@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
14 –>15L G40 JWW (Allies +16) vs JuanSpain (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Turning off Edit ModePurchase Units - British
British buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from Persia to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Italians
2 fighters moved from 81 Sea Zone to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Turning off Edit ModePurchase Units - British
British buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from Persia to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Italians
2 fighters moved from 81 Sea Zone to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 2 bombers, 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Belgian Congo to Egypt
2 bombers moved from Belgian Congo to Egypt
1 fighter moved from 98 Sea Zone to Northwest Persia
1 aaGun moved from Persia to Iraq
3 infantry moved from Iraq to Northwest Persia
3 fighters moved from Iraq to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 battleship and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun and 1 fighter
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
French Equatorial Africa : 1 flag, 1 armour
Ethiopia : 1 flag
Iraq : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
92 Sea Zone : 1 battleship, 1 cruiser and 3 transports
Eastern Persia : 1 flag, 1 aaGun
Northwest Persia : 6 fighters and 3 infantry
Persia : 1 flag, 1 airfield
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 transports
110 Sea Zone : 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 49 / 59
Russians : 25 / 30
Japanese : 73 / 85
Americans : 54 / 74
Chinese : 4 / 4
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
one last ncm change….forgot to move one of my usa trn’s off of the UK…sorry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
4 infantry moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,6
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs total -
I wish my subs did better the round before….12 ipc’s for italy was too much…a bmb… :|
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@JWW:
I wish my subs did better the round before�.12 ipc’s for italy was too much�a bmb… :|
Jeje, Japan will clean the med soon anyway :evil:
No issue with the edit, as you saw.
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 fighter moved from Persia to ShensiNon Combat Move - French
3 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Shensi : 1 fighter
Trans-Jordan : 3 infantry
Tobruk : 1 flag
Libya : 1 flag
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 49 / 59
Russians : 25 / 30
Japanese : 73 / 85
Americans : 54 / 74
Chinese : 4 / 4
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 10 / 8
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
2 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
3 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy BordeauxCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
5 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
10 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
1 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Archangel to Novgorod
1 aaGun moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 armour moved from Germany to Eastern Poland
4 artilleries moved from Western Germany to Germany
2 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Holland Belgium
4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 infantry placed in France
3 bombers placed in Western Germany
2 artilleries and 1 bomber placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
sorry for the delay…work and home life have been crazy…
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No problem, take the time you need.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Novosibirsk to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Tsinghai to Szechwan
Chinese take Szechwan from Japanese
5 infantry and 2 mech_infantrys moved from Tsinghai to Shensi
1 mech_infantry moved from Novosibirsk to Shensi
1 bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Novosibirsk to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Tsinghai to Szechwan
Chinese take Szechwan from Japanese
5 infantry and 2 mech_infantrys moved from Tsinghai to Shensi
1 mech_infantry moved from Novosibirsk to Shensi
1 bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Archangel to Russia
3 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Timguska to Bryansk
3 armour and 3 mech_infantrys moved from Novosibirsk to Caucasus
2 mech_infantrys moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Russia to Kazakhstan
3 aaGuns moved from Tsinghai to Shensi
4 infantry moved from Timguska to Kansu
2 infantry moved from Timguska to Kansu
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Bryansk
7 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Russians :
Shensi : 3 aaGuns, 5 infantry and 3 mech_infantrys
Suiyuyan : 1 mech_infantry
Kansu : 6 infantry
Szechwan : 1 mech_infantry
Yenisey : 1 infantry
Timguska : 1 infantry
Kazakhstan : 1 mech_infantry
Syria : 1 flag
Bryansk : 3 aaGuns, 12 artilleries, 2 fighters and 75 infantry
Archangel : 1 artillery and 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 bomber, 1 factory_major and 10 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 3 armour, 3 mech_infantrys and 1 tactical_bomber
Smolensk : 3 infantry
113 Sea Zone : 1 cruiser and 1 submarine
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 3 mech_infantrys
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 58
Russians : 26 / 31
Japanese : 70 / 85
Americans : 52 / 74
Chinese : 6 / 4
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 10 / 8
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Yunnan to Szechwan
3 armour moved from Yakut S.S.R. to Yenisey
2 infantry moved from Yakut S.S.R. to Yenisey
3 fighters moved from Philippines to Dutch New Guinea
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 battleships moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 79 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to 42 Sea Zone
1 bomber moved from India to SzechwanCombat - Japanese
Battle in Eastern Persia
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
Japanese win, taking Eastern Persia from British with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Yenisey
Japanese attack with 3 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 battleships, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 3 fighters
Americans defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
7 carriers moved from 39 Sea Zone to 42 Sea Zone
2 cruisers moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
5 fighters moved from 79 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
6 carriers moved from 79 Sea Zone to 39 Sea Zone
5 tactical_bombers moved from 79 Sea Zone to India
2 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from Japan to Philippines
2 fighters moved from Japan to Chahar
1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Yunnan to Kweichow
2 bombers moved from Szechwan to India
4 mech_infantrys moved from India to Yunnan
3 armour moved from West India to India
1 mech_infantry moved from West India to India
1 mech_infantry moved from West India to Burma
2 fighters moved from India to Java
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from Yunnan to Chahar
1 fighter moved from Yunnan to 42 Sea ZonePlace Units - Japanese
3 fighters placed in India
3 fighters placed in Japan
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 3 mech_infantrys
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Java: 1 airfield
EDIT: Changing PUs for Japanese from 82 to 83
EDIT: Turning off Edit Mode -
I hope you are ok with the purchase change, I forgot.
