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    • K

      Ships forced to fight and frozen in place?
      Axis & Allies Global 1940 • rules scramble • • kaihlhac

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      Krieghund

      @fasthard said in Ships forced to fight and frozen in place?:

      Are you also allowed to move units further in NCM after leaving that occupied sz (when e.g. blockers are destroyed) or even back?

      No. Land and sea units that move in combat movement and/or participate in combat may not move in noncombat movement.

    • P

      [Zombies] Has anyone else just downloaded the rules?
      House Rules • aaz customizations rules zombies • • Panzerboy0191

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      P

      I’m currentley working on an ‘Armageddon’ type of rule set. I decided that in addition to Nuclear rules and other goodies that I wanted zombies. I downloaded the rule book for Zombies and printed it off. It took me about an hour to figure out how to do it without the special cards and tokens. I decided just to put a blank marker under the piece that is a Zombie unit.
      Without the cards I have made it so that the Zombies are stationary. Unless, you have the tech that allows you to move one. I decided to treat the chart with the advantages as a research board for my game.
      Has anyone else done this?

    • A

      [1914] Contested Territories - An Interesting Tweak?
      House Rules • 1914 contested rules territory • • Arreghas

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      M

      @Arreghas I really love this idea!
      One of the biggest problems I find in my games is stacking. Its not as fun when the game just comes down to two giant stacks on the western front, and the CPs can never win because they can never get enough guys there. However, I think this house rule combined with Economic and Political Collapse could fix that problem and give the game more of a trench warfare feel. Thank you for sharing and keep up the good work!

    • G

      AA fire in D-Day
      Axis & Allies: D-Day • rules • • Grinchveld

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      G

      @SS-GEN WOW! so it doesn’t matter how many planes are there. only how many Artillery pieces. I have been playing it wrong! Thanks 🙂

      Rules say:
      “Shoot Down Air Units: Artillery can shoot down attacking air units. Whenever an order card so directs, each artillery
      can fire on one air unit in its zone. Roll one die per artillery against an air unit: On a roll of 1, that air unit is destroyed.” AN air unit. not EACH air unit.

    • Playing Kid

      Question on the Rules
      Axis & Allies Global 1940 • question rules russia soviet units • • Playing Kid

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      Panther

      @Playing-Kid

      Indeed that link points to an unrelated old document referring to the 1999 edition.

      When on the AH-site better visit this place for the latest rules and FAQ:
      https://avalonhill.wizards.com/rules

      You will find the correct link to the 1940 2nd ed. FAQ there:
      http://media.wizards.com/2015/downloads/ah/aaeurope1940_2ndedition_faq.pdf

      (Still not the latest version, that should be of November 2014, but you can go with it.)

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