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Total Ancient War UK vs US Game 1
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Seleucid 1 unit repaired. 2 cataphracts and 1 phalanx moved from Bostra to Petra 4 cataphracts moved from Sidon to Petra 1 leader moved from Jerusalem to Petra 2 cataphracts and 1 warelephant moved from Jerusalem to Petra 1 hoplite and 1 phalanx moved from Damascus to Jerusalem 1 catapult, 3 hoplites and 3 phalanxs moved from Sidon to Jerusalem 1 warelephant moved from Antioch to Jerusalem 1 bireme and 1 quadrireme moved from SZ 61 to SZ 63 1 bireme moved from SZ 59 to SZ 63 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 58 1 phalanx moved from Seleucia to Ninive 1 hoplite moved from Seleucia to Ninive 1 cataphract moved from Seleucia to Ninive 1 cataphract moved from Seleucia to Ninive 1 cataphract moved from Seleucia to Ninive 1 warelephant moved from Seleucia to Ninive Purchase Units - Seleucid Seleucid buy 1 cataphract, 1 catapult, 1 hoplite, 1 quadrireme and 2 warelephants; Remaining resources: 1 PUs; 2 techTokens; Combat - Seleucid Battle in SZ 58 Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Egypt defend with 1 trireme quad_VS_tri fire in SZ 58 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 58, round 2 : 1/4 hits, 2.17 expected hits Egypt roll dice for 1 trireme in SZ 58, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 flagship owned by the Seleucid 1 trireme owned by the Egypt lost in SZ 58 Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15 Casualties for Egypt: 1 trireme Battle in SZ 63 Seleucid attack with 2 biremes and 1 quadrireme Egypt defend with 1 bireme Seleucid roll dice for 2 biremes and 1 quadrireme in SZ 63, round 2 : 1/3 hits, 0.83 expected hits Egypt roll dice for 1 bireme in SZ 63, round 2 : 1/1 hits, 0.33 expected hits 1 bireme owned by the Egypt and 1 bireme owned by the Seleucid lost in SZ 63 Seleucid win with 1 bireme and 1 quadrireme remaining. Battle score for attacker is 0 Casualties for Seleucid: 1 bireme Casualties for Egypt: 1 bireme Battle in Petra Seleucid attack with 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant Egypt defend with 3 archers Seleucid roll dice for 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant in Petra, round 2 : 6/11 hits, 6.17 expected hits Egypt roll dice for 3 archers in Petra, round 2 : 1/3 hits, 2.00 expected hits Units damaged: 1 leader owned by the Seleucid 3 archers owned by the Egypt lost in Petra Seleucid win, taking Petra from Egypt with 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 24 Casualties for Egypt: 3 archers Battle in Ninive Seleucid attack with 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant Armenia defend with 1 horsearcher Seleucid roll dice for 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant in Ninive, round 2 : 5/6 hits, 3.33 expected hits Armenia roll dice for 1 horsearcher in Ninive, round 2 : 0/1 hits, 0.33 expected hits 1 horsearcher owned by the Armenia lost in Ninive Seleucid win, taking Ninive from Armenia with 3 cataphracts, 1 hoplite, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 6 Casualties for Armenia: 1 horsearcher Non Combat Move - Seleucid 1 hoplite moved from Seleucia to Ninive 3 hoplites and 1 phalanx moved from Antioch to Sidon 1 hoplite moved from Antioch to Tarsus Place Units - Seleucid 1 quadrireme placed in SZ 61 1 cataphract, 1 catapult and 1 hoplite placed in Antioch 2 warelephants placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 5,3 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 68 PUs; end with 69 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 66 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 62 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 60 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 66 PUsCombat Hit Differential Summary :
Armenia : -0.33 Egypt : 0.17 quad_VS_tri fire in SZ 58 : : -0.17 Seleucid : 0.50Territory Summary for Seleucid :
Jerusalem : 1 flag, 1 catapult, 10 hoplites, 5 phalanxs and 1 warelephant Petra : 1 flag, 8 cataphracts, 1 leader, 1 phalanx and 1 warelephant Ninive : 3 cataphracts, 2 hoplites, 1 phalanx and 1 warelephant Antioch : 1 cataphract, 1 catapult, 1 city, 1 hoplite and 3 walls SZ 61 : 1 quadrireme SZ 63 : 1 bireme and 1 quadrireme Tarsus : 1 hoplite Seleucia : 2 cataphracts, 1 catapult, 1 city, 8 hoplites, 6 phalanxs, 3 walls and 2 warelephants SZ 58 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Sidon : 1 flag, 3 hoplites and 1 phalanxProduction/PUs Summary :
RomanRepublic : 53 / 58 GreekCityStates : 36 / 42 Pergamon : 27 / 31 Carthage : 58 / 63 Macedonia : 42 / 41 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 68 / 66 Egypt : 34 / 38 Parthia : 30 / 32 Armenia : 24 / 29 AI_Barbarians : 12 / 24 AI_Neutral : 155 / 170 -
TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Egypt 1 flagship, 1 quadrireme and 1 trireme moved from SZ 57 to SZ 63 Purchase Units - Egypt Egypt buy 1 archer, 2 chariots and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Battle in SZ 63 Egypt attack with 1 flagship, 1 quadrireme and 1 trireme Seleucid defend with 1 bireme and 1 quadrireme tri_VS_bi fire in SZ 63 : 0/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 63 : 0/1 hits, 0.17 expected hits Egypt roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 63, round 2 : 1/3 hits, 1.33 expected hits Seleucid roll dice for 1 bireme and 1 quadrireme in SZ 63, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 flagship owned by the Egypt 1 bireme owned by the Seleucid lost in SZ 63 Egypt roll dice for 1 flagship, 1 quadrireme and 1 trireme in SZ 63, round 3 : 2/3 hits, 1.33 expected hits Seleucid roll dice for 1 quadrireme in SZ 63, round 3 : 1/1 hits, 0.67 expected hits 1 quadrireme owned by the Seleucid and 1 trireme owned by the Egypt lost in SZ 63 Egypt win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15 Casualties for Seleucid: 1 bireme and 1 quadrireme Casualties for Egypt: 1 trireme Non Combat Move - Egypt 3 archers and 1 phalanx moved from Alexandria to Memphis 2 phalanxs moved from Paraetonium to Alexandria Place Units - Egypt 1 archer, 2 chariots and 2 phalanxs placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 34 PUs; end with 34 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 29 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 32 PUsCombat Hit Differential Summary :
Egypt : 0.33 tri_VS_bi fire in SZ 63 : : -0.17 Egypt rolls : : 0.00 Seleucid : 0.33 quad_VS_tri fire in SZ 63 : : -0.17Territory Summary for Egypt :
Memphis : 8 archers, 1 chariot, 6 phalanxs and 2 warelephants Alexandria : 1 archer, 5 chariots, 1 city, 1 leader, 4 phalanxs, 2 walls and 2 warelephants Salamis : 1 wall and 1 warelephant SZ 63 : 1 flagship and 1 quadrireme Cyrene : 1 archer Pharan : 1 archerProduction/PUs Summary :
RomanRepublic : 53 / 58 GreekCityStates : 36 / 42 Pergamon : 27 / 31 Carthage : 58 / 63 Macedonia : 42 / 41 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 68 / 66 Egypt : 34 / 32 Parthia : 30 / 32 Armenia : 24 / 29 AI_Barbarians : 12 / 24 AI_Neutral : 155 / 170 -
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Parthia 2 archers moved from Persepolis to Babylon 6 archers, 4 cataphracts, 2 horsearchers and 6 warelephants moved from Susa to Babylon 1 leader moved from Susa to Babylon 1 archer moved from Susa to Babylon Purchase Units - Parthia Parthia buy 2 archers and 2 cataphracts; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Babylon Parthia attack with 9 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals Parthia roll dice for 9 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants in Babylon, round 2 : 13/22 hits, 11.17 expected hits AI_Neutral roll dice for 3 archer_neutrals and 7 spearman_neutrals in Babylon, round 2 : 5/10 hits, 4.33 expected hits Units damaged: 1 leader owned by the Parthia 3 archer_neutrals owned by the AI_Neutral, 2 horsearchers owned by the Parthia, 7 spearman_neutrals owned by the AI_Neutral and 2 cataphracts owned by the Parthia lost in Babylon Parthia win, taking Babylon from AI_Neutral with 9 archers, 2 cataphracts, 1 leader and 6 warelephants remaining. Battle score for attacker is -28 Casualties for Parthia: 2 cataphracts and 2 horsearchers Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals Non Combat Move - Parthia 2 archers and 3 horsearchers moved from Gazaca to Cyropolis 1 trireme moved from SZ 86 to SZ 84 1 archer moved from East to SZ 84 1 archer moved from SZ 84 to Sanina 1 archer moved from Persepolis to Susa Place Units - Parthia 2 archers and 2 cataphracts placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 3,6 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover triremes Activate Technology - Parthia Parthia activating triremes Turn Complete - Parthia Parthia collect 37 PUs; end with 37 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 35 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 39 PUsCombat Hit Differential Summary :
Parthia : 1.83 AI_Neutral : 0.67Territory Summary for Parthia :
Babylon : 1 flag, 9 archers, 2 cataphracts, 1 leader and 6 warelephants Sanina : 1 archer SZ 84 : 1 flagship and 1 trireme Susa : 1 archer and 2 walls Cyropolis : 2 archers, 1 catapult and 3 horsearchers Gazaca : 1 flag Persepolis : 2 archers, 2 cataphracts, 1 city and 3 walls East : 1 archer, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 53 / 58 GreekCityStates : 36 / 42 Pergamon : 27 / 31 Carthage : 58 / 63 Macedonia : 42 / 41 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 68 / 66 Egypt : 34 / 32 Parthia : 37 / 39 Armenia : 24 / 29 AI_Barbarians : 12 / 24 AI_Neutral : 148 / 170 -
TripleA Turn Summary: Armenia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Armenia 1 skirmisher moved from Satala to Gazaca 4 skirmishers and 4 spearmen moved from Albana to Armavira 3 cataphracts, 2 horsearchers and 1 leader moved from Nexuana to Armavira 5 cataphracts moved from Sanina to Armavira 1 spearman moved from Armavira to Albana Purchase Units - Armenia Armenia buy 3 cataphracts and 1 spearman; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Non Combat Move - Armenia 1 horsearcher moved from Armavira to Artaxata 1 horsearcher moved from Artaxata to Armavira Place Units - Armenia 3 cataphracts and 1 spearman placed in Albana Research Technology - Armenia Armenia roll 3,1 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - RomanRepublic 4 legionaires moved from Lilybaeum to Messana 2 legionaires moved from Capua to Tarentum 2 skirmishers moved from Capua to Croton 1 ballista, 6 legionaires and 1 skirmisher moved from Genua to Verona 3 cataphracts moved from Ariminum to Verona Purchase Units - RomanRepublic Trigger ROMsupraremes: buySuprareme removed from RomanRepublicProduction Trigger ROMsupraremes: buySupraremeX added to RomanRepublicProduction Trigger ROMsupraremesWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 3 biremes and 1 quinquereme; Remaining resources: 1 PUs; 2 techTokens; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 3 cataphracts, 6 legionaires and 1 skirmisher AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 1 ballista, 3 cataphracts, 6 legionaires and 1 skirmisher in Verona, round 2 : 5/11 hits, 4.00 expected hits AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 : 2/5 hits, 1.33 expected hits 2 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral, 1 skirmisher owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Verona RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 3 cataphracts and 5 legionaires remaining. Battle score for attacker is -10 Casualties for RomanRepublic: 1 legionaire and 1 skirmisher Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals Non Combat Move - RomanRepublic 2 quadriremes moved from SZ 25 to SZ 28 1 bireme and 1 trireme moved from SZ 45 to SZ 47 Place Units - RomanRepublic 1 wall placed in Roma 3 biremes and 1 quinquereme placed in SZ 28 Research Technology - RomanRepublic RomanRepublic roll 6,4 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover quadriremes Activate Technology - RomanRepublic RomanRepublic activating quadriremes Turn Complete - RomanRepublic RomanRepublic collect 56 PUs; end with 57 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 53 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 59 PUsCombat Hit Differential Summary :
