• TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Combat Move - GreekCityStates
                3 cavalrys moved from Thessalonica to Istropolis
                1 archer, 1 hoplite and 1 slingers moved from Thessalonica to Odessus
                1 hoplite moved from Singidinum to Tibiscum
                2 hoplites moved from Napoca to Tibiscum
                1 cavalry, 2 hoplites and 2 slingerss moved from Cydonia to SZ 67
                1 hoplite moved from Corinth to Athens
                2 archers moved from Sparta to Corinth
                3 slingerss moved from Sparta to Corinth
                1 hoplite moved from Sparta to Corinth
                2 hoplites moved from SZ 67 to Sparta
                1 cavalry moved from SZ 67 to Sparta
                2 slingerss moved from SZ 67 to Sparta
                1 trireme moved from SZ 67 to SZ 55
                1 trireme moved from SZ 67 to SZ 55

    Purchase Units - GreekCityStates
                GreekCityStates buy 23 cavalrys and 1 hoplite; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Tibiscum
                    GreekCityStates attack with 3 hoplites
                    Neutral defend with 1 swordman
                    GreekCityStates win, taking Tibiscum from Neutral with 3 hoplites remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 swordman

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                6 cavalrys placed in Pergamum
                5 cavalrys and 1 hoplite placed in Thessalonica
                6 cavalrys placed in Larissa
                6 cavalrys placed in Athens

    Turn Complete - GreekCityStates
                GreekCityStates collect 98 PUs; end with 98 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Non Combat Move - Macedonia
                2 biremes and 1 trireme moved from SZ 64 to SZ 66

    Turn Complete - Macedonia

    Territory Summary for Macedonia :

    SZ 66 : 2 biremes and 1 trireme

    Production/PUs Summary :

    Carthage : 68 / 75
        RomanRepublic : 136 / 136
        GreekCityStates : 98 / 98
        Macedonia : 0 / 0
        Egypt : 60 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 25 / 25


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Combat Move - Egypt
                11 archers, 34 axemen, 9 chariots and 1 spearman moved from Berenice to Leptis Magna


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Combat Move - Egypt
                11 archers, 34 axemen, 9 chariots and 1 spearman moved from Berenice to Leptis Magna

    Purchase Units - Egypt
                Egypt buy 17 axemen; Remaining resources: 9 PUs;

    Combat - Egypt
                Battle in Leptis Magna
                    Egypt attack with 11 archers, 34 axemen, 9 chariots and 1 spearman
                    Numidia defend with 21 archers, 10 cavalrys, 1 city, 8 spearmen and 12 swordmen
                    3 axemen owned by the Egypt retreated to Berenice
                    Numidia win with 21 archers and 7 swordmen remaining. Battle score for attacker is -110
                    Casualties for Egypt: 11 archers, 31 axemen, 9 chariots and 1 spearman
                    Casualties for Numidia: 10 cavalrys, 8 spearmen and 5 swordmen

    Non Combat Move - Egypt
                18 axemen and 1 spearman moved from Siwa to Berenice
                1 archer, 13 axemen and 3 chariots moved from Paraetonium to Siwa
                3 chariots moved from Siwa to Berenice
                34 axemen moved from Alexandria to Paraetonium
                3 chariots moved from Memphis to Paraetonium
                11 axemen moved from Memphis to Alexandria

    Place Units - Egypt
                9 axemen placed in Alexandria
                8 axemen placed in Memphis

    Turn Complete - Egypt
                Egypt collect 60 PUs; end with 69 PUs total

  • '20 '19 '18 '17 '16

    Still your turn right?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Non Combat Move - Seleucid
                4 biremes and 3 triremes moved from SZ 64 to SZ 66

    Turn Complete - Seleucid

    Territory Summary for Seleucid :

    Salamis : 1 flag
        SZ 66 : 4 biremes and 3 triremes

    Production/PUs Summary :

    Carthage : 68 / 75
        RomanRepublic : 136 / 136
        GreekCityStates : 98 / 98
        Macedonia : 0 / 0
        Egypt : 60 / 69
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 25 / 25


