@grdhou nothing crazy. Looking to put together decals that have matching numbers for the American carriers. Lexington, Enterprise, Yorktown and Hornet. I think I have seen your paint work from a site. Looks amazing. What are the prices for something like a painted up Usa player from the 1940 global game? I would be interested in trying to put together a full painted game set over time. I would mail you the pieces. Starting with Usa player.
Posts made by Sgt Mclusky
RE: HISTORICAL DECALS for American Carriers.
HISTORICAL DECALS for American Carriers.
Just wondering if anyone had found decals that match the designation numbers for the American Carriers. I have found lots of custom decals by others. Just not the numbers that match Yorktown,Enterprise, Hornet, Lexington. Am I just missing it? Everyone here is pretty detailed historically so I think I am just missing it somewhere. Can anyone direct me? Thank you
RE: A List of Expansions for Milton Bradley-era Axis & Allies
@Midnight_Reaper There was a group of pieces made by pewtercraft each had their rules with them for use with axis and allies from that time period of MB. not sure if the rules can be found anymore and pewtercraft has been done for a while. The ones I currently have.
Anti tank guns
Mechanized infintry (this is in game now)
Troop Trains (versions of this are now in game)
Scorched earth ruins
Some of the ideas are good if they are tweaked a bit.
RE: WWII movies
@suprise-attack best of the best in the background as you play Axis and Allies Battle of the Bulge
The Longest Day
Bridge over the river quy
Battle of Britain
Sink the Bismark
To Hell and Back
Force 10 from Navarone
If the game isnt over by the time you get to Dirty Dozen you love this game too much.
What are your comfortable game lengths?
Most of us have been playing this game for quite a while. I was curious to know with all the house rules we seem to come up with that game length keeps increasing. Hit dice definitely speeds up the game but what are your comfortable game lengths that you can Finnish in a play session? Is it a day? Or weekend? Or are some of you so serious that you play a game over the course of weeks?
RE: Complex repair
@Aaron_the_Warmonger As far as I remember and read. The damage reduces capacity. So majors have 10 minors have 3. If you damage a major by 3 then 7 units can be placed. If you damaged a minor by 3 you build nothing unless you pay down the damage. Also remember that capitol ships cannot be repaired at all if the seaport is damaged by any number of points. Clean ports can repair and use movement bonus. But damaged factories always have production reductions.
RE: [Global 1940] Reasons for a cruiser.
@SS-GEN There was a rule set in Gamers paradice book from early 90s that used a method of getting Japan to actually battle in the Pacific. It isnt perfect or realistic but it does have the effect you want. If I remember correctly all islands without ipc value have a value of 2(3) but it is only subtracted from japan and not added to anyone else. It doesnt add to japans income either they still have their normal income. This way japan must maintain a presence in pacific like the actual war and allows america/anzac to pull japan to battle for the islands. Without disrupting economy. It was just a game mechanic that allowed a little history to happen.