No intercept
Giallo V JWW axis bid +4
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 4/13 hits -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 4/13 hits
1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 6 submarines in 92 Sea Zone, round 3 : 2/6 hits -
not so good for the axis, another 2 hits for the us
-
not so good for the axis, another 2 hits for the us
I’m used to this, getting destroyed lately.
-
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 4/13 hits
1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 6 submarines in 92 Sea Zone, round 3 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 5 transports in 92 Sea Zone, round 3 : 3/7 hits
3 submarines owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 4 : 3/6 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Italians, 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Germans lost in 92 Sea Zone
5 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 5 : 1/2 hits
Americans win with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 119
Casualties for Germans: 1 carrier and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Casualties for Americans: 8 submarines and 2 tactical_bombersNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to French Guiana
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Northern Territory to Queensland
2 aaGuns moved from British Columbia to Western United States
2 mech_infantrys moved from Alaska to Western United States
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
3 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier placed in 101 Sea Zone
Americans undo move 4.
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win, taking Tsinghai from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 1 fighter
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 fighter in Sikang, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters, 10 submarines and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 bomber in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 6 : 1/2 hits
Italians roll dice for 1 bomber in Morocco, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters, 10 submarines and 3 tactical_bombers
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 submarines in 92 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 5/6 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 4/13 hits
1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 2 cruisers owned by the Italians and 3 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 6 submarines in 92 Sea Zone, round 3 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 5 transports in 92 Sea Zone, round 3 : 3/7 hits
3 submarines owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 4 : 3/6 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Italians, 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Germans lost in 92 Sea Zone
5 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 5 : 1/2 hits
Americans win with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 119
Casualties for Germans: 1 carrier and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 5 transports
Casualties for Americans: 8 submarines and 2 tactical_bombersNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to French Guiana
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Northern Territory to Queensland
2 aaGuns moved from British Columbia to Western United States
2 mech_infantrys moved from Alaska to Western United States
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
3 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier placed in 101 Sea Zone
Americans undo move 4.
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win, taking Tsinghai from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 1 fighter
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 fighter in Sikang, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from French West Africa to 91 Sea Zone
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
4 armour and 3 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from British Somaliland to Ethiopia
1 armour moved from India to Eastern Persia
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 infantry moved from Shan State to Yunnan
2 fighters moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour moved from India to Eastern Persia
1 bomber moved from Nigeria to EgyptCombat - British
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in 80 Sea Zone
British attack with 1 submarine
Italians defend with 1 submarine
1 submarine owned by the British Submerged
1 submarine owned by the Italians Submerged
Battle in Eastern Persia
British attack with 2 armour
Italians defend with 1 armour
British roll dice for 2 armour in Eastern Persia, round 2 : 0/2 hits
Italians roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits
British roll dice for 2 armour in Eastern Persia, round 3 : 0/2 hits
Italians roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits
1 armour owned by the British lost in Eastern Persia
British roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits
Italians roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits
1 armour owned by the British lost in Eastern Persia
Italians winItalians win with no units remaining with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 2 armour
Battle in Anglo Egyptian Sudan
British attack with 4 armour and 5 mech_infantrys
Italians defend with 1 infantry
British roll dice for 4 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 5/9 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Yunnan to India
3 aaGuns, 9 artilleries and 14 infantry moved from Shan State to Burma
3 infantry moved from Burma to India
1 artillery and 1 infantry moved from Burma to India
1 bomber moved from Nigeria to Kenya
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to French Guiana
1 fighter moved from United Kingdom to 91 Sea ZonePlace Units - British
1 destroyer placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 tactical_bomber
EDIT: Adding units owned by British to Kenya: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 submarine moved from 80 Sea Zone to 39 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 armour moved from Caucasus to Iraq
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
Italians undo move 4.
