@Eric-Poppleton well I tried it by myself some and it sorta worked. My goal was to get my buddies into the game and try it with them but we’re still in the learning phase-figured it’s only a valid test if they have developed strategies in the normal game
Axis & Allies Global 1940 House Rules Expansion
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@general-5-stars so the AB does it’s normal scramble 3, which is it’s max, and then the new rule lets you scramble/defend the CV/SZ with 2 more
Edit
I don’t think you can defend BBs with the extra 2
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@The-Captain so when Paras AA Fire is separate, does that mean the AAgun gets it’s full load of 3 shots for each ?
Example
2 Ftrs attack and 3 Paras 1 AAgun gets 2 shots at Ftrs and 3 at Paras ? Or just 3 total shots and they divy it up in separate battles ?
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@barnee said in Axis & Allies Global 1940 House Rules Expansion:
@general-5-stars so the AB does it’s normal scramble 3, which is it’s max, and then the new rule lets you scramble/defend the CV/SZ with 2 more
Edit
I don’t think you can defend BBs with the extra 2
So only up to 2 figs can only allocate that came from a damaged AC.
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@general-5-stars yea not 100% sure on that. I think any Ftr can Defend. Doesn’t have to be from the CV
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Hi barnee,
An Army Group must organized from the start of the players turn - in other words: it must be formed on a previous turn - to be active.
The Armies within an Army Group can stil re-form during Non-Combat Movement - as with the standard rules for Panzer Armies, Tank Armies, Waffen-SS Armies and Soviet Army Corps.
The Army Group Marker is not a unit that can be chosen as casualty - it only represents an organizational symbol.
Remember:
When an Army Group suffers casualtiues during combat, the Army Group Marker is removed as soon as the Army Group no longer contains 2 complete Armies and at least 10 other land combat units.In this case the Army Group no longer exists as a fighting force - and all units and Armies (if any) are reduced to fight on their original combat terms.
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@the-captain right on yea it’s gonna play slightly different with triplea but shouldn’t be too bad.
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Sorry for the stupid question, tried to read the whole thread but…
I can’t play “live” with friend so TripleA only; this House Rules were never applied to TripleA and they will never be ? -
@malmessi74 said in Axis & Allies Global 1940 House Rules Expansion:
Sorry for the stupid question, tried to read the whole thread but…
I can’t play “live” with friend so TripleA only; this House Rules were never applied to TripleA and they will never be ?barnee is in the process of doing that now.
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@general-5-stars
This one I just found ?
https://www.axisandallies.org/forums/topic/36998/g-40-expansion-for-triplea/16
Oh my God… -
Probably. barnee will let you know in a bit.
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Hi @malmessi74
Yea it’s under “Experimental” in map downloads. Still a work in progress and requires a lot of edit use compared to most triplea games, but is playable imo.
Be sure to read the Game Notes. It’ll take a bit to adjust to. It has a more ftf type playstyle. I just save after every turn and have the rules in another window handy to look up.
Edit
Also i plan on posting a triplea playstyle guide at some point, explaining what i find to work the best. It’ll definitely be open to improvement :)
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@barnee said in Axis & Allies Global 1940 House Rules Expansion:
I just save after every turn and have the rules in another window handy to look up.
Ok, I’ am also learning TotalWorldWar and it has a huge manual so I’m doing the same :blush:
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@malmessi74 Awesome ! Your experiences will help :)
Still trying to fix the Mongolia thing lol
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Hi Captain,
I had two questions regarding the rules.
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In OOB, it states that if Russia isn’t at war with Japan, Allied units cannot enter the Russian territories on the Pacific side on the board. Is the US still able to lend lease units to e.g. the Soviet Far East if Russia is not at war with Japan?
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The Red Army Conscription rule states that Russia can build 6 units in Stalingrad that turn. But what if the Stalingrad factory is moved to a different location e.g. Samara? Is Russia able to place 6 or 3 units at that factory site? In the Russian strategy guide, it seems to state 6 units.
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Hi Victory,
When USSR is at War with any Axis power, USA can send Lend-Lease units to any Soviet territory. In addition, USA must be at War with at least one Axis power in order to send Lend-Lease units to USSR.
Red Army Conscription Infantry units can be placed at the Moscow and Stalingrad factories.
If the Stalingrad factory is moved to another territory, it can still produce up to 6 Red Army Conscription Infantry units.
Note:
The Stalingrad factory must be in that terrirory from the start of the Soviet player’s turn - in order to produce Red Army Conscription Infantry units.Your questions will be part of the updated Rules Clarification:+1:
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Recently we’ve seen a growing interest in the Global 1943 House Rules Expansion.
Please note:
In order to play the Global 1943 version, players must be familiar with most rules - (but not necessarily everything from the start) - in the Axis & Allies Global 1940 House Rules Expansion.This is also briefly explained in the Global 1943 rulebook.
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@The-Captain So I noticed on the test run that some of the units aren’t matching up with the timeline chart
The Chart shows the King Tiger in Early 1944 and Late 1943 in the Rulebook. The Heavy Bomber seems off too. I used the Rulebook when making everything, this the first time I actually used the timeline. Wanted to make sure everything was showing up.
Anyway just a heads up. I’m gonna run to the start of rd 4 since that’s when the last of the new stuff hits. If all good I’ll upload 43 for testing then.
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@the-captain well rulebook is showing Late 43
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Sorry - true - just found it.
They are not on the Timetable - maybe they should be.
We don’t use them much, simply because other units are more needed for combat.