RomanRepublic : 1.00 AI_Neutral : 0.67 -
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - GreekCityStates 1 hoplite moved from Massilia to SZ 21 1 hoplite moved from SZ 21 to Aleria 2 skirmishers moved from Sparta to SZ 67 1 quadrireme and 2 skirmishers moved from SZ 67 to SZ 69 2 skirmishers moved from SZ 69 to Larissa 1 hoplite moved from Syracuse to Lilybaeum Purchase Units - GreekCityStates GreekCityStates buy 3 archers, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; Combat - GreekCityStates Battle in Larissa GreekCityStates attack with 2 skirmishers Macedonia defend with 1 skirmisher GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits Macedonia roll dice for 1 skirmisher in Larissa, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 2 skirmishers remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Battle in Aleria GreekCityStates attack with 1 hoplite Carthage defend with 1 cavalry GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 1/1 hits, 0.33 expected hits Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Carthage lost in Aleria GreekCityStates win, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6 Casualties for Carthage: 1 cavalry Non Combat Move - GreekCityStates 1 archer and 1 skirmisher moved from Sparta to SZ 67 1 archer and 1 skirmisher moved from SZ 67 to Athens 3 cavalrys, 1 hoplite and 4 skirmishers moved from Corinth to Athens 1 trireme moved from SZ 69 to SZ 67 1 catapult moved from Sparta to SZ 67 1 catapult moved from SZ 67 to Athens 1 catapult and 1 skirmisher moved from Sparta to Corinth Place Units - GreekCityStates 3 archers placed in Apollonia 2 hoplites and 1 skirmisher placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 2,5 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 44 PUs; end with 44 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 39 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 45 PUsCombat Hit Differential Summary :
Carthage : -0.17 Macedonia : -0.17 GreekCityStates : 0.67 -
TripleA Turn Summary: Pergamon round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Pergamon Purchase Units - Pergamon Pergamon buy 3 catapults and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Non Combat Move - Pergamon 2 catapults and 2 spearmen moved from Sardis to Nicaea Place Units - Pergamon 3 catapults and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 27 PUs; end with 27 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 22 PUs Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 24 PUsCombat Hit Differential Summary :
Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Carthage 2 units repaired. 2 cavalrys, 1 hoplite, 1 leader and 6 warelephants moved from Auzia to Siga 3 hoplites and 1 warelephant moved from Cartenna to Siga 2 biremes moved from SZ 15 to SZ 14 2 hoplites moved from Tingis to SZ 14 2 hoplites moved from SZ 14 to Acci 3 cavalrys moved from Gades to Hispatis 2 cavalrys moved from Corduba to Hispatis 3 phalanxs moved from Corduba to Acci 2 cavalrys moved from Corduba to Acci 1 catapult moved from Carthago to SZ 32 4 hoplites moved from Carthago to SZ 32 1 catapult, 4 hoplites, 1 quadrireme and 3 triremes moved from SZ 32 to SZ 34 1 catapult and 4 hoplites moved from SZ 34 to Capua Purchase Units - Carthage Trigger CARwarCollege: 1 leader gained by PlayerID named:Carthage Trigger CARwarWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 3 biremes, 2 cavalrys and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; Combat - Carthage Battle in Acci Carthage attack with 2 cavalrys, 2 hoplites and 3 phalanxs AI_Neutral defend with 2 archer_neutrals Carthage roll dice for 2 cavalrys, 2 hoplites and 3 phalanxs in Acci, round 2 : 3/7 hits, 2.83 expected hits AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 : 1/2 hits, 1.33 expected hits 2 archer_neutrals owned by the AI_Neutral and 1 cavalry owned by the Carthage lost in Acci Carthage win, taking Acci from AI_Neutral with 1 cavalry, 2 hoplites and 3 phalanxs remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 2 archer_neutrals Battle in Hispatis Carthage attack with 5 cavalrys AI_Barbarians defend with 1 warrior Carthage roll dice for 5 cavalrys in Hispatis, round 2 : 0/5 hits, 1.67 expected hits AI_Neutral roll dice for 1 warrior in Hispatis, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 5 cavalrys in Hispatis, round 3 : 2/5 hits, 1.67 expected hits AI_Neutral roll dice for 1 warrior in Hispatis, round 3 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Hispatis Carthage win, taking Hispatis from AI_Neutral with 5 cavalrys remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Battle in Siga Carthage attack with 2 cavalrys, 4 hoplites, 1 leader and 7 warelephants AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals Carthage roll dice for 2 cavalrys, 4 hoplites, 1 leader and 7 warelephants in Siga, round 2 : 8/14 hits, 8.33 expected hits AI_Neutral roll dice for 7 spearman_neutrals and 1 warrior in Siga, round 2 : 2/8 hits, 2.67 expected hits Units damaged: 1 leader owned by the Carthage 1 cavalry owned by the Carthage, 1 warrior owned by the AI_Barbarians and 7 spearman_neutrals owned by the AI_Neutral lost in Siga Carthage win, taking Siga from AI_Neutral with 1 cavalry, 4 hoplites, 1 leader and 7 warelephants remaining. Battle score for attacker is 0 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 