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Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Liaison TripleA 11 10

    It’s your sub in Sz42 that’s the problem, and your build with India. If I park in Sz42, my force can be overwhelmed and destroyed!

    Leaving only the INDIANS with a navy in the pacific!  Unacceptable!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I did not like running from your Panzer in Africa, but I fear things are coming to a head in the Middle East/Egypt.
    You might be the richest ever by turn’s end. Annoying.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Gargantua:

    It’s your sub in Sz42 that’s the problem, and your build with India. If I park in Sz42, my force can be overwhelmed and destroyed!

    Leaving only the INDIANS with a navy in the pacific!  Unacceptable!

    I like the sound of that. Can we give that a try?
    Pacific is getting rather bare, navy wise.

  • Liaison TripleA 11 10

    I look forward to your Russian move.

    You cannot be allowed to achieve victory!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 factory_minor, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Finland
                3 fighters moved from Novgorod to 115 Sea Zone
                3 fighters moved from 115 Sea Zone to Finland
                1 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 bomber moved from Volgograd to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 armour and 1 mech_infantry moved from Sikang to Szechwan
                14 infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Karelia to Finland
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Finland
                    Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Finland from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Szechwan
                    Russians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry and 3 mech_infantrys
                    retreated to Szechwan
                    Japanese win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 bomber moved from Szechwan to Volgograd
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Suiyuyan to Kansu
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 artillery moved from Bryansk to Belarus
                1 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 aaGun, 4 artilleries and 3 mech_infantrys moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Western Ukraine
                3 fighters moved from Finland to Novgorod
                1 artillery moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Russia to Smolensk
                1 armour moved from Karelia to Novgorod
                1 mech_infantry moved from Belarus to Novgorod

    Place Units - Russians
                1 factory_minor placed in Persia
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 infantry placed in Russia
                2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Not very exciting I am afraid.
    Not sure how long I can maintain my new factory:I thought it was now or never.
    I need to pressure you more; it is all going your way. Which is not ACCEPTABLE!

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                2 fighters moved from Japan to 18 Sea Zone
                1 fighter moved from Philippines to 36 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 artilleries, 1 infantry and 8 mech_infantrys moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Sakha to Buryatia
                3 mech_infantrys moved from Szechwan to French Indo China
                2 infantry moved from Anhwe to Kweichow
                2 mech_infantrys moved from Chahar to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Shantung to Hunan
                2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                2 tactical_bombers moved from Philippines to 42 Sea Zone
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 36 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Dutch New Guinea
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 infantry and 4 mech_infantrys
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in French Indo China, round 2 :  1/6 hits
                        Americans roll dice for 2 infantry in French Indo China, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                        Japanese roll dice for 1 artillery and 4 mech_infantrys in French Indo China, round 3 :  0/5 hits
                        Americans roll dice for 1 infantry in French Indo China, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in French Indo China, round 4 :  1/4 hits
                        Americans roll dice for 1 infantry in French Indo China, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in French Indo China
                    Japanese win, taking Dutch New Guinea from ANZAC, taking French Indo China from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kiangsu to Anhwe
                2 fighters moved from 18 Sea Zone to Japan
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Malaya
                1 fighter moved from 36 Sea Zone to Hunan

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 37 Sea Zone
                1 destroyer placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 mech_infantry placed in Shantung
                Japanese undo move 4.
                1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
                Japanese collect 62 PUs; end with 62 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You are too fast. I am trying to get drunk on my day off, not beat you at your own game.

  • Liaison TripleA 11 10

    Hahaha,

    Get drunk then!

    Or… bring the battle to me!  You are still doing very well, though making some strange moves. (Why did you retreat in the far east! You should have attacked my 1 inf 1 art!)

    As for the complex’s in the middle east… I thought the ANZAC one was a joke… but you have maintained putting pieces there, and now it’s a big problem.

    And with a russian one to support it… AND a massive allied fleet coming my way.  Italy has some big problems to solve fast.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I notice you bought a few Destroyers this turn. Scared?
    I cannot afford to lose those 14 Inf and would rather bring you closer to my heartlands. I feel sorry for your slant eyed troops freezing in Siberia.

    I was about to pm Malachi. Have you heard from him.
    Will you pm me his email?

  • Liaison TripleA 11 10

    I’ll go dig it up.

  • Liaison TripleA 11 10

    I can’t find any games he played via TripleA :(

    And I thought I had his phone #, but it may have been in my old phone… :(

    I sent a PM, and I’ll ask FMG if he’s heard anything, or has contact info (He should).

    Mal hasn’t logged on since June.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I have been monitoring him and noticed that.
    I miss his intelligent and well written posts. He was a good, unprejudiced and tolerent man.
    A better man than me.

  • Liaison TripleA 11 10

    @wittmann:

    I have been monitoring him and noticed that.
    I miss his intelligent and well written posts. He was a good, unprejudiced and tolerent man.
    A better man than me.

    I wonder what you say about me behind my back! ;)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    As I am new to Internet sites (this is my only one), nothing.
    I have angered someone for talking freely with someone who shares my passion for Confedrate feats of arms.
    I am honest and straight talking. Not a backstabbing orc asaassin.

    Only thing I have said about you is that you are(as expected) a better A&A player than me.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from Tobruk to Alexandria
                1 bomber moved from Malta to Alexandria
                1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
                1 fighter moved from 106 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Morocco
                Battle in Alexandria
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 airfield and 1 infantry
                    Americans win, taking Morocco from Germans, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Alexandria to Malta
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Midway to Guam

    Place Units - Americans
                1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone
                2 fighters placed in Western United States
                1 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Suiyuyan to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 45 Sea Zone

    Combat - British
                Battle in 45 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                2 aaGuns, 2 artilleries and 8 infantry moved from Burma to India
                1 submarine moved from 39 Sea Zone to 43 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 56 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,5,6,6,5,5,6,5,4,1,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I put my US fighter on Guam, because I meant to attack your Destroyer in SZ 18 and that is the only place to land afterwards.

    Was looking at Atlantic and forgot to go back to Pacific side.
    Would you roll it on the Forum? I do not know how to.
    Thank you. Goodnight.

  • Liaison TripleA 11 10

    A (1 fgt)
    DiceRolls: 10@3; Total Hits: 710@3: (4, 2, 4, 3, 3, 2, 2, 1, 1, 6)

    D (1 dst)
    DiceRolls: 10@2; Total Hits: 210@2: (4, 3, 4, 6, 5, 1, 2, 6, 5, 3)

    First hit wins, or mutual destruction!

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