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    AldoRaine

    @AldoRaine

    2025 '19

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    AldoRaine Unfollow Follow
    2025 '19

    Best posts made by AldoRaine

    • Another attempt at an Allied playbook.

      I have really enjoyed the topic regarding the allied playbook that already has a lot of great discussion. Because of the number of comments I thought I might start a new topic but also add what I would consider to be a cheat sheet or small playbook so to speak for any new or less experienced allied player. I have borrowed from my experience as a player as well as many of the contributions in the the thread I mentioned earlier. I would especially like to give credit to @crockett36 for the using the idea of strategic objectives. Any strategy for the allies will always be reactive but their moves still need to be purposeful and deliberate. The allies face a serious disadvantage with the 1940 set up. I have tried to keep this guide relevant to both Balance Mod and bid games but did not mention anything about specific bids.

      Overview of unit value

      • Due to turn order and map position identical units for different powers vary greatly on their in-game effectiveness.
      • Personal experience shows that Russia’s ipc’s are best spent on Inf once they are able to field 10-15 art as well as match their number of fighters to the Germans bombers (depending on German strategy). Mech infantry are useful if it can keep the axis from blitzing past Moscow.
      • Anzac’s money is best spent on fighters.
      • UK’s London money is best spent on Mech inf and Tanks once a threshold of air power is met.
      • USA’s can never have too many bombers and needs to land at the minimum of 3 full transports of units into Europe every turn ASAP. For this reason, it is critical for the US to build a navy in the Atlantic to serve the purpose of protecting the transports.

      Maximizing unit value using force multipliers

      It is imperative that the Allies utilize every unit to its fullest value, especially in the early rounds. This is best done by taking advantage of the force multipliers that exist due to strategic positions on the map. An example of a force multiplier is a fighter stationed in London. Due to its ability to intercept and scramble, fighters in London need to be accounted for each potential attack. If Germany wants to strategically bomb London while attacking ships in sz 110, the fighter must be accounted for in both battles. Any time you can force your opponent to account for a unit in multiple locations, the force of that unit has been multiplied.

      • Air bases in Gibraltar and Egypt / Trans Jordan provide excellent force multipliers. I will assume the benefit of Gibraltar and Egypt are self-evident. An air base in Trans-Jordan allows for air cover in the crucial sea zone’s 98 and 81 while allowing for fighters and tactical bombers to move to Gibraltar, India, and Bryansk in 1 turn assuming both Iran and Iraq have been activated. A Trans-Jordan Air base also allows bombers to attack Burma.
      • Another way to take advantage of force multipliers is to land an allied power’s fighters onto another allied power’s Carrier. Landing Anzac fighters on USA carrier’s provides extra range that can be difficult to deal with.

      General Strategic goals

      It is crucial that the Allies coordinate and assign their objectives to the countries that are in the best position to complete them. The priority of the objectives will change due to the axis strategy as well as game flow. Early game objectives will include in no specific order protecting London, securing the Atlantic, protecting Egypt, protecting India, avoiding the full wrath of Japanese air power as China, consolidating Russian units, protecting Gibraltar, controlling the Middle East and conservation of units. If the allies can accomplish all of these goals prior to the entry of USA they are in a good position.

      When trying to meet these objectives consider how force multipliers can allow one unit to meet more than one objective at a time. As mentioned earlier, fighters in Gibraltar with an air base can be used to potentially accomplish three objectives within 1 turn. Within 1 turn a fighter can land in Egypt, London or used to secure Atlantic.

      Russian early objectives

      Once the Axis declare war on Russia, they should seriously consider attacking stray units. Some people would argue against this by pointing out that we are using the infantry to attack at a 1 instead of defending at a 2 during any major battle in the eastern front. Experience shows that Russia is best served by using air force on the offensive as often as possible. Trading units also potentially slows down the inevitable surrounding of Moscow.

      UK and AZAC early objectives

      By the time USA enters the war UK ideally still holds London, Egypt and India.

      • Securing India depends largely on when Japan declares war but requires a large number of ground units regardless.
      • It is my experience that UK London should purchase at least one factory for the Middle East, preferably in Iran. Purchasing an additional factory for Egypt or Iraq can be very useful, however the priority needs to be the production of units. The UK can not afford to spend money on factories that do not produce maximum output every turn.
      • Experience has EMPHATICALLY shown that the most efficient use of units for UK turn 1 involves purchasing an air base for Gibraltar and moving any navy that can reach to sea zone 92 while leaving at least 2 fighters in Gibraltar. This still leave UK with enough money to purchase 4 infantries for London. I find it best to also consolidate all land units in Africa save 1 infantry in Alexandria in Egypt.
      • Experience has shown that in the early game Egypt is more important than India. For that reason, it can be very useful to fly the tac bomber from India to Tanganyika. Including the fighter is helpful but leaves India especially vulnerable.
      • Activating Persia round 1 with the transport from India and infantry from West India has proven to be useful if conservation of units is a concern.
      • ANZAC is best used to fill US carriers with fighters and strategically retake money islands. When in doubt as ANZAC buy fighters.