7 spearman_neutrals Casualties for AI_Barbarians: 1 warrior Battle in Capua Carthage attack with 1 catapult and 4 hoplites RomanRepublic defend with 3 legionaires and 1 wall AAwall fire in Capua : 0/1 hits, 0.50 expected hits Carthage roll dice for 1 flagship in Capua, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 wall owned by the RomanRepublic Carthage roll dice for 1 catapult and 4 hoplites in Capua, round 2 : 2/5 hits, 2.50 expected hits RomanRepublic roll dice for 3 legionaires and 1 wall in Capua, round 2 : 1/4 hits, 1.00 expected hits 1 hoplite owned by the Carthage, 1 wall owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Capua Carthage roll dice for 1 catapult and 3 hoplites in Capua, round 3 : 0/4 hits, 2.17 expected hits RomanRepublic roll dice for 2 legionaires in Capua, round 3 : 0/2 hits, 0.67 expected hits Carthage roll dice for 1 catapult and 3 hoplites in Capua, round 4 : 4/4 hits, 2.17 expected hits RomanRepublic roll dice for 2 legionaires in Capua, round 4 : 1/2 hits, 0.67 expected hits 1 catapult owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Capua Carthage win, taking Capua from RomanRepublic with 3 hoplites remaining. Battle score for attacker is 24 Casualties for Carthage: 1 catapult and 1 hoplite Casualties for RomanRepublic: 3 legionaires and 1 wall Non Combat Move - Carthage 1 hoplite moved from Thapsus to Carthago 2 hoplites moved from Thenae to Thapsus Place Units - Carthage 3 biremes and 1 trireme placed in SZ 32 2 cavalrys and 1 leader placed in Gades 1 wall placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 5,5 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 64 PUs; end with 64 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 63 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 59 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 65 PUsCombat Hit Differential Summary :
Carthage : -2.33 AAwall fire in Capua : : -0.50 RomanRepublic : -0.33 AI_Neutral : -1.67Territory Summary for Carthage :
Siga : 1 flag, 1 cavalry, 4 hoplites, 1 leader and 7 warelephants Cartenna : 1 flag Caralis : 2 hoplites Thapsus : 2 hoplites Carthago : 1 city, 2 hoplites and 4 walls Capua : 1 flag, 3 hoplites Auzia : 1 flag SZ 32 : 3 biremes and 1 trireme SZ 34 : 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes Hispatis : 1 flag, 5 cavalrys Acci : 1 flag, 1 cavalry, 2 hoplites and 3 phalanxs Gades : 2 cavalrys, 1 city, 1 leader and 2 walls Palma : 1 cavalry Cirta : 1 flag Tingis : 1 wall Melita : 1 cavalry SZ 14 : 2 biremes Corduba : 1 flag, 1 phalanx -
TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Macedonia 1 unit repaired. 3 warriors moved from Nicopolis to Sardica 1 leader moved from Delphi to Apollonia 2 cavalrys moved from Thessalonica to Apollonia 3 cavalrys moved from Delphi to Apollonia 1 skirmisher moved from Pella to Apollonia 1 catapult moved from Dodona to Apollonia 4 skirmishers moved from Dodona to Apollonia 3 skirmishers moved from Thessalonica to Larissa 2 phalanxs moved from Thessalonica to Larissa 1 phalanx moved from Byzantium to SZ 70 1 skirmisher moved from Byzantium to SZ 70 1 skirmisher moved from SZ 70 to Larissa 1 phalanx moved from SZ 70 to Larissa 3 phalanxs and 3 warriors moved from Delphi to Larissa 2 warriors moved from Dodona to Apollonia 1 phalanx moved from Dodona to Larissa 1 phalanx moved from Dodona to Larissa 2 phalanxs moved from Dodona to Apollonia 1 phalanx moved from Dodona to Larissa 1 skirmisher moved from Dodona to Delphi Purchase Units - Macedonia Macedonia buy 1 bireme, 2 cavalrys and 4 skirmishers; Remaining resources: 1 PUs; 1 techTokens; Combat - Macedonia Battle in Larissa Macedonia attack with 9 phalanxs, 4 skirmishers and 3 warriors GreekCityStates defend with 2 skirmishers Macedonia roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits Macedonia roll dice for 9 phalanxs, 4 skirmishers and 3 warriors in Larissa, round 2 : 6/16 hits, 6.17 expected hits GreekCityStates roll dice for 2 skirmishers in Larissa, round 2 : 2/2 hits, 0.33 expected hits 2 skirmishers owned by the Macedonia and 2 skirmishers owned by the GreekCityStates lost in Larissa Macedonia win, taking Larissa from GreekCityStates with 9 phalanxs, 2 skirmishers and 3 warriors remaining. Battle score for attacker is 0 Casualties for Macedonia: 2 skirmishers Casualties for GreekCityStates: 2 skirmishers Battle in Sardica Macedonia attack with 3 warriors AI_Barbarians defend with 1 warrior Macedonia roll dice for 3 warriors in Sardica, round 2 : 0/3 hits, 1.00 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 1/1 hits, 0.33 expected hits 1 warrior owned by the Macedonia lost in Sardica Macedonia roll dice for 2 warriors in Sardica, round 3 : 1/2 hits, 0.67 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 3 : 1/1 hits, 0.33 expected hits 1 warrior owned by the Macedonia and 1 warrior owned by the AI_Barbarians lost in Sardica Macedonia win, taking Sardica from AI_Barbarians with 1 warrior remaining. Battle score for attacker is -6 Casualties for Macedonia: 2 warriors Casualties for AI_Barbarians: 1 warrior Battle in Apollonia Macedonia attack with 1 catapult, 5 cavalrys, 1 leader, 2 phalanxs, 5 skirmishers and 2 warriors GreekCityStates defend with 3 archers, 1 city, 3 hoplites, 2 skirmishers and 1 wall AAwall fire in Apollonia : 0/1 hits, 0.50 expected hits Macedonia roll dice for 1 catapult, 5 cavalrys, 1 leader, 2 phalanxs, 5 skirmishers and 2 warriors in Apollonia, round 2 : 6/16 hits, 6.33 expected hits GreekCityStates roll dice for 3 archers, 3 hoplites, 2 skirmishers and 1 wall in Apollonia, round 2 : 5/7 hits, 4.67 expected hits Units damaged: 1 leader owned by the Macedonia 2 hoplites owned by the GreekCityStates, 4 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates and 2 skirmishers owned by the GreekCityStates lost in Apollonia Macedonia roll dice for 1 catapult, 5 cavalrys, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors in Apollonia, round 3 : 4/12 hits, 5.67 expected hits GreekCityStates roll dice for 3 archers and 1 hoplite in Apollonia, round 3 : 3/4 hits, 2.67 expected hits 1 hoplite owned by the GreekCityStates, 3 archers owned by the GreekCityStates, 2 cavalrys owned by the Macedonia and 1 skirmisher owned by the Macedonia lost in Apollonia Macedonia win, taking Apollonia from GreekCityStates with 1 catapult, 3 cavalrys, 1 leader, 2 phalanxs and 2 warriors remaining. Battle score for attacker is 41 Casualties for Macedonia: 2 cavalrys and 5 skirmishers Casualties for GreekCityStates: 3 archers, 3 hoplites, 2 skirmishers and 1 wall Non Combat Move - Macedonia Place Units - Macedonia 1 bireme placed in SZ 70 2 cavalrys and 4 skirmishers placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia rolls : 1/1 hits, 0.00 expected hits Macedonia removing all Technology Tokens after successful research. Macedonia discover conscription Activate Technology - Macedonia Macedonia activating conscription Turn Complete - Macedonia Macedonia collect 45 PUs; end with 46 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 47 PUsCombat Hit Differential Summary :
AAwall fire in Apollonia : : -0.50 Macedonia : -2.83 AI_Barbarians : 1.33 Macedonia rolls : : 1.00 GreekCityStates : 2.33Territory Summary for Macedonia :
Thessalonica : 2 cavalrys, 1 city, 4 skirmishers and 3 walls Larissa : 9 phalanxs, 2 skirmishers and 3 warriors Byzantium : 1 skirmisher SZ 70 : 3 biremes, 1 flagship, 1 quadrireme and 2 triremes Delphi : 1 flag, 1 skirmisher Sardica : 1 warrior Apollonia : 1 flag, 1 catapult, 3 cavalrys, 1 city, 1 leader, 2 phalanxs and 2 warriors -
TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Seleucid 2 units repaired. 8 cataphracts and 1 leader moved from Petra to Pharan 1 catapult, 10 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 63 3 cataphracts moved from Ninive to Babylon 2 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants moved from Seleucia to Babylon Purchase Units - Seleucid Seleucid buy 8 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in SZ 63 Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Egypt defend with 1 flagship and 1 quadrireme quin_VS_quad fire in SZ 63 : 1/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 63 : 0/1 hits, 0.17 expected hits 1 quadrireme owned by the Egypt lost in SZ 63 Seleucid roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 63, round 2 : 1/4 hits, 2.17 expected hits Egypt roll dice for 1 flagship in SZ 63, round 2 : 0/1 hits, 0.17 expected hits 1 flagship owned by the Egypt lost in SZ 63 Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 18 Casualties for Egypt: 1 flagship and 1 quadrireme Battle in Pharan Seleucid attack with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant Egypt defend with 1 archer Seleucid roll dice for 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant in Pharan, round 2 : 15/26 hits, 12.67 expected hits Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 leader owned by the Seleucid 1 archer owned by the Egypt lost in Pharan Seleucid win, taking Pharan from Egypt with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 8 Casualties for Egypt: 1 archer Battle in Babylon Seleucid attack with 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants Parthia defend with 9 archers, 2 cataphracts, 1 leader and 6 warelephants Seleucid roll dice for 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants in Babylon, round 2 : 6/22 hits, 11.00 expected hits Parthia roll dice for 9 archers, 2 cataphracts, 1 leader and 6 warelephants in Babylon, round 2 : 11/18 hits, 10.67 expected hits 3 cataphracts owned by the Seleucid, 7 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 5 warelephants owned by the Parthia and 1 cataphract owned by the Parthia lost in Babylon 6 phalanxs owned by the Seleucid, 2 cataphracts owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 warelephants owned by the Seleucid retreated to Seleucia Parthia win with 9 archers, 1 cataphract, 1 leader and 1 warelephant remaining. Battle score for attacker is -22 Casualties for Seleucid: 3 cataphracts, 1 catapult and 7 hoplites Casualties for Parthia: 1 cataphract and 5 warelephants Non Combat Move - Seleucid 1 hoplite, 1 phalanx and 1 warelephant moved from Ninive to Seleucia 1 phalanx moved from Petra to Jerusalem 1 warelephant moved from Petra to Jerusalem 1 cataphract moved from Antioch to Palmyra 1 hoplite moved from Antioch to Emesa 1 catapult moved from Antioch to SZ 61 1 catapult and 1 quadrireme moved from SZ 61 to SZ 59 1 catapult moved from SZ 59 to Pharan 2 hoplites and 1 phalanx moved from Sidon to Jerusalem 1 hoplite moved from Sidon to Jerusalem Place Units - Seleucid 5 hoplites and 1 warelephant placed in Seleucia 2 hoplites placed in Antioch 1 hoplite placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 3,1 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 71 PUs; end with 71 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 61 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 67 PUsCombat Hit Differential Summary :
Egypt : 0.17 Parthia : 0.33 quin_VS_quad fire in SZ 63 : : 0.83 Seleucid : -3.83 quad_VS_tri fire in SZ 63 : : -0.17Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 hoplites, 2 phalanxs and 1 warelephant Petra : 1 flag Ninive : 1 hoplite Antioch : 1 city, 2 hoplites and 3 walls SZ 63 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Tarsus : 1 hoplite Palmyra : 1 cataphract Seleucia : 2 cataphracts, 1 city, 8 hoplites, 7 phalanxs, 3 walls and 4 warelephants SZ 59 : 1 quadrireme Sidon : 1 flag Emesa : 1 hoplite Pharan : 1 flag, 8 cataphracts, 2 catapults, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephantProduction/PUs Summary :
RomanRepublic : 50 / 59 GreekCityStates : 36 / 45 Pergamon : 27 / 24 Carthage : 64 / 65 Macedonia : 45 / 47 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 71 / 67 Egypt : 31 / 32 Parthia : 37 / 39 Armenia : 24 / 24 AI_Barbarians : 12 / 26 AI_Neutral : 142 / 321 -
TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Seleucid 2 units repaired. 8 cataphracts and 1 leader moved from Petra to Pharan 1 catapult, 10 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 63 3 cataphracts moved from Ninive to Babylon 2 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants moved from Seleucia to Babylon Purchase Units - Seleucid Seleucid buy 8 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in SZ 63 Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Egypt defend with 1 flagship and 1 quadrireme quin_VS_quad fire in SZ 63 : 1/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 63 : 0/1 hits, 0.17 expected hits 1 quadrireme owned by the Egypt lost in SZ 63 Seleucid roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 63, round 2 : 1/4 hits, 2.17 expected hits Egypt roll dice for 1 flagship in SZ 63, round 2 : 0/1 hits, 0.17 expected hits 1 flagship owned by the Egypt lost in SZ 63 Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 18 Casualties for Egypt: 1 flagship and 1 quadrireme Battle in Pharan Seleucid attack with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant Egypt defend with 1 archer Seleucid roll dice for 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant in Pharan, round 2 : 15/26 hits, 12.67 expected hits Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 leader owned by the Seleucid 1 archer owned by the Egypt lost in Pharan Seleucid win, taking Pharan from Egypt with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 8 Casualties for Egypt: 1 archer Battle in Babylon Seleucid attack with 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants Parthia defend with 9 archers, 2 cataphracts, 1 leader and 6 warelephants Seleucid roll dice for 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants in Babylon, round 2 : 6/22 hits, 11.00 expected hits Parthia roll dice for 9 archers, 2 cataphracts, 1 leader and 6 warelephants in Babylon, round 2 : 11/18 hits, 10.67 expected hits 3 cataphracts owned by the Seleucid, 7 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 5 warelephants owned by the Parthia and 1 cataphract owned by the Parthia lost in Babylon 6 phalanxs owned by the Seleucid, 2 cataphracts owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 warelephants owned by the Seleucid retreated to Seleucia Parthia win with 9 archers, 1 cataphract, 1 leader and 1 warelephant remaining. Battle score for attacker is -22 Casualties for Seleucid: 3 cataphracts, 1 catapult and 7 hoplites Casualties for Parthia: 1 cataphract and 5 warelephants Non Combat Move - Seleucid 1 hoplite, 1 phalanx and 1 warelephant moved from Ninive to Seleucia 1 phalanx moved from Petra to Jerusalem 1 warelephant moved from Petra to Jerusalem 1 cataphract moved from Antioch to Palmyra 1 hoplite moved from Antioch to Emesa 1 catapult moved from Antioch to SZ 61 1 catapult and 1 quadrireme moved from SZ 61 to SZ 59 1 catapult moved from SZ 59 to Pharan 2 hoplites and 1 phalanx moved from Sidon to Jerusalem 1 hoplite moved from Sidon to Jerusalem Place Units - Seleucid 5 hoplites and 1 warelephant placed in Seleucia 2 hoplites placed in Antioch 1 hoplite placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 3,1 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 71 PUs; end with 71 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 61 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Seleucid from Tarsus: 1 hoplite EDIT: Adding units owned by Seleucid to Tavium: 1 hoplite EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Egypt : 0.17 Parthia : 0.33 quin_VS_quad fire in SZ 63 : : 0.83 Seleucid : -3.83 quad_VS_tri fire in SZ 63 : : -0.17Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 hoplites, 2 phalanxs and 1 warelephant Petra : 1 flag Tavium : 1 hoplite Ninive : 1 hoplite Antioch : 1 city, 2 hoplites and 3 walls SZ 63 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Palmyra : 1 cataphract Seleucia : 2 cataphracts, 1 city, 8 hoplites, 7 phalanxs, 3 walls and 4 warelephants SZ 59 : 1 quadrireme Sidon : 1 flag Emesa : 1 hoplite Pharan : 1 flag, 8 cataphracts, 2 catapults, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephantProduction/PUs Summary :
RomanRepublic : 50 / 59 GreekCityStates : 36 / 45 Pergamon : 27 / 24 Carthage : 64 / 65 Macedonia : 45 / 47 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 71 / 67 Egypt : 31 / 32 Parthia : 37 / 39 Armenia : 24 / 24 AI_Barbarians : 12 / 26 AI_Neutral : 142 / 321 -
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Egypt Purchase Units - Egypt Egypt buy 2 archers, 1 catapult and 1 phalanx; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Non Combat Move - Egypt 6 phalanxs and 2 warelephants moved from Memphis to Alexandria 7 archers and 1 chariot moved from Memphis to Alexandria Place Units - Egypt 2 archers, 1 catapult and 1 phalanx placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 31 PUs; end with 31 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 29 PUsCombat Hit Differential Summary :
Egypt rolls : : 0.00Territory Summary for Egypt :
Memphis : 1 archer Alexandria : 10 archers, 1 catapult, 6 chariots, 1 city, 1 leader, 11 phalanxs, 2 walls and 4 warelephants Salamis : 1 wall and 1 warelephant Cyrene : 1 archerProduction/PUs Summary :
