Posts made by mrgoatcheese
RE: Peacetime Troop Movement
It’s funny how such an important rule is in such an odd place. You’d think it would be mentioned in the non-combat chapter but it isn’t :/. There is nothing wrong with stating the same rule in multiple sections. I hope that the creator of the game will be receptive to hot-fixes for V.3.0.
RE: Maginot Line & AA Guns.
I would argue that they do not get the +3 bonus due to the nature of the Maginot Line, but technically speaking the rules do state that AA (a land unit) should receive the +3 bonus. It’s really up to you to decide how to interpret the rule.
RE: Italy Economy
I know. I said that if being at war with Abyssinia meant that Italy was at “war” and therefore received their “wartime income”, THEN Italy would have no incentive to attack. Because if they attacked and won then they would cease to be at “war” and would go back down to “peacetime income”. To counter this, I assume the creator made the rule that one must be at war with a Major Power to receive “wartime income”.
I believe “wartime income” should be changed to “Total Mobilization”, or “Total War Economy”, or something of the sort as to avoid confusion.
Heck, perhaps there should be three levels of income. Peacetime (limited troop types can be built), wartime (all troops can be built but you’re not at total war and don’t yet receive “wartime economy” or what I proposed to be “Total War Economy” income bonuses), and “Total War Economy” (you can build anything and receive wartime bonus income).
Contested Land Zones and Other Stuff
I think having contested land zones, with perhaps 3 rounds of battle per turn per zone, would add a nice layer of depth to this game. It would be similar to how Axis and Allies D-Day would do it.
Perhaps there could be a supply limit to each zone and the attacker/defender would suffer debuffs if they went over the cap. Factories or forts could increase the supply limit, or something like that. I won’t go into depth cause it’s 99% not gonna happen but I think it’s a cool idea.
The allowance of enemy combatants remaining in the same zone even at the end of the combat phase (contested zone) could allow for interesting frontlines. The 3 battle limit would allow for armoured units to still utilize the blitz as well.
Furthermore, planes could have to be stationed in airbases and could make multiple sorties during their attack and defence phases depending on their range. So for example, a plane based at an airbase within range of 2 zones being attacked could partake in both battles assuming that the plane survives the initial battle(s).
Another idea would be to allow subs and bombers to be put into a strategic war box that abstractly represents convoy raiding and strategic bombing. The units would not be on the map and could not partake in battle whilst in the strategic war box, and perhaps even be forced into that box and not allowed to be on the board.
To do any of these I believe that incomes would have to be adjusted to be higher, or the turns would have to be put down to 3 month ticks.
These are just random ideas that you can tear apart or add to. None of them are fully fleshed and I haven’t considered any balancing issues.