turn complete
14L G40 variance & wittmann (allies+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 armour and 1 harbour
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 infantry moved from Albania to Bulgaria
1 armour moved from Slovakia Hungary to RomaniaPlace Units - Italians
1 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Alexandria: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Greater Southern Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
3 fighters and 2 tactical_bombers moved from Alexandria to SyriaCombat - Germans
Battle in Syria
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 fighter
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 fighter
Battle in Holland Belgium
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
5 infantry moved from Norway to Finland
3 aaGuns, 4 artilleries and 12 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
6 armour moved from Greater Southern Germany to Eastern Poland
3 infantry moved from Greece to Bulgaria
3 armour moved from Greece to Romania
6 armour moved from Western Germany to Poland
12 artilleries moved from Germany to Poland
1 infantry moved from Yugoslavia to Northern Italy
4 armour moved from Western Germany to Poland
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
2 bombers moved from Alexandria to Western Germany
3 fighters and 1 tactical_bomber moved from Syria to EgyptPlace Units - Germans
2 submarines placed in 113 Sea Zone
1 infantry and 9 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
A sub and a couple infantry would have come in handy. I’ll remember that for next time.
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changed NCMs to prevent slingshot :-P
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changed placement to prevent a 1-2 punch on west germany. There I think that’s good.
I think next time I would build 10 artillery, 1 sub, 3 inf, 3 mech, 3 armor and save some $ instead of going with all tanks G2. Less threat but more options.
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Was unaware it was my go, sorry!
Can do Russia, but do not rush to do Japan. I am off to work in 30 mins. Will do big Allied go in the morning when Maddy is at school and my wife at work. -
Sure. I might be out of touch for a day or 2. Flying home for the holidays tonight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Szechwan to Burma
6 infantry moved from Yenisey to Timguska
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
1 aaGun, 1 artillery and 11 infantry moved from Belarus to Smolensk
5 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Western Ukraine to BryanskPlace Units - Russians
1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs -
Have a safe flight and a great time. Talk soon.
Did you notice with all my messing about deciding what to buy, I left 3 unspent! $44 sounds a lot, so I will live with it.
Good evening. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from Shan State to 38 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 39 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
2 fighters moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to India
2 carriers moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Chahar to Kansu
Japanese take Kansu from Chinese
2 bombers moved from Kwangsi to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
5 tactical_bombers moved from Kwangsi to India
1 fighter moved from 39 Sea Zone to India
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 2 cruisers moved from 37 Sea Zone to 44 Sea Zone
1 battleship and 2 cruisers moved from 44 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 6 transports
French defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 6 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 fighters, 7 infantry and 5 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for British: 1 aaGun, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 2 cruisers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Sikang
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry; Chinese defend with 1 fighter
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 mech_infantry
Casualties for Chinese: 1 fighterNon Combat Move - Japanese
1 aaGun, 2 artilleries and 8 infantry moved from Chahar to Suiyuyan
4 infantry moved from Jehol to Chahar
2 bombers moved from Sikang to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
2 fighters moved from India to 39 Sea Zone
5 tactical_bombers moved from India to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 factory_minor and 10 infantry placed in Japan
Japanese undo move 1.
10 infantry placed in Japan
1 factory_minor placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,3,2,5,3,6,3,4,2
Japanese collect 34 PUs (8 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
Well, I have some thinking to do.
Have never seen an India crush. Well done.
Wonder if it was sending the TT to Africa and the DD with it a protection that has caused it.
Can China save or help? -
It was stacking Burma. Nothing can really prevent an India crush; all you can really do against it is build infantry and either sit there or pull out to West India. If you stack India you will die anyway, but you might get to shoot down a few planes. If you evacuate to West India you can trade India back and forth with Japan a few times, which gives them more money (each time they take it they get UK Pacific’s income, plus they collect for it and the NO), but they don’t get to mobilize units there so it slows them down. The good thing about India crush from the allies point of view is it can cost Japan a lot in other areas like the convoy raid you have going.
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I do not play much and heard about it here on the forum, so was interesting to see it happen(albeit against me).
My hope was that I could hurt you elsewhere.
I did think you could sink my US fleet and take India. I moved the US fleet there thinking I would lose it. Would that have been a mistake for you? Trying to do too much I meant.
Will look in the morning, but am surprised you left me alive. I suppose I can only move two SZs and you can move and hunt me down regardless.
I also wanted to drop two units in Siberia, but the AI would not let me.
I thought the two maps were considered separately and war on one side did not effect the other. Is that only for Russia? Will check the rules -
It wouldn’t let you put troops on Soviet territory because as of USA’s turn, Russia was still neutral. I actually considered attacking India and z6 at the same time, but I calculated that I would lose a lot of air units doing that. The consolation prize is I got to sink the ANZAC fleet.
One trick I like (but I didn’t do it this time) is to build a airbase in Shan state and land all my planes there the same turn as I crush India, and move the carriers back to. Next turn airstrike anything in z6 with those carriers plus I can mobilize new ones in z6 as potential landing spot.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in Kiangsu
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Kiangsu from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Morocco to Tunisia
1 cruiser and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Korea
1 fighter and 3 infantry placed in Eastern United States
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to KwangsiPlace Units - Chinese
3 infantry placed in Kwangsi
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from ItaliansCombat - British
Battle in Ethiopia
British attack with 1 artillery
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship and 2 destroyers moved from 77 Sea Zone to 71 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Malta to Southern France
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
2 submarines placed in 71 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Southern France: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 32 PUs total





