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    Maddog77

    @Maddog77

    '17 '16 Customizer

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    '17 '16 Customizer

    Best posts made by Maddog77

    • RE: Soviet Purchase Strategy

      @simon33:

      @Maddog77:

      @simon33:

      I tend to think the major reason for buying tanks would be to threaten a take down of Ukraine and/or Stalingrad. At least you can stop unit production for a turn. Is that it? Otherwise, I struggle to see the advantage.

      Really? You struggle to see the advantage of a stack of tanks rolling through the country side paired w/ tac-bombers? The offence & defensive power speaks for itself I think. Add that to a stack of infantry for fodder and you�ve got a pretty good chance of wiping out opposing forces then possibly blitzing the whole countryside on the next move. Can�t do that w/ a stack of more expensive air units. Jmho.

      How does this defend Moscow?

      I thought the three rules for playing USSR were: defend Moscow, defend Moscow, defend Moscow.

      Well….that’s close…I go by these golden rules of mine for Russia.

      1. Attack/counterattack when & where you can. 2) Defend Moscow. 3) Defend Moscow.

      Also, My statement about a stack of tanks was “Generally speaking” for the advantage of tanks for any country. Not just Russia.

      I’m the type of player that looks for any chance to attack. I’m not much for a turtling strategy. I do not play using electronic gadgets & calculators that show me percentages or odds of a battle either. I’m old school I guess…I can look at the board and pretty well know what my chances are of winning/losing a battle. That said, I’ve been known to attack w/ even or less odds of winning and hope the dice Gods smile on me & not my opponent. Sometimes it works. I’ve seen games turned around and pulled from the brink based on one or two major battles. Those are my favorite games as it really gets the adrenaline flowing & the heart pumping! Who has more fun than us A&A players? (Besides porn stars.  :wink:  )

      posted in Axis & Allies Global 1940
      M
      Maddog77

    Latest posts made by Maddog77

    • RE: Transport unload clarification

      Thanks guys. I thought this was the case, but could not easily find what you quoted in the rule book so I wanted to make sure. Sometimes I do get it wrong. (But not often.  :wink:)

      posted in Axis & Allies Global 1940
      M
      Maddog77
    • Transport unload clarification

      Can a transport unload it’s cargo into a freindly territory from a SZ occupied by war ships belonging to a country it’s not a war with? For, example…G1…Germany, on it’s non-com move xports 1 tank & Inf to SZ115 & offloads into Finland to help liberate & reinforce. Russia has a sub & cruiser stationed there, but since Russia & Germany are not at war, is it considered a friendly SZ?

      posted in Axis & Allies Global 1940
      M
      Maddog77
    • RE: West Michigan Players?

      @Dauvio:

      Hey Maddog77, do you still play A&A games??? I live in Hudsonville, MI.

      Sure do. Although I have not been able to scare up a game in recent months due to workload and personal schedules. With summer coming to a close, I should have more free weekends to play.

      posted in Player Locator
      M
      Maddog77
    • RE: G1 attack into SZ 109..what do you do with out come of this dice roll?

      @Herr:

      Not sure I’d have srambled that way, but it depends on the other fights of course. With two German subs in SZ109, at least one of the other attacks (106, 109, 111) has at most one sub.

      Interesting. For the sake of discussion, here’s how Germany set up the other navel battle attacks.

      SZ110
      Germany attacks with
      2 fighters
      3 TAC’s
      1 Bomber
      1 BB

      GB defends with
      1 BB
      2 Cruisers (one from France)

      SZ111
      Germany attacks with
      1 fighter
      1 TAC
      1 Bomber
      2 subs

      GB defends with
      1 destroyer
      1 BB
      1 Cruiser

      SZ91

      Germany attacks with
      1 sub

      GB defends with
      1 cruiser

      posted in Axis & Allies Global 1940
      M
      Maddog77
    • RE: G1 attack into SZ 109..what do you do with out come of this dice roll?

      @Herr:

      The destroyer.

      If it was one of the German subs that hit,

      I should have clarified that….it was indeed one of the subs that scored a hit. The fighter rolled a 5.

      posted in Axis & Allies Global 1940
      M
      Maddog77
    • G1 attack into SZ 109..what do you do with out come of this dice roll?

      Here’s the scenario…G1 attacks GB sz 109 with 1 fighter & 2 subs against GB destroyer & xport. GB scrambles 2 fighter.

      R1 Germany scores 1 hit. GB scores no hits.

      As GB, what do you remove as the casualty? And why?

      posted in Axis & Allies Global 1940
      M
      Maddog77
    • RE: US Response to Sealion

      @Caesar:

      I disagree. I think USSR is always forbidden from entering the war until turn 4 so if Germany pulls a Sealion on three…

      Read the rules. If Londen falls, then USSR & USA may make a DOW and attack.

      posted in Axis & Allies Global 1940
      M
      Maddog77
    • RE: Question about chinese territories?

      Regarding the Chinese territories controlled by Japan at the start of the game, I place Japan control markers on those territories when I set the board up. It’s a big help for me when one of those is liberated and the Japan marker removed as, later on, I quickly know who controls it at a glance. If Japan re-captures it, I place the marker back.

      posted in Axis & Allies Global 1940
      M
      Maddog77
    • RE: Global 1940 Rulebook - Indexed Edition

      Please do it. I would most definitely use it. Thanks for your willingness to put it together.

      posted in Axis & Allies Global 1940
      M
      Maddog77
    • RE: Placing units

      @Locke888:

      Question: can I buy something but not place it on the board until my next turn?
      My buddy bought 3 transports then proceeded to attack me with his navy but I wiped him out. Placing the transports on the board will just lead to me sinking them easily on my next turn since nothing will be able to defend them. Can he hold them until next round?

      No. He has to place them. Hopefully there’s more than that one IC to place them so they are not destroyed before his next turn. But he cannot “hold” them. They must be placed on the board. At least that’s how we’ve always played it.

      posted in Axis & Allies Global 1940
      M
      Maddog77