@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
            British buy 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Persia
            4 artilleries and 5 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from India to Eastern Persia
                  British take Eastern Persia from Italians
            1 tactical_bomber moved from Kiangsi to 19 Sea Zone
Combat - British
            Battle in 19 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
            Battle in Persia
                British attack with 1 artillery, 1 infantry and 1 marine
                Italians defend with 1 mech_infantry
                    British roll dice for 1 cruiser in Persia, round 2 :  0/1 hits
                    British roll dice for 1 artillery, 1 infantry and 1 marine in Persia, round 2 :  0/3 hits
                    Italians roll dice for 1 mech_infantry in Persia, round 2 :  1/1 hits
                    1 infantry owned by the British lost in Persia
                    British roll dice for 1 artillery and 1 marine in Persia, round 3 :  1/2 hits
                    Italians roll dice for 1 mech_infantry in Persia, round 3 :  1/1 hits
                    1 mech_infantry owned by the Italians and 1 marine owned by the British lost in Persia
                British win, taking Holland Belgium from Germans, taking Persia from Italians with 1 artillery remaining. Battle score for attacker is -4
                Casualties for British: 1 infantry and 1 marine
                Casualties for Italians: 1 mech_infantry
            Battle in Northwest Persia
                British attack with 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in Northwest Persia, round 2 :  5/12 hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
Non Combat Move - British
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 2 infantry moved from Tunisia to Libya
            4 artilleries and 1 mech_infantry moved from Libya to Tobruk
            1 mech_infantry moved from Tobruk to Alexandria
            2 artilleries and 3 infantry moved from India to West India
            1 tactical_bomber moved from 19 Sea Zone to Anhwe
            2 aaGuns, 3 artilleries, 3 fighters, 7 infantry and 1 mech_infantry moved from Kiangsi to Anhwe
            1 artillery moved from Hopei to Anhwe
            2 infantry moved from Hunan to Anhwe
            3 infantry moved from Yunnan to Hunan
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            2 fighters placed in United Kingdom
Turn Complete - British
            British collect 40 PUs; end with 40 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
            1 artillery, 2 fighters and 2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 25 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Some Units in India change ownership: 1 artillery, 2 fighters and 2 infantry
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
            Italians repair damage of 9x factory_major; Remaining resources: 20 PUs;
            Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from 95 Sea Zone to Egypt
            2 bombers moved from Southern Italy to Egypt
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 armour moved from Volgograd to Samara
                  Italians take Samara from Russians
            1 armour moved from Samara to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 armour moved from Turkmenistan to Kazakhstan
Combat - Italians
            Battle in Egypt
                Italians attack with 2 bombers, 2 fighters and 4 infantry
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                Italians win, taking Egypt from British with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 2 infantry
                Casualties for British: 2 artilleries and 3 infantry
            Battle in Kazakhstan
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                Italians win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
Non Combat Move - Italians
            1 carrier and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Egypt to 98 Sea Zone
            2 bombers moved from Egypt to Greece
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 aaGun moved from Ukraine to Rostov
Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
Territory Summary for Italians :
Kazakhstan : 1 flag, 2 armour and 1 mech_infantry
    Egypt : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
    Cyprus : 1 flag
    Malta : 1 flag
    Northern Italy : 2 aaGuns, 2 armour, 1 factory_major and 1 infantry
    Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
    Baltic States : 1 flag
    Rostov : 1 flag, 1 aaGun, 2 artilleries and 1 infantry
    Eastern Poland : 1 flag
    Tambov : 1 flag
    Turkmenistan : 1 flag
    Caucasus : 1 flag, 1 airfield
    Samara : 1 flag
    Crete : 1 flag
    Greece : 2 bombers
    97 Sea Zone : 1 flag, 2 transports
    98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
    91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 84
    Russians : 6 / 8
    Japanese : 32 / 34
    Americans : 56 / 88
    Chinese : 14 / 17
    British : 38 / 43
    UK_Pacific : 24 / 31
    Italians : 19 / 32
    ANZAC : 19 / 29
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
            Italians repair damage of 9x factory_major; Remaining resources: 20 PUs;
            Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from 95 Sea Zone to Egypt
            2 bombers moved from Southern Italy to Egypt
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 armour moved from Volgograd to Samara
                  Italians take Samara from Russians
            1 armour moved from Samara to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 armour moved from Turkmenistan to Kazakhstan
Combat - Italians
            Battle in Egypt
                Italians attack with 2 bombers, 2 fighters and 4 infantry
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                Italians win, taking Egypt from British with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 2 infantry
                Casualties for British: 2 artilleries and 3 infantry
            Battle in Kazakhstan
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                Italians win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
Non Combat Move - Italians
            1 carrier and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Egypt to 98 Sea Zone
            2 bombers moved from Egypt to Greece
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 aaGun moved from Ukraine to Rostov
Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Italians owned units to: factory_major = 8
            EDIT: Turning off Edit Mode
made a stupid math error, thought I took the IC damage down to 9 not 11 and bought an inf I couldn’t place. I used edit to drop the IC damage by 3 versus the inf….sorry about that…and I have had two coffee’s already.
