Combat move before unit purchases


  • 2019 2018 2017

    I am certainly not the first one to come up with this, but I couldn’t find something with the search function.

    To quote the rulebook, the turn sequence and the sequence for the Purchase Units phase are as follows.

    Turn Sequence
    1. Purchase and Repair Units
    2. Combat Move (Powers at War Only)
    3. Conduct Combat (Powers at War Only)
    4. Noncombat Moveis
    5. Mobilize New Units
    6. Collect Income

    Purchase Units sequence
    1. Order units
    2. Pay for units and repair damaged units and facilities
    3. Place units in mobilization zone

    When we play at home we often find it difficult to decide things to buy before the combats are declared. So we simply swap the first two phases. First decide what combats you do, then decide what to buy, then conduct combats and move on with the rest of the turn. Still no dice are rolled before deciding what to buy.

    Everywhere in the rules, all player desicions are required as early as necessary and as late as possible. So I don’t get why this is not the case here, too. It seems I am missing something 🙂

    The only thing that I see as a problem right now is the repair part of the phase. With still damaged shipyards/battleships for example you can’t plan/conduct your combat movements. A solution would be to repair first, then move and after that buy new units.

    In detail something like this should work:
    Turn Sequence
    0. Repair Units/Facilities
    1. Combat Move (Powers at War Only)
    2. Purchase Units
    3. Conduct Combat (Powers at War Only)
    4. Noncombat Moveis
    5. Mobilize New Units
    6. Collect Income


    Am I missing something? What do you think?


  • 2017 '16

    Here is the link to a thread on your topic in Houserule forum.

    Purchase units before Combat Movement?
    http://www.axisandallies.org/forums/index.php?topic=38315.msg1566880#msg1566880


  • 2019 2018 2017 '16

    A buddy of mine tried something like this except that all powers purchased at the same time, and frankly I found it to be super easy. It’s probably a great way to speed up play though.

    Marsh



  • @Koala:

    I am certainly not the first one to come up with this, but I couldn’t find something with the search function.

    To quote the rulebook, the turn sequence and the sequence for the Purchase Units phase are as follows.

    Turn Sequence
    1. Purchase and Repair Units
    2. Combat Move (Powers at War Only)
    3. Conduct Combat (Powers at War Only)
    4. Noncombat Moveis
    5. Mobilize New Units
    6. Collect Income

    Purchase Units sequence
    1. Order units
    2. Pay for units and repair damaged units and facilities
    3. Place units in mobilization zone

    When we play at home we often find it difficult to decide things to buy before the combats are declared. So we simply swap the first two phases. First decide what combats you do, then decide what to buy, then conduct combats and move on with the rest of the turn. Still no dice are rolled before deciding what to buy.

    Everywhere in the rules, all player desicions are required as early as necessary and as late as possible. So I don’t get why this is not the case here, too. It seems I am missing something 🙂

    The only thing that I see as a problem right now is the repair part of the phase. With still damaged shipyards/battleships for example you can’t plan/conduct your combat movements. A solution would be to repair first, then move and after that buy new units.

    In detail something like this should work:
    Turn Sequence
    0. Repair Units/Facilities
    1. Combat Move (Powers at War Only)
    2. Purchase Units
    3. Conduct Combat (Powers at War Only)
    4. Noncombat Moveis
    5. Mobilize New Units
    6. Collect Income


    Am I missing something? What do you think?

    Hardly called a house rule as it does not change much at all.
    But yes it is a good idea, we normaly are pretty relaxed with the buying/moving part. As long as no dice are thrown your allowed back into your previous phase.
    We also allow non combat moves in the combat phase because sometimes you want to reserve troops to move to a certain area and you dont want to forget this later on.

    Because this is how we really do this anyway, we plan our moves then adjust our buys according to that and then we execute those planned moves. Why make the game harder ( there is no rule that prevents using pen and paper to plan moves) and just allow moving on the board so the game takes less time.

    As long as you dont know the outcomes of the battles there is no advantage to be gained.


  • 2019 2018 2017

    @Baron:

    Here is the link to a thread on your topic in Houserule forum.

    Purchase units before Combat Movement?
    http://www.axisandallies.org/forums/index.php?topic=38315.msg1566880#msg1566880

    Thanks for the link!

    @ShadowHAwk:

    […] As long as no dice are thrown your allowed back into your previous phase. […]

    This is the key sentence. Now that I visualize our face to face games we kind of split the turn into two sections where you may (with the needed precautions) move between the phases rather freely.

    So before any dice are rolled, you may adjust your combat movements, buys and repairs simultaneously. And after the conduct combat phase you may adjust your non combat movements and stuff till the next guy starts with his turn. (And for simply forgotten units without effect on the next players move till he starts rolling dice)

    Good to hear, that I’m not missing something and there are some people who do this alike.

    regards



  • does not everyone do combatmove before purhcase???


  • 2018 2017

    it requires some additional planning, your buy should be ready before your turn in any event in order to move things along

    while sometimes it is ok to revise a purchase or fix a mistake it is cheese to change your buy after you see how you do in combat

    the turn order is there to prevent constant waffling and time wasting too it keeps things clean so that stuff doesn’t get moved more than once


  • 2019 2018 2017

    I don’t know for how long those maps are there, but I just reinstalled triplea after a few months and what am I seeing:

    • World War II Global 1940 2nd Edition with Combat Move First

    • World War II Global 1940 Balanced Mod with Combat Move First

    I’m really happy right now. Didn’t know this exists already 🙂

    I guess both parties need to play the “combat move first” version of the maps in a multi-player game?


  • 2019 2017

    @Koala:

    I don’t know for how long those maps are there, but I just reinstalled triplea after a few months and what am I seeing:

    • World War II Global 1940 2nd Edition with Combat Move First

    • World War II Global 1940 Balanced Mod with Combat Move First

    I’m really happy right now. Didn’t know this exists already 🙂

    I guess both parties need to play the “combat move first” version of the maps in a multi-player game?

    Yes, it would be asking a bit much of the makers to allow the players of the same match to not use the same turn order.


  • 2019 2017 '16

    @Koala:

    I don’t know for how long those maps are there, but I just reinstalled triplea after a few months and what am I seeing:

    • World War II Global 1940 2nd Edition with Combat Move First

    • World War II Global 1940 Balanced Mod with Combat Move First

    I’m really happy right now. Didn’t know this exists already 🙂

    I guess both parties need to play the “combat move first” version of the maps in a multi-player game?

    You are welcome.

    Purchase first drives me crazy too. Hadn’t thought about the repair of facility limitation - was only really worried about the landing on newly purchased carrier as the only valid landing site limitation. Simple edit mode fix though, in both cases.


  • 2019 2017 '16

    Are there any negative consequences from having repair before combat movement? I guess separating it from purchase is a bit off-putting



  • I personaly hate it how repair is split from purchasing.
    Rather have repairs at the same time so i can repair more or less depending on my purchases.
    You dont always have to repair everything.


  • 2019 2017 '16

    I agree. It is also not rules compliant.


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