Wow, that was a rough dicing round. Imagine if you hadn’t taken those planes in to France, you may have actually lost that one!
15L axis-dominion (axis) vs JWW (allies +14) - Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
Libya : 1 flag
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 47 / 65
Russians : 21 / 22
Japanese : 66 / 73
Americans : 55 / 75
Chinese : 7 / 8
British : 25 / 23
UK_Pacific : 6 / 3
Italians : 21 / 26
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Bryansk to Rostov
1 bomber moved from Western Germany to Rostov
1 tactical_bomber moved from Southern Italy to Rostov
2 artilleries and 2 infantry moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Bessarabia
1 armour moved from Bryansk to Ukraine
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 tactical_bomber moved from Rostov to Bryansk
1 bomber moved from Rostov to Bryansk
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Western Ukraine to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
4 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to Ukraine
3 fighters moved from Holland Belgium to 112 Sea Zone
2 infantry moved from Northern Italy to Western Germany
2 fighters and 5 tactical_bombers moved from Belgian Congo to Egypt
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Rostov
2 fighters moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Rostov
2 fighters moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 3 infantry
Russians win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Russia
9 armour and 1 mech_infantry moved from Novosibirsk to Russia
1 aaGun moved from Novosibirsk to Samara
3 infantry moved from Sikang to Kazakhstan
1 aaGun moved from Sikang to TsinghaiPlace Units - Russians
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Tsinghai : 1 aaGun
Evenkiyskiy : 1 infantry
Yenisey : 1 infantry
Kazakhstan : 3 infantry
Olgiy : 1 flag, 1 infantry
Tsagaan Olom : 1 flag, 1 infantry
Rostov : 1 mech_infantry
Archangel : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 9 armour, 15 artilleries, 1 factory_major, 2 fighters, 59 infantry and 2 mech_infantrys
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
Samara : 1 aaGun
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 72
Russians : 20 / 20
Japanese : 64 / 73
Americans : 52 / 75
Chinese : 7 / 8
British : 25 / 23
UK_Pacific : 6 / 3
Italians : 20 / 26
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
dire
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@JWW:
dire
?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour and 3 mech_infantrys moved from Dzavhan to Yenisey
2 infantry moved from Jehol to Chahar
1 fighter moved from Kweichow to Chahar
1 infantry moved from Shan State to Burma
1 fighter moved from Szechwan to Burma
1 bomber moved from Jehol to Chahar
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 tactical_bomber moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Hopei
1 armour moved from Szechwan to Hopei
1 mech_infantry moved from Szechwan to Hopei
1 bomber moved from Shan State to HopeiCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Yenisey
Japanese attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Union of South AfricaNon Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Yunnan to Kweichow
2 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 submarines moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 75 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 75 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter and 3 tactical_bombers moved from Philippines to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
3 mech_infantrys moved from French Indo China to Kweichow
1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from Hopei to Kwangsi
1 bomber moved from Chahar to Kwangsi
1 fighter moved from Chahar to Manchuria
1 armour moved from Amur to Manchuria
1 artillery moved from Szechwan to Kweichow
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 carriers, 1 destroyer and 4 transports moved from 75 Sea Zone to 71 Sea ZonePlace Units - Japanese
2 carriers placed in 36 Sea Zone
3 tactical_bombers placed in Japan
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Removing units owned by Japanese from Szechwan: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode -
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yes, i will have to agree with that. time is definitely on axis side
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IMO….AF movement capabilities in this game are really crazy and complexity unrealistic, not that realism should have much weight here but it makes these units way too powerful.
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@JWW:
IMO�.AF movement capabilities in this game are really crazy and complexity unrealistic, not that realism should have much weight here but it makes these units way too powerful.
yes i agree with you…in a game i’m playing vs cyanight, he parked 12 german bombers in FIC, and with an airbase, they are able to unblock anywhere in the pac while still threatening moscow!!
i feel something must be done…especially about the crazy bomber range. i think bombers should not be so effective against ships, and i feel the map needs a little more refinement to, say, prevent bombers parked in WG from reaching all the way to moscow (just one example). not sure what the solution is, but i do agree there’s a problem
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Removing units owned by Japanese from Szechwan: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 4 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
9 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 110 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in Celebes
Battle in 35 Sea Zone
Americans attack with 10 fighters and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 10 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 3 destroyers, 4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Algeria to Libya
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
3 fighters moved from Western United States to Wake Island
1 artillery, 4 carriers, 3 destroyers, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone
10 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 mech_infantrys moved from Queensland to Northern Territory
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Queensland : 1 aaGun
Northern Territory : 2 mech_infantrys
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 3 fighters
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 9 carriers, 3 cruisers, 7 destroyers, 15 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 1 fighter and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
Alexandria : 1 infantry
Gibraltar : 1 bomber and 3 fighters
Algeria : 2 infantry
Tobruk : 1 artillery and 2 infantry
Libya : 1 armour and 1 mech_infantry
93 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 2 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 54 / 72
Russians : 19 / 20
Japanese : 65 / 75
Americans : 57 / 82
Chinese : 5 / 8
British : 23 / 23
UK_Pacific : 5 / 3
Italians : 20 / 26
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Tsinghai : 1 fighter and 7 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 54 / 72
Russians : 19 / 20
Japanese : 65 / 75
Americans : 57 / 82
Chinese : 5 / 7
British : 23 / 23
UK_Pacific : 5 / 3
Italians : 20 / 26
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Burma to India
2 fighters moved from Persia to Russia
6 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Iraq to Trans-Jordan
1 aaGun, 1 artillery and 2 infantry moved from Libya to Tobruk
1 armour moved from Algeria to Libya
1 fighter moved from Gibraltar to Tobruk
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,5,3
British collect 19 PUs (4 lost to blockades); end with 19 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 19 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Algeria : 3 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 2 infantry
Libya : 1 armour
Russia : 4 fighters
106 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Eastern Persia : 1 flag
Northwest Persia : 6 mech_infantrys
Persia : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 fighter and 7 infantryProduction/PUs Summary :
Germans : 54 / 72
Russians : 19 / 20
Japanese : 65 / 75
Americans : 57 / 82
Chinese : 5 / 7
British : 23 / 19
UK_Pacific : 5 / 4
Italians : 20 / 26
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.683
Median : 4.000
Variance : 0.425
Standard Deviation : 0.652
Total rolls : 41Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10British Combat
4 was rolled 1 times
6 was rolled 6 times
Average roll : 5.714
Median : 6.000
Variance : 4.833
Standard Deviation : 2.198
Total rolls : 7Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
made a last minute ncm change. please use this file.
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brits rolled 7 dice in attack on burma I think and had 6-6’s and a 4……gotta love that
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Nigeria to French West Africa
Italians take French West Africa from French
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Northern Italy to Romania
2 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 aaGun and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Western Germany to BryanskPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Egypt
Italians undo move 2.
3 infantry placed in Egypt
Italians undo move 1.
1 infantry and 2 mech_infantrys placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java





