Just how balanced is the Balanced Mod?


  • Thx for the encouragement Gamerman


  • I look forward to seeing your league game results if you choose to try it out
    Again - there is no commitment - no minimum number of games - no special start time - no special registration process
    It’s really as simple as playing someone a game of A&A in the league section.  Oh, you probably should spend a couple minutes looking over the “league rules” in the stickied thread in the league section


  • @Gamerman01:

    I look forward to seeing your league game results if you choose to try it out

    I certainly will give it a go Gamerman and risk the embarrassment of being bottom! :-D

    Got a number of games on the go but the next one I start I will look to do so as part of the league.

    Cheers
    PP


  • @Young:

    I tried tripple A 4 years ago just after Gargantua introduced it at the FMG convention in Toronto. I was the Axis and got diced hard… like biblically epic, I lost 5 German planes and all my subs before I had to retreat, and the Brits were left with all their scrambled fighters a damaged battleship and a cruiser. That was my first and last experience with the automated dice, but there are other factors… I have more than enough opportunities to play table top games with my friends, and it’s not like I don’t get diced on my table, but I feel it’s different when it rolls from my own hand. Next, I’m just too busy with renovations, inventory at work, and designing customizations not that I would play if I had time… there’s something about looking at a screen that feels like time wasted. But to be honest, I’m not that great of a player and don’t wish to be exposed by some of the better players here… just to name a few reasons.

    I for one am really happy you are apart of the Axis and Allies community as a whole. You’ve brought a lot of good ideas and excitement to the forums. We wouldn’t feel any less of your posts if we played you and beat you online. It isn’t really a fair test. Online players have a lot more options than live players have which gives them a massive advantage over just live players. When I used to played poker professionally I did it mainly online. Whenever I had to play a live game the competition was incredibly easy because of the amount of hands that online players see vs live players. The options you get from online play over live play I’d say are:

    1. Being able to save a game. This one is huge. It is really hard to play a full game of global in 1 or even 2 full days of play live, but online you can save and come back to a game weeks/months/years later.

    2. Larger player base. This one is pretty simple. There are more players to play giving you a more diverse playing experience.

    3. You can watch other people play games. This is really fun if you want to observe some of the best players and see what their strategies are.

    4. You can review your history. Triple A has a function where you can go back and see the entire history of the game. If you were in a game and at round 10 and you were wondering what Germany did on turn 2 you can go back and see exactly what his purchases/combat/non combat/income were.

    5. There are over 100 maps/rules that you can instantly load up and play. This is my personal favorite because after playing thousands of games from only Larry Harris designed boards got boring. Being able to play Rome Total War in an Axis and allies variant, or a Zombie breakout in the US is amazing! :)

    6. There is no set up/breakdown. This is just convenience, but greatly reduces overall time to play the actual game.


  • not to be overlooked, some advantages of IRL games (based on my distant memories of playing the original A&A board game in high school)

    1. face to face human interaction

    2. unloading and loading transports is not a pain in the arse as it sometimes is with online

    3. some “edits” are easier to execute

    4. tactility: there is something to be said for being able to physically handle/touch game pieces–a certain satisfaction in placing your  marker on a hard-won territory, for example

    5. dice rolling (personally I think folks’ apprehension with the online dice generator is a lot of superstition–but I can see the appeal to physically rolling dice; when the four consecutive rolls of 6 come from your own hand, it is a little easier to take than when they’re spat out by an invisible computer algorithm)

    6. (related to the first) games are an excuse to have a party and drink to excess with friends


  • The dice rolling apprehension goes back to the Hasbro version of A&A where the dice generator was really funky to begin with, and some people figured out how to hack it so that they’d always roll hits. So there is some historical memory grounding the apprehension.

    However, I’m pretty sure the Triple A dice roller is fair. It doesn’t do the things that the old Hasbro one did, like rolling all 1s or all 6s at a frequency that was obviously far beyond what one would get with honest dice.


