L17 - G40 BM2 - AetV (Allies) vs PP (Axis)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Holland Belgium
                1 fighter moved from Northern Italy to Holland Belgium
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from Americans
                1 fighter moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 armour moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus
                1 infantry moved from Rostov to Caucasus

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 2 mech_infantrys
                    Americans defend with 1 infantry
                    Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 2 infantry
                    Italians win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    Russians defend with 1 submarine; Americans defend with 1 destroyer
                    1 submarine owned by the Italians Submerged
                    1 submarine owned by the Russians Submerged
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                3 fighters moved from Southern France to Southern Italy
                1 fighter moved from Holland Belgium to Northern Italy
                1 fighter moved from Caucasus to Bryansk
                2 mech_infantrys moved from Western Ukraine to Bryansk

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_39369_Ita11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_39369_ANZ11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    triplea_39369_Fre11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 4 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Bryansk to Smolensk
                2 mech_infantrys moved from Novgorod to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 tactical_bomber moved from Archangel to Bryansk
                1 artillery moved from Volgograd to Rostov
                3 artilleries moved from Ukraine to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                5 submarines placed in 113 Sea Zone
                2 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_39369_Ger12.tsvg

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    Hi Kevin

    Bet you have enjoyed this game!

    I am away Monday to Friday but should have time for a turn or two before I go.

    Your challenge is to beat me before then! :-D

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                2 fighters moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Samara
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                      Russians take 93 Sea Zone from Italians

    Combat - Russians
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Vologda
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 97 Sea Zone
                    Russians attack with 1 submarine; Americans loiter and taunt
                    Italians defend with 1 destroyer and 3 fighters
                    Italians win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 submarine
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Russians
                2 fighters moved from Vologda to Russia
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                1 infantry moved from Jehol to Chahar

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,3,6,6,6,3,4,4,6,3,2,3,2,4,4,6,6,3,5,2,1,4,1,4,5,5,4,2,1,1,2,5
                Russians collect 12 PUs (3 lost to blockades); end with 12 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs

    triplea_39369_Rus12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Philippines to 37 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 artillery moved from Yunnan to Shan State
                1 artillery moved from Kwangtung to Kwangsi
                3 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Kwangsi
                10 artilleries and 7 mech_infantrys moved from Yunnan to Shan State
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                2 armour, 1 artillery, 2 infantry and 8 mech_infantrys moved from Kiangsu to Anhwe
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                6 tactical_bombers moved from 6 Sea Zone to Korea
                6 fighters moved from 6 Sea Zone to Korea
                2 fighters moved from Japan to Korea
                2 fighters moved from 6 Sea Zone to Korea

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Korea
                    Japanese attack with 10 fighters, 4 infantry and 6 tactical_bombers
                    Russians defend with 2 aaGuns and 7 infantry
                    Japanese win, taking Korea from Russians with 10 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Russians: 2 aaGuns and 7 infantry
                    Casualties for Japanese: 3 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Hunan
                    Japanese attack with 1 infantry
                    British defend with 1 aaGun
                    Japanese win, taking Hunan from Chinese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 4 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 11 artilleries, 1 infantry and 7 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 11 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 37 Sea Zone to French Indo China
                1 fighter moved from Japan to French Indo China
                7 fighters moved from Korea to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                6 tactical_bombers moved from Korea to 6 Sea Zone
                2 fighters moved from Korea to Japan

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

    triplea_39369_Jap12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from Normandy Bordeaux to Holland Belgium
                3 bombers moved from Normandy Bordeaux to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                5 infantry moved from Caroline Islands to 33 Sea Zone
                5 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
                5 infantry moved from 35 Sea Zone to Philippines
                11 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 5 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                    Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Philippines
                    Americans attack with 11 fighters, 5 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Philippines from Japanese with 11 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 92 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Italians defend with 1 submarine
                    Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Americans
                3 bombers moved from 92 Sea Zone to Normandy Bordeaux
                3 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                6 transports moved from 107 Sea Zone to 101 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 108 Sea Zone
                2 transports moved from 110 Sea Zone to 107 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 7 destroyers and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
                11 fighters moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone

    Place Units - Americans
                10 infantry placed in Eastern United States
                2 infantry placed in Central United States
                1 armour placed in Normandy Bordeaux
                1 carrier and 1 destroyer placed in 110 Sea Zone
                2 bombers placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Midway: 1 bomber
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    triplea_39369_Ame12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Chahar to Anhwe
                1 infantry moved from Shantung to Anhwe
                5 artilleries and 7 infantry moved from Hopei to Anhwe
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Burma to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 6 artilleries and 11 infantry
                    Japanese defend with 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys
                        Chinese roll dice for 6 artilleries and 11 infantry in Anhwe, round 2 :  7/17 hits
                        Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys in Anhwe, round 2 :  2/13 hits
                        2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Anhwe
                        Chinese roll dice for 6 artilleries and 9 infantry in Anhwe, round 3 :  3/15 hits
                        Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Anhwe, round 3 :  2/6 hits
                        2 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Anhwe
                        Chinese roll dice for 6 artilleries and 7 infantry in Anhwe, round 4 :  5/13 hits
                        Japanese roll dice for 2 armour and 1 artillery in Anhwe, round 4 :  1/3 hits
                        1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 6 artilleries and 6 infantry remaining. Battle score for attacker is 39
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                2 infantry placed in Anhwe
                2 infantry placed in Yunnan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_39369_Chi12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from Normandy Bordeaux to Southern France
                1 fighter moved from 110 Sea Zone to Southern France
                3 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Northwest Persia to Caucasus
                1 fighter moved from Russia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 artillery, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Burma to Shan State
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                      UK_Pacific take 43 Sea Zone from Japanese

    Combat - British
                Battle in Caucasus
                    British attack with 2 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 infantry and 1 mech_infantry
                    British win, taking Caucasus from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Southern France
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Southern France from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 11 artilleries and 7 mech_infantrys
                    British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for British: 10 infantry and 3 mech_infantrys
                    Casualties for Japanese: 11 artilleries and 7 mech_infantrys

    Non Combat Move - British
                1 aaGun moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Burma to India
                2 infantry moved from India to Burma
                1 infantry moved from Persia to Northwest Persia
                2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 fighter moved from Caucasus to Russia
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to United Kingdom
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - British
                1 destroyer placed in 81 Sea Zone
                3 infantry placed in Persia
                British undo move 2.
                2 infantry placed in Persia
                3 mech_infantrys placed in Iraq
                Turning on Edit Mode
                EDIT: Adding units owned by British to Normandy Bordeaux: 4 infantry
                EDIT: Removing units owned by British from United Kingdom: 4 infantry
                EDIT: Turning off Edit Mode
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
                British collect 36 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    triplea_39369_UK_12.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                3 fighters moved from Southern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 fighter moved from Northern Italy to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                2 mech_infantrys moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Americans defend with 2 infantry
                    Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Southern France
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Italians win, taking Caucasus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Bryansk
                3 fighters moved from Southern France to Southern Italy
                1 fighter moved from Holland Belgium to Northern Italy
                1 bomber moved from Holland Belgium to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total

    triplea_39369_Ita12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 marine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 destroyers moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from Caroline Islands to Philippines
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour and 1 infantry moved from Malaya to Shan State
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39369_ANZ12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    triplea_39369_Fre12.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    As per my note above I am now away for the week. Sorry Kevin! :-)

  • 22 21 20 19 18 17 16

    Have a safe trip and a nice week!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Volgograd to Samara
                1 bomber moved from Southern Italy to Samara
                2 bombers moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                1 tactical_bomber moved from Bryansk to Vologda
                1 infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Archangel to Vologda