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I hope you are ok with the purchase change, I forgot.
if a battle outcome might have made a difference to this purchase I wouldn’t allow but in this case it seems somewhat reasonable….
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sorry Juan, after reviewing everything, I need to object with the change in purchase items…
Please edit the correct purchased items back into the game file, change any ncm moves you you wish to and resend.
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Hello Sir, we have been accepting fogotten items to be edited (even after the country´s turn in the previous round in example), I think not accepting this is a change to the way we have been playing, so we might go back some rounds before, remove some edits, and continue from there and apply the same rule every time. There was no relation in this edit with combat result, it was just a forgotten item linked to NCM defense. I am not taking advantage of the combat result info, I am correcting a forgotten item like in other situations we have been doing during the game, it is all linked to NCM.
I hope you reconsider your decision, this is not a fair way to win a game, I believe.
Thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Yunnan to Szechwan
3 armour moved from Yakut S.S.R. to Yenisey
2 infantry moved from Yakut S.S.R. to Yenisey
3 fighters moved from Philippines to Dutch New Guinea
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 battleships moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 79 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to 42 Sea Zone
1 bomber moved from India to SzechwanCombat - Japanese
Battle in Eastern Persia
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
Japanese win, taking Eastern Persia from British with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Yenisey
Japanese attack with 3 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 battleships, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 3 fighters
Americans defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
7 carriers moved from 39 Sea Zone to 42 Sea Zone
2 cruisers moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
5 fighters moved from 79 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
6 carriers moved from 79 Sea Zone to 39 Sea Zone
5 tactical_bombers moved from 79 Sea Zone to India
2 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from Japan to Philippines
2 fighters moved from Japan to Chahar
1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Yunnan to Kweichow
2 bombers moved from Szechwan to India
4 mech_infantrys moved from India to Yunnan
3 armour moved from West India to India
1 mech_infantry moved from West India to India
1 mech_infantry moved from West India to Burma
2 fighters moved from India to Java
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from Yunnan to Chahar
1 fighter moved from Yunnan to 42 Sea ZonePlace Units - Japanese
3 fighters placed in India
3 fighters placed in Japan
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 3 mech_infantrys
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Java: 1 airfield
EDIT: Changing PUs for Japanese from 82 to 83
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 6 carriers
EDIT: Adding units owned by Japanese to 37 Sea Zone: 6 carriers
EDIT: Removing units owned by Japanese from 42 Sea Zone: 3 tactical_bombers
EDIT: Removing units owned by Japanese from 42 Sea Zone: 9 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 9 fighters and 3 tactical_bombers
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 battleships, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 battleships, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from Java: 1 airfield, 1 artillery, 3 fighters and 1 infantry
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangtung: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 3 fighters
EDIT: Removing units owned by Japanese from 39 Sea Zone: 4 transports
EDIT: Removing units owned by Japanese from India: 4 infantry
EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
EDIT: Adding units owned by Japanese to 37 Sea Zone: 4 transports
EDIT: Adding units owned by Japanese to Shan State: 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Kwangtung: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Malaya: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 83 to 82
EDIT: Turning off Edit Mode -
I would have to loose a Carrier if not reconsidered by you as per this new file. I don´t see a reason to not accepting the previous one and having to continue from this one instead of following our current sporty way.
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Hello Sir, we have been accepting fogotten items to be edited (even after the country´s turn in the previous round in example), I think not accepting this is a change to the way we have been playing, so we might go back some rounds before, remove some edits, and continue from there and apply the same rule every time. There was no relation in this edit with combat result, it was just a forgotten item linked to NCM defense. I am not taking advantage of the combat result info, I am correcting a forgotten item like in other situations we have been doing during the game, it is all linked to NCM.
I hope you reconsider your decision, this is not a fair way to win a game, I believe.Thank you.Hello Juan, I have very much enjoyed our many games and you are quite the gentleman. We have granted each other “open leniency” when making NCM edits, which I do not have any issues with. This, edit and change of purchased items, in my opinion, is quite different. I don’t want to be unfair, however I don’t think we should allow edit’s and changes to the purchase phase of any games. You can certainly ask Gamerman to make a ruling on this if you feel I am being unjust and I will abide by any ruling he makes. Let me know if you wish to ask for such a ruling or if we should simply proceed with your last posted file. Thanks





