Had another edit to do so posted the French one.
G40 League House Rule project
-
That’s a new point for me, Wittman, and I agree.
However, as Soulblighter has already kind of pointed out, we probably don’t need a rule against it because it really is never a good idea anyway. Especially with the mid-complex option.However, thinking about this now (I came up with the rule early this year), I don’t think any mid or major complexes should be allowed to be built. I would like India to be a mid-level complex instead of a major, but maybe it’s better to not introduce the mid-level complex and have India start with a minor on West India, and a minor on India.
-
Yes, that’s the way I want to go.
Reducing the major also gives Japan a better opportunity to SBR India, but adding the minor to West India really helps offset that too. I’m going to change the document. -
I am happy with that, Gamerman.
-
Barney, I made the one change, and highlighted it in green for you. I removed all yellow highlight because I don’t think it’s needed any longer. I will highlight any changes in green now, so that you can find anything that’s changed since you first looked at it.
I need to look over my whole document again soon
-
Curious about the factory. It’s basically a gemany japan boost. I like the idea of the unit, I think YG has one in one of his set ups. Just wondered what the thinking was behind it.
Too dramatic a difference between 3 and 10. It’s about the starting setup too - especially India. I don’t like India having a major, but a minor is too small. Etc.
Ahhh that makes sense. I hadn’t thought of the start being different. Thought japan and germany would just be able to pump more dudes at russia and in japan’s case asia. I definitely like the flexibility this unit brings.
-
Yeah, that’s what I thought before, too, but after another year of playing G40, and a bunch of WWII documentaries I’ve rewatched, I really don’t like giving Germany or Japan the option to build anything but minors.
-
Sorry about the change in mid-stream - I trust you enjoyed the challenge of figuring it out anyway, but I think you can quit trying to figure out the mid-level complex, thanks a lot
-
np It’s out there now if anyone wants to use it.
Here’s flying tigers. Unfortunately was unable to make it work like kamikazies so some edit will be necessary.
Flying Tigers:
Defends against any attacking air unit with a single shot. Hits on 2 or less. Dies after shooting.
You’ll need to activate radar tech for china otherwise it will only hit on a 1. This gives any chinese AA guns the same ability, so you’ll probably want to use a US one instead.
Also when japan has made her attacks she will have to send a save game asking for flying tiger attacks. Which pretty much works the same as kamikazies, however when japan receives her reply she will have to undo any attacks where flying tigers are. Then she will have to edit the correct number of tigers and then continue with the attack.It’s a little sloppy but I don’t think it will be too bad once you get used to it. You can always look at game history if you can’t remember the attack exactly. I’ll check around some more and see if it can be done with kazis.
Just remembered you’ll have to keep track of how many you use. I’ll try to limit them in the future.
You’ll have to add 2 units to the chinese folder. Added a c to the end of the xml.
I’ll try and figure neutrals out next.
There’s two units that need to go in the chinese unit folder. Added a c to the xml for clarity.
-
Here’s the other one
-
I like the icons, but I don’t think a complicated workaround is necessary. I thought we’d just roll flying tiger dice on the forum. It doesn’t have to be done in Triple A. Does that make sense to you?
-
absolutely wasn’t aware you could do that.
I guess neutrals is probably pretty much the main thing left? You can probably edit the other stuff or would something else help?
-
Are all the neutral blocks true neutrals? Brazil is no longer pro allies?
-
Well bad news on the neutral front. Just took a look and each neutral block would be like creating a new country. All the countries and 3 types of neutrals are attached to each other numerous times. You’d have to do the same with the new ones and then attach them to each other and … well not gonna happen. If there is anything you find particularly annoying let me know and I’ll see what I can do.
:)P
-
Are all the neutral blocks true neutrals? Brazil is no longer pro allies?
All the neutral blocs are true neutrals as per G40. When I wrote “South America” I only meant South American true neutrals.
-
Well bad news on the neutral front. Just took a look and each neutral block would be like creating a new country. All the countries and 3 types of neutrals are attached to each other numerous times. You’d have to do the same with the new ones and then attach them to each other and … well not gonna happen. If there is anything you find particularly annoying let me know and I’ll see what I can do.
:)P
This is not a big disappointment - I was not counting on getting anyone with your skills to come along. I guess I was hoping I could send the finished product to Veqryn to make us a module, but was not counting on him actually doing it…. So I am thrilled about what you have done.
Neutral blocs can be handled by players knowing the rules and using edit mode as necessary.
-
I guess neutrals is probably pretty much the main thing left? You can probably edit the other stuff or would something else help?
I’ll need some time to look over what you’ve accomplished before updating my wish list
-
I know that the reason for the middle east NO’s is mostly historical accuracy. However. It makes no sense that when Japan captures the middle east, the axis gains less from it. A suggestion would be to change the NO’s so that Germany and Italy each get 1 ipc for each Axis controlled TT (Iraq, Persia, Northwest Persia). This is the same for Caucasus. It doesn’t matter which Axis power controls it, as long as it is controlled by the Axis.
-
I know that the reason for the middle east NO’s is mostly historical accuracy. However. It makes no sense that when Japan captures the middle east, the axis gains less from it.
Totally agree.
A suggestion would be to change the NO’s so that Germany and Italy each get 1 ipc for each Axis controlled TT (Iraq, Persia, Northwest Persia).
I’m going to raise that bet and delete the Iraq, Persia, and Northwest Persia NO’s altogether for Germany and Italy. I think a big flaw in the game is that Germany has the option of just going south and raking in all kinds of cash if she can’t handle Russia. I just don’t think their income should go up by 10 immediately upon taking the middle east.
This is the same for Caucasus. It doesn’t matter which Axis power controls it, as long as it is controlled by the Axis.
That is already the rule.
On this topic, though, I think Germany should get the NO for Russian VC’s even if Italy takes. From what I’ve seen in various war documentaries, Italy was impotent. But Germany basically took control of Italy’s responsibilities (defending Italy and going to North Africa). I like that A&A gives you a potent Italy as a second Axis European power, but really in my mind it is just simulating the overall German war machine and giving them a valuable can opening ability. I could explain it better, but basically I’m saying that there was no significant Italian army on the Russian front, and therefore in A&A terms I think Germany should still get the NO for Russian VC’s in the event that Italy takes control of them. But not Japan.
-
Also, while considering the middle east, I think it is bogus that industrial complexes can be erected there. By anyone. I’m going to disallow them, and will keep thinking about IC’s… Maybe a rule that you can’t build one on any territory that was not originally controlled. Haven’t thought this one through yet - I’ll throw it out there for you guys to comment on.
-
So Japan can still build IC’s in China, but not Hong Kong or Malaya
No majors may be built. Only minors.
Germany can build in Romania, Holland, Poland, or Norway, but not Finland or Yugoslavia, for example.
UK can still build one in EgyptCome to think of it, wasn’t there an alternate rule back in the original A&A game that you couldn’t build any new complexes? To handicap the Allies?