At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)
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Rubioton needs review NCM
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Looks good.
Go ahead
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Hope all is great in your very spetial day and travel afterwards!! Hope Morocco is not too hot (just in terms of the climate…)
Going back to the game guys:
Japan is ready once you move Russia (we already discussed on it). When we slow down after this couple of days, we don´t have issues if you prefer a break or slowing down and continue analyzing the game together as you have done until now.
Next USA/UK after Spain battle this round is key and extremely difficult for you we believe. With no factories outside America, we see difficult for America to stop the Axis expansion. By the way Spain invaders finally recieved a little punishment (2 hits per unit on 1 round) so that they know what they should not have done. KILL KILL KILLLLLL
Very interesting to see what you have in mind for this USA/UK turn in Europe in any case, we might be surprised again by an acute move like others you have done, spetially in Asia. We still have game and will keep focused, so as we said, if after this round you still see options and you prefer maximum focus and time together on your side too, we have no issues with a slow pace.
Armada
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
2 artilleries and 16 infantry moved from West India to IndiaCombat - Russians
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Amur to Buryatia
4 aaGuns moved from West India to IndiaTurn Complete - Russians
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Hope all is great in your very spetial day and travel afterwards!! Hope Morocco is not too hot (just in terms of the climate…)
Going back to the game guys:
Japan is ready once you move Russia (we already discussed on it). When we slow down after this couple of days, we don�t have issues if you prefer a break or slowing down and continue analyzing the game together as you have done until now.
Next USA/UK after Spain battle this round is key and extremely difficult for you we believe. With no factories outside America, we see difficult for America to stop the Axis expansion. By the way Spain invaders finally recieved a little punishment (2 hits per unit on 1 round) so that they know what they should not have done. KILL KILL KILLLLLL
Very interesting to see what you have in mind for this USA/UK turn in Europe in any case, we might be surprised again by an acute move like others you have done, spetially in Asia. We still have game and will keep focused, so as we said, if after this round you still see options and you prefer maximum focus and time together on your side too, we have no issues with a slow pace.
Armada
We agree the situation looks very… bleak… but we are hopeful for a good fight in Egypt, with all LL rolls going to us lol.
and maybe Sydney too LOL!
We may have to give up spain after all Karl :(
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Karl to check RUS NCM, but I think it should be ok.
The big question is if we pull out our Indian planes to go for Africa/EGY.
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Go Japan
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Japan hello?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Southern Italy to 81 Sea Zone
4 fighters and 5 tactical_bombers moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in Guam
Battle in Dutch New Guinea
Battle in 81 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
British defend with 1 transport
Japanese win, taking Caroline Islands from Americans, taking Guam from Americans, taking Dutch New Guinea from ANZAC with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone
1 carrier and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
2 fighters moved from Java to New Guinea
6 bombers moved from Philippines to New Guinea
1 fighter moved from 46 Sea Zone to New Guinea
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Siam to Malaya
3 fighters moved from Japan to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 infantry placed in Malaya
1 transport placed in 37 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Siam : 2 artilleries
Ceylon : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
Borneo : 1 flag
New Guinea : 1 flag, 6 bombers and 3 fighters
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 artillery
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
33 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 destroyer and 1 submarine
21 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Trans-Jordan : 5 fighters and 5 tactical_bombersProduction/PUs Summary :
Germans : 73 / 96
Russians : 10 / 0
Japanese : 35 / 40
Americans : 57 / 81
Chinese : 23 / 31
British : 30 / 31
UK_Pacific : 9 / 9
Italians : 26 / 27
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
Assumed no scramble in SZ 81.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
4 bombers moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
1 fighter moved from 92 Sea Zone to Spain -
scram 97?
