@SuperbattleshipYamato russia-turn-2-complete-global-1940-game-37.tsvg nice
270BC dawgoneit v. entek
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TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - GreekCityStates
3 cavalrys moved from Thessalonica to Istropolis
1 archer, 1 hoplite and 1 slingers moved from Thessalonica to Odessus
1 hoplite moved from Singidinum to Tibiscum
2 hoplites moved from Napoca to Tibiscum
1 cavalry, 2 hoplites and 2 slingerss moved from Cydonia to SZ 67
1 hoplite moved from Corinth to Athens
2 archers moved from Sparta to Corinth
3 slingerss moved from Sparta to Corinth
1 hoplite moved from Sparta to Corinth
2 hoplites moved from SZ 67 to Sparta
1 cavalry moved from SZ 67 to Sparta
2 slingerss moved from SZ 67 to Sparta
1 trireme moved from SZ 67 to SZ 55
1 trireme moved from SZ 67 to SZ 55Purchase Units - GreekCityStates
GreekCityStates buy 23 cavalrys and 1 hoplite; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Tibiscum
GreekCityStates attack with 3 hoplites
Neutral defend with 1 swordman
GreekCityStates win, taking Tibiscum from Neutral with 3 hoplites remaining. Battle score for attacker is 4
Casualties for Neutral: 1 swordmanNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 cavalrys placed in Pergamum
5 cavalrys and 1 hoplite placed in Thessalonica
6 cavalrys placed in Larissa
6 cavalrys placed in AthensTurn Complete - GreekCityStates
GreekCityStates collect 98 PUs; end with 98 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Non Combat Move - Macedonia
2 biremes and 1 trireme moved from SZ 64 to SZ 66Turn Complete - Macedonia
Territory Summary for Macedonia :
SZ 66 : 2 biremes and 1 trireme
Production/PUs Summary :
Carthage : 68 / 75
RomanRepublic : 136 / 136
GreekCityStates : 98 / 98
Macedonia : 0 / 0
Egypt : 60 / 60
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 25 / 25 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - Egypt
11 archers, 34 axemen, 9 chariots and 1 spearman moved from Berenice to Leptis Magna -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - Egypt
11 archers, 34 axemen, 9 chariots and 1 spearman moved from Berenice to Leptis MagnaPurchase Units - Egypt
Egypt buy 17 axemen; Remaining resources: 9 PUs;Combat - Egypt
Battle in Leptis Magna
Egypt attack with 11 archers, 34 axemen, 9 chariots and 1 spearman
Numidia defend with 21 archers, 10 cavalrys, 1 city, 8 spearmen and 12 swordmen
3 axemen owned by the Egypt retreated to Berenice
Numidia win with 21 archers and 7 swordmen remaining. Battle score for attacker is -110
Casualties for Egypt: 11 archers, 31 axemen, 9 chariots and 1 spearman
Casualties for Numidia: 10 cavalrys, 8 spearmen and 5 swordmenNon Combat Move - Egypt
18 axemen and 1 spearman moved from Siwa to Berenice
1 archer, 13 axemen and 3 chariots moved from Paraetonium to Siwa
3 chariots moved from Siwa to Berenice
34 axemen moved from Alexandria to Paraetonium
3 chariots moved from Memphis to Paraetonium
11 axemen moved from Memphis to AlexandriaPlace Units - Egypt
9 axemen placed in Alexandria
8 axemen placed in MemphisTurn Complete - Egypt
Egypt collect 60 PUs; end with 69 PUs total -
Still your turn right?