np
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 battleship and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Queensland to 33 Sea Zone
            3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to Caroline Islands
            1 aaGun and 2 infantry moved from Queensland to New South Wales
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,1,2,4,1,2
            ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Non Combat Move - French
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
sorry this needs bit more thought……it is going to be real tough to come back from my asia debacle.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Ukraine to Western Ukraine
            5 infantry moved from Ukraine to Western Ukraine
            2 artilleries moved from Ukraine to Western Ukraine
            1 armour moved from Timguska to Kansu
                  Germans take Kansu from Chinese
            1 armour moved from Kansu to Tsinghai
                  Germans take Tsinghai from Chinese
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            2 bombers moved from France to Normandy Bordeaux
            1 tactical_bomber moved from France to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 bombers, 5 infantry and 1 mech_infantry
                French defend with 1 infantry; British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 infantry
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
                Casualties for Americans: 1 artillery
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                Germans win, taking Holland Belgium from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 artilleries and 6 infantry
                Russians defend with 1 infantry
                Germans win, taking Western Ukraine from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            5 fighters and 3 tactical_bombers moved from Ukraine to Egypt
            3 fighters moved from France to Egypt
            1 fighter moved from Western Germany to Egypt
            2 bombers moved from Normandy Bordeaux to Southern Italy
            2 aaGuns, 3 armour, 7 artilleries and 18 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Samara
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Caucasus
            6 armour and 34 mech_infantrys moved from Ukraine to Caucasus
            2 armour moved from Volgograd to Kazakhstan
            3 artilleries and 7 infantry moved from Ukraine to Rostov
            1 aaGun moved from Ukraine to Western Ukraine
            1 armour moved from Eastern Poland to Ukraine
            3 armour moved from Archangel to Belarus
            3 mech_infantrys moved from Novgorod to Belarus
            3 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 aaGun moved from France to Western Germany
            1 battleship, 1 cruiser and 1 transport moved from 114 Sea Zone to 115 Sea Zone
Place Units - Germans
            1 artillery and 2 infantry placed in Southern France
            2 armour and 4 mech_infantrys placed in Germany
            4 infantry placed in Germany
            Germans undo move 2.
            1 armour, 1 artillery and 2 mech_infantrys placed in Germany
            2 fighters and 1 mech_infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            1 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Territory Summary for Germans :
Kansu : 1 flag
    Tsinghai : 1 flag, 1 armour
    Evenkiyskiy : 1 flag
    Timguska : 1 flag
    Kazakhstan : 2 armour and 1 infantry
    Egypt : 9 fighters and 3 tactical_bombers
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
    Germany : 1 armour, 1 artillery, 1 factory_major, 4 infantry and 2 mech_infantrys
    Holland Belgium : 1 artillery and 1 infantry
    Southern Italy : 2 bombers
    Belarus : 1 flag, 3 armour, 3 infantry and 3 mech_infantrys
    Karelia : 1 flag
    Bryansk : 1 flag, 1 infantry
    Rostov : 3 artilleries and 7 infantry
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 2 aaGuns, 8 artilleries and 18 infantry
    Bessarabia : 1 flag
    Tambov : 1 infantry
    Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 2 fighters and 1 mech_infantry
    Western Ukraine : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 flag, 3 armour, 1 artillery, 1 factory_minor and 2 infantry
    Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
    Caucasus : 6 armour, 1 infantry and 34 mech_infantrys
    Smolensk : 1 flag, 1 infantry
    Samara : 1 infantry
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    115 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    Yugoslavia : 1 flag
    Finland : 1 flag
Production/PUs Summary :
Germans : 65 / 87
    Russians : 3 / 8
    Japanese : 32 / 34
    Americans : 54 / 88
    Chinese : 12 / 17
    British : 35 / 43
    UK_Pacific : 24 / 31
    Italians : 19 / 32
    ANZAC : 19 / 28
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
            Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
            2 armour, 9 artilleries and 23 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Bryansk
            1 infantry and 2 mech_infantrys moved from Russia to Vologda
            1 fighter and 1 infantry moved from Russia to Tambov
            1 infantry and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
            Russians creates battle in territory 115 Sea Zone
            Battle in 115 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 battleship, 1 cruiser and 1 transport
                1 submarine owned by the Russians Submerged
            Battle in Vologda
