@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
270BC dawgoneit v. entek
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TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - GreekCityStates
3 cavalrys moved from Thessalonica to Istropolis
1 archer, 1 hoplite and 1 slingers moved from Thessalonica to Odessus
1 hoplite moved from Singidinum to Tibiscum
2 hoplites moved from Napoca to Tibiscum
1 cavalry, 2 hoplites and 2 slingerss moved from Cydonia to SZ 67
1 hoplite moved from Corinth to Athens
2 archers moved from Sparta to Corinth
3 slingerss moved from Sparta to Corinth
1 hoplite moved from Sparta to Corinth
2 hoplites moved from SZ 67 to Sparta
1 cavalry moved from SZ 67 to Sparta
2 slingerss moved from SZ 67 to Sparta
1 trireme moved from SZ 67 to SZ 55
1 trireme moved from SZ 67 to SZ 55Purchase Units - GreekCityStates
GreekCityStates buy 23 cavalrys and 1 hoplite; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Tibiscum
GreekCityStates attack with 3 hoplites
Neutral defend with 1 swordman
GreekCityStates win, taking Tibiscum from Neutral with 3 hoplites remaining. Battle score for attacker is 4
Casualties for Neutral: 1 swordmanNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 cavalrys placed in Pergamum
5 cavalrys and 1 hoplite placed in Thessalonica
6 cavalrys placed in Larissa
6 cavalrys placed in AthensTurn Complete - GreekCityStates
GreekCityStates collect 98 PUs; end with 98 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Non Combat Move - Macedonia
2 biremes and 1 trireme moved from SZ 64 to SZ 66Turn Complete - Macedonia
Territory Summary for Macedonia :
SZ 66 : 2 biremes and 1 trireme
Production/PUs Summary :
Carthage : 68 / 75
RomanRepublic : 136 / 136
GreekCityStates : 98 / 98
Macedonia : 0 / 0
Egypt : 60 / 60
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 25 / 25 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - Egypt
11 archers, 34 axemen, 9 chariots and 1 spearman moved from Berenice to Leptis Magna -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - Egypt
11 archers, 34 axemen, 9 chariots and 1 spearman moved from Berenice to Leptis MagnaPurchase Units - Egypt
Egypt buy 17 axemen; Remaining resources: 9 PUs;Combat - Egypt
Battle in Leptis Magna
Egypt attack with 11 archers, 34 axemen, 9 chariots and 1 spearman
Numidia defend with 21 archers, 10 cavalrys, 1 city, 8 spearmen and 12 swordmen
3 axemen owned by the Egypt retreated to Berenice
Numidia win with 21 archers and 7 swordmen remaining. Battle score for attacker is -110
Casualties for Egypt: 11 archers, 31 axemen, 9 chariots and 1 spearman
Casualties for Numidia: 10 cavalrys, 8 spearmen and 5 swordmenNon Combat Move - Egypt
18 axemen and 1 spearman moved from Siwa to Berenice
1 archer, 13 axemen and 3 chariots moved from Paraetonium to Siwa
3 chariots moved from Siwa to Berenice
34 axemen moved from Alexandria to Paraetonium
3 chariots moved from Memphis to Paraetonium
11 axemen moved from Memphis to AlexandriaPlace Units - Egypt
9 axemen placed in Alexandria
8 axemen placed in MemphisTurn Complete - Egypt
Egypt collect 60 PUs; end with 69 PUs total -
Still your turn right?