      US early objectives

      Once the US enters the war their first objective should secure the Atlantic and retake Gibraltar if needed. This provides pressure on the Italians as well as relief for London.

      • It can be very helpful to land fast moving units in French West Africa as early as possible. These units can reach Egypt within 2 turns and will provide can opener opportunities should Egypt fall.
      • 4 transports are needed on the east coast waiting to embark as soon as the US enters the war. 5 is more useful but the marginal utility sharply drops off after that. It is crucial to keep sending units from US into Northern Africa and Gibraltar every turn until they are secured. For this reason, the first purchase after war has been declared needs to include transports for the East Coast.
      • US should reinforce both Hawaii and Australia in the Pacific until the objectives in the Atlantic are met.

      Mid to late game objectives

      Mid to late game objectives include (in no specific order) establishing a beach head as US/UK in Western Europe, pushing the Italians out of the Mediterranean and back into Europe, maintaining the Chinese front drawing money from India, forcing Japan to retake money islands, opening a Northern front in both Europe and Pacific, not losing Moscow decisively and protecting the Middle east. If the allies can accomplish these results, the game is not lost once Moscow or India has fallen. If enough units have been preserved both can fall and the Allies still have a chance.

      • The US and UK need to establish a beach head in Western Europe unless the Japanese navy and air force are no longer strategic threats. This is unlikely to happen which makes this objective critical.
      • Pushing the Italians out of The Mediterranean can be accomplished most efficiently by either the US or UK with the use of overwhelming air power.
      • If Japan has taken Soviet Far East, it can be good strategic value to retake these territories as US. This becomes even more important with Balance Mod games due to Amur’s increased value. This will draw Japanese forces out of position as well as increase Russia’s income.
      • Establishing a stronghold in Norway as the Allies is a deceptively strong move. The territories are valuable and needed for a German national objective. Priority should be placed on maintaining the western front, however do not hesitate to capture these territories if you are certain you can hold them for at least 1 turn and keep your navy alive.
      • Protecting the Middle east from German blitz of tanks and mechanized infantry is crucial. For this reason, if an allied player finds themselves in a position where they must choose between India or the Middle East, experience has shown it is critical to choose the Middle East. Depending on Russian income, protecting the Middle East can be more important than holding Moscow if it saves the bulk of your Russian forces.
      • As the Allies it is always important to remember that if both Spain and Turkey can be attacked during the same round with enough force left to hold the territory, declaring war on the true neutrals is a net win for the allies. It can be the easiest way to open up the critical beach head in the west and also provide an opportunity for a critical blitz to the underbelly of Europe with enough UK mechanized infantry and tanks.

      The allies have a long road ahead of them if they want to achieve victory. I have always felt it is easiest to achieve outright victory in Europe but easier to break the will of the Axis opponent in the Pacific. A land locked Japan can be very difficult to capture but does not pose any real threat to the game. I hope newer players can use this as guide. I am happy to add screenshots to this playbook / guide of how the first round could play out similar to the other playbooks if that is something people will find useful.

      posted in Axis & Allies Global 1940
      A
      AldoRaine
    • RE: Post League Game Results Here

      @Amon-Sul That is no doubt some very unlucky dice but it seems silly to complain and call out the other player. This is a dice game after all. Good dice will overcome bad strategy but this doesn’t seem like the way to go. Not to mention there could be a lot of reasons this was a good strategic move even with unfavorable odds initially.

      One thing to note though is that simulators like this have a hard time showing how critical the early rounds are in these battles. Especially when one army is attacking with a lot of units rolling 1’s. Keep in mind that every unit killed by the attacker removes a defender at 2 while every kill on defense only removes an attacker at 1. Large battles like this have a much flatter bell curve so to speak than most realize.

      What do I know though, I am on a terrible losing streak and it is all the dices fault.

      posted in League
      A
      AldoRaine
    • RE: We need an allied playbook.

      I believe the best way to stop sea lion as a UK player is to buy an AB and either all inf or 1 inf and 1 fighter. Assuming no J1 (because if this happens it is a very good sign sea lion is off the table) the only combat I suggest is attacking sz96, cleaning up the Atlantic ocean of subs in sz 106 and attacking the German BB if it is in a vulnerable spot. Depending on the bid the attacks generally look like a sub, tac from 98 and fighter from malta for sz96. Destroyer from sz109 and maybe bomber to attack any subs in sz106. And depending on where the BB is use fighters unless it has retreated to sz112.

      For non-com movement I move any ship that can reach to sz 92 while picking up the inf and AA in Malta and unloading in Gibraltar. I make sure I land at least 2 fighter in Gib and the rest in London. With the navy parked there it makes sea lion all but impossible while still preserving the majority of your fleet. I also move all land units in Africa back to Egypt (not sure this is the best idea but this is what I prefer) and use the transport in sz39 to activate Persia.

      A smart axis player will realize sea lion is now off the table and move towards Russia. An even smarter Axis player will realize this move all but takes Egypt as well if the US buys any transports for the east coast early (this is just an opinion).