RomanRepublic : 50 / 59 GreekCityStates : 36 / 45 Pergamon : 27 / 24 Carthage : 64 / 65 Macedonia : 45 / 47 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 71 / 67 Egypt : 31 / 29 Parthia : 37 / 39 Armenia : 24 / 24 AI_Barbarians : 12 / 26 AI_Neutral : 142 / 321 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Parthia 1 unit repaired. 1 cataphract moved from Babylon to Vologesia Parthia take Vologesia from Seleucid 1 cataphract moved from Vologesia to Euphrates Parthia take Euphrates from Seleucid 2 cataphracts moved from Persepolis to Teredon 1 warelephant moved from Babylon to Teredon 2 archers moved from Babylon to Teredon Purchase Units - Parthia Trigger PARtriremes: buyTrireme removed from ParthiaProduction Trigger PARtriremes: buyTriremeX added to ParthiaProduction Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Teredon Parthia attack with 2 archers, 2 cataphracts and 1 warelephant AI_Neutral defend with 5 spearman_neutrals Parthia roll dice for 2 archers, 2 cataphracts and 1 warelephant in Teredon, round 2 : 2/5 hits, 2.67 expected hits AI_Neutral roll dice for 5 spearman_neutrals in Teredon, round 2 : 3/5 hits, 1.67 expected hits 2 archers owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon Parthia roll dice for 1 cataphract and 1 warelephant in Teredon, round 3 : 1/2 hits, 1.33 expected hits AI_Neutral roll dice for 3 spearman_neutrals in Teredon, round 3 : 2/3 hits, 1.00 expected hits 1 warelephant owned by the Parthia, 1 spearman_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon AI_Neutral win with 2 spearman_neutrals remaining. Battle score for attacker is -42 Casualties for Parthia: 2 archers, 2 cataphracts and 1 warelephant Casualties for AI_Neutral: 3 spearman_neutrals Non Combat Move - Parthia 1 archer moved from Babylon to Vologesia 1 leader moved from Babylon to Persepolis 1 archer moved from Babylon to Persepolis 2 archers, 1 catapult and 3 horsearchers moved from Cyropolis to Ecbatana 1 archer moved from Sanina to Cyropolis 1 archer moved from East to SZ 84 1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis 2 archers moved from Babylon to Susa 2 archers moved from Babylon to Persepolis Place Units - Parthia 1 archer, 1 cataphract, 1 catapult, 1 horsearcher, 1 wall and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 3,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 41 PUs; end with 41 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 39 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 44 PUsCombat Hit Differential Summary :
Parthia : -1.00 AI_Neutral : 2.33Territory Summary for Parthia :
Euphrates : 1 flag, 1 cataphract Babylon : 1 flag, 1 archer SZ 86 : 1 flagship and 1 trireme Vologesia : 1 flag, 1 archer Susa : 3 archers and 2 walls Ecbatana : 2 archers, 1 catapult and 3 horsearchers Cyropolis : 2 archers Gazaca : 1 flag Persepolis : 6 archers, 1 cataphract, 1 catapult, 1 city, 1 horsearcher, 1 leader, 4 walls and 1 warelephant East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 50 / 59 GreekCityStates : 36 / 45 Pergamon : 27 / 24 Carthage : 64 / 65 Macedonia : 45 / 47 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 67 / 67 Egypt : 31 / 29 Parthia : 41 / 44 Armenia : 24 / 24 AI_Barbarians : 12 / 26 AI_Neutral : 142 / 321 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Parthia 1 unit repaired. 1 cataphract moved from Babylon to Vologesia Parthia take Vologesia from Seleucid 1 cataphract moved from Vologesia to Euphrates Parthia take Euphrates from Seleucid 2 cataphracts moved from Persepolis to Teredon 1 warelephant moved from Babylon to Teredon 2 archers moved from Babylon to Teredon Purchase Units - Parthia Trigger PARtriremes: buyTrireme removed from ParthiaProduction Trigger PARtriremes: buyTriremeX added to ParthiaProduction Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Teredon Parthia attack with 2 archers, 2 cataphracts and 1 warelephant AI_Neutral defend with 5 spearman_neutrals Parthia roll dice for 2 archers, 2 cataphracts and 1 warelephant in Teredon, round 2 : 2/5 hits, 2.67 expected hits AI_Neutral roll dice for 5 spearman_neutrals in Teredon, round 2 : 3/5 hits, 1.67 expected hits 2 archers owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon Parthia roll dice for 1 cataphract and 1 warelephant in Teredon, round 3 : 1/2 hits, 1.33 expected hits AI_Neutral roll dice for 3 spearman_neutrals in Teredon, round 3 : 2/3 hits, 1.00 expected hits 1 warelephant owned by the Parthia, 1 spearman_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon AI_Neutral win with 2 spearman_neutrals remaining. Battle score for attacker is -42 Casualties for Parthia: 2 archers, 2 cataphracts and 1 warelephant Casualties for AI_Neutral: 3 spearman_neutrals Non Combat Move - Parthia 1 archer moved from Babylon to Vologesia 1 leader moved from Babylon to Persepolis 1 archer moved from Babylon to Persepolis 2 archers, 1 catapult and 3 horsearchers moved from Cyropolis to Ecbatana 1 archer moved from Sanina to Cyropolis 1 archer moved from East to SZ 84 1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis 2 archers moved from Babylon to Susa 2 archers moved from Babylon to Persepolis Place Units - Parthia 1 archer, 1 cataphract, 1 catapult, 1 horsearcher, 1 wall and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 3,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 41 PUs; end with 41 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 39 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Seleucid from Tarsus: 1 hoplite EDIT: Adding units owned by Seleucid to Tavium: 1 hoplite EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Parthia : -1.00 AI_Neutral : 2.33Territory Summary for Parthia :
Euphrates : 1 flag, 1 cataphract Babylon : 1 flag, 1 archer SZ 86 : 1 flagship and 1 trireme Vologesia : 1 flag, 1 archer Susa : 3 archers and 2 walls Ecbatana : 2 archers, 1 catapult and 3 horsearchers Cyropolis : 2 archers Gazaca : 1 flag Persepolis : 6 archers, 1 cataphract, 1 catapult, 1 city, 1 horsearcher, 1 leader, 4 walls and 1 warelephant East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 50 / 59 GreekCityStates : 36 / 45 Pergamon : 27 / 24 Carthage : 64 / 65 Macedonia : 45 / 47 Bosporus : 30 / 27 Pontus : 13 / 12 Seleucid : 67 / 67 Egypt : 31 / 29 Parthia : 41 / 44 Armenia : 24 / 24 AI_Barbarians : 12 / 26 AI_Neutral : 142 / 321 -
use the second post… I didn’t load Witts edited post so I made his edit and reposted.