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TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Non Combat Move - Seleucid
4 biremes and 3 triremes moved from SZ 64 to SZ 66Turn Complete - Seleucid
Territory Summary for Seleucid :
Salamis : 1 flag
SZ 66 : 4 biremes and 3 triremesProduction/PUs Summary :
Carthage : 68 / 75
RomanRepublic : 136 / 136
GreekCityStates : 98 / 98
Macedonia : 0 / 0
Egypt : 60 / 69
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 25 / 25 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - Parthia
26 horsearchers moved from Berenice to Leptis Magna
3 cataphracts, 1 cavalry and 2 horsearchers moved from Siwa to Leptis Magna
10 horsearchers moved from Paraetonium to Leptis Magna -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - Parthia
26 horsearchers moved from Berenice to Leptis Magna
3 cataphracts, 1 cavalry and 2 horsearchers moved from Siwa to Leptis Magna
10 horsearchers moved from Paraetonium to Leptis MagnaPurchase Units - Parthia
Parthia buy 1 cataphract and 16 horsearchers; Remaining resources: 0 PUs;Combat - Parthia
Battle in Leptis Magna
Parthia attack with 3 cataphracts, 1 cavalry and 38 horsearchers
Numidia defend with 21 archers, 1 city and 7 swordmen
Parthia win, taking Leptis Magna from Numidia with 3 cataphracts and 17 horsearchers remaining. Battle score for attacker is -18
Casualties for Numidia: 21 archers and 7 swordmen
Casualties for Parthia: 1 cavalry and 21 horsearchersNon Combat Move - Parthia
7 cataphracts and 1 cavalry moved from Paraetonium to Berenice
16 cataphracts, 4 cavalrys and 4 horsearchers moved from Alexandria to Siwa
4 horsearchers moved from Siwa to Berenice
1 archer, 6 cataphracts and 6 horsearchers moved from Memphis to Hermopolis
6 cataphracts and 6 horsearchers moved from Hermopolis to Paraetonium
6 horsearchers moved from Paraetonium to Siwa
10 horsearchers moved from Pharan to Paraetonium
2 archers and 2 spearmen moved from Petra to Jerusalem
1 cataphract and 6 horsearchers moved from Jerusalem to Memphis
6 horsearchers moved from Memphis to Hermopolis
1 cataphract and 10 horsearchers moved from Antioch to Jerusalem
10 horsearchers moved from Jerusalem to Pharan
1 horsearcher moved from Tarsus to Jerusalem
5 horsearchers moved from Edessa to JerusalemPlace Units - Parthia
1 cataphract and 10 horsearchers placed in Antioch
5 horsearchers placed in Edessa
1 horsearcher placed in TarsusTurn Complete - Parthia
Parthia collect 107 PUs; end with 107 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - Numidia
4 spearmen moved from Tingis to SZ 12
2 biremes, 4 spearmen and 1 trireme moved from SZ 12 to SZ 11
4 spearmen moved from SZ 11 to Pax Julia
3 cavalrys moved from Capsa to SabrataPurchase Units - Numidia
Numidia buy 6 archers; Remaining resources: 1 PUs;Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Cirta
2 archers placed in TingisTurn Complete - Numidia
Numidia collect 21 PUs; end with 22 PUs totalTerritory Summary for Numidia :
Oea : 1 flag
Siga : 1 flag
Thenae : 1 flag
Pax Julia : 4 spearmen and 2 swordmen
Cartenna : 1 flag
Volubilis : 1 flag
Sabrata : 1 flag, 7 cavalrys
Banasa : 1 flag
Auzia : 1 flag
Cirta : 4 archers and 1 city
SZ 41 : 2 biremes
Tingis : 1 flag, 2 archers and 1 city
SZ 11 : 2 biremes and 1 triremeProduction/PUs Summary :
Carthage : 68 / 75
RomanRepublic : 136 / 136
GreekCityStates : 98 / 98
Macedonia : 0 / 0
Egypt : 60 / 69
Seleucid : 6 / 0
Parthia : 107 / 107
Numidia : 21 / 22 -
your turn again my friend :wink:
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TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - Carthage
1 hoplite moved from Caralis to SZ 26
1 bireme and 1 hoplite moved from SZ 26 to SZ 24
1 hoplite moved from SZ 24 to Aleria
1 hoplite moved from Toletum to Palantia
5 spearmen moved from Corduba to Castulo
3 cavalrys and 1 hoplite moved from Carthago Nova to CastuloPurchase Units - Carthage
Carthage buy 2 cavalrys, 7 hoplites, 2 spearmen, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat - Carthage
Battle in Aleria
Carthage attack with 1 hoplite
RomanRepublic defend with 1 cavalry
Carthage roll dice for 1 hoplite in Aleria, round 2 : 1/1 hits
RomanRepublic roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits
1 cavalry owned by the RomanRepublic lost in Aleria
Carthage win, taking Aleria from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 cavalry
Battle in Palantia
Carthage attack with 1 hoplite
RomanRepublic defend with 1 cavalry
Carthage roll dice for 1 hoplite in Palantia, round 2 : 0/1 hits
