Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
14L G40 variance & wittmann (allies+6)
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I do not play much and heard about it here on the forum, so was interesting to see it happen(albeit against me).
My hope was that I could hurt you elsewhere.
I did think you could sink my US fleet and take India. I moved the US fleet there thinking I would lose it. Would that have been a mistake for you? Trying to do too much I meant.
Will look in the morning, but am surprised you left me alive. I suppose I can only move two SZs and you can move and hunt me down regardless.
I also wanted to drop two units in Siberia, but the AI would not let me.
I thought the two maps were considered separately and war on one side did not effect the other. Is that only for Russia? Will check the rules -
It wouldn’t let you put troops on Soviet territory because as of USA’s turn, Russia was still neutral. I actually considered attacking India and z6 at the same time, but I calculated that I would lose a lot of air units doing that. The consolation prize is I got to sink the ANZAC fleet.
One trick I like (but I didn’t do it this time) is to build a airbase in Shan state and land all my planes there the same turn as I crush India, and move the carriers back to. Next turn airstrike anything in z6 with those carriers plus I can mobilize new ones in z6 as potential landing spot.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in Kiangsu
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Kiangsu from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Morocco to Tunisia
1 cruiser and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Korea
1 fighter and 3 infantry placed in Eastern United States
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to KwangsiPlace Units - Chinese
3 infantry placed in Kwangsi
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from ItaliansCombat - British
Battle in Ethiopia
British attack with 1 artillery
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship and 2 destroyers moved from 77 Sea Zone to 71 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Malta to Southern France
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
2 submarines placed in 71 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Southern France: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
Sorry, I noncommed a Ft from UK to S France, as I had forgotten I had bought a replacement.
Those Allied goes took over two hours. Enjoy finding a chink in my plans. -
you got me pretty good but i see something maybe i can use.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Northern Italy
1 armour moved from Eastern Poland to Greater Southern Germany
1 artillery and 1 infantry moved from Alexandria to EgyptNon Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Egypt
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier remaining. Battle score for attacker is 21
Casualties for Japanese: 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer, 3 fighters and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
I was very lucky in that battle as I got 3 hits in the first round. Then in the second and third the Sub hit and it had to be on the surviving two ships. I think I did the fairest and right thing in choosing casualties as I was always thinking of how I would have wanted it to go. Please look at Marti and tell me if you think I could have done it differently. Bear in mind I was always going to keep the Sub as I was after the Carrier, so your planes crashed into the sea if I let it take a hit.
Feel free to have the damaged Battleship instead of the Carrier. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia -
Would you roll for a Cruiser on the forum?
I realise I could have done your casualties better.
Should have taken AC, FT and Tac, leaving you 4 shots, not 3.
If you miss, take away the Carrier or Battleship. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 3 infantry
2 infantry owned by the Germans , 1 armour owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 3 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
11 artilleries moved from Poland to Eastern Poland
6 mech_infantrys moved from Western Germany to Southern Italy
3 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
2 fighters moved from Holland Belgium to Southern Italy
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
6 armour moved from Eastern Poland to Germany
1 aaGun moved from Eastern Poland to PolandPlace Units - Germans
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
Re the battle, now I have taken a step back and be able to think about it, I realise there was a better solution for you.
If your three casualties become CV damaged and both Air, you would have got 4 shots at my Ft and Sub, not 3.
Please roll a 3 on the forum for a Cruiser . I do not know how to do that.
If you hit, I would have also lost my Sub and, therefore, never got that last hit on you. I have  edited the Battleship back in. If your Cruiser misses, please edit out either the Battleship or the Carrier.Excuse the confusion and two messages, but I wrote this one on the PC, thought I had posted it as I had to rush out of the house, then saw on my phone I had not done so. This explains why I  editied back the Battleship.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Russians
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to KareliaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Karelia to Novgorod
1 infantry moved from Novgorod to Belarus
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 9 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Burma to Szechwan
4 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
3 infantry moved from Amur to Manchuria
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
You would think I did not want Bulgaria’s aid in my war with Russia: I forgot again!
That blasted DD cost me another plane, did you see? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
4 fighters moved from 39 Sea Zone to Italian Somaliland
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Shan State to India
1 battleship and 1 carrier moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
4 infantry moved from Chahar to Suiyuyan
2 bombers moved from Suiyuyan to India
1 aaGun, 2 artilleries, 1 fighter and 8 infantry moved from Suiyuyan to Kansu
2 tactical_bombers moved from Shan State to India
2 tactical_bombers moved from Shan State to 80 Sea ZonePlace Units - Japanese
3 armour placed in Malaya
3 armour placed in India
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,3,3,2,3,3,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,4
Japanese collect 23 PUs (14 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 2 mech_infantrys moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung





