L17 - G40 BM2 - AetV (Allies) vs PP (Axis)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from Normandy Bordeaux to Holland Belgium
                3 bombers moved from Normandy Bordeaux to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                5 infantry moved from Caroline Islands to 33 Sea Zone
                5 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
                5 infantry moved from 35 Sea Zone to Philippines
                11 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 5 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                    Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Philippines
                    Americans attack with 11 fighters, 5 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Philippines from Japanese with 11 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 92 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Italians defend with 1 submarine
                    Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Americans
                3 bombers moved from 92 Sea Zone to Normandy Bordeaux
                3 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                6 transports moved from 107 Sea Zone to 101 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 108 Sea Zone
                2 transports moved from 110 Sea Zone to 107 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 7 destroyers and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
                11 fighters moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone

    Place Units - Americans
                10 infantry placed in Eastern United States
                2 infantry placed in Central United States
                1 armour placed in Normandy Bordeaux
                1 carrier and 1 destroyer placed in 110 Sea Zone
                2 bombers placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Midway: 1 bomber
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    triplea_39369_Ame12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Chahar to Anhwe
                1 infantry moved from Shantung to Anhwe
                5 artilleries and 7 infantry moved from Hopei to Anhwe
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Burma to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 6 artilleries and 11 infantry
                    Japanese defend with 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys
                        Chinese roll dice for 6 artilleries and 11 infantry in Anhwe, round 2 :  7/17 hits
                        Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys in Anhwe, round 2 :  2/13 hits
                        2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Anhwe
                        Chinese roll dice for 6 artilleries and 9 infantry in Anhwe, round 3 :  3/15 hits
                        Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Anhwe, round 3 :  2/6 hits
                        2 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Anhwe
                        Chinese roll dice for 6 artilleries and 7 infantry in Anhwe, round 4 :  5/13 hits
                        Japanese roll dice for 2 armour and 1 artillery in Anhwe, round 4 :  1/3 hits
                        1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 6 artilleries and 6 infantry remaining. Battle score for attacker is 39
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                2 infantry placed in Anhwe
                2 infantry placed in Yunnan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_39369_Chi12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from Normandy Bordeaux to Southern France
                1 fighter moved from 110 Sea Zone to Southern France
                3 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Northwest Persia to Caucasus
                1 fighter moved from Russia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 artillery, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Burma to Shan State
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                      UK_Pacific take 43 Sea Zone from Japanese

    Combat - British
                Battle in Caucasus
                    British attack with 2 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 infantry and 1 mech_infantry
                    British win, taking Caucasus from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Southern France
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Southern France from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 11 artilleries and 7 mech_infantrys
                    British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for British: 10 infantry and 3 mech_infantrys
                    Casualties for Japanese: 11 artilleries and 7 mech_infantrys

    Non Combat Move - British
                1 aaGun moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Burma to India
                2 infantry moved from India to Burma
                1 infantry moved from Persia to Northwest Persia
                2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 fighter moved from Caucasus to Russia
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to United Kingdom
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - British
                1 destroyer placed in 81 Sea Zone
                3 infantry placed in Persia
                British undo move 2.
                2 infantry placed in Persia
                3 mech_infantrys placed in Iraq
                Turning on Edit Mode
                EDIT: Adding units owned by British to Normandy Bordeaux: 4 infantry
                EDIT: Removing units owned by British from United Kingdom: 4 infantry
                EDIT: Turning off Edit Mode
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
                British collect 36 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    triplea_39369_UK_12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                3 fighters moved from Southern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 fighter moved from Northern Italy to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                2 mech_infantrys moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Americans defend with 2 infantry
                    Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Southern France
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Italians win, taking Caucasus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Bryansk
                3 fighters moved from Southern France to Southern Italy
                1 fighter moved from Holland Belgium to Northern Italy
                1 bomber moved from Holland Belgium to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total

    triplea_39369_Ita12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 marine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 destroyers moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from Caroline Islands to Philippines
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour and 1 infantry moved from Malaya to Shan State
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39369_ANZ12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    triplea_39369_Fre12.tsvg

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    As per my note above I am now away for the week. Sorry Kevin! :-)

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    Have a safe trip and a nice week!