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Combat Move - Parthia
                26 horsearchers moved from Berenice to Leptis Magna
                3 cataphracts, 1 cavalry and 2 horsearchers moved from Siwa to Leptis Magna
                10 horsearchers moved from Paraetonium to Leptis Magna


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Combat Move - Parthia
                26 horsearchers moved from Berenice to Leptis Magna
                3 cataphracts, 1 cavalry and 2 horsearchers moved from Siwa to Leptis Magna
                10 horsearchers moved from Paraetonium to Leptis Magna

    Purchase Units - Parthia
                Parthia buy 1 cataphract and 16 horsearchers; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Leptis Magna
                    Parthia attack with 3 cataphracts, 1 cavalry and 38 horsearchers
                    Numidia defend with 21 archers, 1 city and 7 swordmen
                    Parthia win, taking Leptis Magna from Numidia with 3 cataphracts and 17 horsearchers remaining. Battle score for attacker is -18
                    Casualties for Numidia: 21 archers and 7 swordmen
                    Casualties for Parthia: 1 cavalry and 21 horsearchers

    Non Combat Move - Parthia
                7 cataphracts and 1 cavalry moved from Paraetonium to Berenice
                16 cataphracts, 4 cavalrys and 4 horsearchers moved from Alexandria to Siwa
                4 horsearchers moved from Siwa to Berenice
                1 archer, 6 cataphracts and 6 horsearchers moved from Memphis to Hermopolis
                6 cataphracts and 6 horsearchers moved from Hermopolis to Paraetonium
                6 horsearchers moved from Paraetonium to Siwa
                10 horsearchers moved from Pharan to Paraetonium
                2 archers and 2 spearmen moved from Petra to Jerusalem
                1 cataphract and 6 horsearchers moved from Jerusalem to Memphis
                6 horsearchers moved from Memphis to Hermopolis
                1 cataphract and 10 horsearchers moved from Antioch to Jerusalem
                10 horsearchers moved from Jerusalem to Pharan
                1 horsearcher moved from Tarsus to Jerusalem
                5 horsearchers moved from Edessa to Jerusalem

    Place Units - Parthia
                1 cataphract and 10 horsearchers placed in Antioch
                5 horsearchers placed in Edessa
                1 horsearcher placed in Tarsus

    Turn Complete - Parthia
                Parthia collect 107 PUs; end with 107 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Combat Move - Numidia
                4 spearmen moved from Tingis to SZ 12
                2 biremes, 4 spearmen and 1 trireme moved from SZ 12 to SZ 11
                4 spearmen moved from SZ 11 to Pax Julia
                3 cavalrys moved from Capsa to Sabrata

    Purchase Units - Numidia
                Numidia buy 6 archers; Remaining resources: 1 PUs;

    Non Combat Move - Numidia

    Place Units - Numidia
                4 archers placed in Cirta
                2 archers placed in Tingis

    Turn Complete - Numidia
                Numidia collect 21 PUs; end with 22 PUs total

    Territory Summary for Numidia :

    Oea : 1 flag
        Siga : 1 flag
        Thenae : 1 flag
        Pax Julia : 4 spearmen and 2 swordmen
        Cartenna : 1 flag
        Volubilis : 1 flag
        Sabrata : 1 flag, 7 cavalrys
        Banasa : 1 flag
        Auzia : 1 flag
        Cirta : 4 archers and 1 city
        SZ 41 : 2 biremes
        Tingis : 1 flag, 2 archers and 1 city
        SZ 11 : 2 biremes and 1 trireme

    Production/PUs Summary :

    Carthage : 68 / 75
        RomanRepublic : 136 / 136
        GreekCityStates : 98 / 98
        Macedonia : 0 / 0
        Egypt : 60 / 69
        Seleucid : 6 / 0
        Parthia : 107 / 107
        Numidia : 21 / 22


  • your turn again my friend :wink:

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 15

    Combat Move - Carthage
                1 hoplite moved from Caralis to SZ 26
                1 bireme and 1 hoplite moved from SZ 26 to SZ 24
                1 hoplite moved from SZ 24 to Aleria
                1 hoplite moved from Toletum to Palantia
                5 spearmen moved from Corduba to Castulo
                3 cavalrys and 1 hoplite moved from Carthago Nova to Castulo

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 7 hoplites, 2 spearmen, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Aleria
                    Carthage attack with 1 hoplite
                    RomanRepublic defend with 1 cavalry
                        Carthage roll dice for 1 hoplite in Aleria, round 2 :  1/1 hits
                        RomanRepublic roll dice for 1 cavalry in Aleria, round 2 :  0/1 hits
                        1 cavalry owned by the RomanRepublic lost in Aleria
                    Carthage win, taking Aleria from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 cavalry
                Battle in Palantia
                    Carthage attack with 1 hoplite
                    RomanRepublic defend with 1 cavalry
                        Carthage roll dice for 1 hoplite in Palantia, round 2 :  0/1 hits
                        RomanRepublic roll dice for 1 cavalry in Palantia, round 2 :  0/1 hits
                        Carthage roll dice for 1 hoplite in Palantia, round 3 :  0/1 hits
                        RomanRepublic roll dice for 1 cavalry in Palantia, round 3 :  0/1 hits
                        Carthage roll dice for 1 hoplite in Palantia, round 4 :  0/1 hits
                        RomanRepublic roll dice for 1 cavalry in Palantia, round 4 :  1/1 hits
                        1 hoplite owned by the Carthage lost in Palantia
                    RomanRepublic win with 1 cavalry remaining. Battle score for attacker is -5
                    Casualties for Carthage: 1 hoplite

    Non Combat Move - Carthage
                1 bireme and 1 trireme moved from SZ 24 to SZ 26

    Place Units - Carthage
                3 hoplites, 2 spearmen and 1 warelephant placed in Syracuse
                2 cavalrys and 3 hoplites placed in Corduba
                1 hoplite placed in Carthago Nova
                1 trireme placed in SZ 32

    Turn Complete - Carthage
                Carthage collect 71 PUs; end with 71 PUs total

    Territory Summary for Carthage :

    Pax Julia : 1 flag
        Salmantica : 1 flag
        Aleria : 1 hoplite
        Castulo : 1 flag, 3 cavalrys, 1 hoplite and 5 spearmen
        Carthago Nova : 1 city and 1 hoplite
        Toletum : 1 flag
        Carthago : 1 city and 2 hoplites
        Syracuse : 1 flag, 1 city, 10 hoplites, 6 spearmen, 6 swordmen and 4 warelephants
        SZ 32 : 1 trireme
        SZ 26 : 2 biremes and 8 triremes
        SZ 24 : 1 bireme
        Lilybaeum : 1 hoplite, 3 spearmen and 1 warelephant
        Valentia : 1 flag, 1 warelephant
        Emerita Augusta : 1 flag
        Corduba : 2 cavalrys, 1 city and 3 hoplites

    Production/PUs Summary :

    Carthage : 71 / 71
        RomanRepublic : 133 / 136
        GreekCityStates : 98 / 98
        Macedonia : 0 / 0
        Egypt : 60 / 69
        Seleucid : 6 / 0
        Parthia : 107 / 107
        Numidia : 21 / 22


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 15

    Combat Move - RomanRepublic
                2 cavalrys, 2 legionaires and 2 onagers moved from Lauriacum to Vindobona
                5 cavalrys moved from Patavium to Vindobona
                4 cavalrys, 1 legionaire and 2 onagers moved from Cestra Regina to Stabula
                4 cavalrys, 2 legionaires, 1 onager and 1 velites moved from Tolosa to Elusa
                1 cavalry moved from Palantia to Salmantica
                      RomanRepublic take Salmantica from Carthage
                1 cavalry moved from Salmantica to Hispatis
                      RomanRepublic take Hispatis from Carthage
                1 cavalry moved from Tarraco to Toletum
                      RomanRepublic take Toletum from Carthage
                1 cavalry moved from Toletum to Valentia
                1 legionaire moved from Tarraco to Valentia
                1 onager moved from Tarraco to Valentia