  • I agree Regular Kid that it is more fun playing in person, but it isn’t always so easy to get a group together to play.

  • '19

    I have only played the balance mod once so I do not have a lot of experience with the map but my biggest grievance with the mod is that it is impossible to play in person.

    The oob setup is not designed for the Vichy rule set and there are obviously no pieces available to use marines.  I do like a lot of the ideas in the mod but the fact that it is only playable over TripleA will prevent me from ever taking it seriously.

    I really do like the idea and commend the effort that was placed into this mod but I wish you would have kept that simple premise in mind when designing this.  You can call me old fashioned I guess but I just wanted to express this thought.


  • Aldo, I think you should consider simply not playing with marines or Vichy
    They don’t define the balanced mod


  • I remember my first goes at the mod, I frustrated RK by refusing to do the Vichy thing, couldn’t see the point and felt I didn’t need it.

  • Sponsor

    @AldoRaine:

    I have only played the balance mod once so I do not have a lot of experience with the map but my biggest grievance with the mod is that it is impossible to play in person.

    The oob setup is not designed for the Vichy rule set and there are obviously no pieces available to use marines.  I do like a lot of the ideas in the mod but the fact that it is only playable over TripleA will prevent me from ever taking it seriously.

    I really do like the idea and commend the effort that was placed into this mod but I wish you would have kept that simple premise in mind when designing this.  You can call me old fashioned I guess but I just wanted to express this thought.

    I will be working with Regularkid to design all the NO cards needed to play balance mod for table toppers, as well as finding out what HBG can do in the way of Marines, and neutral Vichy units… won’t be for a while, but we’ll get there.

  • '17 '16

    @Young:

    @AldoRaine:

    I have only played the balance mod once so I do not have a lot of experience with the map but my biggest grievance with the mod is that it is impossible to play in person.

    The oob setup is not designed for the Vichy rule set and there are obviously no pieces available to use marines.  I do like a lot of the ideas in the mod but the fact that it is only playable over TripleA will prevent me from ever taking it seriously.

    I really do like the idea and commend the effort that was placed into this mod but I wish you would have kept that simple premise in mind when designing this.  You can call me old fashioned I guess but I just wanted to express this thought.

    I will be working with Regularkid to design all the NO cards needed to play balance mod for table toppers, as well as finding out what HBG can do in the way of Marines, and neutral Vichy units… won’t be for a while, but we’ll get there.

    If someone have Milton Bradley old version, you can use Infantry sculpt as Marines for 5 major powers, if playing 1942.2.

    Or use the 1914 Infantry units for all Marines unit in G40.

    I believe it is cheaper to buy this game than buying separate package for each power of Global game. In addition, you get a lot of other units and you can play a different game of A&A series.


  • @AldoRaine:

    The oob setup is not designed for the Vichy rule set and there are obviously no pieces available to use marines. �I do like a lot of the ideas in the mod but the fact that it is only playable over TripleA will prevent me from ever taking it seriously.

    With some improvisation, Balance Mod is absolutely playable with the OOB game. The stationary Vichy Fleet at Toulon and stationary Vichy infantry can easily be represented by homemade markers. Pro-axis neutral units are already represented on the board by printed numbers, so there’s some precedent for not having physical units to represent stationary “neutral” forces.

    As for marines, YG has offered a few good solutions. Another would be to simply place infantry units atop markers (pennies?), or paint the bases, to distinguish them from regular inf. And YG has been kind enough to make a set of NO cards for the Balance Mod NOs.

    I personally would not be interested in a mod that was not readily adaptable to the OOB game. In fact, some of the rules of BM were specifically designed with reference to the OOB setup (for example, the UK Pacific “No Subs” objective makes use of the ‘board divide’ between the Europe and Pacific games to demarcate the relevant sea zones).

    In short, if there is a desire to play the mod with the OOB game, it can be done. And it absolutely should be done! Cuz its damn good. :)

  • '17 '16

    It is just too bad that balance Mode was already in a late stage when redesign thread was opened up.
    At least weaker and cheaper Marines should have been tested a bit and Tactical bomber SBR attacking at 2 would have make this new unit more appealing instead of just giving a boost to an already very useful and popular unit, Fighter (which by the way make more sense to be A2 D2).


