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    Playing Kid

    @Playing Kid

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    Best posts made by Playing Kid

    • What If There Was A Box For Neutral Peices?

      This is something I just made for fun. I scanned the set up chart from on of the boxes and edited it to look like a hypothetical one for Neutral Peices just because why not?NeutralBoxArt.png
      Anyways, thats just it, bye!

      posted in Customizations
      Playing Kid
      Playing Kid
    • Old Classic variant I found from 1997, "Solve your history problems!"

      A while back I bought a used copy of A&A Classic. At first expecting just a normal old second edition copy, I discovered many happy surprises inside including two copies of Classic in one box, a copy of A&A Enhanced Realism Rules, and many notes of custom variants. This is variant stood out in particular as it appears to be a variant the original owner found online. I tried to find the original source without luck. So I painfully retyped it and decided to post it here. Without further ado, here is the variant!

      Subj: Solve your history problems!
      Date: 97-08-27 13:49:08 EDT
      From: Josephg96

      Hello Folks.
      I just discovered this folder and agree that A&A’s largest flaw lies in its failure to depict the Second World War historically accurate. Indeed, I find myself NOT playing the standard A&A simply because I cringe at the idea of wasting time “reliving” a war that never really happened or that never COULD have happened. Still, the A&A game “engine” is too ingenious to let go… and so I have taken on the task of creating a variant, using the standard A&A map board and all its rules (with 4 additional), that accurately depicts the military conflicts in WWII.

      To start with, this Variant puts you at the first days of the war, well before the Axis make their biggest mistakes (ie. Pearl Harbor, Barbarossa). Round 1 of the game represents the months March to May of 1940, after Hitlers successful conquest of Poland (each following round represents a season of three months). and at the time of his invasion of France (to be carried out by the player if desired). Meanwhile, in the Pacific, Japan is struggling to find the resources to maintain its grand fleet and newborn Industrialized island. Tensions are growing between the infant superpower and the United States. Navy Commanders debate amongst eachother on how to “handle” their diplomatic and natural resource crisis. 3 years into a very fruitful Sino-Japanese war, the rising sun has established a strong presence in Manchuria and occupied major coastal cities deep into Kwatung. Hopefully these conquests will prove enough to sustain a greater Japanese Empire.

      RULES
      All standard rules apply to variant accept where follows.

      1. Nuetrality
        Certain powers have signed Nuetrality Treaties which are violated when one member of the pact attacks or files over a territory OWNED by the nuetral power or attacks a SZ occupied by ONLY nuetral ships. Emphasize the word OWNED… if a player attacks nuetral units outside their home territories no violation has occured. For example suppose American soldiers move into the Soviet Far East as added protection against the Japanese (who have signed a nuetrality agreement with the US) and the Japanese proceed to attack that territory, no breach of terms has been made since the US does not OWN the invaded land. When ever a treaty is broken, the transgressor must pay a ONE TIME violation fee. Allies must pay 12 for breaking treaty, Axis powers must pay 3. The following treaties exist at the beginning of the game:

      USSR:Germany
      USSR:Japan
      USA:Japan

      Treaties are never mended or made during the game. Once broken they are permanently VOID.

      1. Industrial Complexes
        The only Industrial Complexes which have infinite production capacity are those located in CAPITOLS… others can only produce per turn a number of units equal to the income of the home territory.

      2. Starting Treasury
        All nations start with 24 treasury regardless of actual income.

      3. Total War Economy
        The Axis powers have the advantage of a TOTAL WAR ECONOMY which means that in round 1, they both collect income at the end of their turns as usual while the Allies may only collect 24 IPC’s… this only lasts for one round.

      FOR STARTING POSITIONS… READ NEXT EMAIL

      Subj: Starting Positions
      Date: 97-08-27 13:50:32 EDT
      From: Josephg96

      STARTING POSITIONS:
      GERMANY
      Germany: 5 inf, 5 arm, 3 ftrs, 2 bmbrs, 1 AA, 1 IC, 1 battleship, 2 trans, 1 sub
      Southern Europe: 3 inf, 3 arm, 1 AA, 1 IC, 1 battleship, 2 trans
      Libya: 2 inf
      Eastern Africa: 1 marker, 1 inf
      Western Canada: 1 sub
      Spain: 1 sub

      JAPAN
      Japan: 5 inf, 1 arm, 2 ftrs, 1 bmbr, 1 AA, 1 IC, 2 Battleships, 2 trans
      Manchuria: 3 inf, 1 arm, 1 ftrs, 1 IC
      Kwatung: 4 inf
      Okinawa: 1inf
      Phillipines: 1 battleship
      Solomon Islands: 1 sub
      Sov Far East: 1 sub
      Carolines: 1 ftr*, 1 AC