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@Private-Panic That didn’t work out very well…lol.
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TripleA Turn Summary: Armenia round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Armenia 2 spearmen moved from Albana to Armavira 3 cataphracts moved from Albana to Armavira 1 skirmisher moved from Satala to Artaxata 1 skirmisher moved from Armavira to Phasis Purchase Units - Armenia Armenia buy 4 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Non Combat Move - Armenia 1 horsearcher moved from Armavira to Albana 1 horsearcher moved from Albana to Armavira Place Units - Armenia 4 horsearchers placed in Armavira Research Technology - Armenia Armenia roll 5,5 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - RomanRepublic 3 legionaires and 1 skirmisher moved from Ariminum to Patavium 1 ballista, 3 cataphracts and 5 legionaires moved from Verona to Patavium 1 legionaire moved from Tarentum to SZ 47 1 legionaire moved from Tarentum to SZ 47 1 bireme, 2 legionaires and 1 trireme moved from SZ 47 to SZ 49 2 legionaires moved from SZ 49 to Patavium 2 skirmishers moved from Croton to Capua 2 legionaires moved from Tarentum to Capua 1 cataphract moved from Roma to Capua 1 legionaire moved from Roma to Capua 1 legionaire moved from Roma to Capua Purchase Units - RomanRepublic Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 4 quadriremes; Remaining resources: 3 PUs; 2 techTokens; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 3 cataphracts, 10 legionaires and 1 skirmisher AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 1 ballista, 3 cataphracts, 10 legionaires and 1 skirmisher in Patavium, round 2 : 8/15 hits, 5.33 expected hits AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 4/9 hits, 3.00 expected hits 1 archer_neutral owned by the AI_Neutral, 4 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral and 4 legionaires owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 1 ballista, 3 cataphracts, 6 legionaires and 1 skirmisher in Patavium, round 3 : 0/11 hits, 4.00 expected hits AI_Neutral roll dice for 1 archer_neutral in Patavium, round 3 : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 1 ballista, 3 cataphracts and 6 legionaires in Patavium, round 4 : 5/10 hits, 3.83 expected hits AI_Neutral roll dice for 1 archer_neutral in Patavium, round 4 : 0/1 hits, 0.67 expected hits 1 archer_neutral owned by the AI_Neutral lost in Patavium RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 3 cataphracts and 6 legionaires remaining. Battle score for attacker is -28 Casualties for RomanRepublic: 4 legionaires and 1 skirmisher Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals Battle in Capua RomanRepublic attack with 1 cataphract, 4 legionaires and 2 skirmishers Carthage defend with 3 hoplites RomanRepublic roll dice for 1 cataphract, 4 legionaires and 2 skirmishers in Capua, round 2 : 4/7 hits, 2.17 expected hits Carthage roll dice for 3 hoplites in Capua, round 2 : 0/3 hits, 1.50 expected hits 3 hoplites owned by the Carthage lost in Capua RomanRepublic win, taking Capua from Carthage with 1 cataphract, 4 legionaires and 2 skirmishers remaining. Battle score for attacker is 21 Casualties for Carthage: 3 hoplites Non Combat Move - RomanRepublic 1 skirmisher moved from Arretium to Roma 1 leader moved from Lilybaeum to Messana 1 ballista moved from Lilybaeum to Messana 1 legionaire moved from Messana to Lilybaeum 1 bireme moved from SZ 28 to SZ 27 Place Units - RomanRepublic 4 quadriremes placed in SZ 28 1 wall placed in Valentia Research Technology - RomanRepublic RomanRepublic roll 4,6 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover tradeRoutes Activate Technology - RomanRepublic RomanRepublic activating tradeRoutes Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 65 PUs RomanRepublic collect 4 PUs from War Bonds; end with 69 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 64 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 68 PUsCombat Hit Differential Summary :
Carthage : -1.50 RomanRepublic : 1.67 AI_Neutral : 0.67 -
TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - GreekCityStates 1 hoplite and 1 skirmisher moved from Athens to Delphi Purchase Units - GreekCityStates GreekCityStates buy 1 city and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 1 hoplite and 1 skirmisher Macedonia defend with 1 skirmisher GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 0/2 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the GreekCityStates lost in Delphi 1 hoplite owned by the GreekCityStates retreated to Athens Macedonia win with 1 skirmisher remaining. Battle score for attacker is -4 Casualties for GreekCityStates: 1 skirmisher Non Combat Move - GreekCityStates 1 skirmisher moved from Sparta to SZ 67 2 hoplites moved from Sparta to SZ 67 2 hoplites and 1 quadrireme moved from SZ 67 to SZ 69 2 hoplites moved from SZ 69 to Athens 1 skirmisher moved from SZ 67 to Athens 1 catapult and 1 skirmisher moved from Corinth to Athens 1 quadrireme moved from SZ 69 to SZ 68 1 hoplite moved from Rhodos to SZ 68 1 hoplite and 1 quadrireme moved from SZ 68 to SZ 69 1 hoplite moved from SZ 69 to Athens 1 bireme moved from SZ 21 to SZ 28 1 hoplite and 1 skirmisher moved from Syracuse to Messana 1 cavalry moved from Syracuse to Messana Place Units - GreekCityStates 1 city placed in Athens 1 skirmisher placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 2,4 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 36 PUs; end with 37 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 33 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 39 PUsCombat Hit Differential Summary :
Macedonia : 0.83 GreekCityStates : -0.50