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 15

    Combat Move - RomanRepublic
                2 cavalrys, 2 legionaires and 2 onagers moved from Lauriacum to Vindobona
                5 cavalrys moved from Patavium to Vindobona
                4 cavalrys, 1 legionaire and 2 onagers moved from Cestra Regina to Stabula
                4 cavalrys, 2 legionaires, 1 onager and 1 velites moved from Tolosa to Elusa
                1 cavalry moved from Palantia to Salmantica
                      RomanRepublic take Salmantica from Carthage
                1 cavalry moved from Salmantica to Hispatis
                      RomanRepublic take Hispatis from Carthage
                1 cavalry moved from Tarraco to Toletum
                      RomanRepublic take Toletum from Carthage
                1 cavalry moved from Toletum to Valentia
                1 legionaire moved from Tarraco to Valentia
                1 onager moved from Tarraco to Valentia

    Purchase Units - RomanRepublic
                RomanRepublic buy 6 cavalrys, 4 legionaires and 8 triremes; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Valentia
                    RomanRepublic attack with 1 cavalry, 1 legionaire and 1 onager
                    Carthage defend with 1 warelephant
                    Units damaged: 1 warelephant owned by the Carthage
                    RomanRepublic win, taking Valentia from Carthage with 1 legionaire and 1 onager remaining. Battle score for attacker is 10
                    Casualties for RomanRepublic: 1 cavalry
                    Casualties for Carthage: 1 warelephant
                Battle in Vindobona
                    RomanRepublic attack with 7 cavalrys, 2 legionaires and 2 onagers
                    Neutral defend with 4 cavalrys and 1 swordman
                    RomanRepublic win, taking Vindobona from Neutral with 6 cavalrys, 2 legionaires and 2 onagers remaining. Battle score for attacker is 16
                    Casualties for Neutral: 4 cavalrys and 1 swordman
                    Casualties for RomanRepublic: 1 cavalry
                Battle in Elusa
                    RomanRepublic attack with 4 cavalrys, 2 legionaires, 1 onager and 1 velites
                    Neutral defend with 1 cavalry and 1 swordman
                    RomanRepublic win, taking Elusa from Neutral with 4 cavalrys, 2 legionaires and 1 onager remaining. Battle score for attacker is 5
                    Casualties for Neutral: 1 cavalry and 1 swordman
                    Casualties for RomanRepublic: 1 velites

    Non Combat Move - RomanRepublic
                2 cavalrys and 2 onagers moved from Tarraco to Valentia
                4 cavalrys moved from Barcino to Valentia
                2 cavalrys moved from Narbo to Tarraco
                5 cavalrys and 1 legionaire moved from Roma to SZ 28
                2 biremes, 5 cavalrys, 1 legionaire and 2 triremes moved from SZ 28 to SZ 27
                1 onager moved from Capua to Roma
                1 legionaire moved from Capua to Roma
                2 velitess moved from Capua to Roma
                1 onager moved from Ariminum to Arretium
                1 cavalry moved from Genua to Narbo
                1 cavalry moved from Arretium to Massilia
                1 legionaire moved from Arretium to Genua

    Place Units - RomanRepublic
                8 triremes placed in SZ 28
                4 legionaires placed in Messana
                4 cavalrys placed in Barcino
                2 cavalrys placed in Massilia

    Turn Complete - RomanRepublic
                RomanRepublic collect 146 PUs; end with 146 PUs total


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 15

    Combat Move - GreekCityStates
                7 cavalrys and 2 hoplites moved from Nicaea to Heraclea Pontica
                6 cavalrys moved from Pergamum to Heraclea Pontica
                3 hoplites moved from Tibiscum to Sarmizegetusa
                3 cavalrys moved from Istropolis to Olbia
                1 archer, 1 hoplite and 1 slingers moved from Odessus to Istropolis
                1 hoplite moved from Thessalonica to Byzantium
                5 cavalrys moved from Thessalonica to Odessus
                6 cavalrys moved from Larissa to Byzantium
                6 cavalrys moved from Athens to Thessalonica
                1 hoplite moved from Athens to Larissa
                1 archer, 1 hoplite and 2 slingerss moved from Corinth to Athens
                1 hoplite moved from Sparta to Corinth
                1 slingers moved from Corinth to Athens
                1 archer moved from Corinth to Athens
                1 cavalry moved from Sparta to Athens
                1 hoplite and 2 slingerss moved from Sparta to Corinth
                5 cavalrys and 5 hoplites moved from Paraetonium to SZ 55
                2 biremes, 5 cavalrys, 5 hoplites and 6 triremes moved from SZ 55 to SZ 56
                5 cavalrys and 5 hoplites moved from SZ 56 to Cydonia
                5 biremes and 3 triremes moved from SZ 67 to SZ 68