      Saving the air force is critical for this move so I rarely scramble in sz110 and will think hard about scrambling sz111. Unless the German player buys all land units R1 and Japan attacks as well this tends to be my opening for UK since it does a great job of securing the strategic objectives that were mentioned earlier in this post. If the party gets started early I might get more aggressive and attack sz97.

      I do not like to trade the UK navy plus planes for the Italian navy considering that if I can trap it in the Med, the Italian navy is strategically worthless outside of defending against an amphib assault. Plus any inf bought for London are strategically worthless until mid game at the earliest.

      When you crunch the numbers the end result is a force in sz92 that should easily withstand everything the Italians can throw at it. Also every unit in sz92 and on Gib can now be used to defend London if need be.

      posted in Axis & Allies Global 1940
      A
      AldoRaine
    • RE: Find League Opponents Thread

      Hey all,

      I am looking to get back into playing Axis and allies again after having to step away a few years ago. Any one looking for a game? I prefer balance mod games if that is okay.

      posted in League
      A
      AldoRaine
    • RE: We need an allied playbook.

      @M36 So that is interesting. Yes Egypt can fall early R2 if Italy goes for it as you said but I have found that this is not an overall good idea (at least from my perspective). If Uk sets up a factory in Persia and kills Iraq in R2, both of which are easily doable, I see Italy going after Egypt as using good money to chase bad. The US is going to have to make its presence felt in the Europe and if Italy is busy moving troops to Egypt it means just that much less for it to defend itself with.

      Italy has an uphill battle to break through Egypt and and then another uphill battle to break out past that if Uk is building factories and still has their navy. As far as i see it Italy has 1 turn of landing troops in Africa. After that if its navy moves out it is dead without significant investment.

      I know how devastating the Italian can opener is so I just feel that this should be their focus. The game is not won or lost in Africa unless the Axis somehow end up with all of it. The game is won or lost in Russia.

      posted in Axis & Allies Global 1940
      A
      AldoRaine
    • RE: Find League Opponents Thread

      @pacifiersboard sure that sounds great. I feel really bad about falling off with the games. I will let you know when i feel i have enough time to pick it back up.

      posted in League
      A
      AldoRaine
    • RE: [Global 1940] One rule to balance it?

      Another rule that I think can go at least a little ways towards balance is allowing to choose between low luck and full dice before each battle. It really helps the US in the pacific. Goes both ways though but still helps a good Allied player a lot.

      posted in House Rules
      A
      AldoRaine
    • RE: We need an allied playbook.

      @crockett36 I am curious what your thoughts are on attacking the neutrals to get the shuck started. Sz 91 the easiest beachhead to defend for the allies plus if the UK has factories the ME it can attack Turkey to pierce the underbelly of the Axis. This move would require several of your strategic objectives to be met but if you have them met through Egypt I think this move has a net positive impact for the allies.

      posted in Axis & Allies Global 1940
      A
      AldoRaine
    • RE: AldoRaine (Allies+6) vs Simon33 (Axis) BM3

      @simon33 no problem. Do you want to repost or I can edit them. I won’t get to look at the board until tonight so if you read this before that you can just repost.

      posted in League
      A
      AldoRaine
    • RE: [Global 1940] One rule to balance it?

      A simple rule change that would really shake this up (could really tilt it either way) is a guaranteed 1st round of peace. Meaning first round is no attacks but every other phase with same restrictions. I am having a hard time seeing how it would help the Axis more than the Allies but it might.

      posted in House Rules
      A
      AldoRaine

    Latest posts made by AldoRaine

    • RE: L25 BM4 Surfer(X) v AldoRaine(L+12)

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
                  Americans converts factory_major into different units
              1 infantry moved from Southern France to Northern Italy
                    Americans take Northern Italy from Italians
              1 mech_infantry moved from Greece to Bulgaria
              1 mech_infantry moved from Turkey to Caucasus
              1 bomber moved from Saudi Arabia to Caucasus
              1 bomber moved from Russia to Ukraine
              1 bomber moved from India to French Indo China
              1 bomber moved from Russia to Tsinghai
              1 fighter moved from Kansu to Tsinghai
              1 bomber moved from Russia to Tsinghai
              1 bomber moved from Russia to Caucasus
              1 fighter moved from Turkey to Bulgaria
              1 mech_infantry moved from Turkey to Bulgaria
              1 bomber moved from India to Bulgaria
              1 fighter moved from Saudi Arabia to Caucasus
      
