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    Grinchveld

    @Grinchveld

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    Best posts made by Grinchveld

    • Looking for Players: Canada: Ontario: Waterloo:

      Hello,

      I have the 2004 edition and would love to play some other versions. I have a few people locally but always excited to expand! Let me know if you’d care to Join us.

      posted in Player Locator
      G
      Grinchveld
    • Waterloo Ontario, Looking for Players!

      Anyone out there? I have the 1942 but open to trying other games

      posted in Player Locator
      G
      Grinchveld

    Latest posts made by Grinchveld

    • RE: Bombing by Average

      @Imperious-Leader is that 10% lost figure specifically for flack? (I thought that the majority of bombers the allies lost were to fighters) Or just the allies overall stat. If we want to be to realistic we nd to factor in altitude, and weather and day vs night bombing. Which could be really cool! Pick different types of sbr and roll for weather to. But i was trying to leave the rest of the game untouched to make it playable.

      posted in House Rules
      G
      Grinchveld
    • RE: Bombing by Average

      @Sturmhard-Eisenkeil
      Would the AnA still roll 3 dice? Would the bomber be less effective if it gets hit?
      the damage means you don’t need to sit on 5 or 10 ipcs all the time.

      posted in House Rules
      G
      Grinchveld
    • RE: Bombing by Average

      @GEN-MANSTEIN tbh the 3 dice and math way feels simpler to me, but others might be more comfortable with the chart.

      posted in House Rules
      G
      Grinchveld
    • RE: Bombing by Average

      @GEN-MANSTEIN @Sturmhard-Eisenkeil
      I like the chart idea, and repelled! (maybe instead of repelled you could take a -2 to the bomber run?)
      But personally, I would want a couple things:

      1. the chance of them bomber to be completely killed.
      2. I would like the fate of them bomber not to be determined by 1 die roll

      We could do a 2 die chart from 2-12 or roll 3 dice and pick the middle one?

      posted in House Rules
      G
      Grinchveld
    • RE: Bombing by Average

      @Imperious-Leader @Sturmhard-Eisenkeil

      Yes 3.5 average. And on average you get 5 rolls before getting shoot down on the 6th run. (on adverage)
      3.5 * 5 = 17.5 so bombing is a good idea, even when bombers cost 15 IPCs, and at 12 it is a good idea.
      (do you guys calculate it differently?)

      And if Bombers cannot be shoot down and repair for free Bombers become crazy good!
      Their needs to be a chance of losing IPCs to balance bombers or the USA can just spam them.

      posted in House Rules
      G
      Grinchveld
    • RE: Bombing by Average

      @GEN-MANSTEIN

      thankyou Gen-manstein.
      I was trying to reflect the loss of some plans.
      Although the limits on realism and play ability are difficult.
      That is why I recommend only doing this for bombing to keep the rest of the game simple.

      posted in House Rules
      G
      Grinchveld
    • RE: Bombing by Average

      @Imperious-Leader

      Using a larger die doesn’t help. The fate is still dependent on 1 roll, you just changed the odds.
      The point is to have an in between outcome, to not have all your eggs in one basket.
      A larger die is just a bigger basket.

      posted in House Rules
      G
      Grinchveld
    • Bombing by Average

      Industrial Bombing was a big part of the war. And I want to play this way!
      But the incredibly high stakes of losing 12 or 15 IPCs to a single die roll always make me sad. (and not to realistic)

      So when doing a bombing raid, for the AA gun roll 3 dice.
      Each 1 scores a partial hit.
      If no hits roll 3 dice for the bombing raid and divide the sum by 3 (1 left over round down, 2 remainder round up)
      For each partial hit, roll 1 fewer die. (pretend the die roll was a zero) Still divide the sum by 3
      [if you are allergic to math pick the middle die]
      Deal damage or take money by the number given.
      If the bomber took any hits pay 1/3 the bomber cost to repair it during the collect income phase.

      Simplest is to force the bomber to be repaired or disbanded
      OR
      If unwilling to do so put the bomber upside down with 1 chip under it for each hit.
      (A single hit bomber hits only on a 2 and a double hit hits only on a 1)
      If 3 hits are given the entire bomber unit is lost.

      posted in House Rules
      G
      Grinchveld
    • RE: AA fire in D-Day

      @SS-GEN WOW! so it doesn’t matter how many planes are there. only how many Artillery pieces. I have been playing it wrong! Thanks 🙂

      Rules say:
      “Shoot Down Air Units: Artillery can shoot down attacking air units. Whenever an order card so directs, each artillery
      can fire on one air unit in its zone. Roll one die per artillery against an air unit: On a roll of 1, that air unit is destroyed.” AN air unit. not EACH air unit.

      posted in Axis & Allies: D-Day
      G
      Grinchveld
    • AA fire in D-Day

      If there are multiple Fighters flying over Multiple Artillery.
      (In the D-day board game all artillery are also AA guns)
      Should you roll all the dice at once, or each plan rolls separately?
      Say 4 fighter go over 3 AA guns. 3x4=12. Germany rolls 3 ones, allies lose 3 planes. But the other way you roll 3 dice at a time for each plan. If the allies roll two or three 1s at a time they still only shoot down one plan. They could rolls 3 1s and still only shoot down 1 fighter. What is the right way to implement this?

      posted in Axis & Allies: D-Day
      G
      Grinchveld