RomanRepublic roll dice for 1 cavalry in Palantia, round 2 : 0/1 hits
Carthage roll dice for 1 hoplite in Palantia, round 3 : 0/1 hits
RomanRepublic roll dice for 1 cavalry in Palantia, round 3 : 0/1 hits
Carthage roll dice for 1 hoplite in Palantia, round 4 : 0/1 hits
RomanRepublic roll dice for 1 cavalry in Palantia, round 4 : 1/1 hits
1 hoplite owned by the Carthage lost in Palantia
RomanRepublic win with 1 cavalry remaining. Battle score for attacker is -5
Casualties for Carthage: 1 hopliteNon Combat Move - Carthage
1 bireme and 1 trireme moved from SZ 24 to SZ 26Place Units - Carthage
3 hoplites, 2 spearmen and 1 warelephant placed in Syracuse
2 cavalrys and 3 hoplites placed in Corduba
1 hoplite placed in Carthago Nova
1 trireme placed in SZ 32Turn Complete - Carthage
Carthage collect 71 PUs; end with 71 PUs totalTerritory Summary for Carthage :
Pax Julia : 1 flag
Salmantica : 1 flag
Aleria : 1 hoplite
Castulo : 1 flag, 3 cavalrys, 1 hoplite and 5 spearmen
Carthago Nova : 1 city and 1 hoplite
Toletum : 1 flag
Carthago : 1 city and 2 hoplites
Syracuse : 1 flag, 1 city, 10 hoplites, 6 spearmen, 6 swordmen and 4 warelephants
SZ 32 : 1 trireme
SZ 26 : 2 biremes and 8 triremes
SZ 24 : 1 bireme
Lilybaeum : 1 hoplite, 3 spearmen and 1 warelephant
Valentia : 1 flag, 1 warelephant
Emerita Augusta : 1 flag
Corduba : 2 cavalrys, 1 city and 3 hoplitesProduction/PUs Summary :
Carthage : 71 / 71
RomanRepublic : 133 / 136
GreekCityStates : 98 / 98
Macedonia : 0 / 0
Egypt : 60 / 69
Seleucid : 6 / 0
Parthia : 107 / 107
Numidia : 21 / 22 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - RomanRepublic
2 cavalrys, 2 legionaires and 2 onagers moved from Lauriacum to Vindobona
5 cavalrys moved from Patavium to Vindobona
4 cavalrys, 1 legionaire and 2 onagers moved from Cestra Regina to Stabula
4 cavalrys, 2 legionaires, 1 onager and 1 velites moved from Tolosa to Elusa
1 cavalry moved from Palantia to Salmantica
RomanRepublic take Salmantica from Carthage
1 cavalry moved from Salmantica to Hispatis
RomanRepublic take Hispatis from Carthage
1 cavalry moved from Tarraco to Toletum
RomanRepublic take Toletum from Carthage
1 cavalry moved from Toletum to Valentia
1 legionaire moved from Tarraco to Valentia
1 onager moved from Tarraco to Valentia -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - RomanRepublic
2 cavalrys, 2 legionaires and 2 onagers moved from Lauriacum to Vindobona
5 cavalrys moved from Patavium to Vindobona
4 cavalrys, 1 legionaire and 2 onagers moved from Cestra Regina to Stabula
4 cavalrys, 2 legionaires, 1 onager and 1 velites moved from Tolosa to Elusa
1 cavalry moved from Palantia to Salmantica
RomanRepublic take Salmantica from Carthage
1 cavalry moved from Salmantica to Hispatis
RomanRepublic take Hispatis from Carthage
1 cavalry moved from Tarraco to Toletum
RomanRepublic take Toletum from Carthage
1 cavalry moved from Toletum to Valentia
1 legionaire moved from Tarraco to Valentia
1 onager moved from Tarraco to ValentiaPurchase Units - RomanRepublic
RomanRepublic buy 6 cavalrys, 4 legionaires and 8 triremes; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Valentia
RomanRepublic attack with 1 cavalry, 1 legionaire and 1 onager
Carthage defend with 1 warelephant
Units damaged: 1 warelephant owned by the Carthage
RomanRepublic win, taking Valentia from Carthage with 1 legionaire and 1 onager remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 cavalry
Casualties for Carthage: 1 warelephant
Battle in Vindobona
RomanRepublic attack with 7 cavalrys, 2 legionaires and 2 onagers
Neutral defend with 4 cavalrys and 1 swordman
RomanRepublic win, taking Vindobona from Neutral with 6 cavalrys, 2 legionaires and 2 onagers remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrys and 1 swordman
Casualties for RomanRepublic: 1 cavalry
Battle in Elusa
RomanRepublic attack with 4 cavalrys, 2 legionaires, 1 onager and 1 velites
Neutral defend with 1 cavalry and 1 swordman
RomanRepublic win, taking Elusa from Neutral with 4 cavalrys, 2 legionaires and 1 onager remaining. Battle score for attacker is 5
Casualties for Neutral: 1 cavalry and 1 swordman
Casualties for RomanRepublic: 1 velitesNon Combat Move - RomanRepublic
2 cavalrys and 2 onagers moved from Tarraco to Valentia
4 cavalrys moved from Barcino to Valentia
2 cavalrys moved from Narbo to Tarraco
5 cavalrys and 1 legionaire moved from Roma to SZ 28
2 biremes, 5 cavalrys, 1 legionaire and 2 triremes moved from SZ 28 to SZ 27
1 onager moved from Capua to Roma
1 legionaire moved from Capua to Roma
2 velitess moved from Capua to Roma