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TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Non Combat Move - Seleucid
4 biremes and 3 triremes moved from SZ 64 to SZ 66Turn Complete - Seleucid
Territory Summary for Seleucid :
Salamis : 1 flag
SZ 66 : 4 biremes and 3 triremesProduction/PUs Summary :
Carthage : 68 / 75
RomanRepublic : 136 / 136
GreekCityStates : 98 / 98
Macedonia : 0 / 0
Egypt : 60 / 69
Seleucid : 6 / 0
Parthia : 103 / 103
Numidia : 25 / 25 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - Parthia
26 horsearchers moved from Berenice to Leptis Magna
3 cataphracts, 1 cavalry and 2 horsearchers moved from Siwa to Leptis Magna
10 horsearchers moved from Paraetonium to Leptis Magna -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - Parthia
26 horsearchers moved from Berenice to Leptis Magna
3 cataphracts, 1 cavalry and 2 horsearchers moved from Siwa to Leptis Magna
10 horsearchers moved from Paraetonium to Leptis MagnaPurchase Units - Parthia
Parthia buy 1 cataphract and 16 horsearchers; Remaining resources: 0 PUs;Combat - Parthia
Battle in Leptis Magna
Parthia attack with 3 cataphracts, 1 cavalry and 38 horsearchers
Numidia defend with 21 archers, 1 city and 7 swordmen
Parthia win, taking Leptis Magna from Numidia with 3 cataphracts and 17 horsearchers remaining. Battle score for attacker is -18
Casualties for Numidia: 21 archers and 7 swordmen
Casualties for Parthia: 1 cavalry and 21 horsearchersNon Combat Move - Parthia
7 cataphracts and 1 cavalry moved from Paraetonium to Berenice
16 cataphracts, 4 cavalrys and 4 horsearchers moved from Alexandria to Siwa
4 horsearchers moved from Siwa to Berenice
1 archer, 6 cataphracts and 6 horsearchers moved from Memphis to Hermopolis
6 cataphracts and 6 horsearchers moved from Hermopolis to Paraetonium
6 horsearchers moved from Paraetonium to Siwa
10 horsearchers moved from Pharan to Paraetonium
2 archers and 2 spearmen moved from Petra to Jerusalem
1 cataphract and 6 horsearchers moved from Jerusalem to Memphis
6 horsearchers moved from Memphis to Hermopolis
1 cataphract and 10 horsearchers moved from Antioch to Jerusalem
10 horsearchers moved from Jerusalem to Pharan
1 horsearcher moved from Tarsus to Jerusalem
5 horsearchers moved from Edessa to JerusalemPlace Units - Parthia
1 cataphract and 10 horsearchers placed in Antioch
5 horsearchers placed in Edessa
1 horsearcher placed in TarsusTurn Complete - Parthia
Parthia collect 107 PUs; end with 107 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 14
Combat Move - Numidia
4 spearmen moved from Tingis to SZ 12
2 biremes, 4 spearmen and 1 trireme moved from SZ 12 to SZ 11
4 spearmen moved from SZ 11 to Pax Julia
3 cavalrys moved from Capsa to SabrataPurchase Units - Numidia
Numidia buy 6 archers; Remaining resources: 1 PUs;Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Cirta
2 archers placed in TingisTurn Complete - Numidia
Numidia collect 21 PUs; end with 22 PUs totalTerritory Summary for Numidia :
Oea : 1 flag
Siga : 1 flag
Thenae : 1 flag
Pax Julia : 4 spearmen and 2 swordmen
Cartenna : 1 flag
Volubilis : 1 flag
Sabrata : 1 flag, 7 cavalrys
Banasa : 1 flag
Auzia : 1 flag
Cirta : 4 archers and 1 city
SZ 41 : 2 biremes
Tingis : 1 flag, 2 archers and 1 city
SZ 11 : 2 biremes and 1 triremeProduction/PUs Summary :
Carthage : 68 / 75
RomanRepublic : 136 / 136
GreekCityStates : 98 / 98
Macedonia : 0 / 0
Egypt : 60 / 69
Seleucid : 6 / 0
