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    twmattox

    @twmattox

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    Best posts made by twmattox

    • RE: Broken, Busted, or Both

      As I understood it, yes, his tanks my stand a chance at being “killed” by the zombies. However, they would remain casualties and take a shot at the plane. Yes, zombies can’t kill the plane; but the tank casualties can.

      Plus, add in the fact that there is a 1/6 chance for zombies to kill a defender and a 1/3 chance for them to kill attacking ground units.

      Plus, remember to remove any killed zombies during EVERY roll. I was in the AAZ tournament too and we forgot to remove killed zombies a LOT during our rolls.

      posted in Axis & Allies & Zombies
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      twmattox

    Latest posts made by twmattox

    • RE: Broken, Busted, or Both

      @thrasher1 I’m not sure how; but, my whole group of friends interpreted the zombies as an invading force. As Russia, I used infantry to create a zombie barrier between Germany and Russia. The way we had played, at home, this would stop Germany’s ability to blitz tanks into Russia…

      Just a silly mis-interpretation on our part. Nothing any FAQ could resolve (I don’t believe).

      posted in Axis & Allies & Zombies
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      twmattox
    • RE: Broken, Busted, or Both

      @taamvan Sorry, I disagree. I love the twist it adds. It is just difficult to remember the small new rules it adds (like the zombie deaths, buying units at the end of a turn, and remembering that when the zombies are greater than the IPC count of a capitol then the zombies take control).

      Personally, I loved the game. I made a HUGE mistake early on (having read and played wrong my only other time playing). But, I still loved the game.

      posted in Axis & Allies & Zombies
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      twmattox
    • RE: Broken, Busted, or Both

      Plus, remember to remove any killed zombies during EVERY roll. I was in the AAZ tournament too and we forgot to remove killed zombies a LOT during our rolls.

      You mean when Attacker or Defender score a (6) and thus destroy a Z?

      Yes. At least 2/3 of our rolls we completely forgot to remove zombie casualties (rolled 6s). Unless we specifically stated we were attacking zombies we just completely forgot to remove them.

      posted in Axis & Allies & Zombies
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      twmattox
    • RE: Broken, Busted, or Both

      As I understood it, yes, his tanks my stand a chance at being “killed” by the zombies. However, they would remain casualties and take a shot at the plane. Yes, zombies can’t kill the plane; but the tank casualties can.

      Plus, add in the fact that there is a 1/6 chance for zombies to kill a defender and a 1/3 chance for them to kill attacking ground units.

      Plus, remember to remove any killed zombies during EVERY roll. I was in the AAZ tournament too and we forgot to remove killed zombies a LOT during our rolls.

      posted in Axis & Allies & Zombies
      T
      twmattox
    • RE: How to tell Classic first from second

      @Playing-Kid Interesting. Would you mind looking at page 2 of your manual and letting me know if the piece count increased?

      I do know you could order extra pieces…

      posted in Axis & Allies Classic
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      twmattox
    • RE: How to tell Classic first from second

      @Midnight_Reaper said in How to tell Classic first from second:

      Early versions came with 15 infantry per country, which was found to be too few. Later versions came with 17 or 18 infantry per country, to help make up the gap between pieces on hand and pieces needed on the board.

      Not to disagree; but, I am a piece freak. I keep all my pieces with each individual game. My 2nd Ed game has 15 infantry per country. The rule book for 2nd Ed calls for 299 pieces. If you count 15 infantry it equals 299 pieces. I am fairly certain the only difference between editions is the rule book…

      posted in Axis & Allies Classic
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      twmattox
    • Global 1940 1st edition vs 2nd edition

      What are the major changes?  I was under the impression it was merely a rulebook change.  But, my friend is adamant that there are other major changes…

      posted in Axis & Allies Global 1940
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      twmattox
    • RE: Missing pieces is my game still playable?

      Boardgame Geek has a pdf file where you can print the IPCs and cut them out.

      As far as chips go…looks like you have several options presented.

      I have a small bag of extra pieces.  Shoot me an email to remind me and I will look through to see if I have what you need.

      twmattox  at  icloud  dot  com

      posted in Axis & Allies Classic
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      twmattox
    • RE: Vikings 878

      I enjoyed it.  Played well.  Something small feels “off”.  Not sure exactly what.  Don’t get me wrong.  I will play it again.  But, if given the choice between that and Axis & Allies I would choose the latter.  Just feels more “complete”.

      posted in Other Games
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      twmattox
    • RE: Ikusa - Shogun

      @billinjackson:

      @taamvan:

      sweet.  the new version seemed really short of pieces to me, we didn’t play it but I have it.   It always seemed like you needed jillions of ashigaru…

      You are correct. I used to break out shogun to add their pieces - always a pain

      Sorry, from what I understand, the troop count is limited in order to increase attacks.  Basically, the only way to increase your number of troops is to kill off an opponent…you then get his troops to use.

      posted in Other Games
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      twmattox