1 onager moved from Ariminum to Arretium
1 cavalry moved from Genua to Narbo
1 cavalry moved from Arretium to Massilia
1 legionaire moved from Arretium to GenuaPlace Units - RomanRepublic
8 triremes placed in SZ 28
4 legionaires placed in Messana
4 cavalrys placed in Barcino
2 cavalrys placed in MassiliaTurn Complete - RomanRepublic
RomanRepublic collect 146 PUs; end with 146 PUs total -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - GreekCityStates
7 cavalrys and 2 hoplites moved from Nicaea to Heraclea Pontica
6 cavalrys moved from Pergamum to Heraclea Pontica
3 hoplites moved from Tibiscum to Sarmizegetusa
3 cavalrys moved from Istropolis to Olbia
1 archer, 1 hoplite and 1 slingers moved from Odessus to Istropolis
1 hoplite moved from Thessalonica to Byzantium
5 cavalrys moved from Thessalonica to Odessus
6 cavalrys moved from Larissa to Byzantium
6 cavalrys moved from Athens to Thessalonica
1 hoplite moved from Athens to Larissa
1 archer, 1 hoplite and 2 slingerss moved from Corinth to Athens
1 hoplite moved from Sparta to Corinth
1 slingers moved from Corinth to Athens
1 archer moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
1 hoplite and 2 slingerss moved from Sparta to Corinth
5 cavalrys and 5 hoplites moved from Paraetonium to SZ 55
2 biremes, 5 cavalrys, 5 hoplites and 6 triremes moved from SZ 55 to SZ 56
5 cavalrys and 5 hoplites moved from SZ 56 to Cydonia
5 biremes and 3 triremes moved from SZ 67 to SZ 68 -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - GreekCityStates
7 cavalrys and 2 hoplites moved from Nicaea to Heraclea Pontica
6 cavalrys moved from Pergamum to Heraclea Pontica
3 hoplites moved from Tibiscum to Sarmizegetusa
3 cavalrys moved from Istropolis to Olbia
1 archer, 1 hoplite and 1 slingers moved from Odessus to Istropolis
1 hoplite moved from Thessalonica to Byzantium
5 cavalrys moved from Thessalonica to Odessus
6 cavalrys moved from Larissa to Byzantium
6 cavalrys moved from Athens to Thessalonica
1 hoplite moved from Athens to Larissa
1 archer, 1 hoplite and 2 slingerss moved from Corinth to Athens
1 hoplite moved from Sparta to Corinth
1 slingers moved from Corinth to Athens
1 archer moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
1 hoplite and 2 slingerss moved from Sparta to Corinth
5 cavalrys and 5 hoplites moved from Paraetonium to SZ 55
2 biremes, 5 cavalrys, 5 hoplites and 6 triremes moved from SZ 55 to SZ 56
5 cavalrys and 5 hoplites moved from SZ 56 to Cydonia
5 biremes and 3 triremes moved from SZ 67 to SZ 68Purchase Units - GreekCityStates
GreekCityStates buy 6 biremes, 2 cavalrys and 4 triremes; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Heraclea Pontica
GreekCityStates attack with 13 cavalrys and 2 hoplites
Neutral defend with 3 spearmen
GreekCityStates win, taking Heraclea Pontica from Neutral with 12 cavalrys and 2 hoplites remaining. Battle score for attacker is 5
Casualties for GreekCityStates: 1 cavalry
Casualties for Neutral: 3 spearmenNon Combat Move - GreekCityStates
Place Units - GreekCityStates
2 cavalrys placed in Sparta
6 biremes and 1 trireme placed in SZ 67
3 triremes placed in SZ 67Turn Complete - GreekCityStates
GreekCityStates collect 101 PUs; end with 101 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 15
Turn Complete - Macedonia
Territory Summary for Macedonia :
SZ 66 : 2 biremes and 1 trireme
Production/PUs Summary :
Carthage : 61 / 71
RomanRepublic : 146 / 146
GreekCityStates : 101 / 101
Macedonia : 0 / 0
Egypt : 60 / 69
Seleucid : 6 / 0
Parthia : 107 / 107
Numidia : 21 / 22 -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - Egypt
21 axemen, 3 chariots and 1 spearman moved from Berenice to Leptis Magna
1 chariot moved from Leptis Magna to Oea
Egypt take Oea from Numidia
1 archer and 13 axemen moved from Siwa to Berenice
34 axemen and 3 chariots moved from Paraetonium to Siwa
3 chariots moved from Siwa to Berenice
20 axemen moved from Alexandria to Paraetonium
8 axemen moved from Memphis to AlexandriaPurchase Units - Egypt
Egypt buy 17 axemen and 1 city; Remaining resources: 3 PUs;Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
1 city placed in Hermopolis
9 axemen placed in Alexandria
8 axemen placed in MemphisTurn Complete - Egypt
Egypt collect 61 PUs; end with 64 PUs total -
This was a fun game, but I don’t think there’s any chance I can do anything…. Want to swap sides and reset?
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sure sounds great.
will be a little slow on my turns for a while.
my dad is about to pass away. -
Sorry, I was spying.
Wayne, I am so sorry.





