this game is already not going well
L17 - G40 BM2 - AetV (Allies) vs PP (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 4 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Volgograd to Samara
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Novgorod to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Archangel
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Archangel to Bryansk
1 artillery moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
5 submarines placed in 113 Sea Zone
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
Hi Kevin
Bet you have enjoyed this game!
I am away Monday to Friday but should have time for a turn or two before I go.
Your challenge is to beat me before then! :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Russians take 93 Sea Zone from ItaliansCombat - Russians
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
Russians attack with 1 submarine; Americans loiter and taunt
Italians defend with 1 destroyer and 3 fighters
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Jehol to ChaharPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,3,6,6,6,3,4,4,6,3,2,3,2,4,4,6,6,3,5,2,1,4,1,4,5,5,4,2,1,1,2,5
Russians collect 12 PUs (3 lost to blockades); end with 12 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Philippines to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
1 artillery moved from Kwangtung to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
10 artilleries and 7 mech_infantrys moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Kiangsu to Shantung
2 armour, 1 artillery, 2 infantry and 8 mech_infantrys moved from Kiangsu to Anhwe
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
6 tactical_bombers moved from 6 Sea Zone to Korea
6 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
2 fighters moved from 6 Sea Zone to KoreaCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 10 fighters, 4 infantry and 6 tactical_bombers
Russians defend with 2 aaGuns and 7 infantry
Japanese win, taking Korea from Russians with 10 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for Japanese: 3 infantry
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hunan
Japanese attack with 1 infantry
British defend with 1 aaGun
Japanese win, taking Hunan from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Kwangsi
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 11 artilleries, 1 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 11 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
7 fighters moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
6 tactical_bombers moved from Korea to 6 Sea Zone
2 fighters moved from Korea to JapanPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Normandy Bordeaux to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from Caroline Islands to 33 Sea Zone
5 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
5 infantry moved from 35 Sea Zone to Philippines
11 fighters and 1 tactical_bomber moved from 33 Sea Zone to PhilippinesCombat - Americans
Battle in Holland Belgium
Americans attack with 5 fighters and 2 infantry
Italians defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Philippines
Americans attack with 11 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 11 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Italians defend with 1 submarine
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
3 bombers moved from 92 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
6 transports moved from 107 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 108 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 7 destroyers and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
11 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea ZonePlace Units - Americans
10 infantry placed in Eastern United States
2 infantry placed in Central United States
1 armour placed in Normandy Bordeaux
1 carrier and 1 destroyer placed in 110 Sea Zone
2 bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
5 artilleries and 7 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 6 artilleries and 11 infantry
Japanese defend with 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys
Chinese roll dice for 6 artilleries and 11 infantry in Anhwe, round 2 : 7/17 hits
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys in Anhwe, round 2 : 2/13 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Anhwe
Chinese roll dice for 6 artilleries and 9 infantry in Anhwe, round 3 : 3/15 hits
Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Anhwe, round 3 : 2/6 hits
2 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Anhwe
Chinese roll dice for 6 artilleries and 7 infantry in Anhwe, round 4 : 5/13 hits
Japanese roll dice for 2 armour and 1 artillery in Anhwe, round 4 : 1/3 hits
1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 artilleries and 6 infantry remaining. Battle score for attacker is 39
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 8 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Yunnan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 artillery, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Burma to Shan State
1 submarine moved from 42 Sea Zone to 43 Sea Zone
UK_Pacific take 43 Sea Zone from JapaneseCombat - British
Battle in Caucasus
British attack with 2 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 infantry and 1 mech_infantry
British win, taking Caucasus from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Southern France
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
Japanese defend with 11 artilleries and 7 mech_infantrys
British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 10 infantry and 3 mech_infantrys
Casualties for Japanese: 11 artilleries and 7 mech_infantrysNon Combat Move - British
1 aaGun moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Burma to India
2 infantry moved from India to Burma
1 infantry moved from Persia to Northwest Persia
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 destroyer placed in 81 Sea Zone
3 infantry placed in Persia
British undo move 2.