          Combat - Americans
              Strategic bombing raid in Ukraine
                      Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 5 damage total. 
              Strategic bombing raid in French Indo China
                      Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                  Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in French Indo China causes 6 damage total. 
              Battle in Tsinghai
                  Americans attack with 2 bombers and 1 fighter
                  Germans defend with 1 infantry
                      Americans roll dice for 2 bombers and 1 fighter in Tsinghai, round 2 : 2/3 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Tsinghai
                  Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Caucasus
                  Americans attack with 2 bombers, 1 fighter and 1 mech_infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Americans lost in Caucasus
                      1 infantry owned by the Germans lost in Caucasus
                  Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 mech_infantry
                  Casualties for Germans: 1 infantry
              Battle in Bulgaria
                  Americans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                  Italians defend with 1 infantry
                      Americans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 1/4 hits, 1.50 expected hits
                      Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Bulgaria
                  Americans win, taking Bulgaria from Italians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Bulgaria to Greece
              1 fighter moved from Bulgaria to Turkey
              1 fighter moved from Caucasus to Turkey
              2 bombers moved from Caucasus to Russia
              1 bomber moved from Ukraine to Russia
              2 bombers and 1 fighter moved from Tsinghai to Russia
              1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
              1 mech_infantry moved from Iraq to Greece
              2 aaGuns moved from Southern France to Spain
              1 infantry moved from Southern France to Spain
              1 bomber moved from French Indo China to India
              2 artilleries and 1 infantry moved from Southern France to Spain
              1 infantry moved from Southern France to Spain
      
          Place Units - Americans
              1 factory_minor placed in Greece
              1 armour and 1 mech_infantry placed in Spain
              1 fighter and 2 mech_infantrys placed in Saudi Arabia
              1 bomber placed in Spain
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
              EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
              EDIT: Removing units owned by Americans from 64 Sea Zone: 1 infantry and 1 transport
              EDIT: Adding units owned by Americans to 10 Sea Zone: 1 infantry and 1 transport
              EDIT: Turning off Edit Mode
              1 carrier and 1 destroyer placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
              Americans collect 71 PUs (1 lost to blockades); end with 71 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
              2 infantry moved from Suiyuyan to Shensi
              1 fighter moved from Kansu to Shensi
      
          Combat - Chinese
              Chinese creates battle in territory Tsinghai
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 3/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Suiyuyan
              8 infantry moved from Kansu to Suiyuyan
      
          Place Units - Chinese
              2 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 3 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter and 1 tactical_bomber moved from India to Burma
              1 artillery and 2 infantry moved from India to Burma
              1 mech_infantry moved from Afghanistan to Kazakhstan
                    Russians take Kazakhstan from Germans
              1 armour moved from Turkey to Rostov
                    Russians take Caucasus from Germans
                    Russians take Rostov from Germans
              1 mech_infantry moved from Greece to Romania
                    British take Romania from Germans
              1 mech_infantry moved from Greece to Albania
                    British take Albania from Italians
              1 infantry moved from Portugal to Spain
              1 bomber moved from Russia to Burma
      
          Combat - British
              Battle in Burma
                  British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.67 expected hits
                      Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Burma
                      British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 4/6 hits, 2.67 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India
              1 mech_infantry moved from India to Afghanistan
              1 armour and 2 mech_infantrys moved from Persia to Turkey
              2 infantry moved from Iraq to Turkey
              3 mech_infantrys moved from Iraq to Greece
              1 fighter moved from Turkey to Russia
              1 fighter moved from Greece to Russia
              3 mech_infantrys moved from Egypt to Iraq
              1 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Turkey to Caucasus
              1 armour, 1 infantry and 2 mech_infantrys moved from Turkey to Greece
              1 fighter moved from Greece to Russia
              1 fighter moved from Greece to Russia
      
          Place Units - British
              3 infantry placed in Southern France
              2 infantry and 1 mech_infantry placed in Turkey
              1 armour and 2 mech_infantrys placed in Iraq
              2 armour and 1 mech_infantry placed in Persia
              1 mech_infantry placed in Egypt
      
          Turn Complete - British
              British collect 47 PUs; end with 47 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Americans regular : -1.33
      Japanese regular : -1.67
      Italians regular : -0.33
      Japanese AA : -0.17
      Germans AA : -0.17
      Germans regular : 0.33
      British regular : -0.33
      

      Savegame

      posted in League
      A
      AldoRaine
    • RE: L25 BM4 Surfer(X) v AldoRaine(L+12)

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Buyant-Uhaa to Manchuria
                    Chinese take Manchuria from Japanese
              1 armour moved from Manchuria to Amur
                    Russians take Amur from Japanese
              1 infantry moved from Ulaanbaatar to Central Mongolia
                    Russians take Central Mongolia from Japanese
              1 infantry moved from Russia to Vologda
              2 fighters moved from Russia to Vologda
              1 infantry moved from Russia to Samara
              1 fighter and 1 tactical_bomber moved from Russia to Samara
      
          Combat - Russians
              Battle in Vologda
                  Russians attack with 2 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Vologda
                      1 infantry owned by the Germans lost in Vologda
                  Russians win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Samara
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              2 fighters moved from Vologda to Russia
              2 aaGuns and 7 infantry moved from Ulaanbaatar to Amur
              1 armour, 14 infantry and 2 mech_infantrys moved from Buyant-Uhaa to Amur
              1 fighter and 1 tactical_bomber moved from Samara to Russia
      
          Place Units - Russians
              2 artilleries and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 11 PUs; end with 11 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.33
      Russians regular : 0.50
      

      Savegame

      posted in League
      A
      AldoRaine
    • RE: L25 BM4 Surfer(X) v AldoRaine(L+12)

