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    Alexander

    @Alexander

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    Best posts made by Alexander

    • RE: World Championship 2026 A&A G40 Expansion

      @The-Captain

      Hello from Canada!

      Depending on work and event timing next year my buddy and I are interested in joining!

      We’ve mostly been playing OOB G40, both on Triple A and in person. We’ve trialed a few house rules but nothing compared to this expander rule set - looking forward to learning.

      posted in Events
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm All good, is there a way to hop between map versions? I see that I’m 2.44.0 but don’t see an option to update or redownload the map?

      ffe57b28-9156-4596-91e2-334252584be8-image.png

      I will elect to scramble the 1 fighter from Scottland to SZ111.

      I will elect to not scramble anything into SZ110

      Thanks for setting this up and good luck!

      posted in Play Boardgames
      A
      Alexander
    • RE: World Championship 2026 A&A G40 Expansion

      @barnee

      Thank you. I’ll take a look at playing on Triple A to learn the rules first before I get too distracted with making all the extra units for the table top!

      posted in Events
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee
      Thank you - looks like that did the trick!

      posted in Play Boardgames
      A
      Alexander
    • RE: World Championship 2026 A&A G40 Expansion

      @The-Captain

      Thanks for the heads up, I’ll keep an eye out to see if any Wiking-Con events pop-up.

      From my quick search, I don’t see any upcoming ones (but am also new to the forum).

      posted in Events
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Sorry, I thought by GMX you meant Gmail. I just created a Proton account and that seemed to get a confirmation email. @Panzerstahl-Helm I’ll DM you the new email address - I registered it so hopefully it works now

      As for the engine version, this is what I have:
      007f02c4-aaf5-4c98-9b66-162fb0a2eb61-image.png

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Ah, I totally missed that detail! Thank you, I’ll just wait and place them next turn then as that mistake is on me.

      @Panzerstahl-Helm feel free to continue onto Italy

      Haha, I just tuned in for today’s match - my grandmother would be the most excited of the family as she never misses their games!

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee @Panzerstahl-Helm Just re-skimmed the rules for the unique unit/army gouping rules before purchasing.

      For unit purchasing, does this now happen at the start of the turn? Or was I supposed to wait (and would then get the option to place) at the end like normal? Either way, I did not move the new units I placed so there shouldn’t be an issue for Russia. (I’m guessing this is so that the “upgrades” to units can be applied.) — In general, please let me know if I do something wrong!

      Here’s my first shot for a battle report - nothing too eventful for R1:

      Purchase Units
      Russians buy 2 Soviet_Commisars, 2 artilleries, 1 elite, 4 infantry and 4 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      Place Units
      1 artillery placed in Novgorod
      1 infantry placed in Ukraine
      2 Soviet_Commisars, 1 elite and 4 mine_unarmeds placed in Russia
      Russians undo move 2.
      1 artillery placed in Ukraine
      2 infantry placed in Ukraine
      2 infantry placed in Novgorod
      Combat Move
      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Combat
      Preparing Airbases for Possible Scrambling
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      6 infantry moved from Buryatia to Yakut S.S.R.
      6 infantry moved from Amur to Sakha
      1 armour and 1 mech_infantry moved from Volgograd to Ukraine
      2 infantry moved from Caucasus to Rostov
      1 infantry moved from Bessarabia to Ukraine
      1 artillery and 1 infantry moved from Western Ukraine to Ukraine
      1 infantry moved from Bessarabia to Western Ukraine
      2 infantry moved from Eastern Poland to Belarus
      3 infantry moved from Baltic States to Belarus
      Russians undo move 9.
      2 infantry moved from Baltic States to Novgorod
      1 submarine moved from 115 Sea Zone to 113 Sea Zone
      Russians undo move 10.
      1 submarine moved from 127 Sea Zone to 124 Sea Zone
      3 infantry moved from Vyborg to Karelia
      1 artillery moved from Novgorod to Karelia
      1 infantry moved from Archangel to Novgorod
      1 infantry moved from Novgorod to Karelia
      1 aaGun moved from Novgorod to Karelia
      1 infantry moved from Novgorod to Karelia
      1 Russian_Rail and 1 artillery moved from Russia to Sakha
      1 Russian_Rail and 1 armour moved from Russia to Sakha
      Russians undo move 3.
      1 armour and 1 mech_infantry moved from Volgograd to Bryansk
      2 aaGuns and 1 infantry moved from Russia to Bryansk
      1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
      1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Sakha
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      

      game-1-alex-vs.panzer-r1.tsvg

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Neat, I’ll give it a try next turn - I think it will take a bit of time to get used to all the new unit art for the HRE!

