Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsTutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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@Omega1759 I like the idea but our forces are split. If we move 12 inf + 2 AA to Amur to threaten. the next turn those 3 trn + 4 inf + 2 art + 3 ftrs + 2 Bmbr will annihilate us.
It would save Yunnan.
And give us a turn to build up, Is it worth that? -
Looking at Pacific situation, we have to gain time here. Suggest we stack Java with 2 infantry, 3 Anzac fighters and put and Anzac destroyer in the way (this prevent DEI take over/makes it pricey). That attack also should take down the Yunnan odds.
Hit the 2 Japanese infantry with your air, land in Yunnan.
Move all Russians that can back to Siberia and position rest for counter attack (can we spare a Russian plane to help?)
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@surfer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@Omega1759 I like the idea but our forces are split. If we move 12 inf + 2 AA to Amur to threaten. the next turn those 3 trn + 4 inf + 2 art + 3 ftrs + 2 Bmbr will annihilate us.
It would save Yunnan.
And give us a turn to build up, Is it worth that?If we can counterattack yes. The transports would be out of position.
There needs to be additional pressure with Anzaz in Java. (I now see that SZ 54 is naked though, why aren’t US planes there?)
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I think it’s OK to let him crush 54, either takes him out of position, open for counter (by US fleet and air) or he can lose planes if he puts his carriers in 55. Not ideal but distracts from the grand prizes of Yunnan and India.
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Tried a UK turn, good rolling for the defender overall.
Next steps: Anzac to go on Java, Russia in Amur.
The landing in Siam seems wasteful but we don’t want Japanese planes to land there. A fighter purchase is expensive but nice boost for fleet / counterpunch power.
The situation in Europe is most interesting. I assumed no scramble in Italy. 96 was almost lost, that fighter should have landed in North Africa :(
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If we had a bit of an Atlantic force for the US, this map would look pretty good.
Hard to see Germay buy a carrier just to attack 110, losses would be great anyways.
Yunnan is not affordable.
Can’t take all money Island with landing on Java, that’s impossible.
If Japan knows out the Siberians, they have 3 transports out of position.
The Japanese need to content with decent UK pacific fleet + air that can strike back at their landing fleets.
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Not mentioning that if Germany attacks 110 it needs to retake Normandy and Belgium without air support, and Greece is there as well nagging them out.
What worries me though is Africa/med wish I was stronger there and had an American fleet to work with.
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Oh and yes, that silly transport in 99 is changing battle odds, too many targets to hit, you can’t understate how that impacts choices.
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Sorry for continuing the monologue here but two additional benefits if we get our butts kicked in 110 and Amur:
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The German sub cannot deny Soviet NO by going to 125 at G2. If sub dies, need to buy another sub to be ready to declare war on G3.
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The Mongolians are activated, making 9 infantry available for counter-attack. If we can spare a plane to accompany that counter-attack we are in business.
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We have a good shot at eventually cutting the 3 Japanese transports to pieces with US Naval presence in the neighborhood
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We have a potential US Landing in Korea in case Japan doesn’t strike us directly. That means that Korea will need to be defended to withstand an attack from America. Ideally would be able to defend against attack with 12 infantry, and so will Manchuria (likely need to keep planes north for that)
What worries me the most is a strike on Burma, but that would use up the Borneo/Phil land units and we can counter-attack The strike on Burma would negate the Java attack so India can be reinforced with 3 fighters. The only way for India to fall on J3 is a naval base + keeping zone 37 clear of blockers after J2. I have to think that we’ll be strong enough to prevent that with UK planes, Navy, Anzac planes, Anzac Navy and US Navy.
If we don’t think we can survive this, then we can always back out of Burma and leave a smaller force there.
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If US planes were in Queensland already, the Pacific would be a lot more comfortable, we would absolutely be able to cut off 37 and land some planes and Shan State/Malaya which the Japanese would have to deal with.
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@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Maybe we can use the tac though? And maybe even the fig? That would mean a pretty secure battle.
We need to be able to land 2 figs in z92 and 3 in Gibraltar.
Try my 110 strategy, time to be BOLD, kill! ;)
I think this is the way to go. Buy 1 carrier and 1 destroyer and one inf. attack 110 with every single boat that can reach as well as 4 fighters and the bomber, place the carrier and destroyer in 110. Voila!
It is sound to take holland with this, but maybe equally strong place an aa gun and inf in normandy. It delays the fast movers against russia or he has to risk planes
In the med, attack destroyer/tranny with sub and plane and place a destroyer blocker to protect gibraltar
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That’s the thing. I think losing 4 planes for Japan this early is a huge deal, along with the risk of losing even more.
Japan’s greatest asset in the early game is its amazing air-force.
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@oysteilo said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Maybe we can use the tac though? And maybe even the fig? That would mean a pretty secure battle.
We need to be able to land 2 figs in z92 and 3 in Gibraltar.
Try my 110 strategy, time to be BOLD, kill! ;)
I think this is the way to go. Buy 1 carrier and 1 destroyer and one inf. attack 110 with every single boat that can reach as well as 4 fighters and the bomber, place the carrier and destroyer in 110. Voila!
It is sound to take holland with this, but maybe equally strong place an aa gun and inf in normandy. It delays the fast movers against russia or he has to risk planes
In the med, attack destroyer/tranny with sub and plane and place a destroyer blocker to protect gibraltar
with this you also help russia as you are fighting sea zone 125
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@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:.
(I now see that SZ 54 is naked though, why aren’t US planes there?)
Because no-one told me they should be there. 😋
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We shouldn’t be that petrified of a Japan attack against Yunnan. Japan will need most of their carrier based planes to land on the carriers to ensure protection of the Money Islands. I would suggest landing the planes + 2 UK Pacific soldiers to reinforce Yunnan. Holding it is so important, allowing you to build art next round.
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I am an advocate for strafing French Indo China. Those 2 soldiers will be used to take out your Malaysian forces as they move to Shan State this round. You likely will lose a fighter in the strafe (defense = 4) but save 3 soldiers (defense = 6), plus add an extra couple points of income.
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consider ship blocking in SZ 37 with a destroyer so you can move your India forces to Burma this round. if you don’t ship block, you tempt Japan to attack Burma with his air force + transported infantry. It isn’t a great economic victory for Japan, but it would mean that India would inevitably fall on J3 as the transports arrive form Tokyo. If you don’t reinforce the Chinese fighter plane in Burma, Japan will take that out since it is one of the most annoying units in the entire game.
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@oysteilo I am not sure about building a huge UK Atlantic fleet this turn. It will be another three turns before the United States will be in position to support any landings in Normandy or Norway. I would prioritize taking out the Italian and Germany fleets, holding onto Egypt, and building some subs to terrorize the Med.
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mIC in Cairo perhaps?
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Italy should not want to build fleet here, but rather mechs to support Barbarossa.
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Italy should not want to build fleet here, but rather mechs to support Barbarossa.
I think this means that there’s actually no rush in taking out the Italian navy, but can wait until it’s more favourable. Especially after taking out Tobruk, Italy will have a hard time building up a Med-threat.
If they do, Germany loses their invaluable can-opening-capability, which makes it a lot easier for Russia to defend and avoid Crushia.
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@trulpen that would depend on your confidence of holding Egypt. If you build a mIC in Cairo on UK1 but make it too easy for the Axis to conquer the territory, you invite them to go after Africa first. A German strafe followed by an Italian landing is possible if you make the wrong moves.