2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Italians collect 28 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUsTerritory Summary for Italians :
39 Sea Zone : 1 submarine
West India : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour, 5 infantry and 2 marines
Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry
Cyprus : 1 flag
Malta : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Caucasus : 1 flag
95 Sea Zone : 1 submarine
Crete : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers and 2 transports
Iraq : 1 flag, 2 armour, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 88
Russians : 22 / 37
Japanese : 42 / 50
Americans : 59 / 80
Chinese : 3 / 4
British : 31 / 34
UK_Pacific : 13 / 13
Italians : 28 / 47
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Novgorod to Belarus
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Urals to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
1 bomber moved from Southern Italy to Volgograd
2 mech_infantrys moved from Bessarabia to Rostov
1 bomber moved from France to Volgograd
1 armour and 2 mech_infantrys moved from Archangel to Nenetsia
1 armour and 2 mech_infantrys moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Vologda
3 mech_infantrys moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Archangel to Belarus
5 mech_infantrys moved from Archangel to Belarus
2 fighters and 3 tactical_bombers moved from Gibraltar to Morocco
1 fighter moved from France to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 3 tactical_bombers in Morocco, round 2 : 1/6 hits
Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 0/4 hits
1 infantry owned by the British lost in Morocco
Germans roll dice for 3 fighters and 3 tactical_bombers in Morocco, round 3 : 2/6 hits
Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 0/3 hits
1 infantry owned by the Americans and 1 artillery owned by the British lost in Morocco
Germans roll dice for 3 fighters and 3 tactical_bombers in Morocco, round 4 : 3/6 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 armour, 2 artilleries and 1 factory_minor
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Volgograd, round 2 : 3/4 hits
Russians roll dice for 1 armour and 2 artilleries in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 2 artilleries
Battle in Rostov
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 2 mech_infantrys in Rostov, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 1 armour and 1 artillery in Novosibirsk, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 1/2 hits
1 artillery owned by the Germans lost in Novosibirsk
1 armour owned by the Germans retreated to Timguska
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 3 infantry and 7 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Belarus, round 2 : 3/12 hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 2/3 hits
2 infantry owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
9 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour, 4 artilleries and 3 mech_infantrys moved from Bessarabia to Ukraine
1 aaGun moved from Romania to Bessarabia
1 infantry moved from Poland to Eastern Poland
2 armour and 1 mech_infantry moved from Norway to Karelia
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 fighter moved from France to Southern Italy
2 fighters and 3 tactical_bombers moved from Morocco to Gibraltar
1 fighter moved from Morocco to Algeria
1 bomber moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Ukraine
5 mech_infantrys moved from Archangel to Belarus
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 aaGun and 6 infantry moved from Germany to PolandPlace Units - Germans
10 armour placed in Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Timguska : 1 flag, 1 aaGun and 1 armour
Kazakhstan : 1 bomber
Gibraltar : 2 fighters and 3 tactical_bombers
Egypt : 1 artillery
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 fighter
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 1 aaGun and 6 infantry
Germany : 10 armour and 1 factory_major
Northern Italy : 2 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 1 armour, 1 artillery, 1 infantry and 12 mech_infantrys
Karelia : 1 flag, 2 armour and 1 mech_infantry
Baltic States : 1 flag
Rostov : 1 flag, 2 mech_infantrys
Nenetsia : 1 flag, 1 armour and 2 mech_infantrys
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 aaGun
Ukraine : 1 flag, 11 armour, 4 artilleries, 1 bomber, 1 factory_minor, 3 infantry and 6 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 armour and 2 mech_infantrys
Volgograd : 1 flag, 1 armour and 1 factory_minor
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 2 mech_infantrys
124 Sea Zone : 1 submarine
97 Sea Zone : 3 submarines and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 37
Japanese : 42 / 50
Americans : 59 / 80
Chinese : 3 / 4
British : 31 / 34
UK_Pacific : 13 / 13
Italians : 28 / 47
ANZAC : 13 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
2 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Volgograd
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 2 : 2/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 3 : 2/4 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 bomber; Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 bomber owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
retreated to Kazakhstan
Japanese win with 1 artillery remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 2/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 3/4 hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
2 aaGuns, 3 artilleries and 29 infantry moved from Russia to Bryansk
1 aaGun, 4 artilleries and 6 infantry moved from Tambov to Bryansk
1 tactical_bomber moved from Kazakhstan to Bryansk
1 fighter moved from Kazakhstan to RussiaPlace Units - Russians
7 artilleries and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 14 infantry
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 14 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
i am traveling so my play will be sporadic
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sorry for the extended delay. will get this move in today!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 6 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Shensi to Kansu
1 artillery moved from Kazakhstan to Tsinghai
1 bomber moved from Sikang to Suiyuyan
1 fighter moved from Sikang to Tsinghai
1 bomber moved from Sikang to Kansu
2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Siam
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking Sumatra from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Siam, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Tsinghai, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Jehol to Chahar
1 bomber moved from Suiyuyan to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 fighter moved from French Indo China to Kweichow
4 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone
2 tactical_bombers moved from Malaya to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Siam to French Indo China
1 fighter moved from 21 Sea Zone to 36 Sea Zone
2 fighters moved from Siam to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Kansu to KweichowPlace Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Japan
Japanese undo move 2.
