Dawgoneit +10 Allies vs. Entek Axis (Rnd 3)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 armour moved from Western Australia to Queensland
1 fighter moved from Shan State to KiangsiCombat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Battle in Java
Battle in Kiangsi
ANZAC attack with 1 fighter
Japanese defend with 1 armour
Japanese win, taking 43 Sea Zone from Japanese, taking Java from Japanese with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 fighter
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 22 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Western Germany to Holland Belgium
1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
2 bombers moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from France to 97 Sea Zone
3 armour moved from Germany to Northern Italy
2 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Slovakia Hungary
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 2 infantry moved from Novgorod to Archangel
1 destroyer moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 fighter
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 2/2 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yugoslavia
Germans attack with 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 0/2 hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Yugoslavia
1 mech_infantry owned by the Germans retreated to Greater Southern Germany
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer
British defend with 1 destroyer; Americans defend with 1 transport
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 97 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northern Italy
Germans attack with 4 armour, 2 bombers, 1 infantry and 1 mech_infantry
British defend with 5 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 2 bombers, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/8 hits
British roll dice for 5 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/7 hits
1 infantry owned by the British, 2 armour owned by the British, 1 infantry owned by the Germans, 2 armour owned by the Germans, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northern Italy
Germans roll dice for 2 armour and 2 bombers in Northern Italy, round 3 : 3/4 hits
British roll dice for 3 armour in Northern Italy, round 3 : 1/3 hits
3 armour owned by the British and 1 armour owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from British with 1 armour and 2 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour, 1 infantry and 1 mech_infantry
Casualties for British: 5 armour, 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Northern Italy to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 97 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Southern France
3 infantry placed in Novgorod
10 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 mech_infantry
Slovakia Hungary : 1 mech_infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Germany : 1 factory_major and 6 infantry
Denmark : 2 infantry
Holland Belgium : 1 artillery
Northern Italy : 1 flag, 1 armour and 1 factory_minor
Belarus : 1 flag, 1 aaGun and 2 armour
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 3 infantry
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 battleship, 1 destroyer and 3 transports
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 62
Russians : 28 / 31
Japanese : 20 / 24
Americans : 54 / 76
Chinese : 22 / 28
British : 47 / 56
UK_Pacific : 17 / 17
Italians : 1 / 0
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Smolensk to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Smolensk to BessarabiaCombat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 1 fighter in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 artilleries and 1 fighter in Western Ukraine, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Bessarabia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 2 armour
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 aaGun and 2 armour in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 1/3 hits
Germans roll dice for 1 armour in Belarus, round 4 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun and 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Smolensk to Belarus
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to VolgogradPlace Units - Russians
2 artilleries and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Belarus : 2 aaGuns, 1 artillery and 2 infantry
Bryansk : 1 artillery, 1 fighter and 2 infantry
Rostov : 1 infantry
Archangel : 1 artillery and 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Western Ukraine : 1 artillery
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 artillery and 2 infantry
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 62
Russians : 32 / 32
Japanese : 20 / 24
Americans : 54 / 76
Chinese : 22 / 28
British : 47 / 56
UK_Pacific : 17 / 17
Italians : 1 / 0
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.703
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.250
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.440
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Malaya to 41 Sea Zone
1 bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber
Americans defend with 4 submarines and 2 transports
4 submarines owned by the Americans Submerged
2 transports owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 fighter moved from 41 Sea Zone to MalayaPlace Units - Japanese
3 infantry placed in Malaya
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
Japanese collect 14 PUs (6 lost to blockades); end with 14 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hainan : 1 harbour
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Celebes : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
6 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 47 / 62
Russians : 32 / 32
Japanese : 20 / 14
Americans : 54 / 76
Chinese : 22 / 28
British : 47 / 56
UK_Pacific : 17 / 17
Italians : 1 / 0
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
2 armour, 3 artilleries, 4 infantry and 5 transports moved from 92 Sea Zone to 95 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to 95 Sea Zone
3 armour, 2 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
2 armour, 3 artilleries, 4 infantry and 5 transports moved from 92 Sea Zone to 95 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to 95 Sea Zone
3 armour, 2 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to GibraltarCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Northern Italy
Americans attack with 2 armour, 3 artilleries and 4 infantry
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 cruisers in Northern Italy, round 2 : 2/2 hits
Germans roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits
1 armour owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Gibraltar
3 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Anhwe to Korea
1 artillery moved from Manchuria to Korea
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
3 armour, 2 artilleries and 5 infantry placed in Eastern United States
Americans undo move 2.