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Volgograd to Samara
                1 bomber moved from Southern Italy to Samara
                2 bombers moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                1 tactical_bomber moved from Bryansk to Vologda
                1 infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Archangel to Vologda

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 92 Sea Zone
                    Germans attack with 4 bombers
                    British defend with 1 submarine; Americans defend with 1 destroyer
                    1 submarine owned by the British Submerged
                    Germans win with 3 bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                3 bombers moved from 92 Sea Zone to Southern Italy
                3 artilleries moved from Ukraine to Bryansk
                1 artillery moved from Rostov to Bryansk
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Volgograd to Tambov
                1 bomber moved from Samara to Volgograd
                1 tactical_bomber moved from Vologda to Volgograd
                1 mech_infantry moved from Archangel to Bryansk
                1 infantry moved from Bryansk to Smolensk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                1 armour moved from Finland to Novgorod
                1 mech_infantry moved from Finland to Novgorod
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                2 artilleries and 1 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 submarine placed in 113 Sea Zone
                2 bombers and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Germans collect 56 PUs (4 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_39369_Ger13.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Russia to Vologda
                4 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  3/6 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Suiyuyan
                    Russians attack with 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs

    triplea_39369_Rus13.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to Manchuria
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
                1 bomber moved from French Indo China to Manchuria
                4 tactical_bombers moved from 6 Sea Zone to Manchuria
                6 fighters moved from 6 Sea Zone to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 bomber, 8 fighters, 1 infantry and 6 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 bomber, 8 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Manchuria to Japan
                8 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 fighter moved from French Indo China to Japan
                2 infantry moved from Kwangsi to French Indo China
                2 infantry moved from Kwangsi to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                3 infantry placed in Kiangsu
                3 infantry placed in Kwangtung
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
                Japanese collect 39 PUs; end with 39 PUs total

    triplea_39369_Jap13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 3 carriers, 3 fighters and 3 infantry; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                5 fighters moved from 35 Sea Zone to Guam
                5 fighters moved from 35 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Guam
                1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                2 bombers moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Southern France

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 3 fighters and 1 infantry
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Celebes
                    Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  3/8 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                Battle in Guam
                    Americans attack with 6 fighters and 2 infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 6 fighters and 2 infantry in Guam, round 2 :  3/8 hits
                        Japanese roll dice for 1 infantry in Guam, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Guam
                    Americans win, taking Sumatra from Japanese, taking Guam from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 destroyer and 3 fighters
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Italians win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Southern France
                    Americans attack with 2 bombers, 2 fighters and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Southern France, round 2 :  3/5 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                2 bombers and 2 fighters moved from Southern France to Normandy Bordeaux
                1 bomber moved from Holland Belgium to Normandy Bordeaux
                3 fighters moved from Holland Belgium to 110 Sea Zone
                1 carrier and 2 fighters moved from 108 Sea Zone to 91 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                9 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 11 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                5 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                6 fighters moved from Guam to 35 Sea Zone
                2 bombers moved from Western United States to Hawaiian Islands

    Place Units - Americans
                3 infantry placed in Eastern United States
                2 carriers and 2 fighters placed in 10 Sea Zone
                1 armour placed in Normandy Bordeaux
                1 carrier and 1 fighter placed in 110 Sea Zone

    Turn Complete - Americans
                Americans collect 69 PUs; end with 73 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs

    triplea_39369_Ame13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                4 artilleries and 4 infantry moved from Anhwe to Kiangsu
                1 artillery and 1 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Yunnan to Hunan
                1 fighter moved from Burma to Hunan
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsu
                    Chinese attack with 5 artilleries and 7 infantry
                    Japanese defend with 1 artillery, 1 factory_minor and 5 infantry
                        Chinese roll dice for 5 artilleries and 7 infantry in Kiangsu, round 2 :  2/12 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 :  2/6 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 3 :  3/10 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 :  3/4 hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 4 :  0/7 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 4 :  0/1 hits
                        Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 5 :  0/7 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 5 :  0/1 hits
                        Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 6 :  1/7 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 1 artillery and 5 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow

