At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 4x factory_major; Remaining resources: 86 PUs;
Germans buy 5 bombers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Southern France to Spain
4 fighters moved from Southern Italy to Spain
4 tactical_bombers moved from Southern Italy to Spain
12 bombers moved from Southern Italy to Spain
4 bombers moved from Western Germany to Spain
1 infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from RussiansCombat - Germans
Battle in Spain
Germans attack with 16 bombers, 4 fighters, 6 infantry and 4 tactical_bombers
British defend with 1 armour; Americans defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 5 infantry
Germans win, taking Spain from Americans with 16 bombers, 4 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Casualties for Americans: 1 aaGun, 3 armour and 5 infantryNon Combat Move - Germans
16 bombers moved from Spain to Romania
1 bomber moved from Trans-Jordan to Romania
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northern Italy
4 fighters and 4 tactical_bombers moved from Spain to Northern Italy
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
3 mech_infantrys moved from France to Northern Italy
1 armour and 1 mech_infantry moved from Archangel to Urals
3 mech_infantrys moved from Russia to Urals
1 infantry moved from Samara to Novosibirsk
2 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
7 artilleries moved from Caucasus to Northwest Persia
4 aaGuns moved from Caucasus to Northwest Persia
4 infantry moved from Caucasus to Northwest Persia
5 infantry moved from Karelia to Finland
2 infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Volgograd to Novosibirsk
2 artilleries moved from Volgograd to Samara
1 aaGun, 6 artilleries and 19 infantry moved from Kazakhstan to AfghanistanPlace Units - Germans
2 infantry placed in France
5 bombers and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 69 PUs (5 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
Rubioton needs review NCM
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Looks good.
Go ahead
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Hope all is great in your very spetial day and travel afterwards!! Hope Morocco is not too hot (just in terms of the climate…)
Going back to the game guys:
Japan is ready once you move Russia (we already discussed on it). When we slow down after this couple of days, we don´t have issues if you prefer a break or slowing down and continue analyzing the game together as you have done until now.
Next USA/UK after Spain battle this round is key and extremely difficult for you we believe. With no factories outside America, we see difficult for America to stop the Axis expansion. By the way Spain invaders finally recieved a little punishment (2 hits per unit on 1 round) so that they know what they should not have done. KILL KILL KILLLLLL
Very interesting to see what you have in mind for this USA/UK turn in Europe in any case, we might be surprised again by an acute move like others you have done, spetially in Asia. We still have game and will keep focused, so as we said, if after this round you still see options and you prefer maximum focus and time together on your side too, we have no issues with a slow pace.
Armada
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
2 artilleries and 16 infantry moved from West India to IndiaCombat - Russians
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Amur to Buryatia
4 aaGuns moved from West India to IndiaTurn Complete - Russians
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Hope all is great in your very spetial day and travel afterwards!! Hope Morocco is not too hot (just in terms of the climate…)
Going back to the game guys:
Japan is ready once you move Russia (we already discussed on it). When we slow down after this couple of days, we don�t have issues if you prefer a break or slowing down and continue analyzing the game together as you have done until now.
Next USA/UK after Spain battle this round is key and extremely difficult for you we believe. With no factories outside America, we see difficult for America to stop the Axis expansion. By the way Spain invaders finally recieved a little punishment (2 hits per unit on 1 round) so that they know what they should not have done. KILL KILL KILLLLLL
Very interesting to see what you have in mind for this USA/UK turn in Europe in any case, we might be surprised again by an acute move like others you have done, spetially in Asia. We still have game and will keep focused, so as we said, if after this round you still see options and you prefer maximum focus and time together on your side too, we have no issues with a slow pace.
Armada
We agree the situation looks very… bleak… but we are hopeful for a good fight in Egypt, with all LL rolls going to us lol.
and maybe Sydney too LOL!
We may have to give up spain after all Karl :(
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Karl to check RUS NCM, but I think it should be ok.
The big question is if we pull out our Indian planes to go for Africa/EGY.
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Go Japan
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Japan hello?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Southern Italy to 81 Sea Zone
4 fighters and 5 tactical_bombers moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in Guam
Battle in Dutch New Guinea
Battle in 81 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
British defend with 1 transport
Japanese win, taking Caroline Islands from Americans, taking Guam from Americans, taking Dutch New Guinea from ANZAC with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone
1 carrier and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
2 fighters moved from Java to New Guinea
6 bombers moved from Philippines to New Guinea
1 fighter moved from 46 Sea Zone to New Guinea
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Siam to Malaya
3 fighters moved from Japan to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 infantry placed in Malaya
1 transport placed in 37 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Siam : 2 artilleries
Ceylon : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
Borneo : 1 flag
New Guinea : 1 flag, 6 bombers and 3 fighters
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 artillery
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
33 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 destroyer and 1 submarine
21 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Trans-Jordan : 5 fighters and 5 tactical_bombersProduction/PUs Summary :
Germans : 73 / 96
Russians : 10 / 0
Japanese : 35 / 40
Americans : 57 / 81
Chinese : 23 / 31
British : 30 / 31
UK_Pacific : 9 / 9
Italians : 26 / 27
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
Assumed no scramble in SZ 81.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
4 bombers moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
1 fighter moved from 92 Sea Zone to Spain -
scram 97?
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I’ll assume no scram. Even on LL no chance to win.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
4 bombers moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
1 fighter moved from 92 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 1 artillery, 6 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans win, taking Spain from Germans with 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in YugoslaviaNon Combat Move - Americans
4 bombers moved from 97 Sea Zone to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
3 fighters moved from 92 Sea Zone to Tobruk
3 transports moved from 92 Sea Zone to 89 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
6 artilleries moved from Eastern United States to 101 Sea Zone
4 carriers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Spain to 91 Sea Zone
3 fighters moved from Spain to Gibraltar
3 fighters moved from Spain to 91 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 submarines and 1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 fighters placed in Western United States
5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 harbour placed in Rio de OroTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries moved from Burma to Yunnan
3 infantry moved from Yunnan to BurmaPlace Units - Chinese
4 artilleries and 5 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in Manchuria
4 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
https://www.youtube.com/watch?v=6vDwqpzSrRU
Red Leader lowers his visor and adjusts his gun sights,
looking to each side at his wing men.
RED LEADER: All wings report in.
INTERIOR: ANOTHER COCKPIT.
One of the Rebel fighters checks in through his mike.
RED TEN: Red Ten standing by.
INTERIOR: BIGGS’ COCKPIT.
Biggs checks his fighter’s controls, alert and ready for
combat.
RED SEVEN: (over Biggs’ headset) Red Seven standing by.
BIGGS: Red Three standing by.
INTERIOR: PORKINS’ COCKPIT.
PORKINS: Red Six standing by.
RED NINE: (over headset) Red Nine standing by.
INTERIOR: WEDGE’S FIGHTER – COCKPIT.
WEDGE: Red Two standing by.
INTERIOR: LUKE’S X-WING FIGHTER – COCKPIT.
RED ELEVEN: (over headset) Red Eleven standing by.
LUKE: Red Five standing by.
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OH SHITT!
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maybe should have put an angle on that exhaust port so proton torpedoes couldn’t just fly own to the reactor… duh!!!