      UNITED KINGDOM
      UK: 2 inf, 1 armor, 2 ftrs, 1 bmbr, 1 AA, 1 IC, 2 battleships, 2 trns, 1 sub
      India: 2 inf, 1 IC
      Finland: 1 marker
      Western Europe: 1 marker, 4 inf, 1 armor
      Algeria: 1 marker
      Egypt: 1 inf, 1 armor
      Algeria: 1 marker, 1 inf
      Kenya: 1 inf
      South Africa: 1 inf
      Syria: 1 inf
      Indochina: 2 inf
      Indonesia: 1 marker
      Borneo: 1 marker
      New Guinea: 1 marker, 1 inf
      Solomons: 1 marker
      Carolines: 1 marker
      Eastern Canada: 1 armor
      Australia: 2 inf
      Gibraltar: 1 battleship, 1 trn
      Eastern Med: 1 sub

      SOVIET UNION
      Moscow: 5 inf, 1 arm, 1 AA, 1 IC
      Karelia: 2 inf, 1 arm, 1 ftr, 1 IC
      Caucusus: 2 inf
      Kazack: 1 inf
      Evenki: 1 inf
      Yakut: 2 inf
      Sov Far East: 1 inf, 1 arm
      Persia: 1 marker
      Ukraine: 1 inf
      Eastern Europe: 2 inf

      United States:
      Eastern US: 2 inf, 1 arm, 1 AA, 1 IC, 1 trn
      Western US: 2 inf, 1 ftr, 1 AA, 1 IC, 1 AC, 1 trn
      Alaska: 1 inf
      Wake Islanda: 1 marker
      Hawii: 1 inf, 1 ftr, 2 battleship, 1 sub, 1 trn
      Midway Island: 1 inf
      China: 3 inf
      Sikang: 1 inf
      Phillipines: 1 marker, 1 inf

      That’s it… the conflict begins!

      posted in House Rules
      Playing Kid
      Playing Kid
    • RE: What other board games do you play?

      I play

      Unconditional Surrender (another ww2 game)
      Here I Stand (About the reformation)
      1830
      Ticket To Ride
      Kill Doctor Lucky
      Civilization A New Dawn
      Stratego
      and many more…

      posted in Other Games
      Playing Kid
      Playing Kid
    • Just Got Axis And Allies Nova

      Hello, there isn’t a Nova page so I’ll put this here,

      I recently purchased a copy of Axis And Allies Nova which is the original Axis and Allies made in 1981 which was before Milton Bradley (1984)

      I’ve heard that many people don’t know there was an Axis And Allies before Milton Bradley, but I just wanted to post a photo of it all set up for anyone to enjoy.

      Nova.jpeg
      (This game is also the only Axis And Allies to have an Atom Bomb that you can make)

      posted in Axis & Allies Discussion & Older Games
      Playing Kid
      Playing Kid
    • RE: Which edition is best?

      @Dethstrok9 You should do Global 1940! You’ll need both Pacific and Europe 1940 to play it and it is 32 by 70 inches! It is one of the best Axis And Allies games ever made.

      posted in Blogs
      Playing Kid
      Playing Kid
    • Axis And Allies Anniversary Now Out Of Print

      (Don’t know if this belongs in News or Axis And Allies Anniversary, if so please move)

      Got Anniversary last month and it had a damaged rulebook, box, and peice trays. It was still listed as a Supported Game for Production Replacement online so I asked for replacement peices.

      I used the online chat to place my replacement request and when I gave the game to the worker he said that they don’t support that game anymore until he looked and said that they still do. This made me suspicious that they wouldn’t support it anymore…

      My replacements still arrived, 2 days ago, but I just looked on their website again and guess what! Axis And Allies Anniversary is no longer supported as it is out of print. (Glad I put my request in time).

      posted in Axis & Allies Anniversary Edition
      Playing Kid
      Playing Kid
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      Hello, been on the forum for close to a year but I haven’t really introduced myself yet.

      I live in Phoenix AZ and I’m always open to play with other players. I currently play about once a month, but I want to play way more.

      Currently I own
      Axis And Allies Europe 1940 (2nd)
      Axis And Allies Pacific 1940 (2nd)
      Axis And Allies Classic (2nd)
      Axis And Allies D-Day (2nd)
      Axis And Allies Nova
      Axis And Allies & Zombies
      Axis And Allies 1941

      But I do plan to get more and to soon get some games from HBG and I will play any game.

      I’ve been playing Axis And Allies for two years when I looked up WWII Board Game online and I’ve been loving the game ever since

      posted in Welcome
      Playing Kid
      Playing Kid
    • RE: Axis & Allies 1941 Trivia

      @CWO-Marc Found the video you were talking about. Here’s the link, https://www.youtube.com/watch?v=YmBo8q0akGo

      posted in Axis & Allies 1941
      Playing Kid
      Playing Kid
    • Phoenix AZ, looking for players?