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to South Australia
              1 cruiser and 1 submarine moved from 46 Sea Zone to 63 Sea Zone
              1 submarine moved from 62 Sea Zone to 63 Sea Zone
              2 mech_infantrys moved from Queensland to New South Wales
              3 fighters moved from New Guinea to Queensland
              1 fighter moved from Hawaiian Islands to Queensland
              1 infantry moved from Trans-Jordan to Iraq
      
          Place Units - ANZAC
              1 fighter and 1 mech_infantry placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      A
      AldoRaine
    • RE: L25 BM4 Surfer(X) v AldoRaine(L+12)

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from New Guinea to 46 Sea Zone
              2 infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
              1 bomber moved from Turkey to Volgograd
              1 bomber moved from Turkey to Ukraine
              3 bombers moved from Turkey to Greece
              1 bomber moved from Spain to Northern Italy
              2 mech_infantrys moved from Turkey to Greece
              1 fighter moved from Saudi Arabia to Greece
              1 infantry moved from Normandy Bordeaux to Holland Belgium
                    Americans take Holland Belgium from Germans
              1 bomber and 1 fighter moved from Suiyuyan to Sikang
              1 bomber and 1 fighter moved from Suiyuyan to Szechwan
      
          Combat - Americans
              Strategic bombing raid in Northern Italy
                      Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                  Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in Northern Italy causes 4 damage total. 
              Strategic bombing raid in Ukraine
                      Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 5 damage total. 
              Strategic bombing raid in Volgograd
                      Germans roll AA dice in Volgograd : 1/1 hits, 0.17 expected hits
                  1 bomber owned by the Americans killed by AA in Volgograd
                  Bombing raid in Volgograd causes 0 damage total. 
              Battle in Sumatra
              Battle in Greece
                  Americans attack with 3 bombers, 1 fighter and 2 mech_infantrys
                  Italians defend with 1 infantry
                      Americans roll dice for 3 bombers, 1 fighter and 2 mech_infantrys in Greece, round 2 : 3/6 hits, 2.83 expected hits
                      Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Greece
                  Americans win, taking Sumatra from Japanese, taking Greece from Italians with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Szechwan
                  Americans attack with 1 bomber and 1 fighter
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber and 1 fighter in Szechwan, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Szechwan
                      1 infantry owned by the Japanese lost in Szechwan
                  Americans win with 1 bomber remaining. Battle score for attacker is -7
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 infantry
              Battle in Sikang
                  Americans attack with 1 bomber and 1 fighter
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber and 1 fighter in Sikang, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Ukraine to Russia
              3 bombers moved from Greece to Russia
              1 bomber moved from Northern Italy to Saudi Arabia
              1 fighter moved from Greece to Turkey
              1 mech_infantry moved from Egypt to Iraq
              1 bomber moved from Szechwan to India
              1 bomber moved from Sikang to India
              1 fighter moved from Sikang to Kansu
              1 submarine moved from 101 Sea Zone to 91 Sea Zone
              2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 11 Sea Zone to 26 Sea Zone
              1 marine moved from New Guinea to 46 Sea Zone
              4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 marine, 8 submarines and 2 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone
              1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Spain to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
              3 aaGuns, 3 artilleries and 14 infantry moved from Spain to Southern France
              1 mech_infantry moved from Saudi Arabia to Turkey
              1 mech_infantry moved from Saudi Arabia to Turkey
      
          Place Units - Americans
              1 armour and 2 mech_infantrys placed in Spain
              1 armour, 1 fighter and 1 mech_infantry placed in Saudi Arabia
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              Americans undo move 3.
              1 submarine placed in 101 Sea Zone
              1 carrier and 1 destroyer placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
              1 bomber placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,6,1,2,5,6,6,4,4,1
              Americans collect 68 PUs (2 lost to blockades); end with 68 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
              Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
              2 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Suiyuyan to Chahar
      
          Combat - Chinese
              Chinese creates battle in territory Szechwan
              Chinese creates battle in territory Sikang
              Battle in Chahar
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                      Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Chahar to Kansu
              8 infantry moved from Shensi to Kansu
      
          Place Units - Chinese
              2 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 factory_minor, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from India to Burma
              1 tactical_bomber moved from India to Burma
              1 fighter moved from India to Burma
              1 mech_infantry moved from Turkey to Bulgaria
                    British take Bulgaria from Germans
              1 armour and 2 mech_infantrys moved from Turkey to Albania
              2 fighters and 1 tactical_bomber moved from Turkey to Albania
              3 fighters moved from Spain to Albania
              1 bomber and 1 fighter moved from Russia to Caucasus
              1 fighter moved from Russia to Caucasus
              1 infantry moved from Turkey to Caucasus
              1 artillery moved from Turkey to Caucasus
              1 fighter moved from India to Caucasus
              1 mech_infantry moved from Turkey to Albania
              1 infantry moved from Spain to Portugal
                    British take Portugal from Neutral_True
      
          Combat - British
              Battle in Caucasus
                  British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Caucasus, round 2 : 4/6 hits, 2.83 expected hits
                      Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Caucasus
                      2 infantry owned by the Germans lost in Caucasus
                  British win, taking Caucasus from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Albania
                  British attack with 1 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 armour, 3 infantry and 1 mech_infantry
                      British roll dice for 1 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Albania, round 2 : 4/10 hits, 4.17 expected hits
                      Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Albania, round 2 : 3/5 hits, 1.83 expected hits
                      3 mech_infantrys owned by the British lost in Albania
                      3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Albania
                      British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Albania, round 3 : 4/7 hits, 3.67 expected hits
                      Italians roll dice for 1 armour in Albania, round 3 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Albania
                      1 armour owned by the Germans lost in Albania
                  British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for British: 1 armour and 3 mech_infantrys
                  Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry
              Battle in Burma
                  British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Burma to India
              2 fighters moved from India to Russia
              1 bomber moved from Caucasus to Russia
              2 fighters moved from Caucasus to Greece
              5 fighters and 1 tactical_bomber moved from Albania to Greece
              4 armour and 3 mech_infantrys moved from Turkey to Greece
              2 armour and 1 mech_infantry moved from Persia to Turkey
              2 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              3 mech_infantrys moved from Egypt to Iraq
              1 mech_infantry moved from India to Afghanistan
              4 aaGuns, 1 artillery and 10 infantry moved from Spain to Southern France
              2 infantry moved from Normandy Bordeaux to Southern France
              1 infantry moved from Egypt to Trans-Jordan
              1 fighter moved from Caucasus to Turkey
      
          Place Units - British
              2 infantry and 1 mech_infantry placed in Turkey
              1 armour and 2 mech_infantrys placed in Persia
              3 mech_infantrys placed in Egypt
              1 factory_minor placed in Iraq
      
          Turn Complete - British
              British collect 44 PUs; end with 44 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.50
      Americans regular : 0.83
      Japanese regular : 1.33
      Italians regular : 1.33
      Germans AA : 0.67
      Germans regular : 0.33
      British regular : 1.00
      Italians AA : -0.17
      

      Savegame

      posted in League
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      AldoRaine
    • RE: L25 BM4 Surfer(X) v AldoRaine(L+12)

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Buryatia to Sakha
                    Russians take Sakha from Japanese
              1 armour and 1 mech_infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              1 armour and 1 mech_infantry moved from Jehol to Buyant-Uhaa
                    Russians take Buyant-Uhaa from Japanese
              1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
                    Russians take Ulaanbaatar from Japanese
              1 armour and 1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
              1 infantry moved from Russia to Samara
              1 infantry moved from Russia to Tambov
                    Russians take Tambov from Italians
              1 infantry moved from Russia to Vologda
              1 fighter and 1 tactical_bomber moved from Russia to Vologda
              2 fighters moved from Russia to Samara
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 2 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 fighters and 1 infantry in Samara, round 4 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  2 fighters owned by the Russians retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Vologda
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Samara to Russia
              1 fighter and 1 tactical_bomber moved from Vologda to Russia
              14 infantry moved from Chahar to Buyant-Uhaa
              2 aaGuns and 8 infantry moved from Buryatia to Ulaanbaatar
      
          Place Units - Russians
              7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 13 PUs; end with 13 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : -3.83
      

      Savegame

      posted in League
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      AldoRaine
    • RE: L25 G40 OOB AldoRaine (L+45) v Jacob16 (X)

      @Jacob16 Hey that sounds good. I agree this has been a really fun game. I appreciate you allowing for the slow pace. Thank you for your understanding. For now i will play out at least a few more turns as i think there is a small chance i can turn it around.

      Thanks again for the game.

      posted in League
      A
      AldoRaine
    • RE: L25 G40 OOB AldoRaine (L+45) v Jacob16 (X)

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 5 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
              1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
              1 artillery and 2 infantry moved from 39 Sea Zone to India
              2 bombers moved from Persia to India
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
              3 fighters moved from 42 Sea Zone to India
              2 cruisers moved from 42 Sea Zone to 39 Sea Zone
              1 cruiser moved from 42 Sea Zone to 39 Sea Zone
              1 battleship moved from 42 Sea Zone to 39 Sea Zone
              4 infantry moved from Central United States to 101 Sea Zone
              4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              4 infantry moved from 91 Sea Zone to Morocco
              1 bomber and 2 fighters moved from Gibraltar to Morocco
              2 fighters moved from 91 Sea Zone to Morocco
              1 bomber moved from Eastern United States to Morocco
              1 infantry moved from Finland to Vyborg
                    Americans take Vyborg from Germans
              1 mech_infantry moved from Norway to Karelia
                    Americans take Karelia from Germans
      
          Combat - Americans
              Americans creates battle in territory 42 Sea Zone
              Battle in Morocco
                  Americans attack with 2 bombers, 4 fighters and 4 infantry
                  Italians defend with 1 armour, 1 artillery and 1 infantry
                      Americans roll dice for 2 bombers, 4 fighters and 4 infantry in Morocco, round 2 : 4/10 hits, 4.00 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Americans lost in Morocco
                      1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
                  Americans win, taking 42 Sea Zone from Japanese, taking Morocco from Italians with 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 armour, 1 artillery and 1 infantry
              Battle in Sumatra
                  Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Sumatra
                      1 infantry owned by the Japanese lost in Sumatra
                  Americans win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in India
                  Americans attack with 1 artillery, 2 bombers, 3 fighters and 2 infantry
                  Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in India, round 2 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery, 2 bombers, 3 fighters and 2 infantry in India, round 2 : 7/8 hits, 3.67 expected hits
                      Japanese roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Japanese lost in India
                  Americans win, taking India from Japanese with 1 artillery, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 3 infantry
      