Parthia : 107 / 107
Numidia : 21 / 22 -
your turn again my friend :wink:
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TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - Carthage
1 hoplite moved from Caralis to SZ 26
1 bireme and 1 hoplite moved from SZ 26 to SZ 24
1 hoplite moved from SZ 24 to Aleria
1 hoplite moved from Toletum to Palantia
5 spearmen moved from Corduba to Castulo
3 cavalrys and 1 hoplite moved from Carthago Nova to CastuloPurchase Units - Carthage
Carthage buy 2 cavalrys, 7 hoplites, 2 spearmen, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat - Carthage
Battle in Aleria
Carthage attack with 1 hoplite
RomanRepublic defend with 1 cavalry
Carthage roll dice for 1 hoplite in Aleria, round 2 : 1/1 hits
RomanRepublic roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits
1 cavalry owned by the RomanRepublic lost in Aleria
Carthage win, taking Aleria from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 cavalry
Battle in Palantia
Carthage attack with 1 hoplite
RomanRepublic defend with 1 cavalry
Carthage roll dice for 1 hoplite in Palantia, round 2 : 0/1 hits
RomanRepublic roll dice for 1 cavalry in Palantia, round 2 : 0/1 hits
Carthage roll dice for 1 hoplite in Palantia, round 3 : 0/1 hits
RomanRepublic roll dice for 1 cavalry in Palantia, round 3 : 0/1 hits
Carthage roll dice for 1 hoplite in Palantia, round 4 : 0/1 hits
RomanRepublic roll dice for 1 cavalry in Palantia, round 4 : 1/1 hits
1 hoplite owned by the Carthage lost in Palantia
RomanRepublic win with 1 cavalry remaining. Battle score for attacker is -5
Casualties for Carthage: 1 hopliteNon Combat Move - Carthage
1 bireme and 1 trireme moved from SZ 24 to SZ 26Place Units - Carthage
3 hoplites, 2 spearmen and 1 warelephant placed in Syracuse
2 cavalrys and 3 hoplites placed in Corduba
1 hoplite placed in Carthago Nova
1 trireme placed in SZ 32Turn Complete - Carthage
Carthage collect 71 PUs; end with 71 PUs totalTerritory Summary for Carthage :
Pax Julia : 1 flag
Salmantica : 1 flag
Aleria : 1 hoplite
Castulo : 1 flag, 3 cavalrys, 1 hoplite and 5 spearmen
Carthago Nova : 1 city and 1 hoplite
Toletum : 1 flag
Carthago : 1 city and 2 hoplites
Syracuse : 1 flag, 1 city, 10 hoplites, 6 spearmen, 6 swordmen and 4 warelephants
SZ 32 : 1 trireme
SZ 26 : 2 biremes and 8 triremes
SZ 24 : 1 bireme
Lilybaeum : 1 hoplite, 3 spearmen and 1 warelephant
Valentia : 1 flag, 1 warelephant
Emerita Augusta : 1 flag
Corduba : 2 cavalrys, 1 city and 3 hoplitesProduction/PUs Summary :
Carthage : 71 / 71
RomanRepublic : 133 / 136
GreekCityStates : 98 / 98
Macedonia : 0 / 0
Egypt : 60 / 69
Seleucid : 6 / 0
Parthia : 107 / 107
Numidia : 21 / 22 -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - RomanRepublic
2 cavalrys, 2 legionaires and 2 onagers moved from Lauriacum to Vindobona
5 cavalrys moved from Patavium to Vindobona
4 cavalrys, 1 legionaire and 2 onagers moved from Cestra Regina to Stabula
4 cavalrys, 2 legionaires, 1 onager and 1 velites moved from Tolosa to Elusa
1 cavalry moved from Palantia to Salmantica
RomanRepublic take Salmantica from Carthage
1 cavalry moved from Salmantica to Hispatis
RomanRepublic take Hispatis from Carthage
1 cavalry moved from Tarraco to Toletum
RomanRepublic take Toletum from Carthage
1 cavalry moved from Toletum to Valentia
1 legionaire moved from Tarraco to Valentia
1 onager moved from Tarraco to Valentia -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - RomanRepublic