      Hello, I don’t get to play as often as I wish so I’m posting this here.

      Anyone in Phoenix? Saturday’s work best

      I have 1940, Classic, D Day, Nova, Zombies, and 1941,

      posted in Player Locator
      Playing Kid
      Playing Kid
    • RE: Is there a set up to play 1942 on a global board?

      Larry Harris, the creator of Axis And Allies himself, made a global 1942 Scenario.

      http://smo63.fatcow.com/pdf/G42setup2013424.pdf

      posted in Other Axis & Allies Variants
      Playing Kid
      Playing Kid

    Latest posts made by Playing Kid

    • Where to buy Jedko edition

      If any one knows where I could buy one or has one they are willing to sell, I would like to buy a Jedko edition for my collection.

      I know they are very hard to come by, so any information would be greatly appreciated.

      Thank you,
      PK

      posted in Marketplace
      Playing Kid
      Playing Kid
    • RE: 2020 Master Players List Version 3.0

      Name: PlayingK
      Location: Phoenix, AZ
      Games: A&A, Avalon Hill, GMT Games
      Notes: Truly own all version of A&A and countless of other titles

      posted in Player Locator
      Playing Kid
      Playing Kid
    • RE: Is Larry Harris' website down again?

      There were photographs of the original 1942 prototype Larry Harris made of Axis & Allies in the 1970’s on there. Does anyone have those preserved, or can convince Larry Harris to take more photographs if he still has it?

      posted in News
      Playing Kid
      Playing Kid
    • Old Classic variant I found from 1997, "Solve your history problems!"

      A while back I bought a used copy of A&A Classic. At first expecting just a normal old second edition copy, I discovered many happy surprises inside including two copies of Classic in one box, a copy of A&A Enhanced Realism Rules, and many notes of custom variants. This is variant stood out in particular as it appears to be a variant the original owner found online. I tried to find the original source without luck. So I painfully retyped it and decided to post it here. Without further ado, here is the variant!

      Subj: Solve your history problems!
      Date: 97-08-27 13:49:08 EDT
      From: Josephg96

      Hello Folks.
      I just discovered this folder and agree that A&A’s largest flaw lies in its failure to depict the Second World War historically accurate. Indeed, I find myself NOT playing the standard A&A simply because I cringe at the idea of wasting time “reliving” a war that never really happened or that never COULD have happened. Still, the A&A game “engine” is too ingenious to let go… and so I have taken on the task of creating a variant, using the standard A&A map board and all its rules (with 4 additional), that accurately depicts the military conflicts in WWII.

      To start with, this Variant puts you at the first days of the war, well before the Axis make their biggest mistakes (ie. Pearl Harbor, Barbarossa). Round 1 of the game represents the months March to May of 1940, after Hitlers successful conquest of Poland (each following round represents a season of three months). and at the time of his invasion of France (to be carried out by the player if desired). Meanwhile, in the Pacific, Japan is struggling to find the resources to maintain its grand fleet and newborn Industrialized island. Tensions are growing between the infant superpower and the United States. Navy Commanders debate amongst eachother on how to “handle” their diplomatic and natural resource crisis. 3 years into a very fruitful Sino-Japanese war, the rising sun has established a strong presence in Manchuria and occupied major coastal cities deep into Kwatung. Hopefully these conquests will prove enough to sustain a greater Japanese Empire.

      RULES
      All standard rules apply to variant accept where follows.

      1. Nuetrality
        Certain powers have signed Nuetrality Treaties which are violated when one member of the pact attacks or files over a territory OWNED by the nuetral power or attacks a SZ occupied by ONLY nuetral ships. Emphasize the word OWNED… if a player attacks nuetral units outside their home territories no violation has occured. For example suppose American soldiers move into the Soviet Far East as added protection against the Japanese (who have signed a nuetrality agreement with the US) and the Japanese proceed to attack that territory, no breach of terms has been made since the US does not OWN the invaded land. When ever a treaty is broken, the transgressor must pay a ONE TIME violation fee. Allies must pay 12 for breaking treaty, Axis powers must pay 3. The following treaties exist at the beginning of the game:

      USSR:Germany
      USSR:Japan
      USA:Japan

      Treaties are never mended or made during the game. Once broken they are permanently VOID.

      1. Industrial Complexes
        The only Industrial Complexes which have infinite production capacity are those located in CAPITOLS… others can only produce per turn a number of units equal to the income of the home territory.

      2. Starting Treasury
        All nations start with 24 treasury regardless of actual income.

      3. Total War Economy
        The Axis powers have the advantage of a TOTAL WAR ECONOMY which means that in round 1, they both collect income at the end of their turns as usual while the Allies may only collect 24 IPC’s… this only lasts for one round.

