Witt and AeV (Allies) vs Majik and Legion )Axis) G1942

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British repair damage of 3x airfield; Remaining resources: 32 PUs;
                British buy 1 aaGun, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour and 1 mech_infantry moved from Iraq to Caucasus

    Place Units - British
                1 aaGun and 2 fighters placed in United Kingdom
                1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 armour and 1 mech_infantry
        80 Sea Zone : 1 transport
        Eire : 1 flag
        Eastern Persia : 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        81 Sea Zone : 1 carrier
        Persia : 1 flag

    Production/PUs Summary :

    Russians : 31 / 37
        Japanese : 59 / 63
        Americans : 59 / 84
        Chinese : 2 / 4
        Germans : 54 / 62
        British : 31 / 30
        UK_Pacific : 4 / 0
        Italians : 8 / 14
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • 22 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 7 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from France to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 bomber moved from 93 Sea Zone to France
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                4 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 8 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Philippines to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Philippines to 42 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers and 2 fighters
                    Japanese defend with 1 battleship and 2 transports
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 battleship and 2 transports
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 destroyer, 2 fighters and 1 transport
        62 Sea Zone : 1 transport
        Eastern Persia : 2 infantry

    Production/PUs Summary :

    Russians : 31 / 37
        Japanese : 59 / 63
        Americans : 59 / 84
        Chinese : 2 / 4
        Germans : 54 / 62
        British : 31 / 30
        UK_Pacific : 4 / 0
        Italians : 8 / 20
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 mech_infantry moved from Bryansk to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 mech_infantry moved from Northwest Persia to Volgograd

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 3 artilleries, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

    Territory Summary for Russians :

    Kansu : 2 infantry
        Sakha : 1 infantry
        Amur : 1 infantry
        Kazakhstan : 1 mech_infantry
        Belarus : 1 infantry
        Baltic States : 1 mech_infantry
        Bryansk : 1 aaGun, 1 armour, 3 artilleries, 1 fighter and 7 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 fighter, 2 infantry and 2 mech_infantrys
        Ukraine : 1 aaGun, 2 artilleries, 1 factory_minor and 9 infantry
        Western Ukraine : 1 infantry
        Vologda : 2 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Smolensk : 1 artillery and 1 infantry
        Samara : 2 infantry
        Iraq : 1 flag
        Eastern Persia : 1 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Russians : 34 / 37
        Japanese : 59 / 63
        Americans : 59 / 84
        Chinese : 2 / 4
        Germans : 51 / 62
        British : 31 / 30
        UK_Pacific : 4 / 0
        Italians : 8 / 20
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Java to 42 Sea Zone
                2 artilleries and 1 infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Shensi to Kansu
                1 armour and 1 mech_infantry moved from Sikang to Kansu
                1 armour moved from Shensi to Suiyuyan
                1 mech_infantry moved from Szechwan to Suiyuyan

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 fighter and 1 infantry; Russians defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 8
                    Casualties for Chinese: 1 fighter and 1 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to Malaya
                1 artillery and 4 infantry moved from West India to India
                2 mech_infantrys moved from French Indo China to Yunnan
                1 infantry moved from Szechwan to Shensi
                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                3 carriers moved from 6 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                4 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to French Indo China

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Japan
                3 infantry placed in India
                3 infantry placed in Malaya
                1 artillery and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

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    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                3 bombers moved from Queensland to Java

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                3 bombers moved from Queensland to Java

    Combat - Americans
                Battle in Java
                    Americans attack with 3 bombers and 2 infantry
                    Japanese defend with 3 infantry
                        Americans roll dice for 3 bombers and 2 infantry in Java, round 2 :  1/5 hits
                        Japanese roll dice for 3 infantry in Java, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                        Americans roll dice for 3 bombers and 1 infantry in Java, round 3 :  2/4 hits
                        Japanese roll dice for 2 infantry in Java, round 3 :  1/2 hits
                        2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Java
                    Americans win, taking Java from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 bomber and 1 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Americans
                2 bombers moved from Java to Northern Territory
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 transport moved from 107 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                2 fighters moved from Iraq to Egypt
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Queensland to Northern Territory
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers and 1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Territory Summary for Americans :

    Queensland : 2 infantry
        Northern Territory : 2 bombers and 1 infantry
        Philippines : 1 airfield and 1 harbour
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 1 harbour
        Alaska : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        26 Sea Zone : 1 battleship, 1 destroyer, 4 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 1 transport
        54 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 aaGun, 1 infantry and 1 mech_infantry
        Egypt : 2 fighters
        Morocco : 2 artilleries and 2 infantry
        Tunisia : 1 flag
        Libya : 1 flag
        104 Sea Zone : 1 destroyer
        93 Sea Zone : 1 submarine
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        Brazil : 1 flag
        Persia : 1 armour and 1 mech_infantry
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports

    Production/PUs Summary :

    Russians : 34 / 37
        Japanese : 57 / 66
        Americans : 63 / 88
        Chinese : 0 / 4
        Germans : 51 / 62
        British : 31 / 30
        UK_Pacific : 4 / 0
        Italians : 8 / 20
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3,929
            Median : 4,000
            Variance : 0,462
            Standard Deviation : 0,679
            Total rolls : 14

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4,000
            Median : 4,000
            Variance : 0,375
            Standard Deviation : 0,612
            Total rolls : 9

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,800
            Median : 4,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Russians : 34 / 37
        Japanese : 57 / 66
        Americans : 63 / 88
        Chinese : 0 / 4
        Germans : 51 / 62
        British : 31 / 30
        UK_Pacific : 4 / 0
        Italians : 8 / 20
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3,929
            Median : 4,000
            Variance : 0,462
            Standard Deviation : 0,679
            Total rolls : 14

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4,000
            Median : 4,000
            Variance : 0,375
            Standard Deviation : 0,612
            Total rolls : 9

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,800
            Median : 4,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

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    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 1 bomber, 1 carrier, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 mech_infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Archangel to Nenetsia
                1 armour and 1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Novgorod to Vologda
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Smolensk
                1 artillery moved from Archangel to Smolensk
                3 infantry moved from Novgorod to Belarus
                1 armour moved from Eastern Poland to Baltic States
                1 bomber moved from Novgorod to Vologda
                1 fighter moved from Novgorod to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 tactical_bomber moved from Novgorod to Vologda
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Baltic States
                1 artillery moved from Eastern Poland to Belarus
                1 mech_infantry moved from Germany to Baltic States
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to United Kingdom

  • 22 16

    intercept orders please.

  • 22 21 20 19 18 17 16

    Please send all available. Thank you!

  • 22 21 20 19 18 17 16

    @aequitas:

    Please send all available. Thank you!

    I changed my mind majik. Please do not intercept, thank you.
    I repeat do NOT intercept.

  • 22 16

    Confirmed.  No intercept.  You have until tonight to get to your bunkers! :-D

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I am drinking tea as we speak. No sirens either. Perhaps your boys are still reeling from the last bout of heavy casualties.

  • 22 21 20 19 18 17 16

    We will shoot 'em down like sparrow Wittmann, Sir.
    With our 5 cm Bofors and the other scrap metal we have welded together.
    Happy hunting.

    I repeat: all available planes stay at the ground!    :-D

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    The RAF are watching the latest John Wayne film. It is the love scene. Can’t possibly scramble.

  • 22 16

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 1 bomber, 1 carrier, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 mech_infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Archangel to Nenetsia
                1 armour and 1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Novgorod to Vologda
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Smolensk
                1 artillery moved from Archangel to Smolensk
                3 infantry moved from Novgorod to Belarus
                1 armour moved from Eastern Poland to Baltic States
                1 bomber moved from Novgorod to Vologda
                1 fighter moved from Novgorod to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 tactical_bomber moved from Novgorod to Vologda
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Baltic States
                1 artillery moved from Eastern Poland to Belarus
                1 mech_infantry moved from Germany to Baltic States
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Baltic States from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Smolensk to Novgorod
                1 tactical_bomber moved from Smolensk to Novgorod
                1 bomber moved from Vologda to Novgorod
                2 infantry moved from Vyborg to Novgorod
                1 tactical_bomber moved from Vologda to Novgorod
                6 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from 104 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 artillery and 3 infantry moved from Holland Belgium to France
                1 aaGun and 6 infantry moved from Denmark to Western Germany
                2 fighters moved from United Kingdom to 112 Sea Zone

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 bomber placed in Western Germany
                6 mech_infantrys placed in Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Germans collect 55 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • 22 16

    Well sir, mission accomplished!  We drove a steak into the heart of the union jack!  I do believe they starting launching tea cups at us on our way back over the channel, one even had the words “The Duke” printed on it.  I think we have them on the run!

  • 22 21 20 19 18 17 16

    Theeese potatoes , theeeese potatoes (Swinging the fist in the air).

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                      British take 98 Sea Zone from Italians
                1 tactical_bomber moved from Eastern Persia to 98 Sea Zone
                1 tactical_bomber moved from United Kingdom to Gibraltar
                1 mech_infantry moved from Egypt to Iraq

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