1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag, 3 submarines
6 Sea Zone : 1 submarine
Central United States : 2 armour, 1 factory_major and 1 mech_infantry
Eastern United States : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Gibraltar : 1 bomber and 1 tactical_bomber
Morocco : 1 flag, 3 armour, 2 artilleries and 5 infantry
Algeria : 1 flag, 1 infantry
Northern Italy : 1 flag, 2 armour, 3 artilleries, 1 factory_minor and 4 infantry
95 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 5 transports
89 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 2 cruisers and 2 destroyers
101 Sea Zone : 5 transports
91 Sea Zone : 2 cruisers, 2 destroyers and 5 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 62
Russians : 32 / 32
Japanese : 20 / 14
Americans : 59 / 78
Chinese : 22 / 28
British : 47 / 56
UK_Pacific : 17 / 17
Italians : 0 / 0
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
5 was rolled 2 times
Average roll : 2.375
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kwangsi to Kwangtung
1 artillery and 3 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kwangsi to Kwangtung
1 artillery and 3 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 3 infantry placed in Shantung
3 infantry placed in Jehol
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 artillery and 3 infantry
Kwangsi : 1 airfield, 1 artillery and 3 infantry
Kiangsu : 1 artillery and 3 infantry
Kiangsi : 1 artillery and 3 infantry
Jehol : 3 infantry
Manchuria : 1 infantry
Suiyuyan : 1 infantry
Chahar : 1 infantry
Kwangtung : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 43 / 62
Russians : 32 / 32
Japanese : 19 / 14
Americans : 59 / 78
Chinese : 23 / 29
British : 47 / 56
UK_Pacific : 17 / 17
Italians : 0 / 0
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
5 was rolled 2 times
Average roll : 2.375
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour, 2 artilleries and 7 infantry moved from Shan State to Malaya
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Yugoslavia to Southern France
3 armour moved from Southern Italy to Southern France
1 infantry moved from Albania to Yugoslavia
3 transports moved from 95 Sea Zone to 96 Sea Zone
2 armour and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 armour and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Persia to Northwest Persia
2 armour moved from Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 8 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 2 artilleries and 7 infantry moved from Shan State to Malaya
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Yugoslavia to Southern France
3 armour moved from Southern Italy to Southern France
1 infantry moved from Albania to Yugoslavia
3 transports moved from 95 Sea Zone to 96 Sea Zone
2 armour and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 armour and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Persia to Northwest Persia
2 armour moved from Persia to CaucasusCombat - British
Battle in Southern France
British attack with 4 armour
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 4 armour in Southern France, round 2 : 2/4 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 armour owned by the British and 2 infantry owned by the Germans lost in Southern France
British roll dice for 3 armour in Southern France, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 1 armour
Battle in Novgorod
British attack with 3 armour
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 3 armour in Novgorod, round 2 : 1/3 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
2 armour owned by the British and 1 infantry owned by the Germans lost in Novgorod
British roll dice for 1 armour in Novgorod, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 2/2 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 infantry
Casualties for British: 3 armour
Battle in Slovakia Hungary
British attack with 1 armour
Germans defend with 1 mech_infantry
British roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits
British roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Malaya
British attack with 1 armour, 3 artilleries and 9 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
British roll dice for 1 armour, 3 artilleries and 9 infantry in Malaya, round 2 : 2/13 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Malaya, round 2 : 3/9 hits
3 infantry owned by the British and 2 infantry owned by the Japanese lost in Malaya
British roll dice for 1 armour, 3 artilleries and 6 infantry in Malaya, round 3 : 3/10 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Malaya, round 3 : 4/7 hits
4 infantry owned by the British and 3 infantry owned by the Japanese lost in Malaya
British roll dice for 1 armour, 3 artilleries and 2 infantry in Malaya, round 4 : 1/6 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Malaya, round 4 : 2/4 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 armour and 3 artilleries in Malaya, round 5 : 1/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Malaya, round 5 : 1/3 hits
1 artillery owned by the British and 1 artillery owned by the Japanese lost in Malaya
British roll dice for 1 armour and 2 artilleries in Malaya, round 6 : 1/3 hits
Japanese roll dice for 1 armour and 1 fighter in Malaya, round 6 : 1/2 hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Malaya
