I have the 2004 edition and would love to play some other versions. I have a few people locally but always excited to expand! Let me know if you’d care to Join us.
@Imperious-Leader is that 10% lost figure specifically for flack? (I thought that the majority of bombers the allies lost were to fighters) Or just the allies overall stat. If we want to be to realistic we nd to factor in altitude, and weather and day vs night bombing. Which could be really cool! Pick different types of sbr and roll for weather to. But i was trying to leave the rest of the game untouched to make it playable.
We could do a 2 die chart from 2-12 or roll 3 dice and pick the middle one?
Yes 3.5 average. And on average you get 5 rolls before getting shoot down on the 6th run. (on adverage)
3.5 * 5 = 17.5 so bombing is a good idea, even when bombers cost 15 IPCs, and at 12 it is a good idea.
(do you guys calculate it differently?)
And if Bombers cannot be shoot down and repair for free Bombers become crazy good!
Their needs to be a chance of losing IPCs to balance bombers or the USA can just spam them.
Industrial Bombing was a big part of the war. And I want to play this way!
But the incredibly high stakes of losing 12 or 15 IPCs to a single die roll always make me sad. (and not to realistic)
So when doing a bombing raid, for the AA gun roll 3 dice.
Each 1 scores a partial hit.
If no hits roll 3 dice for the bombing raid and divide the sum by 3 (1 left over round down, 2 remainder round up)
For each partial hit, roll 1 fewer die. (pretend the die roll was a zero) Still divide the sum by 3
[if you are allergic to math pick the middle die]
Deal damage or take money by the number given.
If the bomber took any hits pay 1/3 the bomber cost to repair it during the collect income phase.
Simplest is to force the bomber to be repaired or disbanded
If unwilling to do so put the bomber upside down with 1 chip under it for each hit.
(A single hit bomber hits only on a 2 and a double hit hits only on a 1)
If 3 hits are given the entire bomber unit is lost.
@SS-GEN WOW! so it doesn’t matter how many planes are there. only how many Artillery pieces. I have been playing it wrong! Thanks
“Shoot Down Air Units: Artillery can shoot down attacking air units. Whenever an order card so directs, each artillery
can fire on one air unit in its zone. Roll one die per artillery against an air unit: On a roll of 1, that air unit is destroyed.” AN air unit. not EACH air unit.
If there are multiple Fighters flying over Multiple Artillery.
(In the D-day board game all artillery are also AA guns)
Should you roll all the dice at once, or each plan rolls separately?
Say 4 fighter go over 3 AA guns. 3x4=12. Germany rolls 3 ones, allies lose 3 planes. But the other way you roll 3 dice at a time for each plan. If the allies roll two or three 1s at a time they still only shoot down one plan. They could rolls 3 1s and still only shoot down 1 fighter. What is the right way to implement this?