@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
A sub and a couple infantry would have come in handy. I’ll remember that for next time.
changed NCMs to prevent slingshot :-P
changed placement to prevent a 1-2 punch on west germany. There I think that’s good.
I think next time I would build 10 artillery, 1 sub, 3 inf, 3 mech, 3 armor and save some $ instead of going with all tanks G2. Less threat but more options.
Was unaware it was my go, sorry!
Can do Russia, but do not rush to do Japan. I am off to work in 30 mins. Will do big Allied go in the morning when Maddy is at school and my wife at work.
Sure. I might be out of touch for a day or 2. Flying home for the holidays tonight.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Szechwan to Burma
6 infantry moved from Yenisey to Timguska
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
1 aaGun, 1 artillery and 11 infantry moved from Belarus to Smolensk
5 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Western Ukraine to Bryansk
Place Units - Russians
1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Have a safe flight and a great time. Talk soon.
Did you notice with all my messing about deciding what to buy, I left 3 unspent! $44 sounds a lot, so I will live with it.
Good evening.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from Shan State to 38 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 39 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
2 fighters moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to India
2 carriers moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Chahar to Kansu
Japanese take Kansu from Chinese
2 bombers moved from Kwangsi to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
5 tactical_bombers moved from Kwangsi to India
1 fighter moved from 39 Sea Zone to India
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 2 cruisers moved from 37 Sea Zone to 44 Sea Zone
1 battleship and 2 cruisers moved from 44 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 6 transports
French defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 6 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 fighters, 7 infantry and 5 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for British: 1 aaGun, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 2 cruisers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Sikang
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry; Chinese defend with 1 fighter
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 mech_infantry
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
1 aaGun, 2 artilleries and 8 infantry moved from Chahar to Suiyuyan
4 infantry moved from Jehol to Chahar
2 bombers moved from Sikang to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
2 fighters moved from India to 39 Sea Zone
5 tactical_bombers moved from India to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 factory_minor and 10 infantry placed in Japan
Japanese undo move 1.
10 infantry placed in Japan
1 factory_minor placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,3,2,5,3,6,3,4,2
Japanese collect 34 PUs (8 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Well, I have some thinking to do.
Have never seen an India crush. Well done.
Wonder if it was sending the TT to Africa and the DD with it a protection that has caused it.
Can China save or help?
It was stacking Burma. Nothing can really prevent an India crush; all you can really do against it is build infantry and either sit there or pull out to West India. If you stack India you will die anyway, but you might get to shoot down a few planes. If you evacuate to West India you can trade India back and forth with Japan a few times, which gives them more money (each time they take it they get UK Pacific’s income, plus they collect for it and the NO), but they don’t get to mobilize units there so it slows them down. The good thing about India crush from the allies point of view is it can cost Japan a lot in other areas like the convoy raid you have going.
I do not play much and heard about it here on the forum, so was interesting to see it happen(albeit against me).
My hope was that I could hurt you elsewhere.
I did think you could sink my US fleet and take India. I moved the US fleet there thinking I would lose it. Would that have been a mistake for you? Trying to do too much I meant.
Will look in the morning, but am surprised you left me alive. I suppose I can only move two SZs and you can move and hunt me down regardless.
I also wanted to drop two units in Siberia, but the AI would not let me.
I thought the two maps were considered separately and war on one side did not effect the other. Is that only for Russia? Will check the rules
It wouldn’t let you put troops on Soviet territory because as of USA’s turn, Russia was still neutral. I actually considered attacking India and z6 at the same time, but I calculated that I would lose a lot of air units doing that. The consolation prize is I got to sink the ANZAC fleet.
One trick I like (but I didn’t do it this time) is to build a airbase in Shan state and land all my planes there the same turn as I crush India, and move the carriers back to. Next turn airstrike anything in z6 with those carriers plus I can mobilize new ones in z6 as potential landing spot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in Kiangsu
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Kiangsu from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Morocco to Tunisia
1 cruiser and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Korea
1 fighter and 3 infantry placed in Eastern United States
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
3 infantry placed in Kwangsi
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - British
Battle in Ethiopia
British attack with 1 artillery
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship and 2 destroyers moved from 77 Sea Zone to 71 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Malta to Southern France
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
Place Units - British
2 submarines placed in 71 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Southern France: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Sorry, I noncommed a Ft from UK to S France, as I had forgotten I had bought a replacement.
Those Allied goes took over two hours. Enjoy finding a chink in my plans.
you got me pretty good but i see something maybe i can use.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Northern Italy
1 armour moved from Eastern Poland to Greater Southern Germany
1 artillery and 1 infantry moved from Alexandria to Egypt
Non Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Egypt
1 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier remaining. Battle score for attacker is 21
Casualties for Japanese: 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer, 3 fighters and 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs