[House Rules] Axis get too much money


  • @Charles:

    I’ve said it once, and I will not stop.

    Global 1940 is imbalanced because China is useless versus and decided Japanese assault.

    Don’t give more money to the biggest ally in the game.  Help the small guys.  China is perfect to upgrade for more reasons that one:
    1: they are ahistorically underpowered
    2: Japan gets deeper into China round one than they were in 1945
    3: Strong China prevents Japan from helping with Russia so much
    4: More Chinese fighting Japan = more American in Europe
    5: Simple setup changes and house rules can easily be implemented to without upsetting common things like J1.
    6: Most people make it like China is useless, but giving them a better chance will provide an all-around funner experience.

    Some suggestion:
    Add Chinese infantry to the empty spaces
    Let them buy artillery all the time
    Let them buy AA when Burma road is open at beginning of turn.
    Allow Russian volunteers to be converted into Chinese troops. (Historical)
    Use some other well-known house rule like forcing Japan to cover every Chinese space or a partisan will pop up.

    Wow…, I like that! Those are good ideas

  • '17 '16 '15

    you might want to give the “balanced” global mod a go savage. It handles China similar to what you suggest


  • I am myself am writing several NO for China that are completely unique to their situation that will be part of my historical 1940 setup.

    United China: If all Chinese territories are rule by China, China is now allowed to leave their territory under normal allied powers. Should Chinese territories be lost, any Chinese units outside China can continue to operate outside should the ruler choose to, if they return to China, they can’t leave until United China returns. Flying Tigers are now allowed to operate like a normal fighter under these rules.

    Industrial Minor Power: Should China take control of a factory, they may now produce any unit as if they are a normal allied power. (this will obviously require all units or ‘borrow allied’ units to function. They may now buy tech.

    Burma Road: They may now buy tanks and AA guns (reflects real life) (also on top of the normal rule of them being able to buy artillery)

    I have more but I am currently getting them correct.

  • '19 '17 '16

    @Charles:

    I’ve said it once, and I will not stop.

    Global 1940 is imbalanced because China is useless versus and decided Japanese assault.

    Don’t give more money to the biggest ally in the game.  Help the small guys.  China is perfect to upgrade for more reasons that one:
    1: they are ahistorically underpowered
    2: Japan gets deeper into China round one than they were in 1945
    3: Strong China prevents Japan from helping with Russia so much
    4: More Chinese fighting Japan = more American in Europe
    5: Simple setup changes and house rules can easily be implemented to without upsetting common things like J1.
    6: Most people maHow about the alternate possibility of reducing Japanese infantry in SE China at the start?ke it like China is useless, but giving them a better chance will provide an all-around funner experience.

    Some suggestion:
    Add Chinese infantry to the empty spaces
    Let them buy artillery all the time
    Let them buy AA when Burma road is open at beginning of turn.
    Allow Russian volunteers to be converted into Chinese troops. (Historical)
    Use some other well-known house rule like forcing Japan to cover every Chinese space or a partisan will pop up.

    I would add to this list, adding an extra flying tiger. Seems the ratio of the air strength is pretty historically accurate at present though.

    I don’t really like the idea of allowing artillery to be bought all the time. AA Guns and amour might be ok.

    How about the alternate possibility of reducing Japanese infantry in SE China at the start?

    The idea of allowing the Soviets to help out the Chinese more usefully is quite interesting. Would you then allow the units to revert back to Russians?


  • I like the Ideas proposed by both these guys. A thing I would like to add is kinda how the Chinese operate in AE. Along with their purchase, they get 1 infantry for every 2 territories they control.


  • Well in G40 which takes place in 1940, the game itself says it takes place before the Soviet-Japanese non aggression (and it does) but then it does something stupid like giving the Flying Tigers which didn’t happen until after Pearl Harbor so the only ‘lend-lease’ air force in China should be one fighter and one tactical bomber FROM THE USSR, not US.

  • '19 '17 '16

    Flying Tigers which didn’t happen until after Pearl Harbor

    Technically true but it was days after. Obviously significant preparation had been done before then and if Pearl Habour didn’t happen, the Flying Tigers would have gone ahead.


