TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
Hahaha,
Get drunk then!
Or… bring the battle to me! You are still doing very well, though making some strange moves. (Why did you retreat in the far east! You should have attacked my 1 inf 1 art!)
As for the complex’s in the middle east… I thought the ANZAC one was a joke… but you have maintained putting pieces there, and now it’s a big problem.
And with a russian one to support it… AND a massive allied fleet coming my way. Italy has some big problems to solve fast.
I notice you bought a few Destroyers this turn. Scared?
I cannot afford to lose those 14 Inf and would rather bring you closer to my heartlands. I feel sorry for your slant eyed troops freezing in Siberia.
I was about to pm Malachi. Have you heard from him.
Will you pm me his email?
I’ll go dig it up.
I can’t find any games he played via TripleA :(
And I thought I had his phone #, but it may have been in my old phone… :(
I sent a PM, and I’ll ask FMG if he’s heard anything, or has contact info (He should).
Mal hasn’t logged on since June.
I have been monitoring him and noticed that.
I miss his intelligent and well written posts. He was a good, unprejudiced and tolerent man.
A better man than me.
@wittmann:
I have been monitoring him and noticed that.
I miss his intelligent and well written posts. He was a good, unprejudiced and tolerent man.
A better man than me.
I wonder what you say about me behind my back! ;)
As I am new to Internet sites (this is my only one), nothing.
I have angered someone for talking freely with someone who shares my passion for Confedrate feats of arms.
I am honest and straight talking. Not a backstabbing orc asaassin.
Only thing I have said about you is that you are(as expected) a better A&A player than me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Malta to Alexandria
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from 106 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Morocco
Battle in Alexandria
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield and 1 infantry
Americans win, taking Morocco from Germans, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Alexandria to Malta
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Guam
Place Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
2 fighters placed in Western United States
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
Combat - British
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
2 aaGuns, 2 artilleries and 8 infantry moved from Burma to India
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 56 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,5,6,6,5,5,6,5,4,1,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
I put my US fighter on Guam, because I meant to attack your Destroyer in SZ 18 and that is the only place to land afterwards.
Was looking at Atlantic and forgot to go back to Pacific side.
Would you roll it on the Forum? I do not know how to.
Thank you. Goodnight.
A (1 fgt)
Rolls: 10@3; Total Hits: 710@3: (4, 2, 4, 3, 3, 2, 2, 1, 1, 6)
D (1 dst)
Rolls: 10@2; Total Hits: 210@2: (4, 3, 4, 6, 5, 1, 2, 6, 5, 3)
First hit wins, or mutual destruction!
Your fighter has cleared the zone.
Sorry, it was my Bomber. The fighter flew somewhere else!
Can’t remember where, as I am in the car, not at home.
Thank you for sorting it for me though.
Meant to say: nice move pulling back in China. You realised I thought I could reactivate China by grabbing and keeping Hunan.
It is fun playing against an astute and clever player: you do seem to foil my offensive moves.
As you can see, UK had to pull back or lose India.
I cannot get a plan together and now you have more income than me and more available.
Have I given up on recapturing England, I wonder.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 3/5 hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Alexandria, round 3 : 2/3 hits
Americans roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Alexandria
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Alexandria to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from Greece to 99 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 2.692
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
I changed my bomber NCM, and removed the destroyer you capped in the pacific.
File attached.
Thank you.
I can’t believe you have bought 9 ground units this turn
Surely you are not scared of the US?
Will do Anzac(already planned) in 30-40 when home.
3 units I had to buy for egypt.
leaving enough for only 2 more ships, which would amount to nothing.
Might aswell build defenses early!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 submarine moved from 42 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery moved from South Australia to Northern Territory
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
3 infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total