                Russians attack with 2 armour, 9 artilleries, 24 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 9 artilleries, 24 infantry and 2 mech_infantrys in Vologda, round 2 :  11/37 hits
                    Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                Russians winGermans win with 1 battleship, 1 cruiser and 1 transport remaining, taking Vologda from Germans with 2 armour, 9 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 :  1/2 hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  0/2 hits
                    Italians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 :  1/2 hits
                    Italians roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/2 hits
                    Italians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
Place Units - Russians
            2 infantry placed in Russia
Turn Complete - Russians
            Russians collect 6 PUs; end with 8 PUs total
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Tsagaan Olom to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Olgiy to Kansu
Combat - Japanese
Non Combat Move - Japanese
            2 bombers moved from Western Germany to Egypt
            2 tactical_bombers moved from Western Germany to Egypt
            5 fighters and 2 tactical_bombers moved from Kiangsu to Tsinghai
            2 fighters moved from Kiangsu to Tsinghai
            1 marine moved from Philippines to 35 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 marine moved from 35 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
Place Units - Japanese
            1 fighter and 8 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs total
Territory Summary for Japanese :
Shantung : 1 flag
    Kiangsu : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
    Kiangsi : 1 flag, 1 infantry
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 19 infantry and 1 marine
    Jehol : 1 flag, 1 infantry
    Manchuria : 1 flag
    Suiyuyan : 1 flag, 1 infantry
    Kansu : 1 infantry
    Tsinghai : 7 fighters and 2 tactical_bombers
    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield
    Sakha : 1 flag
    Yenisey : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag
    42 Sea Zone : 1 submarine
    41 Sea Zone : 1 submarine
    43 Sea Zone : 1 submarine
    Olgiy : 1 flag
    37 Sea Zone : 1 submarine
    36 Sea Zone : 1 submarine
    Dzavhan : 1 flag
    Central Mongolia : 1 flag
    6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers and 6 fighters
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    Egypt : 2 bombers and 2 tactical_bombers
    Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 63 / 87
    Russians : 6 / 12
    Japanese : 34 / 34
    Americans : 54 / 88
    Chinese : 10 / 17
    British : 35 / 43
    UK_Pacific : 24 / 31
    Italians : 18 / 32
    ANZAC : 19 / 28
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 3 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            2 bombers moved from United Kingdom to Northern Italy
            2 bombers moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Libya to 97 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
Combat - Americans
Scramble SZ97?
Try clicking this link if you want to look at the save: https://www.dropbox.com/s/wjx33c213rvbr3i/triplea_39160_US9CM.tsvg?dl=0
max scramble please
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 3 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            2 bombers moved from United Kingdom to Northern Italy
            2 bombers moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Libya to 97 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
Combat - Americans
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy :  1/2 hits
                1 bomber killed by AA
                Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total.
            Battle in Norway
            Battle in Manchuria
            Battle in 97 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Italians defend with 2 fighters and 2 transports
                    Americans roll dice for 2 bombers and 1 fighter in 97 Sea Zone, round 2 :  2/3 hits
                    Italians roll dice for 2 fighters and 2 transports in 97 Sea Zone, round 2 :  1/2 hits
                    1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone
                    2 transports owned by the Italians lost in 97 Sea Zone
                Americans win, taking Norway from Germans, taking Manchuria from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                Casualties for Italians: 2 fighters and 2 transports
                Casualties for Americans: 1 bomber
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  2/3 hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
Non Combat Move - Americans
            2 fighters moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Gibraltar to Tobruk
            1 bomber and 1 fighter moved from 97 Sea Zone to Tobruk
            1 artillery moved from Libya to Tobruk
            1 bomber moved from Northern Italy to Tobruk
            1 carrier, 1 destroyer and 1 fighter moved from 123 Sea Zone to 125 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            1 fighter moved from United Kingdom to 125 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
            2 fighters moved from Midway to 19 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
            4 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
            1 destroyer moved from 116 Sea Zone to 123 Sea Zone
Place Units - Americans
            2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
            2 artilleries and 2 infantry placed in Central United States
            Americans undo move 2.