  • @simon33:

    Flying Tigers which didn’t happen until after Pearl Harbor

    Technically true but it was days after. Obviously significant preparation had been done before then and if Pearl Habour didn’t happen, the Flying Tigers would have gone ahead.

    That is very true however the reason why US recruited Mercenaries and gave them planes for the Chinese Air Force was because USSR withdrew their aircraft that was operating for China doing combat missions and training their pilots because of the Non-Aggression and since China lost support from Germany and USSR, they turned to the two closest powers near them which would be UK and US. In fact, if I really want to push history into G40, there should be airbases in China that are UK with UK AA guns being protected by UK infantry with a joint base with the Chinese and UK was doing this while they were neutral with Japan.


  • @ShadowHAwk:

    @Caesar:

    Well in G40 which takes place in 1940, the game itself says it takes place before the Soviet-Japanese non aggression (and it does) but then it does something stupid like giving the Flying Tigers which didn’t happen until after Pearl Harbor so the only ‘lend-lease’ air force in China should be one fighter and one tactical bomber FROM THE USSR, not US.

    They where already in china just getting ready when pearl happened. They where formed well before pearl, if japan would have attacked a bit later the flying tigers would have had their first combat mission before pearl.
    Since China goes after japan the flying tigers are active after pearl could have happened. If japan choses not to do so ( unlike in the real war ) then the flying tigers would be active before pearl.

    Not in 1940, according to G40, the time line sits at the spring of 1940 and my information says the Tigers were formed in April of 1941. And as I said before, they were formed to replace the now missing Chinese Air Force the Soviets withdrew due to their own non aggression pact with Japan. At the start of turn 1, the Chinese Air Force should be Soviet Pilots, not American.

  • '17

    @-Savage-:

    I only play against AI

    Why? That’s not playing.


  • @ShadowHAwk:

    @Caesar:

    Well in G40 which takes place in 1940, the game itself says it takes place before the Soviet-Japanese non aggression (and it does) but then it does something stupid like giving the Flying Tigers which didn’t happen until after Pearl Harbor so the only ‘lend-lease’ air force in China should be one fighter and one tactical bomber FROM THE USSR, not US.

    They where already in china just getting ready when pearl happened. They where formed well before pearl, if japan would have attacked a bit later the flying tigers would have had their first combat mission before pearl.
    Since China goes after japan the flying tigers are active after pearl could have happened. If japan choses not to do so ( unlike in the real war ) then the flying tigers would be active before pearl.

    Yes they were training in Burma and on Dec. 20th they had there first combat mission. Basically at that time just defending the Burma road. They had 3 squadrons with about 30 planes in each one.
    When Japan finally took over the AVG had to relocate into China. They disbanded in July of 42 and then being joined with US air forces. All the people involved were payed better too than normal service men and any kind of field they were in.

    Some pilots even got  Chinese medals for there air combats. They were a bad ass little group.

    They killed 297 enemy aircraft which 227 were killed in the air.

    I do have in game where China can have 2 figs at all times in China. US and UK can build them.


  • @Ichabod:

    @-Savage-:

    I only play against AI

    Why? That’s not playing.

    As long as it’s not set to “easy AI”, I find it requires skill to defeat it. AI uses can opener techniques for example, as well as blockers. I just want to get my feet wet before going into a game with a live person.


  • @Caesar:

    Well in G40 which takes place in 1940, the game itself says it takes place before the Soviet-Japanese non aggression (and it does) but then it does something stupid like giving the Flying Tigers which didn’t happen until after Pearl Harbor so the only ‘lend-lease’ air force in China should be one fighter and one tactical bomber FROM THE USSR, not US.

    One can’t simply change units in game though, and since this game is going to be Germany invading the Soviets early, pretty much the entire game is after Soviets can no longer support China.

    The Soviets’ end to supporting China had NOTHING to do with the Soviet-Japanese Neutrality Pact. The Soviets stopped supporting China ONLY because it found itself in a fight for it’s own survival due to the German invasion. It needed everything for it’s own defense. The purpose of the Soviet-Japanese Neutrality Pact was only because both parties wanted to prevent a two-front war.