    Place Units - Chinese
                2 infantry placed in Jehol
                2 artilleries placed in Hunan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39369_Chi13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 destroyer, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from India to 80 Sea Zone
                3 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Northwest Persia to Caucasus
                1 fighter moved from Russia to Caucasus
                1 artillery and 7 mech_infantrys moved from Shan State to French Indo China
                1 fighter moved from India to French Indo China
                1 fighter moved from Burma to French Indo China

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer and 1 tactical_bomber in 80 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Caucasus
                    British attack with 2 fighters and 3 infantry
                    Italians defend with 2 mech_infantrys
                        British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 :  0/5 hits
                        Italians roll dice for 2 mech_infantrys in Caucasus, round 2 :  0/2 hits
                        British roll dice for 2 fighters and 3 infantry in Caucasus, round 3 :  2/5 hits
                        Italians roll dice for 2 mech_infantrys in Caucasus, round 3 :  1/2 hits
                        2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 mech_infantrys
                Battle in French Indo China
                    British attack with 1 artillery, 2 fighters and 7 mech_infantrys
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
                        British roll dice for 1 artillery, 2 fighters and 7 mech_infantrys in French Indo China, round 2 :  4/10 hits
                        Japanese roll dice for 1 artillery and 7 infantry in French Indo China, round 2 :  4/8 hits
                        4 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in French Indo China
                        British roll dice for 1 artillery, 2 fighters and 3 mech_infantrys in French Indo China, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 :  1/4 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                    2 mech_infantrys owned by the British and 1 artillery owned by the British retreated to Shan State
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for British: 5 mech_infantrys
                    Casualties for Japanese: 6 infantry

    Non Combat Move - British
                2 fighters moved from French Indo China to Hunan
                2 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from India to West India
                1 tactical_bomber moved from 80 Sea Zone to Persia
                3 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Russia
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                6 infantry placed in United Kingdom
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    triplea_39369_UK_13.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Northern Italy to Southern France
                3 fighters moved from Southern Italy to Southern France
                1 bomber moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber, 4 fighters and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                4 fighters moved from Southern France to Southern Italy
                1 bomber moved from Southern France to Southern Italy
                4 artilleries moved from Northern Italy to Southern Italy
                6 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Bryansk to Germany
                1 mech_infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_39369_Ita13.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    What are you hanging about for Kevin!

  • 22 21 20 19 18 17 16

    @Private:

    What are you hanging about for Kevin!

    What do you mean?
    Yes I could attack and try to knock you out now, but if i fail it would just unnecessary prolong the game.
    I play it save. It is an economically win for the Allies.
    In BM, the Axis are more against the Wall pressed then in Vanilla.
    We can continue. In about three to four rounds, Japanese fleet will be destroyed and the US combined with her Allies in reach for Berlin.

  • 25 24 23 22 21 20 19 18 17 16

    Cowardly Custard! You are so far ahead in this game but not pressing your advantage sufficiently to make me feel that I can resign! :-P

    Nearly did instead of doing Italy, but “never give up ……” :roll:

  • 22 21 20 19 18 17 16

    @Private:

    Cowardly Custard! You are so far ahead in this game but not pressing your advantage sufficiently to make me feel that I can resign! :-P

    Nearly did instead of doing Italy, but “never give up ……” :roll:

    I know. It is your avatars moto.  :-D

    Let’s put it to the test!

    Game on!

    (ehm going to do my turn in a few hours whisper, whisper )

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 marine and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Shan State to Siam
                      ANZAC take Siam from Japanese
                1 armour moved from Siam to French Indo China
                1 infantry moved from Shan State to French Indo China
                2 fighters moved from Philippines to French Indo China

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Battle in French Indo China
                    ANZAC attack with 1 armour, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in French Indo China, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in French Indo China
                    ANZAC win, taking 35 Sea Zone from Japanese, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to 35 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 battleship moved from 62 Sea Zone to 54 Sea Zone
                1 marine moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser and 1 submarine placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_39369_ANZ13.tsvg

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