  • Baron, we weren’t that interested in overhauling unit mechanics. The changes we made (the marines and SBR tweak) work beautifully in the mod, and make the game more fun. But they are not the heart and soul of the mod. The heart and soul of Balance Mod are the National Objectives.


  • Marines make sense to add when you’re adding several NO’s for islands that weren’t there before - both in the Med and the Pacific

  • '19

    I like the ideas for making the Vichy rule set and Marines work.  Like I said I think there are some very great ideas in this mod and those two issues aside I think the mod is a very good addition to the game.

    I really like the idea of using old pieces from other games as Marines, I feel most who own Global would have at least one other version in their set.  As far as the Vichy rule set I suppose you could place axis markers underneath the units that became pro-axis.  The only issue then is how to differentiate between pro-axis french territories and captured french territories.

    Just one more thing to add though, my favorite thing about this mod is the rule that only allows IC’s to be captured the first time a capital has fallen.  One way you could reword this rule so that you could keep track of it on table top is to say that only IC’s can be captured from major factories on capitals.  That way there is at least some way of keeping track during those long games that span several playing sessions.  This does leave the opportunity for the IC’s to be recaptured but I feel that situations like those are not very probable.  Although this would leave ANZAC in a strange position.

  • Sponsor

    @AldoRaine:

    Just one more thing to add though, my favorite thing about this mod is the rule that only allows IC’s to be captured the first time a capital has fallen.  One way you could reword this rule so that you could keep track of it on table top is to say that only IC’s can be captured from major factories on capitals.  That way there is at least some way of keeping track during those long games that span several playing sessions.  This does leave the opportunity for the IC’s to be recaptured but I feel that situations like those are not very probable.  Although this would leave ANZAC in a strange position.

    I agree, I’m all for rules being consistent, worded well, and easily understood.

  • Sponsor

    @Baron:

    Tactical bomber SBR attacking at 2 would have make this new unit more appealing instead of just giving a boost to an already very useful and popular unit, Fighter (which by the way make more sense to be A2 D2).

    I disagree, in oob players would bring in tactical bombers on a SBR to bomb bases, but really it was to give the formation a boost in numbers during a possible air raid. They could care less if they bombed the bases, but that’s the rule that allowed them to tag along and help fight against interceptors. In balance mod, if you want to truly protect your bombers from interceptors, you’ll need to escort with fighters, and if you do bring tac bombers in as fodder… at least they don’t get the same odds during combat.

  • '17 '16

    @Young:

    @Baron:

    Tactical bomber SBR attacking at 2 would have make this new unit more appealing instead of just giving a boost to an already very useful and popular unit, Fighter (which by the way make more sense to be A2 D2).

    I disagree, in oob players would bring in tactical bombers on a SBR to bomb bases, but really it was to give the formation a boost in numbers during a possible air raid. They could care less if they bombed the bases, but that’s the rule that allowed them to tag along and help fight against interceptors. In balance mod, if you want to truly protect your bombers from interceptors, you’ll need to escort with fighters, and if you do bring tac bombers in as fodder… at least they don’t get the same odds during combat.

    What is the purpose of Tactical Bombers, if not be part of SBR somehow?

    Fighter is 1 IPC cheaper, better on defense and have both A2 and D2 in SBR.
    Tac has no purpose for defense as interceptor, and nothing useful on offense at A1.
    Far better to increase odds for damage with a 10 IPCs fodder attacking A2 than an 11 IPCs fodder.

    Balance Mode with Marines now added something to Cruiser and Battleship (which were far less bought, as we all agreed upon).
    But how optimizing player really want to buy TacB instead of Fighter, I don’t see.
    How often were they bought?
    Does someone can look at the 50 games played already and draw a conclusion on that point, compared to OOB G40 games?

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