16L G40 Artofwar1947 (Axis) vs. JWW (Allies + 23)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 102 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 102 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Gibraltar to Morocco
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Midway to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                Americans undo move 1.
                1 destroyer and 1 transport placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 1 fighter and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 destroyer
        54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
        62 Sea Zone : 1 fighter
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Morocco : 1 bomber, 1 infantry and 1 mech_infantry
        101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 48 / 79
        Russians : 41 / 49
        Japanese : 48 / 48
        Americans : 50 / 71
        Chinese : 7 / 9
        British : 19 / 0
        UK_Pacific : 11 / 27
        Italians : 15 / 21
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                3 infantry moved from Shensi to Kweichow
                1 fighter and 1 infantry moved from Shensi to Kweichow

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                3 infantry moved from Shensi to Kweichow
                1 fighter and 1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan
                7 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Hopei
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kweichow : 4 infantry
        Hopei : 1 infantry
        Szechwan : 1 fighter and 8 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 79
        Russians : 41 / 49
        Japanese : 46 / 48
        Americans : 50 / 71
        Chinese : 9 / 9
        British : 19 / 0
        UK_Pacific : 11 / 27
        Italians : 15 / 21
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to Gibraltar
                1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 98 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 aaGun and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from West India to India
                1 infantry moved from India to Burma
                1 bomber moved from New Brunswick Nova Scotia to Gibraltar

    Place Units - UK_Pacific
                1 artillery, 5 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,6,4,6,4,2,1,5,6,3,4,4,2
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 artillery, 5 infantry and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 23 infantry, 2 mech_infantrys and 1 tactical_bomber
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 bomber and 1 fighter
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Anglo Egyptian Sudan : 1 aaGun and 2 infantry
        Rhodesia : 2 infantry
        Morocco : 1 armour and 1 infantry
        80 Sea Zone : 1 transport
        123 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        91 Sea Zone : 1 carrier, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 48 / 79
        Russians : 41 / 49
        Japanese : 46 / 48
        Americans : 50 / 71
        Chinese : 9 / 9
        British : 19 / 0
        UK_Pacific : 11 / 10
        Italians : 15 / 21
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    Did you want to move the UK sub in SZ 123 to SZ 106?

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Eastern Poland
                2 armour, 1 artillery and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from Tanganyika Territory to Rhodesia
                1 artillery and 2 infantry moved from Belgian Congo to Rhodesia

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Rhodesia, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Rhodesia, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Rhodesia
                        Italians roll dice for 1 artillery and 3 infantry in Rhodesia, round 3 :  1/4 hits
                        British roll dice for 1 infantry in Rhodesia, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Rhodesia
                    Italians win, taking Rhodesia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Malta
                Battle in Eastern Poland
                    Italians attack with 3 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Malta from British, taking Eastern Poland from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern Italy
                1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Kenya : 1 flag
        Malta : 1 flag, 1 infantry
        Rhodesia : 1 flag, 1 artillery and 3 infantry
        Tanganyika Territory : 1 flag
        France : 1 artillery and 1 infantry
        Romania : 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
        Eastern Poland : 1 flag, 3 armour and 1 artillery
        96 Sea Zone : 1 transport
        95 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
        Bulgaria : 1 artillery and 1 infantry
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 48 / 79
        Russians : 40 / 49
        Japanese : 46 / 48
        Americans : 50 / 71
        Chinese : 9 / 9
        British : 18 / 0
        UK_Pacific : 11 / 10
        Italians : 17 / 17
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    @ArtofWar1947:

    Did you want to move the UK sub in SZ 123 to SZ 106?

    UK DD, I thought I did?

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    S.A could be trouble…I almost retreated those two inf and contemplated dropping a fgt in there…thought I might get 1-2 hits on D…oh boy  :|

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    Both the map and the Territory Summary show the UK DD still in SZ 123. Move it if you wish.

    The Italians situation in Africa is certainly a unique (and the for the Axis) welcomed turn of events.