          Non Combat Move - Americans
              3 fighters moved from India to 39 Sea Zone
              2 bombers moved from India to Persia
              3 carriers, 1 destroyer and 4 submarines moved from 42 Sea Zone to 39 Sea Zone
              1 fighter moved from Sumatra to 39 Sea Zone
              1 tactical_bomber moved from Sumatra to 39 Sea Zone
              2 transports moved from 91 Sea Zone to 101 Sea Zone
              2 fighters moved from Morocco to 91 Sea Zone
              2 fighters moved from Morocco to Gibraltar
              2 bombers moved from Morocco to Gibraltar
              1 carrier, 2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
              1 fighter moved from Java to 39 Sea Zone
      
          Place Units - Americans
              1 factory_minor placed in Finland
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Norway: 1 armour, 2 infantry and 2 mech_infantrys
              EDIT: Adding units owned by Americans to Finland: 1 armour, 2 infantry and 2 mech_infantrys
              EDIT: Turning off Edit Mode
              1 submarine and 1 transport placed in 10 Sea Zone
              2 submarines placed in 101 Sea Zone
              2 infantry placed in Western United States
              1 armour, 1 infantry and 1 mech_infantry placed in Norway
              1 bomber placed in Eastern United States
              1 artillery and 2 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Suiyuyan
                    Chinese take Suiyuyan from Japanese
              1 infantry moved from Chahar to Hopei
                    Chinese take Hopei from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 artillery and 6 infantry moved from Chahar to Jehol
      
          Place Units - Chinese
              3 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
      
          Combat - British
              Battle in Holland Belgium
      
          Non Combat Move - British
              1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
              1 armour moved from Eastern Persia to India
              1 mech_infantry moved from West India to India
              6 fighters and 1 tactical_bomber moved from Persia to India
              1 armour and 2 mech_infantrys moved from Iraq to Egypt
              2 mech_infantrys moved from Belgian Congo to Egypt
              1 armour moved from Iraq to Persia
              2 armour and 4 mech_infantrys moved from Persia to West India
              1 infantry moved from Northwest Persia to Persia
              1 mech_infantry moved from Union of South Africa to Belgian Congo
      
          Place Units - British
              1 fighter and 2 infantry placed in Egypt
              1 armour and 2 mech_infantrys placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
              British collect 35 PUs; end with 35 PUs
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 2.83
      Japanese regular : -0.33
      Italians regular : -0.17
      

      Savegame

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      AldoRaine
    • RE: L25 BM4 Surfer(X) v AldoRaine(L+12)

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Caroline Islands to 33 Sea Zone
              2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 submarine moved from 33 Sea Zone to 17 Sea Zone
                    ANZAC take 22 Sea Zone from Japanese
      
          Combat - ANZAC
              Battle in Java
              Battle in 17 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 17 Sea Zone
                  ANZAC win, taking Java from Japanese, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from Caroline Islands to Hawaiian Islands
              2 fighters moved from Caroline Islands to New Guinea
              1 fighter moved from Queensland to New Guinea
              1 submarine moved from 62 Sea Zone to 46 Sea Zone
              1 fighter moved from New South Wales to Queensland
              1 destroyer moved from 33 Sea Zone to 34 Sea Zone
              1 cruiser moved from 33 Sea Zone to 46 Sea Zone
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 fighter moved from India to Russia
              EDIT: 1 infantry moved from Egypt to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      AldoRaine
    • RE: L25 G40 OOB AldoRaine (L+45) v Jacob16 (X)

      @Jacob16 Hey sorry i have taken so long to get back to you on this. I think it is time for me to surrender. If i had more opportunity to finish this game out in a more timely manner i might fight on but i think my chances are a little to low. Japan is still a little too strong.

      Unless you want to keep playing i will post the results tomorrow. Thanks for the game. Sorry again it has taken me a longer than expected to post moves. I really appreciated the game.

      posted in League
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      AldoRaine
    • RE: L25 BM4 Surfer(X) v AldoRaine(L+12)

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 bombers moved from Russia to Shensi
              1 fighter moved from Turkey to Shensi
              1 fighter moved from Turkey to Sikang
              1 bomber moved from Russia to Sikang
              1 bomber moved from Turkey to Sikang
              1 bomber moved from Turkey to Caucasus
              1 fighter moved from Turkey to Caucasus
              1 mech_infantry moved from Turkey to Caucasus
              1 bomber moved from Saudi Arabia to Caucasus
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
      