2 infantry placed in Persia
3 mech_infantrys placed in Iraq
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 4 infantry
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Turning off Edit Mode
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 mech_infantry moved from Northern Italy to Holland Belgium
1 fighter moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Bryansk to CaucasusCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 2 infantry
Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Bryansk
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Northern Italy
1 bomber moved from Holland Belgium to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from Malaya to Shan State
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 battleship placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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As per my note above I am now away for the week. Sorry Kevin! :-)
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Have a safe trip and a nice week!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Volgograd to Samara
1 bomber moved from Southern Italy to Samara
2 bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Archangel to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 4 bombers
British defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the British Submerged
Germans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 bombers moved from 92 Sea Zone to Southern Italy
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 bomber moved from Samara to Volgograd
1 tactical_bomber moved from Vologda to Volgograd
1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Bryansk to Smolensk
3 mech_infantrys moved from Novgorod to Bryansk
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 armour moved from Finland to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 submarine placed in 113 Sea Zone
2 bombers and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 56 PUs (4 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 bomber moved from French Indo China to Manchuria
4 tactical_bombers moved from 6 Sea Zone to Manchuria
6 fighters moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 8 fighters, 1 infantry and 6 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 8 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Japan
8 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from French Indo China to Japan
2 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 3 fighters and 3 infantry; Remaining resources: 4 PUs;Combat Move - Americans
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
5 fighters moved from 35 Sea Zone to Guam
5 fighters moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Southern FranceCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Celebes
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in Guam
Americans attack with 6 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 6 fighters and 2 infantry in Guam, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Sumatra from Japanese, taking Guam from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 2 bombers, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Southern France, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 bombers and 2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier and 2 fighters moved from 108 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 11 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
6 fighters moved from Guam to 35 Sea Zone
2 bombers moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Eastern United States
2 carriers and 2 fighters placed in 10 Sea Zone
1 armour placed in Normandy Bordeaux
1 carrier and 1 fighter placed in 110 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 4 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 5 artilleries and 7 infantry
Japanese defend with 1 artillery, 1 factory_minor and 5 infantry
Chinese roll dice for 5 artilleries and 7 infantry in Kiangsu, round 2 : 2/12 hits
Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 3 : 3/10 hits
Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 3/4 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 4 : 0/7 hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits
Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 5 : 0/7 hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits
Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 6 : 1/7 hits
Japanese roll dice for 1 artillery in Kiangsu, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery and 5 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Hunan to KweichowPlace Units - Chinese
2 infantry placed in Jehol
2 artilleries placed in Hunan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery and 7 mech_infantrys moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 fighter moved from Burma to French Indo ChinaCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 2 fighters and 3 infantry
Italians defend with 2 mech_infantrys
British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 0/5 hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
British roll dice for 2 fighters and 3 infantry in Caucasus, round 3 : 2/5 hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in French Indo China
British attack with 1 artillery, 2 fighters and 7 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 1 artillery, 2 fighters and 7 mech_infantrys in French Indo China, round 2 : 4/10 hits
Japanese roll dice for 1 artillery and 7 infantry in French Indo China, round 2 : 4/8 hits
4 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in French Indo China
British roll dice for 1 artillery, 2 fighters and 3 mech_infantrys in French Indo China, round 3 : 2/6 hits
Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 1/4 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
2 mech_infantrys owned by the British and 1 artillery owned by the British retreated to Shan State
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 5 mech_infantrys
Casualties for Japanese: 6 infantryNon Combat Move - British
2 fighters moved from French Indo China to Hunan
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 tactical_bomber moved from 80 Sea Zone to Persia
3 mech_infantrys moved from Iraq to Northwest Persia
2 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Russia
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Gibraltar to 91 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
6 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 4 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
4 artilleries moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Bryansk to Germany
1 mech_infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs