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    @ArtofWar1947:

    Both the map and the Territory Summary show the UK DD still in SZ 123. Move it if you wish.

    The Italians situation in Africa is certainly a unique (and the for the Axis) welcomed turn of events.

    Sorry for all the chatter….let me see if I can turn things around here…wish me good luck.  :-D

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      ANZAC take Kenya from Italians
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      ANZAC take Belgian Congo from Italians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from French Equatorial Africa to Belgian Congo

    Turn Complete - French

    Territory Summary for French :

    Belgian Congo : 1 infantry
        Egypt : 1 infantry
        Morocco : 3 infantry
        76 Sea Zone : 1 destroyer
        91 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 48 / 79
        Russians : 40 / 49
        Japanese : 46 / 48
        Americans : 50 / 71
        Chinese : 9 / 9
        British : 18 / 0
        UK_Pacific : 11 / 10
        Italians : 15 / 17
        ANZAC : 16 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from French Equatorial Africa to Belgian Congo

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Morocco: 2 infantry
                EDIT: Adding units owned by French to 91 Sea Zone: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

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    just edited two far inf onto usa trn

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 fighters, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Poland to Baltic States
                1 fighter moved from Western Germany to Baltic States
                1 bomber moved from Western Germany to Baltic States
                1 armour moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 infantry moved from Romania to Bessarabia
                2 bombers moved from Western Germany to Bessarabia
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Baltic States, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Baltic States to 114 Sea Zone
                1 bomber moved from Baltic States to Western Germany
                1 aaGun, 2 armour and 8 infantry moved from Poland to Eastern Poland
                2 aaGuns, 1 armour, 4 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
                5 infantry moved from Romania to Eastern Poland
                2 bombers moved from Bessarabia to Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 5 transports moved from 110 Sea Zone to 113 Sea Zone
                4 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to 113 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to Norway
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 114 Sea Zone
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                2 tactical_bombers moved from Holland Belgium to Norway
                1 tactical_bomber moved from Holland Belgium to 114 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 destroyer moved from 110 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 fighters placed in United Kingdom
                1 artillery and 9 infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Scotland: 1 armour
                EDIT: Adding units owned by Germans to United Kingdom: 1 armour
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
        Germany : 2 bombers, 1 factory_major and 2 mech_infantrys
        Norway : 1 armour, 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers
        Baltic States : 1 flag, 2 infantry
        Eastern Poland : 3 aaGuns, 3 armour, 4 artilleries, 21 infantry and 4 mech_infantrys
        Bessarabia : 1 flag, 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 destroyer and 5 transports
        Bulgaria : 1 flag
        109 Sea Zone : 1 transport
        114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        Yugoslavia : 1 flag
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 51 / 56
        Russians : 39 / 49
        Japanese : 46 / 48
        Americans : 50 / 71
        Chinese : 9 / 9
        British : 16 / 0
        UK_Pacific : 11 / 10
        Italians : 15 / 17
        ANZAC : 16 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Blitzed Scotland with a tank, but the program would not let me return the tank to the UK. Strange. If the rules have changed regarding blitzing a enemy territory and returning to the attacker’s home territory have changed, let me know. If so, then Germany will NOT blitz Scotland and its ipcs can be reduced by 2.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947:

    Blitzed Scotland with a tank, but the program would not let me return the tank to the UK. Strange. If the rules have changed regarding blitzing a enemy territory and returning to the attacker’s home territory have changed, let me know. If so, then Germany will NOT blitz Scotland and its ipcs can be reduced by 2.

    Because Scotland has an airbase your arm needs to stop there, just like you can’t blitz through a territory w/an IC, Airbase etc….

    I will edit

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Caucasus to Bessarabia
                1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
                1 tactical_bomber moved from Caucasus to Iraq
                1 infantry moved from Persia to Iraq
                1 submarine moved from 123 Sea Zone to 109 Sea Zone
                1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Northwest Persia to Iraq

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I have no hope if this continues any longer…it might already be to late…

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