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Thanks! I may have to upgrade from my printed copy of the HRE to the Triple A version for some of these nuances.

      posted in Play Boardgames
      A
      Alexander

    Latest posts made by Alexander

    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Alexander @Panzerstahl-Helm Thinking ahead to the USA, do I need to pay for upgraded ICs or now that I’m at war or do they automatically update/use edit mode?

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm Thanks, I updated it the a UK fighter.

      Not too much for the SU, just some minor counter attacks, digging in mines and re-organising some armies.

      game-1-alex-vs.panzer-rus4.tsvg

      Purchase Units
      Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
      Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
      Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
      Trigger RussianGuards: buyGuard_Infantry added to productionRussians
      Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
      Setting uses for triggers used this phase.
      Russians buy 1 armour and 2 infantry; Remaining resources: 24 PUs; 3 AirLendLease; 3 TankLendLease; 
      Combat Move
      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      1 elite moved from Bryansk to Belarus
      1 infantry moved from Bryansk to Belarus
      1 artillery moved from Bryansk to Belarus
      2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
      1 artillery and 1 infantry moved from Volgograd to Caucasus
      1 armour moved from Volgograd to Caucasus
      1 infantry moved from Bryansk to Belarus
      1 mech_infantry moved from Bryansk to Caucasus
      1 mech_infantry moved from Bryansk to Caucasus
      Combat
      Preparing Airbases for Possible Scrambling
      Battle in Caucasus
      Battle in Belarus
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      Non Combat Move
      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
      2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
      1 mine_unarmed moved from Smolensk to Belarus
      4 mine_unarmeds moved from Russia to Bryansk
      1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Buryatia
      2 Russian_Rails and 2 infantry moved from Buryatia to Novgorod
      1 R_Europe_Rail and 1 aaGun moved from Buryatia to Caucasus
      1 3rdCorps moved from Smolensk to Bryansk
      1 elite and 2 infantry moved from Russia to Bryansk
      1 armour moved from Urals to Smolensk
      Russians undo move 9.
      1 armour moved from Urals to Archangel
      6 infantry moved from Timguska to Novosibirsk
      1 infantry moved from Buryatia to Amur
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Novgorod
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      1 armour and 2 infantry placed in Novgorod
      Turning on Edit Mode
      EDIT: Adding units owned by Changer to Belarus: 1 R_mine_Belarus_BALT
      EDIT: Removing units owned by Russians from Belarus: 1 mine_unarmed
      EDIT: Adding units owned by Changer to Bryansk: 2 R_mine_Bryansk_UKRs and 4 R_mine_Bryansk_WUKRs
      EDIT: Removing units owned by Russians from Bryansk: 6 mine_unarmeds
      EDIT: Adding units owned by Russians to Novgorod: 1 artillery and 1 infantry
      EDIT: Removing units owned by Russians from Novgorod: 2 armour
      EDIT: Removing units owned by Russians from 1st Corps: 1 artillery and 1 infantry
      EDIT: Adding units owned by Russians to 1st Corps: 2 armour
      EDIT: Adding units owned by Russians to 1st Army Group: 1 2ndCorps, 1 3rdCorps, 1 artillery and 9 infantry
      EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG
      EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps, 1 3rdCorps, 1 artillery and 9 infantry
      EDIT: Turning off Edit Mode
      Turn Complete
      Russians collect 31 PUs; end with 55 PUs
      Purchase Units
      Turning on Edit Mode
      EDIT: Adding units owned by British to United Kingdom: 2 fighters
      EDIT: Removing units owned by British from United Kingdom: 1 fighter
      EDIT: Removing units owned by French from United Kingdom: 1 fighter
      EDIT: Removing units owned by British from United Kingdom: 1 fighter
      EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter
      EDIT: Turning off Edit Mode
      
      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm Yes, 5 plane scramble for me please!

