c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)
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Spain looks a little bit like asking for help. We told you, they were peacefull people, but it is never a good idea disturbing their siesta, they get angry, how many americans will die there now?? Depends on whether they want saving Gibraltar monkeys or not, they are on time to run to Africa.
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It’s the Germans that will die.
All this “talk” of spain, and you have FAILED to do anything for your people Juan. They now stand firmly against you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour, 3 fighters and 1 mech_infantry moved from West India to Burma
1 mech_infantry moved from Hunan to BurmaCombat - Russians
Battle in Burma
Russians attack with 1 armour, 3 fighters and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 4 mech_infantrys
Russians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Burma, round 2 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Burma, round 2 : 4/6 hits
1 armour owned by the Russians, 1 fighter owned by the Russians, 2 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Burma
retreated to Burma
Japanese win with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Russians: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Russians
2 fighters moved from Burma to India
4 aaGuns, 2 artilleries and 16 infantry moved from Afghanistan to West India
1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 6 infantry moved from Manchuria to Amur
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Hunan to YunnanTurn Complete - Russians
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
Burma was Bullshit!
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Much to consider!
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Spain looks a little bit like asking for help. We told you, they were peacefull people, but it is never a good idea disturbing their siesta, they get angry, how many americans will die there now?? Depends on whether they want saving Gibraltar monkeys or not, they are on time to run to Africa.
Oh, I don’t know. We cleared out Franco. Isn’t that good?
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Stick it to them with a re-roll Karl! Let those Japanese PAY!
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Ok, so:
Russians attack with 1 armour, 3 fighters and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 4 mech_infantrysR power is 14= 2hits, 2 remainder
J power is 13 = 2hits, 1 remainder
R roll
Rolls: 1@2; Total Hits: 01@2: (3)J Roll
Rolls: 1@1; Total Hits: 01@1: (2) -
Ok,
R power is now 12 = 2 hits
J power is now 9= 1 hit, 3 remainder
J roll
Rolls: 1@3; Total Hits: 01@3: (6) -
ok,
R power is 9= 1hit, roll at 3
J power is 5, roll at 5.
R roll
Rolls: 1@3; Total Hits: 11@3: (2)J roll
Rolls: 1@5; Total Hits: 01@5: (6) -
wow! Dice turned friends for Russia.
K, so Russia wins with 2 ftrs, 1 tanks left. ( I guess I should have indicated we were saving tank to take the territory to deprive J of bomber base, sorry, but then why else would we have attacked, eh?) :wink:
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Spain looks a little bit like asking for help. We told you, they were peacefull people, but it is never a good idea disturbing their siesta, they get angry, how many americans will die there now?? Depends on whether they want saving Gibraltar monkeys or not, they are on time to run to Africa.
Oh, I don’t know.� We cleared out Franco.� Isn’t that good?
jejeje, good point, but was not a good idea, if later we have Hitler ruling the world as a consecuence. Sometimes some dictators are good to preserve the world from something worse.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour, 3 fighters and 1 mech_infantry moved from West India to Burma
1 mech_infantry moved from Hunan to BurmaCombat - Russians
Battle in Burma
Russians attack with 1 armour, 3 fighters and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 4 mech_infantrys
retreated to Burma
Japanese win with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 armour, 1 fighter and 2 mech_infantrysNon Combat Move - Russians
2 fighters moved from Burma to India
4 aaGuns, 2 artilleries and 16 infantry moved from Afghanistan to West India
1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 6 infantry moved from Manchuria to Amur
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Hunan to YunnanTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 armour, 1 artillery and 2 mech_infantrys
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Adding units owned by Russians to Burma: 1 armour
EDIT: Turning off Edit Mode -
Marti helps the brave, it is fair that he helped you given you used the last reroll.
Never mind Rub, those allies will die in India or hide in China anyway. Too many germans for them. We have more men than bullets they have…
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Marti helps the brave, it is fair that he helped you given you used the last reroll.
Never mind Rub, those allies will die in India or hide in China anyway. Too many germans for them. We have more men than bullets they have…
Says the guy who couldn’t take Egypt to win the game.
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Marti helps the brave, it is fair that he helped you given you used the last reroll.
Never mind Rub, those allies will die in India or hide in China anyway. Too many germans for them. We have more men than bullets they have…
Says the guy who couldn’t take Egypt to win the game.
Yes you were right, we could take Egypt but it was very difficult to keep on our side the rest of the round, so we prefer this attack in another moment. :mrgreen:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Northwest Persia to 81 Sea Zone
1 fighter and 2 tactical_bombers moved from Iraq to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 bomber moved from Malaya to 44 Sea Zone
4 fighters moved from Java to 42 Sea Zone
1 bomber moved from Ceylon to 42 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 bombers moved from Philippines to Celebes
1 bomber moved from Philippines to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea
1 fighter moved from Japan to 44 Sea Zone -
Assumed no scramble in SZ 81, so I proceed with the CM J9.
If you want, the scramble dices could be thrown in the forum.
Cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Northwest Persia to 81 Sea Zone
1 fighter and 2 tactical_bombers moved from Iraq to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 bomber moved from Malaya to 44 Sea Zone
4 fighters moved from Java to 42 Sea Zone
1 bomber moved from Ceylon to 42 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 bombers moved from Philippines to Celebes
1 bomber moved from Philippines to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea
1 fighter moved from Japan to 44 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese win, taking 6 Sea Zone from Americans, taking 44 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 4 fighters and 1 submarine
Americans defend with 1 carrier
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
Battle in 81 Sea Zone
Japanese attack with 4 fighters and 5 tactical_bombers
British defend with 1 transport
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
4 fighters and 5 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Northwest Persia to Southern Italy
2 carriers moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
3 bombers moved from Celebes to Philippines
2 bombers moved from 44 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
5 carriers moved from 35 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
3 artilleries moved from Shan State to Siam
1 armour moved from Malaya to SiamPlace Units - Japanese
3 infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Siam : 1 armour and 3 artilleries
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield, 6 bombers and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 2 fighters
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
46 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
39 Sea Zone : 2 carriers, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 destroyer and 1 submarine
Trans-Jordan : 4 fighters and 5 tactical_bombers
Southern Italy : 1 fighterProduction/PUs Summary :
Germans : 72 / 96
Russians : 11 / 0
Japanese : 36 / 43
Americans : 59 / 82
Chinese : 23 / 26
British : 30 / 42
UK_Pacific : 8 / 4
Italians : 24 / 10
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0





