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    Posts made by Playing Kid

    • Where to buy Jedko edition

      If any one knows where I could buy one or has one they are willing to sell, I would like to buy a Jedko edition for my collection.

      I know they are very hard to come by, so any information would be greatly appreciated.

      Thank you,
      PK

      posted in Marketplace
      Playing KidP
      Playing Kid
    • RE: 2020 Master Players List Version 3.0

      Name: PlayingK
      Location: Phoenix, AZ
      Games: A&A, Avalon Hill, GMT Games
      Notes: Truly own all version of A&A and countless of other titles

      posted in Player Locator
      Playing KidP
      Playing Kid
    • RE: Is Larry Harris' website down again?

      There were photographs of the original 1942 prototype Larry Harris made of Axis & Allies in the 1970’s on there. Does anyone have those preserved, or can convince Larry Harris to take more photographs if he still has it?

      posted in News
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      Playing Kid
    • Old Classic variant I found from 1997, "Solve your history problems!"

      A while back I bought a used copy of A&A Classic. At first expecting just a normal old second edition copy, I discovered many happy surprises inside including two copies of Classic in one box, a copy of A&A Enhanced Realism Rules, and many notes of custom variants. This is variant stood out in particular as it appears to be a variant the original owner found online. I tried to find the original source without luck. So I painfully retyped it and decided to post it here. Without further ado, here is the variant!

      Subj: Solve your history problems!
      Date: 97-08-27 13:49:08 EDT
      From: Josephg96

      Hello Folks.
      I just discovered this folder and agree that A&A’s largest flaw lies in its failure to depict the Second World War historically accurate. Indeed, I find myself NOT playing the standard A&A simply because I cringe at the idea of wasting time “reliving” a war that never really happened or that never COULD have happened. Still, the A&A game “engine” is too ingenious to let go… and so I have taken on the task of creating a variant, using the standard A&A map board and all its rules (with 4 additional), that accurately depicts the military conflicts in WWII.

      To start with, this Variant puts you at the first days of the war, well before the Axis make their biggest mistakes (ie. Pearl Harbor, Barbarossa). Round 1 of the game represents the months March to May of 1940, after Hitlers successful conquest of Poland (each following round represents a season of three months). and at the time of his invasion of France (to be carried out by the player if desired). Meanwhile, in the Pacific, Japan is struggling to find the resources to maintain its grand fleet and newborn Industrialized island. Tensions are growing between the infant superpower and the United States. Navy Commanders debate amongst eachother on how to “handle” their diplomatic and natural resource crisis. 3 years into a very fruitful Sino-Japanese war, the rising sun has established a strong presence in Manchuria and occupied major coastal cities deep into Kwatung. Hopefully these conquests will prove enough to sustain a greater Japanese Empire.

      RULES
      All standard rules apply to variant accept where follows.

      1. Nuetrality
        Certain powers have signed Nuetrality Treaties which are violated when one member of the pact attacks or files over a territory OWNED by the nuetral power or attacks a SZ occupied by ONLY nuetral ships. Emphasize the word OWNED… if a player attacks nuetral units outside their home territories no violation has occured. For example suppose American soldiers move into the Soviet Far East as added protection against the Japanese (who have signed a nuetrality agreement with the US) and the Japanese proceed to attack that territory, no breach of terms has been made since the US does not OWN the invaded land. When ever a treaty is broken, the transgressor must pay a ONE TIME violation fee. Allies must pay 12 for breaking treaty, Axis powers must pay 3. The following treaties exist at the beginning of the game:

      USSR:Germany
      USSR:Japan
      USA:Japan

      Treaties are never mended or made during the game. Once broken they are permanently VOID.

      1. Industrial Complexes
        The only Industrial Complexes which have infinite production capacity are those located in CAPITOLS… others can only produce per turn a number of units equal to the income of the home territory.

      2. Starting Treasury
        All nations start with 24 treasury regardless of actual income.

      3. Total War Economy
        The Axis powers have the advantage of a TOTAL WAR ECONOMY which means that in round 1, they both collect income at the end of their turns as usual while the Allies may only collect 24 IPC’s… this only lasts for one round.

      FOR STARTING POSITIONS… READ NEXT EMAIL

      Subj: Starting Positions
      Date: 97-08-27 13:50:32 EDT
      From: Josephg96

      STARTING POSITIONS:
      GERMANY
      Germany: 5 inf, 5 arm, 3 ftrs, 2 bmbrs, 1 AA, 1 IC, 1 battleship, 2 trans, 1 sub
      Southern Europe: 3 inf, 3 arm, 1 AA, 1 IC, 1 battleship, 2 trans
      Libya: 2 inf
      Eastern Africa: 1 marker, 1 inf
      Western Canada: 1 sub
      Spain: 1 sub

      JAPAN
      Japan: 5 inf, 1 arm, 2 ftrs, 1 bmbr, 1 AA, 1 IC, 2 Battleships, 2 trans
      Manchuria: 3 inf, 1 arm, 1 ftrs, 1 IC
      Kwatung: 4 inf
      Okinawa: 1inf
      Phillipines: 1 battleship
      Solomon Islands: 1 sub
      Sov Far East: 1 sub
      Carolines: 1 ftr*, 1 AC

      UNITED KINGDOM
      UK: 2 inf, 1 armor, 2 ftrs, 1 bmbr, 1 AA, 1 IC, 2 battleships, 2 trns, 1 sub
      India: 2 inf, 1 IC
      Finland: 1 marker
      Western Europe: 1 marker, 4 inf, 1 armor
      Algeria: 1 marker
      Egypt: 1 inf, 1 armor
      Algeria: 1 marker, 1 inf
      Kenya: 1 inf
      South Africa: 1 inf
      Syria: 1 inf
      Indochina: 2 inf
      Indonesia: 1 marker
      Borneo: 1 marker
      New Guinea: 1 marker, 1 inf
      Solomons: 1 marker
      Carolines: 1 marker
      Eastern Canada: 1 armor
      Australia: 2 inf
      Gibraltar: 1 battleship, 1 trn
      Eastern Med: 1 sub

      SOVIET UNION
      Moscow: 5 inf, 1 arm, 1 AA, 1 IC
      Karelia: 2 inf, 1 arm, 1 ftr, 1 IC
      Caucusus: 2 inf
      Kazack: 1 inf
      Evenki: 1 inf
      Yakut: 2 inf
      Sov Far East: 1 inf, 1 arm
      Persia: 1 marker
      Ukraine: 1 inf
      Eastern Europe: 2 inf

      United States:
      Eastern US: 2 inf, 1 arm, 1 AA, 1 IC, 1 trn
      Western US: 2 inf, 1 ftr, 1 AA, 1 IC, 1 AC, 1 trn
      Alaska: 1 inf
      Wake Islanda: 1 marker
      Hawii: 1 inf, 1 ftr, 2 battleship, 1 sub, 1 trn
      Midway Island: 1 inf
      China: 3 inf
      Sikang: 1 inf
      Phillipines: 1 marker, 1 inf

      That’s it… the conflict begins!

      posted in House Rules
      Playing KidP
      Playing Kid
    • Is Larry Harris' website down again?

      I’ve been trying to go onto the webpage, but each time I’m told the site can’t be reached. Hopefully this is only a temporary issue, since the website has some amazing stuff on it.

      posted in News
      Playing KidP
      Playing Kid
    • RE: Just Got Axis And Allies Nova

      @midnight_reaper Thanks for the summary and really cool history! I did know that the expansion pieces existed, I was just saying the finished expansion itself was never made.

      posted in Axis & Allies Discussion & Older Games
      Playing KidP
      Playing Kid
    • RE: Just Got Axis And Allies Nova

      @imperious-leader Yes the pieces were made, but the rules for the expansion where never made. Either way they were not part of the base game.

      posted in Axis & Allies Discussion & Older Games
      Playing KidP
      Playing Kid
    • RE: Just Got Axis And Allies Nova

      @imperious-leader The French and Chinese pieces were for an expansion that was never made.

      posted in Axis & Allies Discussion & Older Games
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    • RE: Just Got Axis And Allies Nova

      @imperious-leader
      I don’t know if there is a direct reference to China in particular, but section 5 says that grey, light blue, pink, and light green are neutral and that no one controls them.

      However, even though no one controls them, section 12.6 says that nations still gain money from such neutral territories that are pro their nation. So China and Mexico give money to the US, they just aren’t controlled by the US.

      posted in Axis & Allies Discussion & Older Games
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    • RE: Just Got Axis And Allies Nova

      @imperious-leader If you have a BGG account, midnight reaper has posted the rules there.

