i am away for the weekend, so maybe sunday night
16L G40 Artofwar1947 (Axis) vs. JWW (Allies + 23)
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i got some hits there…hopefully the dice will turn hard!
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The German’s did okay, getting 1.5 hits more than expected.
Although the UK AA underachieved getting 1 less than than the expected 2 hits, the UK 2s got 2 hits above expected and the 4s hit on all 4 rolls (1 above expected).
So on balance, the Germans ended up with 1 less tank than expected but 1 more fighter than expected–not a crazy outcome I always fear when the probability is only 98% chance for a success (even in really big battles).
I think I contracted your Martiinnitis in another game I am playing in which my 1s and 2s regularly miss and all six rolls for my UK attack on the Italian fleet in SZ 97 (1@0, 2@2, 3@3, and 1@4) missed. The probability of such an outcome is somewhere less than than half a percentage I think. It came down to an Italian BB against a UK bomber and, as Marti would have it, the BB hit and the bomber missed. Needless to say, the game is deep in the tank. So I have empathy for the Allies plight, but I’ll take any break I can get from soulless Marti. :)
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The German’s did okay, getting 1.5 hits more than expected.
Although the UK AA underachieved getting 1 less than than the expected 2 hits, the UK 2s got 2 hits above expected and the 4s hit on all 4 rolls (1 above expected).
So on balance, the Germans ended up with 1 less tank than expected but 1 more fighter than expected–not a crazy outcome I always fear when the probability is only 98% chance for a success (even in really big battles).
I think I contracted your Martiinnitis in another game I am playing in which my 1s and 2s regularly miss and all six rolls for my UK attack on the Italian fleet in SZ 97 (1@0, 2@2, 3@3, and 1@4) missed. The probability of such an outcome is somewhere less than than half a percentage I think. It came down to an Italian BB against a UK bomber and, as Marti would have it, the BB hit and the bomber missed. Needless to say, the game is deep in the tank. So I have empathy for the Allies plight, but I’ll take any break I can get from soulless Marti. :)
yeah dice can suck! we all experience it……i need a nice positive dice outcome in this game “when it matters”. having above average AA in the Uk would have been a blessing, oh well…perhaps later
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 102 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 102 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Midway to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 1.
1 destroyer and 1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 1 fighter and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
62 Sea Zone : 1 fighter
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
Morocco : 1 bomber, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 48 / 79
Russians : 41 / 49
Japanese : 48 / 48
Americans : 50 / 71
Chinese : 7 / 9
British : 19 / 0
UK_Pacific : 11 / 27
Italians : 15 / 21
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Shensi to Kweichow
1 fighter and 1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Shensi to Kweichow
1 fighter and 1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
7 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kweichow : 4 infantry
Hopei : 1 infantry
Szechwan : 1 fighter and 8 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 48 / 79
Russians : 41 / 49
Japanese : 46 / 48
Americans : 50 / 71
Chinese : 9 / 9
British : 19 / 0
UK_Pacific : 11 / 27
Italians : 15 / 21
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Gibraltar
1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 98 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 aaGun and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from West India to India
1 infantry moved from India to Burma
1 bomber moved from New Brunswick Nova Scotia to GibraltarPlace Units - UK_Pacific
1 artillery, 5 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,6,4,6,4,2,1,5,6,3,4,4,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery, 5 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 23 infantry, 2 mech_infantrys and 1 tactical_bomber
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 bomber and 1 fighter
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Anglo Egyptian Sudan : 1 aaGun and 2 infantry
Rhodesia : 2 infantry
Morocco : 1 armour and 1 infantry
80 Sea Zone : 1 transport
123 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
91 Sea Zone : 1 carrier, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 48 / 79
Russians : 41 / 49
Japanese : 46 / 48
Americans : 50 / 71
Chinese : 9 / 9
British : 19 / 0
UK_Pacific : 11 / 10
Italians : 15 / 21
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Did you want to move the UK sub in SZ 123 to SZ 106?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Eastern Poland