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 15

    Combat Move - GreekCityStates
                7 cavalrys and 2 hoplites moved from Nicaea to Heraclea Pontica
                6 cavalrys moved from Pergamum to Heraclea Pontica
                3 hoplites moved from Tibiscum to Sarmizegetusa
                3 cavalrys moved from Istropolis to Olbia
                1 archer, 1 hoplite and 1 slingers moved from Odessus to Istropolis
                1 hoplite moved from Thessalonica to Byzantium
                5 cavalrys moved from Thessalonica to Odessus
                6 cavalrys moved from Larissa to Byzantium
                6 cavalrys moved from Athens to Thessalonica
                1 hoplite moved from Athens to Larissa
                1 archer, 1 hoplite and 2 slingerss moved from Corinth to Athens
                1 hoplite moved from Sparta to Corinth
                1 slingers moved from Corinth to Athens
                1 archer moved from Corinth to Athens
                1 cavalry moved from Sparta to Athens
                1 hoplite and 2 slingerss moved from Sparta to Corinth
                5 cavalrys and 5 hoplites moved from Paraetonium to SZ 55
                2 biremes, 5 cavalrys, 5 hoplites and 6 triremes moved from SZ 55 to SZ 56
                5 cavalrys and 5 hoplites moved from SZ 56 to Cydonia
                5 biremes and 3 triremes moved from SZ 67 to SZ 68

    Purchase Units - GreekCityStates
                GreekCityStates buy 6 biremes, 2 cavalrys and 4 triremes; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Heraclea Pontica
                    GreekCityStates attack with 13 cavalrys and 2 hoplites
                    Neutral defend with 3 spearmen
                    GreekCityStates win, taking Heraclea Pontica from Neutral with 12 cavalrys and 2 hoplites remaining. Battle score for attacker is 5
                    Casualties for GreekCityStates: 1 cavalry
                    Casualties for Neutral: 3 spearmen

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                2 cavalrys placed in Sparta
                6 biremes and 1 trireme placed in SZ 67
                3 triremes placed in SZ 67

    Turn Complete - GreekCityStates
                GreekCityStates collect 101 PUs; end with 101 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 15

    Turn Complete - Macedonia

    Territory Summary for Macedonia :

    SZ 66 : 2 biremes and 1 trireme

    Production/PUs Summary :

    Carthage : 61 / 71
        RomanRepublic : 146 / 146
        GreekCityStates : 101 / 101
        Macedonia : 0 / 0
        Egypt : 60 / 69
        Seleucid : 6 / 0
        Parthia : 107 / 107
        Numidia : 21 / 22


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 15

    Combat Move - Egypt
                21 axemen, 3 chariots and 1 spearman moved from Berenice to Leptis Magna
                1 chariot moved from Leptis Magna to Oea
                      Egypt take Oea from Numidia
                1 archer and 13 axemen moved from Siwa to Berenice
                34 axemen and 3 chariots moved from Paraetonium to Siwa
                3 chariots moved from Siwa to Berenice
                20 axemen moved from Alexandria to Paraetonium
                8 axemen moved from Memphis to Alexandria

    Purchase Units - Egypt
                Egypt buy 17 axemen and 1 city; Remaining resources: 3 PUs;

    Combat - Egypt

    Non Combat Move - Egypt

    Place Units - Egypt
                1 city placed in Hermopolis
                9 axemen placed in Alexandria
                8 axemen placed in Memphis

    Turn Complete - Egypt
                Egypt collect 61 PUs; end with 64 PUs total

  • '20 '19 '18 '17 '16

    This was a fun game, but I don’t think there’s any chance I can do anything….  Want to swap sides and reset?


  • sure sounds great.
    will be a little slow on my turns for a while.
    my dad is about to pass away.


  • Sorry, I was spying.
    Wayne, I am so sorry.

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