      … May not be the best of tactical decisions, but it was what I was intending to do - just maybe not with as much German air power …

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm Haha, they should enjoy the vacation while they can ;)

      game-1-alex-vs.panzer-fr3.tsvg

      Purchase Units
      ANZAC buy 1 air_transport, 1 destroyer and 1 infantry; Remaining resources: 4 PUs; 
      Combat Move
      Resetting and Giving Bonus Movement to Units
      Combat
      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
      1 destroyer moved from 62 Sea Zone to 54 Sea Zone
      3 fighters moved from Malaya to Burma
      1 fighter moved from New South Wales to Queensland
      1 air_transport moved from Queensland to Java
      ANZAC undo move 5.
      1 air_transport and 1 infantry moved from Queensland to Malaya
      ANZAC undo move 5.
      1 air_transport moved from Queensland to Malaya
      ANZAC undo move 5.
      1 air_transport and 1 infantry moved from Queensland to Malaya
      ANZAC undo move 5.
      1 air_transport and 1 infantry moved from Queensland to Malaya
      1 air_transport moved from Queensland to Dutch New Guinea
      ANZAC undo move 6.
      1 artillery moved from Queensland to Northern Territory
      1 air_transport moved from Queensland to Dutch New Guinea
      ANZAC undo move 7.
      ANZAC undo move 6.
      1 air_transport moved from Queensland to New Zealand
      1 infantry moved from Queensland to Northern Territory
      ANZAC undo move 7.
      2 infantry moved from Dutch New Guinea to New Guinea
      ANZAC undo move 7.
      Cleaning up during movement phase
      Place Units
      1 destroyer placed in 62 Sea Zone
      1 air_transport and 1 infantry placed in New South Wales
      Turn Complete
      ANZAC collect 14 PUs; end with 18 PUs
      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs]
      Post Turn Summary
      Combat Move
      Resetting and Giving Bonus Movement to Units
      Combat
      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 destroyer moved from 76 Sea Zone to 81 Sea Zone
      Cleaning up during movement phase
      
      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm Thanks for the offer but I’ll just let them go - they are not new to the HRE so I don’t need any slack on those ones. (It may also make things more interesting)

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm
      Thanks @barnee , yes that was what I had meant about the tanks. As for the mines that makes sense and I think I got it now.

      @Panzerstahl-Helm I now edited the 5 mines to be 1 infantry in Leningrad and 2 (more) mines in Moscow on the USA/UK turn. Also, I updated the mines to the proper changers. (thanks for the explanations and patience.) I didn’t realise you can comment into the game history directly!

      @Panzerstahl-Helm My bad, I’ve just been launching from the downloaded game file directly. I think I did it right based on what you sent this last time – please let me know if I did that right this time as I’m getting a “null” pop-up:
      b83c155a-1fe9-4a7e-aac3-b1cd78c2996d-image.png

      Note, I removed 3 IPCs for the unplaced Elite Infantry in my hand that is placed at the end of turn. (Per my prior issues/confusion.)

      Oh my, the USA is rich in this version of the game! Do my factories get auto-upgraded like in the OOB rules or do I need to pay for them ?

      For the UK, I have removed the 1IPC for the bunker last turn and am removed (via edit) and placed the other Elite Infantry in my hand – I think that should fix all my purchase mistakes up until now.

      I am attempting my first paratrooper raid, I assumed I just use the edit mode to move them (seems to have worked for me).

      Seems I forgot some easy moves in the UK turn lol, interested to see what Italy does

      game-1-alex-vs.panzer-uk3.tsvg

      Purchase Units
      Turning on Edit Mode
      EDIT: Changing PUs for Americans from 54 to 51
      EDIT: Turning off Edit Mode
      Americans buy 2 NavyFighters, 1 USA_LCV, 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 
      Combat Move
      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Combat
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 elite moved from Central United States to Western United States
      1 elite moved from Eastern United States to Central United States
      1 Rail and 1 infantry moved from Eastern United States to Western United States
      1 usa_fighter moved from Central United States to Eastern United States
      2 infantry moved from Western United States to 10 Sea Zone
      2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
      2 infantry moved from 26 Sea Zone to Hawaiian Islands
      1 transport moved from 26 Sea Zone to 10 Sea Zone
      2 NavyFighters and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
      1 destroyer moved from 26 Sea Zone to 25 Sea Zone
      2 usa_fighters moved from Guam to Philippines
      1 submarine moved from 21 Sea Zone to 23 Sea Zone
      1 submarine moved from 23 Sea Zone to 26 Sea Zone
      Americans undo move 11.
      3 usa_fighters moved from Hawaiian Islands to Alaska
      2 usa_fighters moved from Guam to Philippines
      Americans undo move 4.
      1 usa_fighter moved from Central United States to Western United States
      Americans undo move 14.
      1 usa_fighter moved from Central United States to Eastern United States
      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      1 carrier placed in 10 Sea Zone
      2 NavyFighters placed in 10 Sea Zone
      1 battleship and 1 destroyer placed in 101 Sea Zone
      1 elite placed in Eastern United States
      1 USA_LCV placed in Eastern United States
      Turn Complete
      Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
      Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
      Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
      Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
      Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
      Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
      Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
      Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      Setting uses for triggers used this phase.
      Americans collect 52 PUs; end with 54 PUs
      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      Post Turn Summary
      Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      Setting uses for triggers used this phase.
      Purchase Units
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      Combat Move
      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      1 infantry moved from Kansu to Suiyuyan
      5 infantry moved from Sikang to Szechwan
      Chinese undo move 2.
      3 infantry moved from Sikang to Shensi
      1 fighter moved from Sikang to Shensi
      1 infantry moved from Kansu to Suiyuyan
      Combat
      Battle in Shensi
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 fighter moved from Shensi to Suiyuyan
      2 Rails moved from Kansu to Sikang
      2 Rails and 2 infantry moved from Sikang to Suiyuyan
      Chinese undo move 3.
      Chinese undo move 2.
      Chinese undo move 1.
      1 fighter moved from Shensi to Burma
      1 infantry moved from Sikang to Tsinghai
      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      4 infantry placed in Tsinghai
      1 infantry placed in Kansu
      Turn Complete
      Chinese collect 5 PUs; end with 5 PUs
      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
      Post Turn Summary
      Purchase Units
      Setting uses for triggers used this phase.
      Turning on Edit Mode
      EDIT: Removing units owned by British from United Kingdom: 1 elite
      EDIT: Changing PUs for British from 65 to 64
      EDIT: Turning off Edit Mode
      British buy 1 UK_LCV, 1 artillery, 2 destroyers, 2 infantry, 3 mine_unarmeds, 1 submarine, 1 transport, 2 uk_fighters and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      Place Units
      1 elite placed in United Kingdom
      Combat Move
      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Turning on Edit Mode
      EDIT: Removing units owned by British from United Kingdom: 1 uk_para
      EDIT: Adding units owned by British to Holland Belgium: 1 uk_para
      EDIT: Turning off Edit Mode
      1 bomber moved from Union of South Africa to 82 Sea Zone
      Combat
      British creates battle in territory Holland Belgium
      Battle in 82 Sea Zone
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      2 uk_fighters moved from United Kingdom to Scotland
      2 aaGuns moved from United Kingdom to Scotland
      3 infantry moved from United Kingdom to Scotland
      2 infantry moved from United Kingdom to Scotland
      1 artillery and 1 infantry moved from Ontario to Quebec
      1 destroyer moved from 39 Sea Zone to 38 Sea Zone
      British undo move 6.
      1 aaGun moved from Shan State to Malaya
      3 infantry moved from Shan State to Malaya
      1 artillery and 1 infantry moved from India to 39 Sea Zone
      1 uk_fighter and 1 uk_tactical_bomber moved from Malaya to Burma
      1 infantry moved from Shan State to Malaya
      2 aaGuns, 1 artillery and 3 infantry moved from Shan State to Burma
      1 transport moved from 44 Sea Zone to 42 Sea Zone
      British undo move 12.
      1 transport moved from 44 Sea Zone to 57 Sea Zone
      1 infantry moved from Persia to Northwest Persia
      2 infantry moved from Persia to Northwest Persia
      2 Rails moved from Union of South Africa to Kenya
      British undo move 15.
      1 Rail moved from Union of South Africa to Kenya
      1 Rail and 1 infantry moved from Kenya to French West Africa
      British undo move 16.
      British undo move 15.
      1 artillery, 2 infantry and 1 uk_armour moved from Kenya to 72 Sea Zone
      1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
      1 artillery, 2 infantry and 1 uk_armour moved from 80 Sea Zone to Persia
      2 bombers moved from Union of South Africa to Persia
      1 infantry moved from Kenya to 72 Sea Zone
      1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
      1 infantry moved from 80 Sea Zone to Persia
      2 Rails moved from Union of South Africa to Anglo Egyptian Sudan
      2 Rails, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French West Africa
      1 bomber moved from 82 Sea Zone to French Central Africa
      2 infantry moved from Anglo Egyptian Sudan to Egypt
      British undo move 25.
      1 infantry moved from Anglo Egyptian Sudan to Egypt
      1 infantry moved from Anglo Egyptian Sudan to Kenya
      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in French West Africa
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 Fortification placed in Celebes
      1 transport placed in 39 Sea Zone
      1 artillery, 2 infantry and 3 mine_unarmeds placed in India
      1 destroyer and 1 submarine placed in 71 Sea Zone
      1 UK_LCV, 2 uk_fighters and 1 uk_para placed in United Kingdom
      1 destroyer placed in 109 Sea Zone
      Turn Complete
      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
      Total Cost from Convoy Blockades: 6
      British collect 52 PUs (6 lost to blockades); end with 52 PUs
      Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
      Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 59 Optional[PUs]
      Post Turn Summary
      Purchase Units
      
      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Thanks, do I need to apply the changer before I place/arm the mine or can the changer be swapped after arming?

      Ah, does it matter where the other units are made? E.x. I made a tank in Leningrad – is that fine because there is a factory or could I have made it in any territory (even without a industrial complex)?

      I’ll plan to edit the 4 mines to be 1 infantry in Leningrad and 1 mine in Moscow on the USA/UK turn

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm
      Also, re-reading Barnee’s prior messages, I realise I needed to move my Elite Infantry to have been compliant (in the USA and UK) and have updated that to start.

      For the 10 IPCs, I have bought and edited in 1 tank and 5 mines (dug in to Baltic States) all in Leningrad. Done via edit mode. I’m not sure if there is a way to assign the mines a boarder on Triple A.

      Now that we are in round #3 I believe the Japanese-Soviet Non Aggression Pact is in place

      I am digging in mines in Belarus (along the West Poland Boarder) and Ukraine (along the Bessarabia Boarder).

      Some questions/outstanding action on my end (@Panzerstahl-Helm you should still be able to do Japan as I don’t think there will be any impact on that side of the board):

      I also re-organised 1st army corps to be 1 infantry, 1 artillery, and 1 tank (with the 2x dice). Not sure if I got the tank in the correct slot though. I was unable to get the 2nd and 3rd to let me put the tank/commissar in them. (Not sure if I missed a step here) — Ok, I partially figured it out (the interface was “placing” not adding/removing units), still not sure on the dice modifiers

      As always, please let me know if anything I did seems off.