2 cavalrys, 2 legionaires and 2 onagers moved from Lauriacum to Vindobona
5 cavalrys moved from Patavium to Vindobona
4 cavalrys, 1 legionaire and 2 onagers moved from Cestra Regina to Stabula
4 cavalrys, 2 legionaires, 1 onager and 1 velites moved from Tolosa to Elusa
1 cavalry moved from Palantia to Salmantica
RomanRepublic take Salmantica from Carthage
1 cavalry moved from Salmantica to Hispatis
RomanRepublic take Hispatis from Carthage
1 cavalry moved from Tarraco to Toletum
RomanRepublic take Toletum from Carthage
1 cavalry moved from Toletum to Valentia
1 legionaire moved from Tarraco to Valentia
1 onager moved from Tarraco to ValentiaPurchase Units - RomanRepublic
RomanRepublic buy 6 cavalrys, 4 legionaires and 8 triremes; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Valentia
RomanRepublic attack with 1 cavalry, 1 legionaire and 1 onager
Carthage defend with 1 warelephant
Units damaged: 1 warelephant owned by the Carthage
RomanRepublic win, taking Valentia from Carthage with 1 legionaire and 1 onager remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 cavalry
Casualties for Carthage: 1 warelephant
Battle in Vindobona
RomanRepublic attack with 7 cavalrys, 2 legionaires and 2 onagers
Neutral defend with 4 cavalrys and 1 swordman
RomanRepublic win, taking Vindobona from Neutral with 6 cavalrys, 2 legionaires and 2 onagers remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrys and 1 swordman
Casualties for RomanRepublic: 1 cavalry
Battle in Elusa
RomanRepublic attack with 4 cavalrys, 2 legionaires, 1 onager and 1 velites
Neutral defend with 1 cavalry and 1 swordman
RomanRepublic win, taking Elusa from Neutral with 4 cavalrys, 2 legionaires and 1 onager remaining. Battle score for attacker is 5
Casualties for Neutral: 1 cavalry and 1 swordman
Casualties for RomanRepublic: 1 velitesNon Combat Move - RomanRepublic
2 cavalrys and 2 onagers moved from Tarraco to Valentia
4 cavalrys moved from Barcino to Valentia
2 cavalrys moved from Narbo to Tarraco
5 cavalrys and 1 legionaire moved from Roma to SZ 28
2 biremes, 5 cavalrys, 1 legionaire and 2 triremes moved from SZ 28 to SZ 27
1 onager moved from Capua to Roma
1 legionaire moved from Capua to Roma
2 velitess moved from Capua to Roma
1 onager moved from Ariminum to Arretium
1 cavalry moved from Genua to Narbo
1 cavalry moved from Arretium to Massilia
1 legionaire moved from Arretium to GenuaPlace Units - RomanRepublic
8 triremes placed in SZ 28
4 legionaires placed in Messana
4 cavalrys placed in Barcino
2 cavalrys placed in MassiliaTurn Complete - RomanRepublic
RomanRepublic collect 146 PUs; end with 146 PUs total -
TripleA Move Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - GreekCityStates
7 cavalrys and 2 hoplites moved from Nicaea to Heraclea Pontica
6 cavalrys moved from Pergamum to Heraclea Pontica
3 hoplites moved from Tibiscum to Sarmizegetusa
3 cavalrys moved from Istropolis to Olbia
1 archer, 1 hoplite and 1 slingers moved from Odessus to Istropolis
1 hoplite moved from Thessalonica to Byzantium
5 cavalrys moved from Thessalonica to Odessus
6 cavalrys moved from Larissa to Byzantium
6 cavalrys moved from Athens to Thessalonica
1 hoplite moved from Athens to Larissa
1 archer, 1 hoplite and 2 slingerss moved from Corinth to Athens
1 hoplite moved from Sparta to Corinth
1 slingers moved from Corinth to Athens
1 archer moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
