L17 - G40 BM3 - AetV (Allies) vs PP (Axis)


  • @Private:

    Hi Kevin. I scrambled your figs which must be right. You may want to review the casualties I took?

    Cheers
    Adam

    Good morning Adam.
    Thank you for scrambling my Ftr’s. I will adjust my casualty choice.
    Bringing right up my CV and killing a US DD instead.
    The possibilty exist that you may start a 1-2 blow with Axis and i left for this reason a cargo spot open for another Ftr.

    Will post Anzak turn now.
    Good luck on your Turn, it could seal the deal for you.
    But it is risky. I wish you well gameplay.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
                EDIT: Adding units owned by Americans to 96 Sea Zone: 1 fighter
                EDIT: Removing units owned by Americans from Libya: 1 fighter
                EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Persia to 96 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0,33

    triplea_40612_Fre13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                7 bombers moved from Caucasus to 96 Sea Zone
                1 bomber and 3 fighters moved from Western Germany to 96 Sea Zone
                4 fighters and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone
                10 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia

    Combat - Germans
                Americans scrambles 2 units out of Libya to defend against the attack in 96 Sea Zone
                Battle in Northwest Persia
                    Germans attack with 10 artilleries, 2 fighters, 9 mech_infantrys and 3 tactical_bombers
                    British defend with 1 armour and 1 infantry
                        Germans roll dice for 10 artilleries, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 :  9/24 hits
                        British roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 10 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in 96 Sea Zone
                    Germans attack with 8 bombers, 7 fighters and 2 tactical_bombers
                    British defend with 1 battleship, 2 cruisers and 3 transports; Americans defend with 3 carriers, 1 cruiser, 7 fighters and 3 transports; ANZAC defend with 1 fighter
                        Germans roll dice for 8 bombers, 7 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 :  10/17 hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 8 fighters and 6 transports in 96 Sea Zone, round 2 :  9/15 hits
                        1 cruiser owned by the Americans, 2 cruisers owned by the British, 7 fighters owned by the Germans, 3 carriers owned by the Americans, 1 fighter owned by the Americans and 2 tactical_bombers owned by the Germans lost in 96 Sea Zone
                        Germans roll dice for 8 bombers in 96 Sea Zone, round 3 :  3/8 hits
                        Americans roll dice for 1 battleship, 7 fighters and 6 transports in 96 Sea Zone, round 3 :  4/8 hits
                        1 fighter owned by the ANZAC, 4 bombers owned by the Germans and 2 fighters owned by the Americans lost in 96 Sea Zone
                        Germans roll dice for 4 bombers in 96 Sea Zone, round 4 :  3/4 hits
                        Americans roll dice for 1 battleship, 4 fighters and 6 transports in 96 Sea Zone, round 4 :  2/5 hits
                        2 bombers owned by the Germans and 3 fighters owned by the Americans lost in 96 Sea Zone
                        Germans roll dice for 2 bombers in 96 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 fighter and 6 transports in 96 Sea Zone, round 5 :  2/2 hits
                        2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 96 Sea Zone
                    Americans win with 1 battleship and 6 transports remaining. Battle score for attacker is -24
                    Casualties for Germans: 8 bombers, 7 fighters and 2 tactical_bombers
                    Casualties for British: 2 cruisers
                    Casualties for Americans: 3 carriers, 1 cruiser and 7 fighters
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                2 mech_infantrys moved from Western Germany to Southern Italy
                1 infantry moved from France to Southern France
                      Germans take Southern France from Neutral_Axis
                6 infantry moved from France to Southern France
                3 artilleries moved from France to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern Italy
                1 mech_infantry moved from Western Germany to Southern France
                3 aaGuns moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                10 mech_infantrys moved from Bessarabia to Rostov
                1 mech_infantry moved from Russia to Kazakhstan
                2 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Novgorod to Finland
                2 mech_infantrys moved from Novgorod to Bryansk
                2 fighters and 2 tactical_bombers moved from Northwest Persia to Bulgaria
                1 tactical_bomber moved from Northwest Persia to Bulgaria

    Place Units - Germans
                3 armour placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
                Germans collect 73 PUs (1 lost to blockades); end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs

    triplea_40612_Ger14.tsvg


  • Well that was a little unlucky - my odds were 60% - so it could have been much worse … :|

    If I had won it would have been game over. :cry:


  • Yeah that would have been it.
    Now with all your Flying Aces gone….
    You can do Japan Adam. :-D


