18L Dawgoneit (L) vs AetV (X) G40 BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                6 armour, 6 artilleries, 1 bomber, 4 fighters, 12 infantry, 1 marine and 12 mech_infantrys moved from Burma to India
                2 fighters moved from French Indo China to India
                3 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to India
                1 mech_infantry moved from French Indo China to Kwangtung
                2 fighters moved from 35 Sea Zone to Kwangtung
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                7 carriers moved from 35 Sea Zone to 36 Sea Zone
                7 submarines moved from 35 Sea Zone to 36 Sea Zone
                3 destroyers moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 submarine moved from 18 Sea Zone to 20 Sea Zone
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
                1 submarine moved from 35 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 6 armour, 6 artilleries, 4 bombers, 8 fighters, 12 infantry, 1 marine, 12 mech_infantrys and 1 tactical_bomber
                    British defend with 3 aaGuns, 2 armour, 11 artilleries, 1 fighter and 29 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 tactical_bomber
                        AA fire in India : 2/9 hits, 1,50 expected hits
                        2 fighters owned by the Japanese lost in India
                        Japanese roll dice for 6 armour, 6 artilleries, 4 bombers, 6 fighters, 12 infantry, 1 marine, 12 mech_infantrys and 1 tactical_bomber in India, round 2 : 19/48 hits, 16,50 expected hits
                        UK_Pacific roll dice for 3 aaGuns, 2 armour, 11 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber in India, round 2 : 18/44 hits, 15,50 expected hits
                        12 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 16 infantry owned by the British lost in India
                        Japanese roll dice for 6 armour, 6 artilleries, 4 bombers, 6 fighters, 1 marine, 6 mech_infantrys and 1 tactical_bomber in India, round 3 : 13/30 hits, 13,50 expected hits
                        UK_Pacific roll dice for 2 armour, 11 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in India, round 3 : 10/28 hits, 10,17 expected hits
                        3 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese and 13 infantry owned by the British lost in India
                        Japanese roll dice for 6 armour, 3 artilleries, 4 bombers, 6 fighters and 1 tactical_bomber in India, round 4 : 15/20 hits, 10,33 expected hits
                        UK_Pacific roll dice for 2 armour, 11 artilleries, 1 fighter and 1 tactical_bomber in India, round 4 : 8/15 hits, 5,83 expected hits
                        1 tactical_bomber owned by the Russians, 3 artilleries owned by the Japanese, 5 armour owned by the Japanese, 11 artilleries owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in India
                    Japanese captures 11PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 3 aaGuns, 2 armour, 11 artilleries, 1 fighter and 29 infantry
                    Casualties for Russians: 1 tactical_bomber
                    Casualties for Japanese: 5 armour, 6 artilleries, 2 fighters, 12 infantry, 1 marine and 12 mech_infantrys
                Battle in Kwangtung
                    Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 artillery; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,33 expected hits
                        UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Americans lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking 20 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 7 carriers, 4 destroyers, 2 fighters, 8 submarines and 3 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 8 submarines in 36 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 7 carriers, 4 destroyers, 2 fighters, 8 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                2 battleships and 2 marines moved from 35 Sea Zone to 36 Sea Zone
                2 marines moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                3 fighters moved from Kwangtung to 36 Sea Zone
                1 tactical_bomber moved from India to Burma
                4 fighters moved from India to French Indo China
                2 fighters moved from India to Burma
                4 bombers moved from India to French Indo China
                1 aaGun moved from Chahar to Jehol
                1 armour moved from Chahar to Jehol
                1 mech_infantry moved from Anhwe to Jehol
                3 infantry moved from Manchuria to Jehol
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Hunan
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                2 mech_infantrys placed in Manchuria
                1 airfield placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,5,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
                Japanese collect 51 PUs (10 lost to blockades); end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    UK_Pacific : 4,17
        AA fire in India : : 0,50
        Japanese : 5,00

    triplea_42224_Jap14.tsvg


  • your win.
    i have posted it.
    another?


  • Sure dawgoneit, thank you for the game.

    Will take Allies and give you Axis plus 6.

    Aggressive Allies gameplay, wich is sometimes good.
    You may time it a little bit better next time.
    I personally think that you play very good with UK and should consider to sharpen your UK skills.
    A few more planes for the US would give you more flexibility, b/c you can shift them from one theatre to the other.

    Just a few thoughts though.

    You may set up the game.

    Oh and a little heads up.

    I will be on Vacation from Friday 31st till the 10th of September.

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