    Since Germany will invade Soviets early, for simplicity sake it’s best to have it an American plane instead of Soviet.


  • @-Savage-:

    @Caesar:

    Well in G40 which takes place in 1940, the game itself says it takes place before the Soviet-Japanese non aggression (and it does) but then it does something stupid like giving the Flying Tigers which didn’t happen until after Pearl Harbor so the only ‘lend-lease’ air force in China should be one fighter and one tactical bomber FROM THE USSR, not US.

    One can’t simply change units in game though, and since this game is going to be Germany invading the Soviets early, pretty much the entire game is after Soviets can no longer support China.

    The Soviets’ end to supporting China had NOTHING to do with the Soviet-Japanese Neutrality Pact. The Soviets stopped supporting China ONLY because it found itself in a fight for it’s own survival due to the German invasion. It needed everything for it’s own defense. The purpose of the Soviet-Japanese Neutrality Pact was only because both parties wanted to prevent a two-front war.

    Since Germany will invade Soviets early, for simplicity sake it’s best to have it an American plane instead of Soviet.

    No, literally go look this up. Non Aggression is the reason why Soviets withdrew their pilots. USSR did not want to go to war with Japan encase European conflict was going to happen.


  • If we look at China in AA 1940 the main issue is that the game is the main problem, keep the game simple. If you introduce terrain into the game then China becomes a totally different beast to handle.

    Kansu, Suiyuyan, Tsinghai and Shensi are basically a huge desert wasteland, high altitude and very nasty winter weather. In the real war Japan had 0 interest in marching a army over thousands of miles of desert wasteland. Then again in 1940 that is the ideal path for Japan to help against Russia.

    Sikang, Szechwan, Yunnan and Kweichow are dominated by mountains and steep valleys. It is treacherous and not a very fun place to mount combat operations in. Once again in real life Japan had 0 interest in getting into a massive fight with entrenched China soldiers in mountains. But in 1940 not a big deal, in fact the path to India goes through Yunnan.

    In real life there was basically no desire or effort to take out all of China. All the important areas of China are found on the coastlands and not in the mountains. Japan was perfectly content to play a defensive war with China and keep them pinned up in their mountains. Then maybe the Communist and Nationals might just start fighting each other in the process.

    The simplicity of Axis and Allies is the main hang up with China. China was not simple for Japan when it comes to terrain and climate. Which has 0 effect when playing A&A.

    In the real war Japan got around the nasty mountains of Yunnan by going through FIC, Shan State, Burma. They by passed all that nasty terrain and went through South East Asia. Japan was held off at the border of India for the entire war.

    How did India hold out the entire war against Japan aggression on its Eastern border? Oh, yeah, there is this nasty mountain chain that runs between Burma and India and when you get close to the coast line it is all river/swamp/jungle fighting.

  • '17 '16 '15

    @-Savage-:

    @Ichabod:

    @-Savage-:

    I only play against AI

    Why? That’s not playing.

    As long as it’s not set to “easy AI”, I find it requires skill to defeat it. AI uses can opener techniques for example, as well as blockers. I just want to get my feet wet before going into a game with a live person.

    Savage is on a recon mission. :)


  • @Caesar:

    @-Savage-:

    @Caesar:

    Well in G40 which takes place in 1940, the game itself says it takes place before the Soviet-Japanese non aggression (and it does) but then it does something stupid like giving the Flying Tigers which didn’t happen until after Pearl Harbor so the only ‘lend-lease’ air force in China should be one fighter and one tactical bomber FROM THE USSR, not US.

    One can’t simply change units in game though, and since this game is going to be Germany invading the Soviets early, pretty much the entire game is after Soviets can no longer support China.

    The Soviets’ end to supporting China had NOTHING to do with the Soviet-Japanese Neutrality Pact. The Soviets stopped supporting China ONLY because it found itself in a fight for it’s own survival due to the German invasion. It needed everything for it’s own defense. The purpose of the Soviet-Japanese Neutrality Pact was only because both parties wanted to prevent a two-front war.

    Since Germany will invade Soviets early, for simplicity sake it’s best to have it an American plane instead of Soviet.

