14L G40 variance & wittmann (allies+6)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Have a safe flight and a great time. Talk soon.
    Did you notice with all my messing about deciding what to  buy, I left 3 unspent! $44 sounds a lot, so I will live with it.
    Good evening.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
                1 armour and 1 infantry moved from Shan State to 38 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 armour, 4 artilleries and 7 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 carrier moved from 36 Sea Zone to 45 Sea Zone
                2 fighters moved from 38 Sea Zone to 39 Sea Zone
                1 fighter moved from 38 Sea Zone to 39 Sea Zone
                1 fighter moved from 38 Sea Zone to India
                2 carriers moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Chahar to Kansu
                      Japanese take Kansu from Chinese
                2 bombers moved from Kwangsi to Sikang
                1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
                5 tactical_bombers moved from Kwangsi to India
                1 fighter moved from 39 Sea Zone to India
                1 submarine moved from 38 Sea Zone to 42 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 battleship and 2 cruisers moved from 37 Sea Zone to 44 Sea Zone
                1 battleship and 2 cruisers moved from 44 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 6 transports
                    French defend with 1 destroyer
                    Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 6 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in India
                    Japanese attack with 1 armour, 4 artilleries, 2 fighters, 7 infantry and 5 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                    Japanese captures 10PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Japanese: 2 artilleries and 5 infantry
                    Casualties for British: 1 aaGun, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 carrier and 2 cruisers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                Battle in Sikang
                    Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 mech_infantry; Chinese defend with 1 fighter
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Japanese
                1 aaGun, 2 artilleries and 8 infantry moved from Chahar to Suiyuyan
                4 infantry moved from Jehol to Chahar
                2 bombers moved from Sikang to Suiyuyan
                1 fighter moved from Sikang to Suiyuyan
                2 fighters moved from India to 39 Sea Zone
                5 tactical_bombers moved from India to Shan State
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone

    Place Units - Japanese
                1 factory_minor and 10 infantry placed in Japan
                Japanese undo move 1.
                10 infantry placed in Japan
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,3,2,5,3,6,3,4,2
                Japanese collect 34 PUs (8 lost to blockades); end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Well, I have some thinking to do.
    Have never seen  an India crush. Well done.
    Wonder if it was sending the TT to Africa and the DD with it a protection that has caused it.
    Can China save or help?

  • 17 16 15 14 12

    It was stacking Burma.  Nothing can really prevent an India crush; all you can really do against it is build infantry and either sit there or pull out to West India.  If you stack India you will die anyway, but you might get to shoot down a few planes.  If you evacuate to West India you can trade India back and forth with Japan a few times, which gives them more money (each time they take it they get UK Pacific’s income, plus they collect for it and the NO), but they don’t get to mobilize units there so it slows them down.  The good thing about India crush from the allies point of view is it can cost Japan a lot in other areas like the convoy raid you have going.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I do not play much and heard about it here on the forum, so was interesting to see it happen(albeit against me).
    My hope was that I could hurt you elsewhere.
    I did think you could sink my US fleet and take India. I moved the US fleet there  thinking I would lose it.  Would that have been a mistake for you? Trying to do too much I meant.
    Will look in the morning, but am surprised you left me alive. I suppose I can only move two SZs and you can move and hunt me down regardless.
    I also wanted to drop two units in Siberia, but the AI would not let me.
    I thought the two maps were considered separately and war on one side did not effect the other. Is that only for Russia? Will check the rules

  • 17 16 15 14 12

    It wouldn’t let you put troops on Soviet territory because as of USA’s turn, Russia was still neutral.  I actually considered attacking India and z6 at the same time, but I calculated that I would lose a lot of air units doing that.  The consolation prize is I got to sink the ANZAC fleet.