      Link to rules on BGG

      posted in Axis & Allies Discussion & Older Games
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    • RE: Just Got Axis And Allies Nova

      @imperious-leader
      Yes all blue territories are US controlled, but the Chinese territories are light blue, and according to section 5 of the rules, light blue territories are neutral and not controlled by anyone.

      posted in Axis & Allies Discussion & Older Games
      Playing KidP
      Playing Kid
    • RE: Just Got Axis And Allies Nova

      @imperious-leader That strategy doesn’t work because although there is no limit on factory placement, in this version America doesn’t control any Chinese territories.

      They would have to first get units onto the mainland, and then violate Chinese Neutrality before they could then build a factory there.

      posted in Axis & Allies Discussion & Older Games
      Playing KidP
      Playing Kid
    • Rumor about 1914 reprint?

      There’s been a rumor recently started on the Facebook group “Axis and Allies” that WWI is getting a reprint. The word is not from Avalon Hill, but instead a board game shop based in UK called Zatu Games who have been saying that they are getting reprints (or at the least copies) of the game in February and are excepting preorders for said game at only 68 pounds ($90)! Does anyone have any more info on this?

      posted in News
      Playing KidP
      Playing Kid
    • RE: Vapid Delusional "Facts" or Ideas About A&A

      Top 10 Axis & Allies game ideas that will make you say ‘that’s just Monopoly?’

      posted in Axis & Allies Discussion & Older Games
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      Playing Kid
    • RE: Vapid Delusional "Facts" or Ideas About A&A

      @MonsieurMurdoch Axis & Allies forced to join together? Naw, the aliens are clearly evil so would instantly join the Axis side. This will surely balance Global 40 now!

      posted in Axis & Allies Discussion & Older Games
      Playing KidP
      Playing Kid
    • RE: Vapid Delusional "Facts" or Ideas About A&A

      @Militarized-Milkmen box.png

      posted in Axis & Allies Discussion & Older Games
      Playing KidP
      Playing Kid
    • RE: Vapid Delusional "Facts" or Ideas About A&A

      @Militarized-Milkmen What if we changed the unit sculpt for each unit with other unit sculpts?

      The tank now uses the battleship sculpt, aircraft carriers use bomber sculpts, and so forth. If anyone questions just say they’re fantasy versions.

      posted in Axis & Allies Discussion & Older Games
      Playing KidP
      Playing Kid
    • RE: Players in Gilbert AZ

      @nindiw Messaging you

      posted in Player Locator
      Playing KidP
      Playing Kid
    • RE: Unfinished Custom map

      @Navalland Like the work that you are doing. Here are my opinions to your questions,

      I would rather play on a World version simply because it is more. I am always a fan of more so given the choice between Europe or Europe + everything else I will pick Europe + everything else. That does not mean that I always need to have a World map, I am just fine with a Europe map if that’s all there is. Additionally, this is your map, not mine. If you are good with just Europe then there is no need to add more.

      If you are making a Europe map I would recommend at least adding some connection from the Atlantic to the Middle East area (to represent sailing down under Africa) as that route was really important in moving soldiers to maintain the Middle East and North Africa fronts.

      It is a hard thing to try and make the US go on both sides. You can try to balance it to where if the US spends too much on one side and too little on the other that the other side is going to win. To where the US has to spend so much on both sides to prevent one side from winning. Of course this would work only if all players knew what they were doing and would work less with beginners.

      Alternatively, here is my better solution. You could split the US economy between the two sides. The US income from these territories go towards Europe. The US income from these territories go towards Pacific. The income collected on the Europe side has to go to the Europe side. The income collected on the Pacific side has to go to the Pacific side. The US is allowed to move units from one side to the other, but at a cost as to discourage having a massive army on one side while still allowing the US to have the ability to have more units on a side if need be.

      posted in Customizations
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    • RE: looking for french and mechanized pieces,

      Historical Board Gaming’s selection of Europe 1940 French pieces. They also have mechanized pieces, just look under the corresponding nation.

      https://www.historicalboardgaming.com/France_c_239.html

      posted in Marketplace
      Playing KidP
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