@Imperious:
1st round 3, 2nd round 2, third round latter 1
They are shock troops and have limited supplies, they fade as they fight
defend at 2
cost 5, one per bomber
I’m guessing you missed the part where they weren’t arriving via bomber but instead on their own Air Transport units. To be fair, I discussed that in the first post and no where else. Nobody seemed to want to discuss that part.
For completeness:
@Midnight_Reaper:
Cargo Planes
Unit Name IPC Cost ATK DEF MOVE Notes
Air Transport 8 0 1 6 Noted by Country Marker or an Airborne disc beneath Fighter or Bomber. Can carry one Infantry or Paratroopers unit. May be used to help a Paratroopers unit perform an Airborne Assault.
Air Transport - The humble cargo aircraft, this unit has 3x the speed and 1/3 the capacity of regular Transports. Noted by Country Marker disc or an HBG Airborne marker beneath Fighter or Bomber. Used to help Paratroopers conduct Airborne Assaults.
Transports cost 8 IPCs, have a move of 2, and can carry 3 Infantry or 1 Armor and 1 Infantry.
{snip}
I think I figured out a way to balance increased attack value against the fact that Paratroopers didn’t really last long in the field, especially by themselves.
Paratroopers
Unit Name IPC Cost ATK DEF MOVE Notes
Paratroopers 4 1* 2 1 Noted by Country Marker or an Airborne disc beneath an Infantry.
- Paratroopers attack increases to 2 when doing an Airborne Assault. In every round of combat where Paratroopers have done an Airborne Assault, the first offensive casualty of the round must be a Paratrooper.
This is a self-limiting system. Paratroopers keep their attack of 2 for conducting an Airborne Assault, but are guaranteed to only be around for a number of rounds equal to the number of Paratroopers in the attack. An example might help explain things:
US forces, consisting of 2 Armor and 8 Infantry, invade Western Europe from off the Atlantic coast. Also, 3 US Fighters, 2 US Bombers, and 5 US Air Transports carrying 5 US Paratroopers (which all attack at 2) come from the UK to Western Europe arrive to help.
So, we have 2 Armor, 8 Infantry, 3 Fighters, 2 Bombers, 5 Air Transports, and 5 Paratroopers. The German player may roll 10 dice at 1 due to AAA in Western Europe. Germany scores 3 hits. US Player takes 2 Fighters and 1 Air Transport (which is carrying 1 Paratrooper) as casualties, leaving the US with 2 Armor, 8 Infantry, 1 Fighter, 2 Bombers, 4 Air Transports, and 4 Paratroopers (which all attack at 2).
US Player rolls his attack, scoring 6 hits. German players rolls his defense, scoring 4 hits. At this point, the Air Transports can not be taken as casualties. US Player must take 1 Paratrooper as a casualty and takes 3 Infantry to satisfy the other 3 hits, leaving the US with 2 Armor, 5 Infantry, 1 Fighter, 2 Bombers, 4 Air Transports, and 3 Paratroopers (which all continue to attack at 2).
US Player rolls his next attack, scoring 7 hits. This takes out the German player, who gets his defense all the same, scoring 3 hits. US Player must take 1 Paratrooper as a casualty and takes 2 Infantry to satisfy the other 2 hits, leaving the US with 2 Armor, 3 Infantry, 1 Fighter, 2 Bombers, 4 Air Transports, and 2 Paratroopers (which all would continue to attack at 2).
After Non-Combat Movement, the planes all fly away, leaving the US in possession of Western Europe with 2 Armor, 3 Infantry, and 2 Paratroopers (which are no longer conducting an Airborne Assault and therefore would attack at 1 until their Airborne Assault status changes).
Clear as mud?
-Midnight_Reaper