            1 artillery and 1 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs total
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 artillery moved from Anhwe to Jehol
            2 infantry moved from Chahar to Jehol
            2 artilleries and 8 infantry moved from Anhwe to Kiangsu
Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 2 artilleries and 8 infantry
                Japanese defend with 2 aaGuns, 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 8 infantry in Kiangsu, round 2 :  3/10 hits
                    Japanese roll dice for 2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry in Kiangsu, round 2 :  3/7 hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 aaGuns owned by the Japanese lost in Kiangsu
                    Chinese roll dice for 2 artilleries and 5 infantry in Kiangsu, round 3 :  3/7 hits
                    Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsu, round 3 :  2/6 hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 2 artilleries and 3 infantry in Kiangsu, round 4 :  1/5 hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 4 :  1/3 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 5 :  1/4 hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 5 :  1/2 hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsu
                    Chinese roll dice for 2 artilleries and 1 infantry in Kiangsu, round 6 :  1/3 hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 6 :  0/1 hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry
            Battle in Jehol
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 :  3/3 hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
            1 infantry moved from Hopei to Shensi
Place Units - Chinese
            1 infantry placed in Sikang
            2 artilleries and 2 infantry placed in Manchuria
Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
            Chinese collect 18 PUs (1 lost to blockades); end with 18 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - British
Purchase Units - British
            British buy 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 artillery moved from Anhwe to Kiangsi
            3 infantry moved from Hunan to Kiangsi
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                  UK_Pacific take 35 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
Combat - British
            Battle in Kiangsi
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 :  0/4 hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                    British roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 :  1/4 hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                    1 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 43 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    British roll dice for 1 destroyer in 43 Sea Zone, round 3 :  1/1 hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 36 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 4 :  0/1 hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 :  0/1 hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 5 :  1/1 hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 :  0/1 hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
Non Combat Move - British
            1 battleship moved from 33 Sea Zone to 19 Sea Zone
            2 aaGuns, 3 artilleries, 9 infantry and 1 mech_infantry moved from Anhwe to Jehol
            3 fighters and 1 tactical_bomber moved from Anhwe to India
            1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            4 artilleries moved from Northwest Persia to Iraq
            1 artillery moved from Persia to Iraq
            1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
            1 cruiser and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 artillery, 2 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
            1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            4 artilleries moved from Tobruk to Alexandria
            1 artillery and 2 infantry moved from Libya to Tobruk
            2 artilleries and 3 infantry moved from West India to Eastern Persia
            2 fighters moved from India to Trans-Jordan
            1 mech_infantry moved from Jehol to Manchuria
            1 artillery and 2 infantry moved from India to West India
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            3 fighters moved from United Kingdom to Norway
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            2 artilleries, 2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,1,4,3,4
            British collect 34 PUs (1 lost to blockades); end with 35 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
            UK_Pacific collect 17 PUs (7 lost to blockades); end with 17 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
Still getting problems uploading. Click here: https://www.dropbox.com/s/lwkyov2nvudu2vk/jwwEndTurn.tsvg?dl=0
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
            Italians buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
            2 bombers moved from Greece to Northwest Persia
            1 fighter moved from 98 Sea Zone to Northwest Persia
            1 fighter moved from 98 Sea Zone to Northwest Persia
Combat - Italians
            Battle in Northwest Persia
                Italians attack with 2 armour, 2 bombers, 2 fighters and 1 mech_infantry
                British defend with 4 infantry; ANZAC defend with 1 infantry
                Italians win, taking Northwest Persia from British with 2 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 11
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 4 infantry
                Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
            2 fighters moved from Northwest Persia to Caucasus
            2 bombers moved from Northwest Persia to Caucasus
            1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
            1 armour and 2 infantry placed in Egypt
Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
            EDIT: Turning off Edit Mode
Territory Summary for Italians :
Kazakhstan : 1 flag
    Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
    Cyprus : 1 flag
    Malta : 1 flag
    Northern Italy : 2 aaGuns, 2 armour, 1 factory_major and 1 infantry
    Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
    Baltic States : 1 flag
    Rostov : 1 flag, 1 aaGun, 2 artilleries and 1 infantry
    Eastern Poland : 1 flag
    Turkmenistan : 1 flag
    Caucasus : 1 flag, 1 airfield, 2 bombers and 2 fighters
    Samara : 1 flag
    Crete : 1 flag
    97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
    Northwest Persia : 1 flag, 2 armour
Production/PUs Summary :
Germans : 60 / 87
    Russians : 6 / 12
    Japanese : 24 / 34
    Americans : 57 / 83
    Chinese : 20 / 21
    British : 35 / 38
    UK_Pacific : 24 / 23
    Italians : 18 / 33
    ANZAC : 19 / 28
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
we are back in business