      FOR STARTING POSITIONS… READ NEXT EMAIL

      Subj: Starting Positions
      Date: 97-08-27 13:50:32 EDT
      From: Josephg96

      STARTING POSITIONS:
      GERMANY
      Germany: 5 inf, 5 arm, 3 ftrs, 2 bmbrs, 1 AA, 1 IC, 1 battleship, 2 trans, 1 sub
      Southern Europe: 3 inf, 3 arm, 1 AA, 1 IC, 1 battleship, 2 trans
      Libya: 2 inf
      Eastern Africa: 1 marker, 1 inf
      Western Canada: 1 sub
      Spain: 1 sub

      JAPAN
      Japan: 5 inf, 1 arm, 2 ftrs, 1 bmbr, 1 AA, 1 IC, 2 Battleships, 2 trans
      Manchuria: 3 inf, 1 arm, 1 ftrs, 1 IC
      Kwatung: 4 inf
      Okinawa: 1inf
      Phillipines: 1 battleship
      Solomon Islands: 1 sub
      Sov Far East: 1 sub
      Carolines: 1 ftr*, 1 AC

      UNITED KINGDOM
      UK: 2 inf, 1 armor, 2 ftrs, 1 bmbr, 1 AA, 1 IC, 2 battleships, 2 trns, 1 sub
      India: 2 inf, 1 IC
      Finland: 1 marker
      Western Europe: 1 marker, 4 inf, 1 armor
      Algeria: 1 marker
      Egypt: 1 inf, 1 armor
      Algeria: 1 marker, 1 inf
      Kenya: 1 inf
      South Africa: 1 inf
      Syria: 1 inf
      Indochina: 2 inf
      Indonesia: 1 marker
      Borneo: 1 marker
      New Guinea: 1 marker, 1 inf
      Solomons: 1 marker
      Carolines: 1 marker
      Eastern Canada: 1 armor
      Australia: 2 inf
      Gibraltar: 1 battleship, 1 trn
      Eastern Med: 1 sub

      SOVIET UNION
      Moscow: 5 inf, 1 arm, 1 AA, 1 IC
      Karelia: 2 inf, 1 arm, 1 ftr, 1 IC
      Caucusus: 2 inf
      Kazack: 1 inf
      Evenki: 1 inf
      Yakut: 2 inf
      Sov Far East: 1 inf, 1 arm
      Persia: 1 marker
      Ukraine: 1 inf
      Eastern Europe: 2 inf

      United States:
      Eastern US: 2 inf, 1 arm, 1 AA, 1 IC, 1 trn
      Western US: 2 inf, 1 ftr, 1 AA, 1 IC, 1 AC, 1 trn
      Alaska: 1 inf
      Wake Islanda: 1 marker
      Hawii: 1 inf, 1 ftr, 2 battleship, 1 sub, 1 trn
      Midway Island: 1 inf
      China: 3 inf
      Sikang: 1 inf
      Phillipines: 1 marker, 1 inf

      That’s it… the conflict begins!

      posted in House Rules
      Playing Kid
      Playing Kid
    • Is Larry Harris' website down again?

      I’ve been trying to go onto the webpage, but each time I’m told the site can’t be reached. Hopefully this is only a temporary issue, since the website has some amazing stuff on it.

      posted in News
      Playing Kid
      Playing Kid
    • RE: Just Got Axis And Allies Nova

      @midnight_reaper Thanks for the summary and really cool history! I did know that the expansion pieces existed, I was just saying the finished expansion itself was never made.

      posted in Axis & Allies Discussion & Older Games
      Playing Kid
      Playing Kid
    • RE: Just Got Axis And Allies Nova

      @imperious-leader Yes the pieces were made, but the rules for the expansion where never made. Either way they were not part of the base game.

      posted in Axis & Allies Discussion & Older Games
      Playing Kid
      Playing Kid
    • RE: Just Got Axis And Allies Nova

      @imperious-leader The French and Chinese pieces were for an expansion that was never made.

      posted in Axis & Allies Discussion & Older Games
      Playing Kid
      Playing Kid
    • RE: Just Got Axis And Allies Nova

      @imperious-leader
      I don’t know if there is a direct reference to China in particular, but section 5 says that grey, light blue, pink, and light green are neutral and that no one controls them.

      However, even though no one controls them, section 12.6 says that nations still gain money from such neutral territories that are pro their nation. So China and Mexico give money to the US, they just aren’t controlled by the US.

      posted in Axis & Allies Discussion & Older Games
      Playing Kid
      Playing Kid
    • RE: Just Got Axis And Allies Nova

      @imperious-leader If you have a BGG account, midnight reaper has posted the rules there.

      Link to rules on BGG

      posted in Axis & Allies Discussion & Older Games
      Playing Kid
      Playing Kid