@ABWorsham4 I assume that is about the Skorney raids?
Posts made by Panzerboy0191
RE: Failing to take Russia/India
I would say that it would be a good idea to relax on India, go for Africa as a more aggressive campaign and leave India to the IJN. Build a decent sized German Navy by turn 3 or else the rest of your game will be defensive. The navy will help you keep pressure away from France, and can even open up possibilities to a small South Pacific campaign.
RE: All the Russian openings: For Begginers
Great article! I agree that Karelia is a country you should just as well forget about. Caucasus is actually an important piece in your defensive line, but unfortunately can be taken if you are playing with an open SZ 16(by a massive land/amphibious and fighter supported assault). Try to just hold a line by shuffling infantry up and down, this is confusing for Germany and is just fun. If you end up losing all but Russia, or all but Russia and the Caucasus, you can still be hindrance by sending small assaults at weak positions, blitzing in and out with tanks for extra IPC’s, or build a strategic bombing force. The way most games go Russia is a hindrance force by round 2 or 3. So, draw German resources away from more critical fronts, and give aid to your allies major attacks.
RE: [1942.2] Is there a 1940 setup for 1942 game?
You should make one, I don’t have a 1940 copy but have friends who do and would love to have one. Still I always like to put in a Bismark no matter what time period, just to stress Britian because they have vast, if thin superiority in the Atlantic ocan.
Put in as many German bombers...
Add as many German bombers as you can, minimum of one each turn. These bombers, and even fighters if you are a Luftwaffe junkie, makes a great quick reaction force that can support your navy, economic attacks on Britian and Russia, or just making your land battles a lot more weighted on your side. I have played a succesfull game where Germany was able to take the West Indies and Strategically bomb Eastern USA, effectively destroying the reaction by the US to counter Axis Atlantic dominance. This helped bring a quick end to the game. Honestly either Axis Power will do well with a lot of bombers, because Japan can jump them around on islands to help with attacks, because obviously they can’t win defensively against the ever growing fleet of USA Battleships.
Should I buy this version?
I play classic, 2nd, and revised editions. I understand that this game incorporates an extra player but is it worth it? Should I stick with how I’m playing or shell out the almost $100 for this game?
I really enjoy playing with the national advantages in revised, does this game have any? Thank you guys!
Is Artillery Useful?
I’ve been playing Axis and Allies for a long time, and I feel like I should ask if anyone else thinks that artillery is worth the cost. Ok, I will admit that it is good for Russia once they have a bunch of infantry and are getting ready for a breakout, but, I think that I would just buy either infantry or a tank. The artillery just seems like a waste of an extra IPC I should Just spend on infantry. Or, an underpayment on a tank I really should buy…
So if any of you guys have an idea…let me know in comments, because I don’t see a purpose.