15L G40 AeV (Axis) vs oysteilo (Allies +18)


  • I think we will either have to reroll the whole battle or we can do like this. Technically there is no need for you to reroll round 1 and round2 and no need for me to reroll round 1.
    That means you can leave me with two damaged carriers, 1 cruiser, 1 tac, 6 fighters. Or I loose 3 destroyers, 1 tac and damage 2 carriers for a total of 6 hits.

    I am fine with either way. My round 2 and 3 OOL is: tac, 2 fighters, 2nd hit to carrier 1, 2nd hit carrier 2, cruiser.

    At this point I am left with two loaded carriers: then two fighters, then 2 hits to 1 carrier

    I think you can edit the set up and go from there or we can use forum dice rolls on my second round.


  • I re-read your post: You suggest

    You will have:
    2x dmg CV’s
    2x CV’s with three planes on them in sz 96 plus
    1x TT
    4x Planes in Lybia

    I think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case

    sz 96
    1 transport
    1 cruiser
    1 damaged carrier
    2 loaded carriers (4 planes, 2 US and 2 UK)

    If you accept this I will take it


  • @oysteilo:

    I re-read your post: You suggest

    You will have:
    2x dmg CV’s
    2x CV’s with three planes on them in sz 96 plus
    1x TT
    4x Planes in Lybia

    I think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case

    sz 96
    1 transport
    1 cruiser
    1 damaged carrier
    2 loaded carriers (4 planes, 2 US and 2 UK)

    If you accept this I will take it

    I think I recreated the battle the way it was according to our history and also exchanged the casulties the way it should have been according to your Ool.

    Round 2 ( CV hit exchanged for a hit on a Tac.):

    You have

    1x TT
    2x dmg CV
    2x CV
    1x CR
    3x Ftr US
    3x Ftr UK
    1x Tac

    I have

    1x BB
    2x CR
    2x Ftr

    I scored one hit, you scored enough hits to hit all Italien Units (-1x Tacbmbr).

    What you take as Casualty and we go from there.
    Assign the Ftrs landing place and Nation and Unit please.

    If you agree, let me know and I will EDIT it the way we agreed to.

    Again I apologize that I haven’t read and executed your Ool correctly!
    You were right.

    Sincerely AeV


  • @aequitas:

    @oysteilo:

    I re-read your post: You suggest

    You will have:
    2x dmg CV’s
    2x CV’s with three planes on them in sz 96 plus
    1x TT
    4x Planes in Lybia

    I think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case

    sz 96
    1 transport
    1 cruiser
    1 damaged carrier
    2 loaded carriers (4 planes, 2 US and 2 UK)

    If you accept this I will take it

    I think I recreated the battle the way it was according to our history and also exchanged the casulties the way it should have been according to your Ool.

    Round 2 ( CV hit exchanged for a hit on a Tac.):

    You have

    1x TT
    2x dmg CV
    2x CV
    1x CR
    3x Ftr US
    3x Ftr UK
    1x Tac
    I have

    1x BB
    2x CR
    2x Ftr

    I scored one hit, you scored enough hits to hit all Italien Units (-1x Tacbmbr).

    What you take as Casualty and we go from there.
    Assign the Ftrs landing place and Nation and Unit please.

    If you agree, let me know and I will EDIT it the way we agreed to.

    Again I apologize that I haven’t read and executed your Ool correctly!
    You were right.

    Sincerely AeV

    basically I have to loose one of the units listed in blue? In that case I choose the tac bomber. I will land one us fighter in libya and one UK fighter in libya. Everything else stays in sz 96. also, i damge us carrier and 1 damage UK carrier. And of course US fighters on US carrier and same for UK


  • Ok we got it then.

    Will post the new map for download.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
                    British defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Italians
                    British win with 4 carriers, 1 cruiser, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -96
                    Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
                    Casualties for British: 2 destroyers
                    Casualties for Americans: 1 destroyer
                    1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the British and 3 fighters owned by the Americans forced to land in Libya

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                2 infantry and 1 mech_infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Italians collect 17 PUs; end with 17 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 96 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 96 Sea Zone: 1 carrier and 2 fighters
                EDIT: Adding units owned by British to 96 Sea Zone: 1 carrier and 2 fighters
                EDIT: Removing units owned by British from Libya: 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Americans from Libya: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 bomber moved from Western Australia to 37 Sea Zone


  • scramble malaya?

    I thank you for sorting out the italy ool. I should probably have written my initial OOL more clearly. I apalogize for that. I hope no hard feelings


  • @oysteilo:

    scramble malaya?

    I thank you for sorting out the italy ool. I should probably have written my initial OOL more clearly. I apalogize for that. I hope no hard feelings

    Of course NO hard Feelings oysteilo.

    No scramble please, Thank you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 bomber moved from Western Australia to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 bomber, 1 cruiser and 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from South Australia to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from South Australia to Queensland
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Northern Territory
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from 37 Sea Zone to India

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone

    Turn Complete - French


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to Ukraine
                2 fighters moved from Belarus to Ukraine
                2 bombers moved from Belarus to Bessarabia
                2 mech_infantrys moved from Romania to Bessarabia
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                2 bombers moved from Belarus to Archangel
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                2 bombers moved from Western Germany to 105 Sea Zone
                1 bomber moved from Belarus to Bessarabia
                2 tactical_bombers moved from Belarus to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                    Germans win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Bessarabia
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 bomber and 1 mech_infantry
                    Casualties for Russians: 2 infantry


  • Hey oysteilo,

    I was wondering if we could ignore the battle of Ukraine before I roll, because I thought I can send my ftrs as Escort but now they anticipating in a single battle.
    I do not want that.