2 infantry placed in Japan
Japanese undo move 4.
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun and 8 infantry
Siam : 1 airfield and 2 infantry
Manchuria : 1 flag, 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 2 bombers and 2 fighters
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
Kazakhstan : 1 flag
French Indo China : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 8 infantry and 3 tactical_bombers
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport
36 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 55 / 84
Russians : 20 / 23
Japanese : 57 / 60
Americans : 55 / 80
Chinese : 1 / 4
British : 31 / 34
UK_Pacific : 4 / 13
Italians : 28 / 47
ANZAC : 13 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from French Guiana to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 92 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Queensland to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Borneo, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
Americans win, taking Normandy Bordeaux from Germans, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Sumatra
Americans roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the Americans lost in Sumatra
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 43 Sea Zone to Northern Territory
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to IndiaPlace Units - Americans
3 fighters placed in Eastern United States
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : -1,33
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in KweichowCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 bombers and 2 fighters
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 2 fighters in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 aaGun, 2 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
Chinese : -0,17
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from French Guiana to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 92 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Queensland to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Borneo, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
Americans win, taking Normandy Bordeaux from Germans, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Sumatra
Americans roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the Americans lost in Sumatra
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 43 Sea Zone to Northern Territory
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to IndiaPlace Units - Americans
3 fighters placed in Eastern United States
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in KweichowCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 bombers and 2 fighters
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun, 2 bombers and 2 fighters in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 aaGun, 2 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 3 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 tactical_bomber moved from French Guiana to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from India to West India
UK_Pacific take West India from Italians
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 mech_infantry moved from Belgian Congo to Egypt
4 armour and 5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber, 2 fighters and 2 tactical_bombers moved from Kenya to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 58 Sea Zone to 41 Sea Zone
1 fighter moved from India to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in 41 Sea Zone
British attack with 1 submarine; Americans loiter and taunt
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
British attack with 4 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
Germans defend with 1 artillery; Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Egypt : 0/3 hits, 0,50 expected hits
British roll dice for 4 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 6/15 hits, 6,00 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 7 infantry in Egypt, round 2 : 5/8 hits, 2,67 expected hits
5 mech_infantrys owned by the British, 1 aaGun owned by the Italians and 5 infantry owned by the Italians lost in Egypt
British roll dice for 4 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 6/10 hits, 5,17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 4 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 5 mech_infantrys
Casualties for Italians: 1 aaGun and 7 infantry
Casualties for Germans: 1 artillery
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
3 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 110 Sea Zone
3 aaGuns, 9 artilleries and 12 infantry moved from Burma to India
1 destroyer moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 31 PUs (2 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,4,5,3,2,4,4,4,5,6,2,6,3,6,1,1,4,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
British : 0,17
Italians : 1,33
Americans : -1,33
AA fire in Egypt : : -0,50
Chinese : -0,17
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 3 mech_infantrys moved from Iraq to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Southern Italy to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Battle in Egypt
Italians attack with 2 armour, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys
British defend with 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys in Egypt, round 2 : 4/9 hits
British roll dice for 4 armour and 1 mech_infantry in Egypt, round 2 : 2/5 hits
1 mech_infantry owned by the British, 3 armour owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Egypt, round 3 : 3/7 hits
British roll dice for 1 armour in Egypt, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Morocco from Americans, taking Egypt from British with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for British: 4 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Trans-Jordan
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Eastern Persia to IraqPlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
3 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Italians collect 24 PUs (3 lost to blockades); end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUsTerritory Summary for Italians :
39 Sea Zone : 1 submarine
Trans-Jordan : 1 flag, 1 fighter
Alexandria : 1 flag
Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour, 5 infantry and 2 marines
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Cyprus : 1 flag
Malta : 1 flag
Morocco : 1 flag, 2 infantry
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Crete : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
92 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 53 / 84
Russians : 20 / 23
Japanese : 52 / 60
Americans : 56 / 82
Chinese : 1 / 2
British : 31 / 31
UK_Pacific : 11 / 14
Italians : 27 / 48
ANZAC : 13 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