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 92 Sea Zone
                    Germans attack with 4 bombers
                    British defend with 1 submarine; Americans defend with 1 destroyer
                    1 submarine owned by the British Submerged
                    Germans win with 3 bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                3 bombers moved from 92 Sea Zone to Southern Italy
                3 artilleries moved from Ukraine to Bryansk
                1 artillery moved from Rostov to Bryansk
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Volgograd to Tambov
                1 bomber moved from Samara to Volgograd
                1 tactical_bomber moved from Vologda to Volgograd
                1 mech_infantry moved from Archangel to Bryansk
                1 infantry moved from Bryansk to Smolensk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                1 armour moved from Finland to Novgorod
                1 mech_infantry moved from Finland to Novgorod
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                2 artilleries and 1 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 submarine placed in 113 Sea Zone
                2 bombers and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Germans collect 56 PUs (4 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_39369_Ger13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Russia to Vologda
                4 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  3/6 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Suiyuyan
                    Russians attack with 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs

    triplea_39369_Rus13.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to Manchuria
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
                1 bomber moved from French Indo China to Manchuria
                4 tactical_bombers moved from 6 Sea Zone to Manchuria
                6 fighters moved from 6 Sea Zone to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 bomber, 8 fighters, 1 infantry and 6 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 bomber, 8 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Manchuria to Japan
                8 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 fighter moved from French Indo China to Japan
                2 infantry moved from Kwangsi to French Indo China
                2 infantry moved from Kwangsi to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                3 infantry placed in Kiangsu
                3 infantry placed in Kwangtung
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
                Japanese collect 39 PUs; end with 39 PUs total

    triplea_39369_Jap13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 3 carriers, 3 fighters and 3 infantry; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                5 fighters moved from 35 Sea Zone to Guam
                5 fighters moved from 35 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Guam
                1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                2 bombers moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Southern France

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 3 fighters and 1 infantry
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Celebes
                    Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  3/8 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                Battle in Guam
                    Americans attack with 6 fighters and 2 infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 6 fighters and 2 infantry in Guam, round 2 :  3/8 hits
                        Japanese roll dice for 1 infantry in Guam, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Guam
                    Americans win, taking Sumatra from Japanese, taking Guam from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 destroyer and 3 fighters
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Italians win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Southern France
                    Americans attack with 2 bombers, 2 fighters and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Southern France, round 2 :  3/5 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                2 bombers and 2 fighters moved from Southern France to Normandy Bordeaux
                1 bomber moved from Holland Belgium to Normandy Bordeaux
                3 fighters moved from Holland Belgium to 110 Sea Zone
                1 carrier and 2 fighters moved from 108 Sea Zone to 91 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                9 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 11 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                5 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                6 fighters moved from Guam to 35 Sea Zone
                2 bombers moved from Western United States to Hawaiian Islands

    Place Units - Americans
                3 infantry placed in Eastern United States
                2 carriers and 2 fighters placed in 10 Sea Zone
                1 armour placed in Normandy Bordeaux
                1 carrier and 1 fighter placed in 110 Sea Zone

    Turn Complete - Americans
                Americans collect 69 PUs; end with 73 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs

    triplea_39369_Ame13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                4 artilleries and 4 infantry moved from Anhwe to Kiangsu
                1 artillery and 1 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Yunnan to Hunan
                1 fighter moved from Burma to Hunan
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsu
                    Chinese attack with 5 artilleries and 7 infantry
                    Japanese defend with 1 artillery, 1 factory_minor and 5 infantry
                        Chinese roll dice for 5 artilleries and 7 infantry in Kiangsu, round 2 :  2/12 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 :  2/6 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 3 :  3/10 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 :  3/4 hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 4 :  0/7 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 4 :  0/1 hits
                        Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 5 :  0/7 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 5 :  0/1 hits
                        Chinese roll dice for 5 artilleries and 2 infantry in Kiangsu, round 6 :  1/7 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 1 artillery and 5 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow

    Place Units - Chinese
                2 infantry placed in Jehol
                2 artilleries placed in Hunan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39369_Chi13.tsvg

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