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Kwangsi to Shan State
                2 infantry moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Shan State
                2 bombers moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 1 artillery and 8 infantry; ANZAC defend with 1 aaGun and 1 infantry
                        AA fire in Shan State :  0/6 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 :  7/12 hits
                        UK_Pacific roll dice for 2 aaGuns, 1 artillery and 9 infantry in Shan State, round 2 :  3/10 hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British, 1 aaGun owned by the ANZAC and 5 infantry owned by the British lost in Shan State
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to French Indo China
                    UK_Pacific win with 1 artillery and 4 infantry remaining. Battle score for attacker is 15
                    Casualties for British: 1 aaGun and 5 infantry
                    Casualties for ANZAC: 1 aaGun
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 aaGun moved from Kwangsi to French Indo China
                1 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                3 fighters moved from Shan State to 36 Sea Zone
                1 tactical_bomber moved from Shan State to 36 Sea Zone
                2 bombers moved from Shan State to French Indo China
                1 tactical_bomber moved from Shan State to French Indo China
                1 battleship moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from French Indo China to 36 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3,3,5,4,5,3,3,6,2,1,4,2,3,5,4,6,4,3,3,5,5,2,3,3,1,2,5
                Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs

    triplea_40612_Jap14.tsvg


  • @aequitas:

    Yeah that would have been it.
    Now with all your Flying Aces gone….
    You can do Japan Adam. :-D

    So you reckon you have got this won Kevin?

    Now where is that “kiss my butt” emogee …. :-P


  • No, i am just getting exited.
    It is all about who wins the race, Adam! :-D


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry and 2 marines moved from Malta to 96 Sea Zone
                4 infantry, 2 marines and 3 transports moved from 96 Sea Zone to 95 Sea Zone
                1 infantry and 2 marines moved from 95 Sea Zone to Southern Italy
                3 infantry moved from 95 Sea Zone to Southern Italy
                4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                4 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
                4 bombers moved from Malta to Southern Italy
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from 37 Sea Zone to Borneo
                1 tactical_bomber moved from 37 Sea Zone to Borneo

    triplea_40612_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry and 2 marines moved from Malta to 96 Sea Zone
                4 infantry, 2 marines and 3 transports moved from 96 Sea Zone to 95 Sea Zone
                1 infantry and 2 marines moved from 95 Sea Zone to Southern Italy
                3 infantry moved from 95 Sea Zone to Southern Italy
                4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                4 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
                4 bombers moved from Malta to Southern Italy
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from 37 Sea Zone to Borneo
                1 tactical_bomber moved from 37 Sea Zone to Borneo

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Southern Italy
                    Americans attack with 4 artilleries, 4 bombers, 10 infantry and 2 marines
                    Germans defend with 5 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
                        AA fire in Southern Italy : 3/3 hits, 0,50 expected hits
                        3 bombers owned by the Americans lost in Southern Italy
                        Americans roll dice for 4 artilleries, 1 bomber, 10 infantry and 2 marines in Southern Italy, round 2 : 6/17 hits, 5,00 expected hits
                        Italians roll dice for 1 aaGun, 1 armour, 2 artilleries, 9 infantry and 5 mech_infantrys in Southern Italy, round 2 : 3/17 hits, 5,83 expected hits
                        1 aaGun owned by the Italians, 3 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 4 artilleries, 1 bomber, 7 infantry and 2 marines in Southern Italy, round 3 : 5/14 hits, 4,50 expected hits
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Southern Italy, round 3 : 5/12 hits, 4,17 expected hits
                        5 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 4 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 4 artilleries, 1 bomber, 2 infantry and 2 marines in Southern Italy, round 4 : 1/9 hits, 3,33 expected hits
                        Italians roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Southern Italy, round 4 : 1/7 hits, 2,50 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy
                        Americans roll dice for 4 artilleries, 1 bomber, 1 infantry and 2 marines in Southern Italy, round 5 : 4/8 hits, 3,00 expected hits
                        Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Southern Italy, round 5 : 3/6 hits, 2,17 expected hits
                        1 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 3 mech_infantrys owned by the Germans lost in Southern Italy
                        Americans roll dice for 2 artilleries, 1 bomber and 2 marines in Southern Italy, round 6 : 1/5 hits, 2,00 expected hits
                        Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 6 : 0/2 hits, 0,83 expected hits
                        1 artillery owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 artilleries, 1 bomber and 2 marines in Southern Italy, round 7 : 2/5 hits, 2,00 expected hits
                        Italians roll dice for 1 armour in Southern Italy, round 7 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Italians lost in Southern Italy
                    Americans captures 12PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 2 artilleries, 1 bomber and 2 marines remaining. Battle score for attacker is -8
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for Italians: 1 aaGun, 1 armour, 2 artilleries and 9 infantry
                    Casualties for Americans: 2 artilleries, 3 bombers and 10 infantry
                Battle in Borneo
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 3 fighters and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 2,17 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Borneo to 37 Sea Zone
                1 marine moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 marine moved from 25 Sea Zone to Midway
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern Italy to Libya
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 73 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Suiyuyan to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0,33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0,50 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,17 expected hits
                        Germans roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
                    Germans win with no units remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Libya to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                1 infantry moved from Libya to 96 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Sicily
                1 battleship moved from 96 Sea Zone to 95 Sea Zone
                1 bomber moved from Libya to Sicily
                1 bomber moved from Libya to Sicily
                2 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from India to Yunnan
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Battle in Northern Italy
                    British converts factory_major into different units
                Battle in Borneo
                Battle in Sicily
                    British attack with 1 armour, 2 bombers and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship in Sicily, round 2 : 1/1 hits, 0,67 expected hits
                        Italians roll dice for 1 infantry in Sicily, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Sicily
                    British win, taking Northern Italy from Italians, taking Borneo from Japanese, taking Sicily from Italians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 2 infantry moved from Shan State to Burma
                1 aaGun moved from India to Burma
                2 mech_infantrys moved from India to Burma
                1 armour moved from India to Burma
                1 tactical_bomber moved from Yunnan to 37 Sea Zone
                2 mech_infantrys moved from Egypt to Iraq
                1 aaGun moved from Libya to 96 Sea Zone
                1 aaGun and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy
                2 bombers moved from Sicily to Southern Italy
                5 fighters moved from Gibraltar to Southern Italy
                1 mech_infantry moved from Tunisia to Libya
                3 infantry moved from Algeria to Tunisia
                1 fighter moved from Egypt to Southern Italy
                1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 fighter moved from Persia to Egypt