    No, literally go look this up. Non Aggression is the reason why Soviets withdrew their pilots. USSR did not want to go to war with Japan encase European conflict was going to happen.

    No literally, it isn’t lol.
    Your second sentence is accurate. Japan didn’t want war either since the Soviet army could slaughter the Japanese really easy, and just recently did in their 1939 border conflicts. The Russian troops in the East when the game starts represent Zhukov’s army, which recently spanked the Japanese and could do so over and over again. The Japanese lacked armor and mechanized units and loved their infantry. The Soviet-Japanese Neutrality Pact was signed in April 1941. Japan and the Soviet Union have a history of fighting EACH OTHER. This was about securing their borders…not about China.
    On the SAME DAY, the two sides also signed another Declaration regarding Mongolia and Manchuria, where the Soviet Union would respect the territory of Japanese controlled Manchuria and Japan would respect Mongolia’s borders. Nothing at all either pact had to do with China. In fact, Japan wanted to end it’s conflict with China. This Pact was signed in April 1941.

    In the summer of 1941 the Soviet Union withdrew it’s pilots from China because they were needed home, but still continued to supply China with aircraft until the German invasion(Barbarossa) in June of 1941.

    This game starts in 1940, but in the game this Neutrality Pact is ALREADY in affect, because the Neutrality Pact has to come before Pearl Harbor and Barbarossa, and both could begin round 1. Regarding the game, having this aid coming from the West instead of Russia makes sense and simplifies the game because Axis could declare war on the Allies immediately.


  • @barney:

    @-Savage-:

    @Ichabod:

    @-Savage-:

    I only play against AI

    Why? That’s not playing.

    As long as it’s not set to “easy AI”, I find it requires skill to defeat it. AI uses can opener techniques for example, as well as blockers. I just want to get my feet wet before going into a game with a live person.

    Savage is on a recon mission. :)

    I’m new to these other versions, despite them being out for many years. In the past, I played years and years of just the classic/original Axis and Allies, so I need to learn new strategies before I get humiliated by actual people.  lol


  • @PainState:

    If we look at China in AA 1940 the main issue is that the game is the main problem, keep the game simple. If you introduce terrain into the game then China becomes a totally different beast to handle.

    Kansu, Suiyuyan, Tsinghai and Shensi are basically a huge desert wasteland, high altitude and very nasty winter weather. In the real war Japan had 0 interest in marching a army over thousands of miles of desert wasteland. Then again in 1940 that is the ideal path for Japan to help against Russia.

    Sikang, Szechwan, Yunnan and Kweichow are dominated by mountains and steep valleys. It is treacherous and not a very fun place to mount combat operations in. Once again in real life Japan had 0 interest in getting into a massive fight with entrenched China soldiers in mountains. But in 1940 not a big deal, in fact the path to India goes through Yunnan.

    In real life there was basically no desire or effort to take out all of China. All the important areas of China are found on the coastlands and not in the mountains. Japan was perfectly content to play a defensive war with China and keep them pinned up in their mountains. Then maybe the Communist and Nationals might just start fighting each other in the process.

    The simplicity of Axis and Allies is the main hang up with China. China was not simple for Japan when it comes to terrain and climate. Which has 0 effect when playing A&A.

    In the real war Japan got around the nasty mountains of Yunnan by going through FIC, Shan State, Burma. They by passed all that nasty terrain and went through South East Asia. Japan was held off at the border of India for the entire war.

    How did India hold out the entire war against Japan aggression on its Eastern border? Oh, yeah, there is this nasty mountain chain that runs between Burma and India and when you get close to the coast line it is all river/swamp/jungle fighting.

    I concur 100%
    I played my first game of balanced global on TripleA today, suggested by barney…still against AI to see how it handles. lol
    I like it better. China is a little tougher to fight as it requires garrisons. Still simplified versus real life, but in a game you can only do so much.

  • '21 '20 '18 '17

    terrain, weather, fog of war, spotting the enemy, logistics, etc. are all things that are probably better not to model in a “simple” wargame like AxA.

    However, hit the House Rules forum if you want rules or inspiration;  all of these have proposed rules from the community!

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