@J-o-C Thanks! You could use pieces from other board games like risk, I’ve used those before. If not, you could designate certain pieces by a colored chip. For example you could use American pieces with a red chip for the Spanish pieces.
I reviewed the 2 hits Battleship values to 2.5 multiplier factor.
It is an approximation but this is easier to use this value if you need to assess between two naval fleet during a live game with no AACalc allowed.
It is based on the very even (almost 50%-50% survival equilibrium ) combat between 1 Destroyer @2 and 1 Cruiser @3 against 1 Battleship, 2 hits @4.
1 Destroyer @2 and 1 Cruiser @3
5 pips * 2 hits = 10 pips*hits
1 Battleship, 2 hits @4.
4 pips * 1 BB worth 2.5 hits = 10 pips*hits
@dilton You’re right about the Axis needing to take Morocco before you can take it back, sorry about that. I still think the overall point (there are other options besides Gibraltar for your bases) stands, though.
If you NoDOW, this usually means you are after Russia and defeat China and stall the US in the Pacific.
UK will likely grow strong and a Calcutta Crush (CC) is almost not doable.
This helps out Euro Axis alot.
If anything goes wrong with the german march on Moscow, you are screwed on both sides of the Map.
I tried it over and over with minimal success.
Now i prefer a solid J1 in BM and Vanilla since the impact on both Theaters are enormous.
The US has to choose a side and need to quickly balance out the whole board.
UK has all hands full as well.
A J1 is putting a lot of pressure to the Allies.
a CC is very likely
stabilize J’s income arround 70-80 ipc
creating many Threats at once by better pistioning your self in the Pacific.
-better odds on achivieving all 6 VC’s