@SuperbattleshipYamato no scramble thanks
AeV (Axis) 0 vs Wittmann (Allies) 1 R2
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@wittmann:
If is only one Sub against 109, which it would seem from my reading of the CMs, then all 4 Fts please.
You have a 33% chance of sinking my DD, but will never survive to get the TT too.
Goodnight.I was targeting your DD but failed.
Enjoy your turn my friend. -
I suppose it was worth a shot.
I am not a gambler, as you will soon discover. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Sakha to Buryatia
1 aaGun moved from Sakha to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Amur to Buryatia
4 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Siberia
3 infantry moved from Vyborg to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
3 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Caucasus to Rostov
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Russia to KazakhstanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Sikang : 1 armour and 1 mech_infantry
Sakha : 1 infantry
Yakut S.S.R. : 6 infantry
Siberia : 1 infantry
Kazakhstan : 1 armour and 1 mech_infantry
Buryatia : 2 aaGuns and 10 infantry
Belarus : 1 infantry
Bryansk : 2 aaGuns and 1 artillery
Rostov : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 1 artillery, 1 factory_minor and 6 infantry
Western Ukraine : 1 artillery and 3 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
Caucasus : 1 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 40 / 99
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 34 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
2 infantry moved from Jehol to Shantung
1 artillery moved from Jehol to Shantung
1 artillery moved from Shantung to Kiangsu
2 infantry moved from Shantung to Kiangsu
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 tactical_bomber moved from Japan to Caroline Islands
1 bomber moved from Japan to Caroline Islands
4 infantry moved from Manchuria to Jehol
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Okinawa to Kiangsi
1 fighter moved from Formosa to Kiangsi
1 fighter moved from Japan to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
1 bomber moved from Japan to Caroline Islands
2 fighters moved from Manchuria to Paulau Island
2 tactical_bombers moved from Manchuria to KoreaNon Combat Move - Japanese
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Central United States to 10 Sea Zone
1 bomber moved from 10 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 2 transports
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
101 Sea Zone : 1 cruiser, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 40 / 99
Russians : 37 / 37
Japanese : 26 / 36
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 3 infantry
Hopei : 1 infantry
Szechwan : 3 artilleries, 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 40 / 99
Russians : 37 / 37
Japanese : 26 / 36
Americans : 52 / 52
Chinese : 12 / 18
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Combat Move - British
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone -
Morning.
would you like to scramble to save your Italian battleships or rather counterpunch me.
If you do not scramble, my carrier is stuck there and both UK Fts have to land on it(max range).
You will probably not get much income, as you will lose it to Convoying.
If you decide to scramble, please specify which air units I need to scramble. (best to use German ones and save Italian ones fro thr Itslian counter, which is strong as you have a Sub, DD and Cruiser too. -
NO Scramble, please.
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Better choice, I think.
I did consider not moving in the Carrier.
I am sure you have a crafty plan up your sleeve and I am trying to fathom it. Not sure you should have not attacked those dirty Chinks though. If you are not careful, they can take back Shanghai and Hong Kong. You need them to win as Japan and I think it is hard for the Euro Axis to win if Japan cannot put up a fight on this side of the map.I hope to do my go, but have to take Maddy to a birthday party, then watch her until I go to work at 5.
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I am probably going toI miss Italy England too!
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Not a problem at all, since I watch my sons right now,too.
Have fun! -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in Ethiopia
British attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 28
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 91 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 104 Sea Zone to United Kingdom
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 aaGun moved from Scotland to United Kingdom
1 armour moved from Alexandria to Egypt
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from Burma to India
3 aaGuns and 5 infantry moved from India to Burma
1 fighter moved from India to Burma
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2,3,2
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Shan State : 2 infantry
Burma : 3 aaGuns, 1 fighter and 7 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour and 2 infantry
39 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Ethiopia : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
96 Sea Zone : 1 cruiser
76 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
109 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
Eastern Persia : 1 flag, 1 infantry
91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 99
Russians : 37 / 37
Japanese : 26 / 36
Americans : 52 / 52
Chinese : 12 / 18
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 9 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 transport
British defend with 1 cruiser
Italians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 carrier, 1 destroyer and 2 fighters
retreated to 97 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 carrier and 1 destroyer
Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun, 1 bomber, 1 fighter and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun, 1 bomber and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
2 fighters owned by the British could not land and were killedNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Tobruk
1 fighter moved from 96 Sea Zone to Libya
2 artilleries moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_AxisPlace Units - Italians
1 submarine placed in 97 Sea Zone
Italians undo move 1.
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 13 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
@aequitas:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
        2 fighters owned by the British could not land and were killed
Is this a playable move of mine or is this considered as disrespectful in your eyes?
Let me know if you want me to change it and redo my Combat in sz97.
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You got 3 hits, I would have kept a damaged Carrier and a
Ft. Not two Fts.
If you retreat, the Ft crashes, but the damaged Carrier would remain.
If you did that, you would not get the Med NO. -
Leave it as it is and play on.
Things are looking bad in the Med as I failed to kill your other TT. Might be fun! -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 transport
British defend with 1 cruiser
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Italians: 1 submarine
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the British
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -24
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun, 1 bomber, 1 fighter and 1 infantry
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 bomber
Casualties for Italians: 1 armour and 1 infantry
1 fighter owned by the British could not land and were killedNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Libya
1 armour moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_AxisPlace Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 14 PUs; end with 18 PUs total -
Please download this summary, I redid my move and want to play as honest as possible and as fair as possible!
This should be good for us both! lol -
Ok. I know you are an honourable man(like me).
You had to make a quick decision on your PC and made a wrong one is all.
Sometimes it is easy to do as the AI says, but it is not always the best option .
You have to think how you would want the casualties to be if it was you.
It is different from playing face to face.We can play more games. We have always liked and understood each other.
Enjoy your Sunday, friend.