British roll dice for 1 armour and 1 artillery in Malaya, round 7 : 2/2 hits
Japanese roll dice for 1 fighter in Malaya, round 7 : 1/1 hits
1 artillery owned by the British and 1 fighter owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 3 artilleries and 9 infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to Northern Italy
1 transport moved from 99 Sea Zone to 95 Sea Zone
2 aaGuns moved from Shan State to BurmaPlace Units - British
3 armour placed in Southern Italy
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 53 PUs; end with 53 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Burma : 2 aaGuns
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 armour, 1 factory_minor and 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
37 Sea Zone : 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 2 aaGuns, 1 airfield and 4 infantry
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Southern France : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 flag, 1 armour
Romania : 1 flag
Tobruk : 1 flag, 2 armour and 1 mech_infantry
Albania : 1 flag
Northern Italy : 2 armour, 1 fighter and 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Southern Italy : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Ethiopia : 1 flag
Caucasus : 2 armour
95 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
93 Sea Zone : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 2 infantry
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 37 / 62
Russians : 32 / 32
Japanese : 16 / 14
Americans : 59 / 78
Chinese : 23 / 29
British : 53 / 58
UK_Pacific : 20 / 26
Italians : 0 / 0
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 13 times
5 was rolled 20 times
6 was rolled 12 times
Average roll : 3.375
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 96Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.231
Median : 3.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13British Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.706
Median : 4.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 51Americans Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 22 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 22 Sea Zone from Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 22 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 22 Sea Zone from Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Celebes from Japanese, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Northern Territory : 2 aaGuns
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 armour
Celebes : 1 flag, 1 artillery
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine and 1 transport
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 37 / 62
Russians : 32 / 32
Japanese : 11 / 14
Americans : 61 / 78
Chinese : 23 / 29
British : 53 / 58
UK_Pacific : 20 / 26
Italians : 0 / 0
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 21 times
4 was rolled 13 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.382
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 102Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28ANZAC Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13British Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.706
Median : 4.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 51Americans Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 37 / 62
Russians : 32 / 32
Japanese : 11 / 14
Americans : 61 / 78
Chinese : 23 / 29
British : 53 / 58
UK_Pacific : 20 / 26
Italians : 0 / 0
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 21 times
4 was rolled 13 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.382
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 102Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28ANZAC Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13British Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.706
Median : 4.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 51Americans Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
I don’t think they are going to count this game. I thought we had 3 games but its the best of 3. I’m not sure if I can get the win being I lost twice to you first.
if not oh well.
I’m not saying we’re done with this one. but I think its close.
thank you for the experience. you are very good. but if you look at my record may be I stink. I blame it on rolls. LOL
if you want to play another in the play board game section I’m in. you have taught me some good things and I am pretty sure there’s more to see.
Wayne -
I’m not great either. I thought I was okay when playing with my buddy in person, but playing on here is a whole different thing.
I’ll go ahead and give on this one. It’s been over for a while, but I was trying to hold out until you took either Germany or Japan.
This will count as long as we have both played over a certain amount of games before you can play more than two against a person and have them count.
I’ll post the results.
I’m totally down to play in the casual section. What did you want to do, rebid?
-
I am cool with anything. you can bid or we can switch sides with the same bid either way
-
Let’s stick with the same for now. Did you want to give the allies another go? IIRC we have played three games, twice with me as the allies and once with you as the allies. I’m down for whatever.
-
sure.
same bid?
if so
a transport off india
and 3 ipc’s for Anzac
[email protected]