          Combat - Americans
              Battle in Philippines
              Battle in Caucasus
                  Americans attack with 2 bombers, 1 fighter and 1 mech_infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
                      Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Caucasus
                  Americans win, taking Philippines from Japanese, taking Caucasus from Italians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Sikang
                  Americans attack with 2 bombers and 1 fighter
                  Japanese defend with 1 artillery
                      Americans roll dice for 2 bombers and 1 fighter in Sikang, round 2 : 3/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Sikang
                  Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Shensi
                  Americans attack with 2 bombers and 1 fighter
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 bombers and 1 fighter in Shensi, round 2 : 2/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Shensi
                      1 infantry owned by the Japanese lost in Shensi
                  Americans win with 2 bombers remaining. Battle score for attacker is -7
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Sikang to Suiyuyan
              2 bombers moved from Shensi to Suiyuyan
              2 bombers moved from Sikang to Turkey
              1 fighter moved from Caucasus to Suiyuyan
              2 mech_infantrys moved from Saudi Arabia to Turkey
              2 bombers moved from Caucasus to Turkey
              1 bomber moved from United Kingdom to Turkey
              1 mech_infantry moved from Tobruk to Egypt
              1 destroyer moved from 101 Sea Zone to 11 Sea Zone
              6 infantry moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Central United States to 101 Sea Zone
              8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              8 infantry moved from 91 Sea Zone to Spain
              1 destroyer moved from 63 Sea Zone to 45 Sea Zone
              1 cruiser moved from 33 Sea Zone to 32 Sea Zone
              1 marine moved from Marshall Islands to 32 Sea Zone
              1 cruiser and 1 marine moved from 32 Sea Zone to 46 Sea Zone
              1 marine moved from 46 Sea Zone to New Guinea
              4 carriers, 2 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
              5 submarines and 1 transport moved from 30 Sea Zone to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
      
          Place Units - Americans
              1 carrier and 2 fighters placed in 10 Sea Zone
              1 submarine placed in 101 Sea Zone
              1 airfield placed in Spain
              1 fighter and 2 mech_infantrys placed in Saudi Arabia
              1 artillery, 1 bomber and 1 infantry placed in Spain
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
              Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
              2 infantry moved from Suiyuyan to Hopei
              1 fighter moved from Suiyuyan to Hopei
      
          Combat - Chinese
              Chinese creates battle in territory Shensi
              Chinese creates battle in territory Sikang
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Shensi from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Suiyuyan
              6 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Turkey to Rostov
              2 fighters moved from Russia to Rostov
              1 fighter and 1 tactical_bomber moved from Russia to Greece
              1 bomber moved from Russia to Rostov
              1 mech_infantry moved from Turkey to Rostov
              1 infantry moved from Turkey to Greece
              1 mech_infantry moved from Turkey to Greece
              1 armour moved from Spain to Portugal
              1 infantry moved from Spain to Portugal
              1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Portugal
              3 fighters moved from United Kingdom to Portugal
              1 mech_infantry moved from Turkey to Kazakhstan
                    Russians take Kazakhstan from Japanese
      
          Combat - British
              Battle in Greece
                  British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 2 infantry
                      British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 2/4 hits, 1.50 expected hits
                      Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Greece
                      2 infantry owned by the Italians lost in Greece
                  British win, taking Greece from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in Rostov
                  British attack with 1 bomber, 2 fighters and 2 mech_infantrys
                  Italians defend with 1 artillery
                      British roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                      Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Rostov
                  British win, taking Rostov from Italians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
              Battle in Portugal
                  British attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber
                  Neutral_True defend with 2 infantry
                      British roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 5/7 hits, 3.33 expected hits
                      Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the British and 1 armour owned by the British lost in Portugal
                      2 infantry owned by the Neutral_True lost in Portugal
                  British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for British: 1 armour and 1 infantry
                  Casualties for Neutral_True: 2 infantry
      
          Non Combat Move - British
              3 fighters moved from Portugal to Spain
              1 fighter and 1 tactical_bomber moved from Portugal to 91 Sea Zone
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Spain
              1 fighter and 1 tactical_bomber moved from Greece to Turkey
              1 bomber and 2 fighters moved from Rostov to Russia
              1 artillery moved from Iraq to Turkey
              3 mech_infantrys moved from Persia to Turkey
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              1 infantry moved from Egypt to Trans-Jordan
              1 destroyer moved from 110 Sea Zone to 92 Sea Zone
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              1 submarine moved from 98 Sea Zone to 80 Sea Zone
      
          Place Units - British
              1 fighter, 1 infantry and 1 mech_infantry placed in Turkey
              2 armour and 1 mech_infantry placed in Persia
              3 mech_infantrys placed in Egypt
              2 infantry placed in Southern France
              British undo move 4.
              2 infantry placed in Normandy Bordeaux
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,3,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,5,2,5,5,5,3
              British collect 39 PUs (5 lost to blockades); end with 39 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
      
          Place Units - UK_Pacific
              1 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
              UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
              Some Units in India change ownership: 1 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : 1.33
      Japanese regular : 0.67
      Italians regular : -0.33
      Neutral_True regular : 1.33
      British regular : 2.17
      

      Savegame

      posted in League
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      AldoRaine