@Young:
Just to jump in here… I don’t understand why there’s a desire to change the range of air units or to change the role of bases. I absolutely love the 1 role bomber idea, and the more I think about it… the more I feel it’s one of the best ideas that has come from this forum. However, the range argument is kinda weighing it down.
Strategic Bomber
Cost = 5 IPCs
Movement = 6
A@1 (dog fight only) / D@0
May only conduct strategic bombing raids
+1 damage bonus if bomber departs from an Airbase
+1 damage bonus if bomber doesn’t face an interceptor
The main reason is probably because you keep seeing StB C5 as a combat unit, even restricted to SBR dogfight, instead of a toothless unit. It needs escort when StBs have no attack at all.
From my few playtest of SFR 1942.2 in TripleA (thanks to Barney hard work and dedication, which make this dream come true), to be more accurate in spirit with WWII air combat, you need Fgs along StBs. Specially against Germany.
I can understand it is not as accurate in a Medium map like this 1942.2, but I believe this can be more accurate in G40 map.
AB +2M solve this issue.
There is mostly 3 configurations (and a special fourth) in which x bombers are lesser combat unit than y Fighters.
From weakest to strongest bombers:
- xA0 vs yD1
- xA1 vs yD2
- xA1 first strike vs yD2
- You once suggested 1@A1 (for whole group of x bombers) vs yD1
SFR is working in #1 configuration, which provides a lot of incentive to do raid, intercept and escort.
From my little TripleA playtests compared to many tested dogfight HRs, I rarely seen something working so well that the system provides in itself incentive to act accordingly to historical SBR and dogfight.
I explain:
StB is A0 D0 C5 bombing damage D6
TcB is A1 D0 C11 bombing damage D6
Fg is A1 D1 C10 no bombing.
Now, suppose one of each against 3 Fgs interceptors.
First case scenario:
1 casualty on attacker side.
What do you chose as casualty?
Hard choice but…
You may decide to forfeit bombing on IC, lost 5 IPCs unit.
And you still have 2 regular combat units for defense, later.
You may decide to sacrifice your Fighter, hoping to inflict maximum damage on IC, lost 10 IPCs unit, and less defense later.
You will not sacrifice your TcB on that one.
So, in WWII interceptor were mostly taking down bombers, and seldom escorts. (This fit IMO)
Let’s suppose 2 casualties,
choice is harder this time, clearly depends on a lot of contextual aspects…
First) StB+Fg, keeping TcB, lost 15 IPCs, still D6 damage possible
Second) StB+TcB, only if you need this Fg on defense, lost 16 IPCs and no damage
Third) Fg+TcB is not an option because you loose 2 combat units, 21 IPCs and D6 damage possible,
first option is better.
In this 2 casualties situation, it describes a dreadful dogfight, in both case either all bombers were lost (Battle of Britain)
Second case, bombers and escorts were lost, but still TcBs able to destroy secondary target (Air combat over Western Europe)
Now, TcBs are not specifically chosen as fodder to protect bombers, bombers remains the main juicy target and escort can be shotdown if fight is harder.
I know it is not compelling evidence specifically about A0 vs A1 bomber, it is another story in numbers which I will tell another day… :-D
For now, just accept the possibility of a defenseless bombers, which needs escort as much as possible.
I can quickly add this, rising StB to A1 C5 against Fg A2 D2 C10 is already a deterrent on same IPCs basis.
2 StBs A1+A1 vs 1 Fg D2 provides a worse 1:1, A2, 2 hits vs D2, 1 hit than OOB G40 :
1 StB A1 C12 vs 1 Fg D1, A1, 1 hit : D1, 1 hit. And in case of a draw, attacker loose 12 IPCs, defender 10 IPCs.
In the first case, 1 hit on each side make for 5 IPCs lost for the attacker but 10 IPCs lost for defender.
In addition, attacker lose a non-combat unit while defender lost a D4 regular combat unit.
Anyone would think twice before launching an interceptor against 2 StBs A1 C5.
Basically, a major deterrent to intercept.
But in two A0 bombers case, defender has nothing to loose launching 1 Fg D1.
And attacker can take the risk of loosing one 5 IPCs unit much more easily.
That’s make a lot of difference when you need your regular units for offensive action on your turn.
Increase attack to 1 somehow imply to rise the cost of StB around 8 IPCs and giving D6+2 bonus as you suggested is good:
“May only conduct strategic bombing raids
+1 damage bonus if bomber departs from an Airbase
+1 damage bonus if bomber doesn’t face an interceptor”
But increasing cost means less bombers and SBRs.
But at 8 IPCs, you may ponder between a regular TcB at 11 for bombing,
or simply no bombing and purchasing a 10 IPCs very useful Fighter.
I forgot to talk about this little one:
4) You once suggested 1@A1 (for whole group of x bombers) vs yD1
IMO, if someone wishes to give some teeth to bomber, it is probably the higher you can get in SBR combat.
Even if there is many StBs, you only get one roll.
On a 1:1 dogfight, a single interceptor may be at risk, but if you have more you will be more tempted to launch interceptors.
That seems the minimum deterrent I can think of for a C5 unit.