TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 fighters, 12 infantry and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 fighters moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
4 fighters moved from 80 Sea Zone to 76 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from French Indo China to Shan State
1 fighter moved from 39 Sea Zone to Shan State
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
2 bombers moved from Northwest Persia to 76 Sea Zone
1 carrier moved from 80 Sea Zone to 76 Sea Zone
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 76 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 1 transport in 76 Sea Zone, round 2 : 5/8 hits
British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 76 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in British Somaliland
Battle in 41 Sea Zone
Japanese attack with 1 cruiser and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking British Somaliland from British, taking 41 Sea Zone from ANZAC with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/4 hits
British roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits
1 artillery owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits
Americans roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits
Americans roll dice for 2 infantry in Shan State, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
retreated to Shan State
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Szechwan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 aaGun moved from Kweichow to Anhwe
1 mech_infantry moved from Jehol to Manchuria
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 battleship, 2 carriers, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 carriers, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Eastern Persia to Iraq
2 bombers moved from 76 Sea Zone to Iraq
2 fighters moved from 6 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 38 Sea Zone to India
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in Kiangsu
2 infantry placed in Manchuria
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,1,5,6,2,2,5,1,6,6,2,5,1,6,2,2,5,4,1,4,2,6,4,3,2,3,2,1,2,2,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,1,6,6,3,3,6,2,5,5,1,6,3,3,6,4,5,4,6,3,6,6,4,5,6,6,5,3,5,4,3,2,3,6,6,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Japanese collect 42 PUs (7 lost to blockades); end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
triplea_39818_Jap19.tsvg