“using a commercial boardgame series”
These games and wargaming are popular in the military, they have been used to TEACH strategy. We have a player here that works at the Army Staff College, Leavenworth KS, and they use the games as demonstrative tools with takeaway real life lessons.
If you read it more carefully, I don’t think a new game is being played or made, just being used as a demo to get people in the army university system more excited about war gaming as a teaching/learning tool, and its fun.
Other genres won’t ring like WW2. The lack of mobility warfare and combined arms makes any realistic game from before that era a “set piece” game, for the most part. This is battle lines drawn, campaign/theatre based action…not maneuver and fight as we are used to in our “simple” wargame.
After WW2, nukes aren’t fun. They make for a rather boring game, though it exists (Supremacy) and has many editions, but not all that many current followers, I suppose. Ships and armies are just wooden blocks…they don’t have a ton of character.
For those who are looking for a grand strategy WW2 game that is more complex and comprehensive than AXA, look to GLOBAL WAR, an non-traditionally published game by Historical Board Gaming. Note that you must already have a piece-set (such as the one from Global 40 x 2), plus more custom or bespoke pieces to cover any variants or upgraded rules sets you may want.
And to my good friend YGs point, I don’t see a 40.3. This game is well worn, well tested, fairly balanced (except in expert play), and can be played many, many times before you get bored (or die). The community was a little miffed that a 2nd edition came out and made their $200 purchase semi-obsolete, and I think LH heard that loud and clear.
The theatre games (dday, Guadalcanal, bob) are cool looking and felt fresh, though they are out of print. Unf, the attempts to make them very different from the “mainline” games also means that they are sort of unfamiliar in their execution to most people used to the bigger scale games.