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I’ll assume no scram. Even on LL no chance to win.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
4 bombers moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
1 fighter moved from 92 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 1 artillery, 6 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans win, taking Spain from Germans with 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in YugoslaviaNon Combat Move - Americans
4 bombers moved from 97 Sea Zone to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
3 fighters moved from 92 Sea Zone to Tobruk
3 transports moved from 92 Sea Zone to 89 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
6 artilleries moved from Eastern United States to 101 Sea Zone
4 carriers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Spain to 91 Sea Zone
3 fighters moved from Spain to Gibraltar
3 fighters moved from Spain to 91 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 submarines and 1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 fighters placed in Western United States
5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 harbour placed in Rio de OroTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries moved from Burma to Yunnan
3 infantry moved from Yunnan to BurmaPlace Units - Chinese
4 artilleries and 5 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in Manchuria
4 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
https://www.youtube.com/watch?v=6vDwqpzSrRU
Red Leader lowers his visor and adjusts his gun sights,
looking to each side at his wing men.
RED LEADER: All wings report in.
INTERIOR: ANOTHER COCKPIT.
One of the Rebel fighters checks in through his mike.
RED TEN: Red Ten standing by.
INTERIOR: BIGGS’ COCKPIT.
Biggs checks his fighter’s controls, alert and ready for
combat.
RED SEVEN: (over Biggs’ headset) Red Seven standing by.
BIGGS: Red Three standing by.
INTERIOR: PORKINS’ COCKPIT.
PORKINS: Red Six standing by.
RED NINE: (over headset) Red Nine standing by.
INTERIOR: WEDGE’S FIGHTER – COCKPIT.
WEDGE: Red Two standing by.
INTERIOR: LUKE’S X-WING FIGHTER – COCKPIT.
RED ELEVEN: (over headset) Red Eleven standing by.
LUKE: Red Five standing by.
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OH SHITT!
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maybe should have put an angle on that exhaust port so proton torpedoes couldn’t just fly own to the reactor… duh!!!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Kwangtung to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 10 fighters and 2 tactical_bombers moved from Egypt to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kwangtung to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 10 fighters and 2 tactical_bombers moved from Egypt to RomaniaCombat - British
Battle in Romania
British attack with 1 bomber, 10 fighters and 2 tactical_bombers
Germans defend with 1 airfield and 17 bombers; Italians defend with 1 mech_infantry
British roll dice for 1 bomber, 10 fighters and 2 tactical_bombers in Romania, round 2 : 7/13 hits
Germans roll dice for 17 bombers and 1 mech_infantry in Romania, round 2 : 4/18 hits
7 bombers owned by the Germans and 4 fighters owned by the British lost in Romania
British roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in Romania, round 3 : 8/9 hits
Germans roll dice for 10 bombers and 1 mech_infantry in Romania, round 3 : 2/11 hits
2 tactical_bombers owned by the British and 8 bombers owned by the Germans lost in Romania
British roll dice for 1 bomber and 6 fighters in Romania, round 4 : 4/7 hits
Germans roll dice for 2 bombers and 1 mech_infantry in Romania, round 4 : 0/3 hits
1 mech_infantry owned by the Italians and 2 bombers owned by the Germans lost in Romania
British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 146
Casualties for Germans: 17 bombers
Casualties for British: 4 fighters and 2 tactical_bombers
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 bomber moved from Romania to Cyprus
6 fighters moved from Romania to YugoslaviaPlace Units - British
2 armour and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 fighters
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Removing units owned by British from 71 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Burma: 3 aaGuns
EDIT: Adding units owned by UK_Pacific to Shan State: 3 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 carriers and 1 cruiser
EDIT: Adding units owned by British to 91 Sea Zone: 2 carriers and 1 cruiser
EDIT: Turning off Edit Mode
1 submarine placed in 71 Sea Zone
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,6
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
Units Change Ownership
Some Units in Shan State change ownership: 3 aaGuns
Some Units in India change ownership: 3 infantryDice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.338
Median : 3.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 65Null / Other
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.500
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32British Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 2.966
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29
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