2 armour, 1 artillery and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Tanganyika Territory to Rhodesia
1 artillery and 2 infantry moved from Belgian Congo to RhodesiaCombat - Italians
Battle in Rhodesia
Italians attack with 1 artillery and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Rhodesia, round 2 : 1/4 hits
British roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits
1 infantry owned by the British lost in Rhodesia
Italians roll dice for 1 artillery and 3 infantry in Rhodesia, round 3 : 1/4 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malta
Battle in Eastern Poland
Italians attack with 3 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Italians win, taking Malta from British, taking Eastern Poland from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Belgian Congo : 1 flag
Kenya : 1 flag
Malta : 1 flag, 1 infantry
Rhodesia : 1 flag, 1 artillery and 3 infantry
Tanganyika Territory : 1 flag
France : 1 artillery and 1 infantry
Romania : 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Eastern Poland : 1 flag, 3 armour and 1 artillery
96 Sea Zone : 1 transport
95 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
Bulgaria : 1 artillery and 1 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 48 / 79
Russians : 40 / 49
Japanese : 46 / 48
Americans : 50 / 71
Chinese : 9 / 9
British : 18 / 0
UK_Pacific : 11 / 10
Italians : 17 / 17
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
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S.A could be trouble…I almost retreated those two inf and contemplated dropping a fgt in there…thought I might get 1-2 hits on D…oh boy :|
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Both the map and the Territory Summary show the UK DD still in SZ 123. Move it if you wish.
The Italians situation in Africa is certainly a unique (and the for the Axis) welcomed turn of events.
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Both the map and the Territory Summary show the UK DD still in SZ 123. Move it if you wish.
The Italians situation in Africa is certainly a unique (and the for the Axis) welcomed turn of events.
Sorry for all the chatter….let me see if I can turn things around here…wish me good luck. :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
ANZAC take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
ANZAC take Belgian Congo from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
Territory Summary for French :
Belgian Congo : 1 infantry
Egypt : 1 infantry
Morocco : 3 infantry
76 Sea Zone : 1 destroyer
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 48 / 79
Russians : 40 / 49
Japanese : 46 / 48
Americans : 50 / 71
Chinese : 9 / 9
British : 18 / 0
UK_Pacific : 11 / 10
Italians : 15 / 17
ANZAC : 16 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Morocco: 2 infantry
EDIT: Adding units owned by French to 91 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
just edited two far inf onto usa trn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Romania to Bessarabia
2 bombers moved from Western Germany to Bessarabia
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to 114 Sea Zone
1 bomber moved from Baltic States to Western Germany
1 aaGun, 2 armour and 8 infantry moved from Poland to Eastern Poland
2 aaGuns, 1 armour, 4 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
2 bombers moved from Bessarabia to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 5 transports moved from 110 Sea Zone to 113 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to 113 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Norway
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Holland Belgium to Norway
1 tactical_bomber moved from Holland Belgium to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 destroyer moved from 110 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
3 fighters placed in United Kingdom
1 artillery and 9 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 armour
EDIT: Adding units owned by Germans to United Kingdom: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Germany : 2 bombers, 1 factory_major and 2 mech_infantrys
Norway : 1 armour, 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Baltic States : 1 flag, 2 infantry
Eastern Poland : 3 aaGuns, 3 armour, 4 artilleries, 21 infantry and 4 mech_infantrys
Bessarabia : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer and 5 transports
Bulgaria : 1 flag
109 Sea Zone : 1 transport
114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Yugoslavia : 1 flag
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 51 / 56
Russians : 39 / 49
Japanese : 46 / 48
Americans : 50 / 71
Chinese : 9 / 9
British : 16 / 0
UK_Pacific : 11 / 10
Italians : 15 / 17
ANZAC : 16 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Blitzed Scotland with a tank, but the program would not let me return the tank to the UK. Strange. If the rules have changed regarding blitzing a enemy territory and returning to the attacker’s home territory have changed, let me know. If so, then Germany will NOT blitz Scotland and its ipcs can be reduced by 2.