1 hoplite and 2 slingerss moved from Sparta to Corinth
5 cavalrys and 5 hoplites moved from Paraetonium to SZ 55
2 biremes, 5 cavalrys, 5 hoplites and 6 triremes moved from SZ 55 to SZ 56
5 cavalrys and 5 hoplites moved from SZ 56 to Cydonia
5 biremes and 3 triremes moved from SZ 67 to SZ 68 -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - GreekCityStates
7 cavalrys and 2 hoplites moved from Nicaea to Heraclea Pontica
6 cavalrys moved from Pergamum to Heraclea Pontica
3 hoplites moved from Tibiscum to Sarmizegetusa
3 cavalrys moved from Istropolis to Olbia
1 archer, 1 hoplite and 1 slingers moved from Odessus to Istropolis
1 hoplite moved from Thessalonica to Byzantium
5 cavalrys moved from Thessalonica to Odessus
6 cavalrys moved from Larissa to Byzantium
6 cavalrys moved from Athens to Thessalonica
1 hoplite moved from Athens to Larissa
1 archer, 1 hoplite and 2 slingerss moved from Corinth to Athens
1 hoplite moved from Sparta to Corinth
1 slingers moved from Corinth to Athens
1 archer moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
1 hoplite and 2 slingerss moved from Sparta to Corinth
5 cavalrys and 5 hoplites moved from Paraetonium to SZ 55
2 biremes, 5 cavalrys, 5 hoplites and 6 triremes moved from SZ 55 to SZ 56
5 cavalrys and 5 hoplites moved from SZ 56 to Cydonia
5 biremes and 3 triremes moved from SZ 67 to SZ 68Purchase Units - GreekCityStates
GreekCityStates buy 6 biremes, 2 cavalrys and 4 triremes; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Heraclea Pontica
GreekCityStates attack with 13 cavalrys and 2 hoplites
Neutral defend with 3 spearmen
GreekCityStates win, taking Heraclea Pontica from Neutral with 12 cavalrys and 2 hoplites remaining. Battle score for attacker is 5
Casualties for GreekCityStates: 1 cavalry
Casualties for Neutral: 3 spearmenNon Combat Move - GreekCityStates
Place Units - GreekCityStates
2 cavalrys placed in Sparta
6 biremes and 1 trireme placed in SZ 67
3 triremes placed in SZ 67Turn Complete - GreekCityStates
GreekCityStates collect 101 PUs; end with 101 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 15
Turn Complete - Macedonia
Territory Summary for Macedonia :
SZ 66 : 2 biremes and 1 trireme
Production/PUs Summary :
Carthage : 61 / 71
RomanRepublic : 146 / 146
GreekCityStates : 101 / 101
Macedonia : 0 / 0
Egypt : 60 / 69
Seleucid : 6 / 0
Parthia : 107 / 107
Numidia : 21 / 22 -
TripleA Turn Summary for game: 270BC, version: 1.5
Game History
Round: 15
Combat Move - Egypt
21 axemen, 3 chariots and 1 spearman moved from Berenice to Leptis Magna
1 chariot moved from Leptis Magna to Oea
Egypt take Oea from Numidia
1 archer and 13 axemen moved from Siwa to Berenice
34 axemen and 3 chariots moved from Paraetonium to Siwa
3 chariots moved from Siwa to Berenice
20 axemen moved from Alexandria to Paraetonium
8 axemen moved from Memphis to AlexandriaPurchase Units - Egypt
Egypt buy 17 axemen and 1 city; Remaining resources: 3 PUs;Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
1 city placed in Hermopolis
9 axemen placed in Alexandria
8 axemen placed in MemphisTurn Complete - Egypt
Egypt collect 61 PUs; end with 64 PUs total -
This was a fun game, but I don’t think there’s any chance I can do anything…. Want to swap sides and reset?
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sure sounds great.
will be a little slow on my turns for a while.
my dad is about to pass away. -
Sorry, I was spying.
Wayne, I am so sorry.