@Arreghas I really love this idea!
One of the biggest problems I find in my games is stacking. Its not as fun when the game just comes down to two giant stacks on the western front, and the CPs can never win because they can never get enough guys there. However, I think this house rule combined with Economic and Political Collapse could fix that problem and give the game more of a trench warfare feel. Thank you for sharing and keep up the good work!
Question on the Rules
Playing Kid last edited by
On Avalon Hill’s website under the FAQ for their 1940 game, it says that “the Soviet player can change Allied units into their Soviet counterparts only if the Allied unit is in a territory that also contains a Soviet industrial complex” but after searching the rules, I couldn’t find anywhere where it said that Russia change trade out Allied units for Russian ones. Is this a real rule in this game?
Link that said this
That’s actually not the Axis & Allies 1940 edition. Those rules are for Axis & Allies Europe from around 1999 (iirc). It’s interesting that they would update the rules 16 years later (lol) but it’s a different game.
Here is the link on these forums for that game:
Hope that helps!
(Looking at it again, even their link is misnamed. It has 1940 in the link, but if you go to the bottom and click on the original rules it takes you to the AAE rulebook from 1999. So, the confusion is not on your end, but on theirs.)
Panther Moderator Official Q&A 2021 2020 '19 '18 '17 '16 '15 '14 '13 '12 TripleA last edited by Panther
Indeed that link points to an unrelated old document referring to the 1999 edition.
When on the AH-site better visit this place for the latest rules and FAQ:
You will find the correct link to the 1940 2nd ed. FAQ there:
(Still not the latest version, that should be of November 2014, but you can go with it.)