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 infantry and 2 mech_infantrys placed in Egypt
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    Germans : 0,17
        Italians : -3,33
        British : 0,50
        Americans : -0,33
        AA fire in Southern Italy : : 2,50
        Chinese : 1,33
        Japanese : 0,67

    triplea_40612_UK_14.tsvg


  • Your AA gave me a very hard time.
    Glad you didn’t go down without a fight.

    Allied victory is still imminent. :-P


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov

    Turn Complete - Italians

    triplea_40612_Ita14.tsvg


  • Sorry about the long delay Kevin. I found it hard to see the map through my tears! :cry:


  • Looks like i miss clicked my download of Inf in Sumatra.
    Will roll here on the Forum if my two Inf hit.

    Note: 1st casualty of mine is a Inf.

    DiceRolls: 2@1; Total Hits: 02@1: (6, 4)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                4 fighters moved from 37 Sea Zone to Java

    Combat - ANZAC
                Battle in Philippines
                Battle in Java
                    ANZAC attack with 4 fighters
                    Japanese defend with 2 artilleries
                        ANZAC roll dice for 4 fighters in Java, round 2 : 1/4 hits, 2,00 expected hits
                        Japanese roll dice for 2 artilleries in Java, round 2 : 1/2 hits, 0,67 expected hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                        ANZAC roll dice for 3 fighters in Java, round 3 : 2/3 hits, 1,50 expected hits
                        Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                    ANZAC win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 fighters
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Java from Japanese to ANZAC
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to Java: 1 fighter and 1 infantry
                EDIT: Turning off Edit Mode
                3 fighters moved from Java to 37 Sea Zone
                1 fighter moved from Queensland to 37 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Shan State to Burma

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French

    Combat - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0,50
        Japanese : 1,00

    triplea_40612_Fre14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 12 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 armour moved from Caucasus to Persia
                8 artilleries moved from Northwest Persia to Iraq
                2 artilleries moved from Northwest Persia to Persia
                3 mech_infantrys moved from Caucasus to Persia
                1 mech_infantry moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 mech_infantry moved from Volgograd to Sikang
                      Germans take Sikang from Chinese
                7 mech_infantrys moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Persia
                1 artillery and 7 infantry moved from Western Germany to Northern Italy
                2 artilleries moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                3 bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Bulgaria to Northern Italy
                1 tactical_bomber moved from Bulgaria to Northern Italy

    triplea_40612_Ger15.tsvg


  • Scramble from UK?


  • What do i have in 110?
    How many Planes do i have for a scramble, Adam?

    Am not in my PC right now.


  • No scramble.

    My DD will most likely kill your SS :-D


  • Best of British to you Kevin!

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