    One trick I like (but I didn’t do it this time) is to build a airbase in Shan state and land all my planes there the same turn as I crush India, and move the carriers back to.  Next turn airstrike anything in z6 with those carriers plus I can mobilize new ones in z6 as potential landing spot.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - Americans
                Battle in Kiangsu
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Americans win, taking Kiangsu from Japanese with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to Java
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Western United States to Central United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 cruiser and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 artillery moved from Morocco to 92 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 fighter moved from Gibraltar to Southern France
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 factory_minor placed in Korea
                1 fighter and 3 infantry placed in Eastern United States
                1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                4 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                4 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                3 infantry placed in Kwangsi
                1 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians

    Combat - British
                Battle in Ethiopia
                    British attack with 1 artillery
                    Italians defend with 1 infantry
                    British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 battleship and 2 destroyers moved from 77 Sea Zone to 71 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Morocco to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France
                1 fighter moved from Malta to Southern France
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Malta to Southern France
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                2 submarines placed in 71 Sea Zone
                1 transport placed in 110 Sea Zone
                1 artillery placed in United Kingdom
                1 fighter placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Southern France: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Sorry, I noncommed a Ft from UK to S France, as I had forgotten I had bought a replacement.
    Those Allied goes  took over two hours. Enjoy finding a chink in my plans.

  • 17 16 15 14 12

    you got me pretty good but i see something maybe i can use.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Romania to Northern Italy
                1 armour moved from Eastern Poland to Greater Southern Germany
                1 artillery and 1 infantry moved from Alexandria to Egypt

    Non Combat Move - Italians

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 45 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Philippines to 45 Sea Zone

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 45 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Philippines to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 carrier remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer, 3 fighters and 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I was very lucky in that battle as I got 3 hits in the first round. Then in the second and third the Sub hit and it had to be on the surviving two ships. I think I did the fairest and right thing in choosing casualties as I was always thinking of how I would have wanted it to go. Please look at Marti and tell me if you think I could have done it differently. Bear in mind I was always going to keep the Sub as I was after the Carrier, so your planes crashed into the sea if I let it take a hit.
    Feel free to have the damaged Battleship instead of the Carrier.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Combat Move - French
                1 cruiser moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Algeria to Tunisia

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Combat Move - French
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                1 cruiser moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Algeria to Tunisia

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Would you roll for a Cruiser on the forum?
    I realise I could have done your casualties better.
    Should have taken AC, FT and Tac, leaving you 4 shots, not 3.
    If you miss, take away the Carrier or Battleship.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Eastern Poland to Belarus
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Eastern Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                1 armour moved from Germany to Baltic States
                1 bomber moved from Western Germany to Belarus
                1 bomber moved from Western Germany to Western Ukraine
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 mech_infantrys moved from Germany to Holland Belgium
                1 mech_infantry moved from Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
                1 submarine moved from 113 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Russians defend with 3 infantry
                    2 infantry owned by the Germans , 1 armour owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans retreated to Eastern Poland
                    Russians win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 1 bomber and 3 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 3 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Belarus
                    Germans attack with 1 artillery, 1 bomber and 3 infantry
                    Russians defend with 3 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Belarus to Eastern Poland
                1 bomber moved from Western Ukraine to Eastern Poland
                11 artilleries moved from Poland to Eastern Poland
                6 mech_infantrys moved from Western Germany to Southern Italy
                3 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
                2 fighters moved from Holland Belgium to Southern Italy
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
                6 armour moved from Eastern Poland to Germany
                1 aaGun moved from Eastern Poland to Poland

    Place Units - Germans
                1 artillery and 9 infantry placed in Western Germany
                3 infantry placed in Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 43 PUs (1 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Re the battle, now I have taken a step back and be able to think about it, I realise there was a better solution for you.
    If your three casualties become CV damaged and both Air, you would have got 4 shots at my Ft and Sub, not 3.
    Please roll a 3 on the forum for a Cruiser . I do not know how to do that.
    If you hit, I would have also lost my Sub and, therefore, never got that last hit on you. I have  edited the Battleship back in. If your Cruiser misses, please edit out either the Battleship or the Carrier.

    Excuse the confusion and two messages, but I wrote this one on the PC, thought I had posted it as I had to rush out of the house, then saw on my phone I had not done so. This explains why I  editied back the Battleship.

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