    Launch interceptors?


  • It’s fine. No intercepts. I assume you just wanted to bomb Ukraine and send fighters as escorts. Edit the way you want.


  • Thank you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to Ukraine
                2 fighters moved from Belarus to Ukraine
                2 bombers moved from Belarus to Bessarabia
                2 mech_infantrys moved from Romania to Bessarabia
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                2 bombers moved from Belarus to Archangel
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                2 bombers moved from Western Germany to 105 Sea Zone
                1 bomber moved from Belarus to Bessarabia
                2 tactical_bombers moved from Belarus to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Archangel, round 2 :  4/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                        Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Bessarabia
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 3 bombers and 2 mech_infantrys in Bessarabia, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 3 bombers and 1 mech_infantry in Bessarabia, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 bomber and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Air Battle in Ukraine
                    Air Battle is over, the bombers have all died
                Battle in Ukraine
                    Germans attack with 3 bombers
                    Russians defend with 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 1 mech_infantry
                        Germans roll dice for 3 bombers in Ukraine, round 2 :  2/3 hits
                        Russians roll dice for 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Ukraine, round 2 :  1/11 hits
                        2 infantry owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
                    retreated to Ukraine
                    Russians win with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from Ukraine to Belarus
                2 fighters moved from Ukraine to Belarus
                2 bombers moved from Bessarabia to Belarus
                2 tactical_bombers moved from Archangel to Belarus
                2 bombers moved from Archangel to Belarus
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                2 bombers moved from 105 Sea Zone to Western Germany
                2 infantry moved from Eire to 119 Sea Zone
                1 destroyer, 2 infantry and 2 transports moved from 119 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Ukraine: 2 infantry
                EDIT: Adding units owned by Germans to Belarus: 1 bomber
                EDIT: Turning off Edit Mode
                1 armour, 1 fighter and 1 mech_infantry placed in Romania
                2 armour and 1 mech_infantry placed in Novgorod
                1 mech_infantry placed in Germany
                3 submarines placed in 112 Sea Zone
                Germans undo move 4.
                2 submarines placed in 112 Sea Zone
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Romania : 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
        Germany : 1 aaGun, 1 factory_major and 1 mech_infantry
        Norway : 2 infantry
        Southern Italy : 2 fighters
        Belarus : 2 aaGuns, 14 armour, 4 artilleries, 7 bombers, 2 fighters, 4 infantry, 19 mech_infantrys and 2 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 2 armour and 4 mech_infantrys
        Bessarabia : 1 flag, 1 mech_infantry
        Western Ukraine : 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
        112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        113 Sea Zone : 1 submarine
        Eire : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag


  • Weird.
    For some reason it was that the bmbrs engaged in a regular battle.
    I had to load it twice.
    No SBR at all. Oh well. :?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 52 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Western Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Russia
                1 tactical_bomber moved from Western Ukraine to Ukraine
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Vologda
                1 armour, 1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Yenisey to Yakut S.S.R.
                1 aaGun, 1 artillery and 6 infantry moved from Chahar to Anhwe
                2 mech_infantrys moved from Alexandria to Egypt
                2 fighters and 1 tactical_bomber moved from Archangel to Russia

    Place Units - Russians
                1 fighter and 2 mech_infantrys placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 31 PUs; end with 83 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 103 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 armour, 1 destroyer, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 bombers moved from Shan State to India
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                2 infantry moved from Shan State to Burma
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from Sikang to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Kweichow to Suiyuyan
                      Japanese take Hopei from Chinese
                      Japanese take Suiyuyan from Chinese
                5 infantry moved from Manchuria to Jehol
                2 fighters and 1 tactical_bomber moved from Japan to Jehol

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Jehol
                    Japanese attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Jehol, round 2 :  3/8 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 5 fighters and 3 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 5 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 :  4/8 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                Strategic bombing raid in India
                        AA fire in India :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in India rolls: 5,8,3 and causes: 16 damage to unit: factory_major
                    Bombing raid in India causes 16 damage total.

    Non Combat Move - Japanese
                3 bombers moved from India to Shan State
                1 fighter moved from Burma to Malaya
                1 tactical_bomber moved from Burma to Malaya
                5 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 aaGun moved from Shantung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
                1 fighter moved from Jehol to Kiangsu
                3 infantry moved from Malaya to Shan State
                3 infantry moved from Buryatia to Amur

    Place Units - Japanese
                1 aaGun and 2 infantry placed in Malaya
                2 submarines placed in 36 Sea Zone
                1 armour placed in French Indo China
                3 infantry placed in Kiangsu
                1 fighter placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 bomber moved from Northern Territory to 41 Sea Zone

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Borneo

    Non Combat Move - Americans
                1 bomber moved from 41 Sea Zone to Northern Territory
                2 carriers and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                2 fighters moved from 96 Sea Zone to 92 Sea Zone
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from Tobruk to Gibraltar
                1 fighter moved from Libya to Gibraltar
                2 fighters moved from 106 Sea Zone to 91 Sea Zone
                5 transports moved from 89 Sea Zone to 101 Sea Zone
                6 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Eastern United States to Hawaiian Islands
                1 bomber moved from Egypt to Gibraltar
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 armour, 2 artilleries and 5 infantry placed in Eastern United States
                1 bomber placed in Western United States
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

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