      game-1-alex-vs.panzer-r3.tsvg

      Purchase Units
      Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
      Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
      Trigger TankGeneral: buyTank_General added to productionRussians
      Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
      Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
      Setting uses for triggers used this phase.
      Turning on Edit Mode
      EDIT: Adding units owned by British to Scotland: 1 elite
      EDIT: Removing units owned by British from United Kingdom: 1 elite
      EDIT: Removing units owned by Americans from Eastern United States: 1 elite
      EDIT: Adding units owned by Americans to Central United States: 1 elite
      EDIT: Adding units owned by Russians to Novgorod: 1 armour and 5 mine_armeds
      EDIT: Turning off Edit Mode
      Russians buy 1 aaGun, 1 armour, 1 artillery, 1 elite, 6 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      Combat Move
      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Combat
      Russians creates battle in territory 109 Sea Zone
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 submarine moved from 109 Sea Zone to 105 Sea Zone
      1 Russian_Rail moved from Russia to Ukraine
      Russians undo move 2.
      1 R_Europe_Rail moved from Russia to Ukraine
      1 R_Europe_Rail and 1 russian_minor moved from Ukraine to Bryansk
      2 Russian_Rails moved from Russia to Sakha
      1 Russian_Rail and 1 aaGun moved from Sakha to Novgorod
      1 Russian_Rail and 1 armour moved from Sakha to Novgorod
      1 aaGun, 1 artillery and 7 infantry moved from Karelia to Novgorod
      1 armour moved from Urals to Smolensk
      6 infantry moved from Yenisey to Timguska
      1 aaGun, 1 artillery and 12 infantry moved from Sakha to Buryatia
      2 mine_unarmeds moved from Bryansk to Belarus
      1 1stCorps moved from Karelia to Novgorod
      1 2ndCorps moved from Ukraine to Bryansk
      1 infantry moved from Ukraine to Bessarabia
      2 artilleries and 5 infantry moved from Ukraine to Bryansk
      1 elite moved from Russia to Bryansk
      1 Soviet_Commisar and 2 infantry moved from Russia to Smolensk
      2 mine_unarmeds moved from Russia to Bryansk
      1 mine_unarmed moved from Russia to Smolensk
      2 mine_unarmeds moved from Bryansk to Ukraine
      Turning on Edit Mode
      EDIT: Turning off Edit Mode
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Novgorod
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      Turning on Edit Mode
      EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds
      EDIT: Adding units owned by Russians to Belarus: 2 mine_armeds
      EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
      EDIT: Adding units owned by Russians to Ukraine: 2 mine_armeds
      EDIT: Removing units owned by Russians from 1st Corps: 1 artillery
      EDIT: Adding units owned by Russians to Novgorod: 1 artillery
      EDIT: Removing units owned by Russians from Novgorod: 1 artillery
      EDIT: 1 artillery placed in 1st Corps
      EDIT: Removing units owned by Russians from 1st Corps: 1 infantry
      EDIT: Adding units owned by Russians to Novgorod: 1 infantry
      EDIT: Removing units owned by Russians from Novgorod: 1 armour
      EDIT: 1 armour placed in 1st Corps
      EDIT: Removing units owned by Russians from 2nd Corps: 1 infantry
      EDIT: Adding units owned by Russians to Bryansk: 1 infantry
      EDIT: 2 infantry placed in 3rd Corps
      EDIT: Adding units owned by Russians to Smolensk: 1 3rdCorps
      EDIT: Removing units owned by Russians from Smolensk: 2 infantry
      EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps and 1 BoxFctry
      EDIT: Turning off Edit Mode
      Russians undo move 3.
      Russians undo move 2.
      Russians undo move 1.
      1 armour, 1 artillery and 1 infantry placed in Volgograd
      1 aaGun and 2 infantry placed in Novgorod
      1 infantry placed in Bryansk
      1 elite, 2 infantry and 2 mine_unarmeds placed in Russia
      Turning on Edit Mode
      EDIT: Adding units owned by Russians to 1st Corps: 1 armour and 1 artillery
      EDIT: Adding units owned by Russians to 3rd Corps: 2 infantry
      EDIT: Removing units owned by Russians from Bryansk: 1 armour
      EDIT: Adding units owned by Russians to 2nd Corps: 1 armour
      EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar and 1 armour
      EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar and 1 armour
      EDIT: Turning off Edit Mode
      Turn Complete
      Russians collect 35 PUs; end with 35 PUs
      
      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Ah, thanks that makes sense now. I used the edit mode to fix it in my latest upload.

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm Back to Germany

      game-1-alex-vs.panzer-fr2.tsvg

      Purchase Units
      ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
      Combat Move
      Resetting and Giving Bonus Movement to Units
      Combat
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      Non Combat Move
      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
      2 infantry moved from Java to 42 Sea Zone
      2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
      2 infantry moved from 39 Sea Zone to India
      1 destroyer moved from 42 Sea Zone to 39 Sea Zone
      ANZAC undo move 4.
      1 destroyer moved from 42 Sea Zone to 36 Sea Zone
      2 air_transports moved from New South Wales to Queensland
      2 fighters moved from Queensland to Malaya
      Cleaning up during movement phase
      Place Units
      1 fighter placed in New South Wales
      1 destroyer placed in 62 Sea Zone
      Turn Complete
      ANZAC collect 14 PUs; end with 16 PUs
      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs]
      Combat Move
      Resetting and Giving Bonus Movement to Units
      Combat
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      Non Combat Move
      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
      1 destroyer moved from 81 Sea Zone to 76 Sea Zone
      1 infantry moved from French Central Africa to French West Africa
      Cleaning up during movement phase
      Round: 3
      Purchase Units
      triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
      triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
      triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
      triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
      Setting uses for triggers used this phase.
      Turning on Edit Mode
      EDIT: Removing units owned by British from Celebes: 1 Fortification
      EDIT: Changing PUs for British from 64 to 65
      EDIT: Turning off Edit Mode
      
      posted in Play Boardgames
      A
      Alexander