TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
It’s your sub in Sz42 that’s the problem, and your build with India. If I park in Sz42, my force can be overwhelmed and destroyed!
Leaving only the INDIANS with a navy in the pacific! Unacceptable!
I did not like running from your Panzer in Africa, but I fear things are coming to a head in the Middle East/Egypt.
You might be the richest ever by turn’s end. Annoying.
It’s your sub in Sz42 that’s the problem, and your build with India. If I park in Sz42, my force can be overwhelmed and destroyed!
Leaving only the INDIANS with a navy in the pacific! Unacceptable!
I like the sound of that. Can we give that a try?
Pacific is getting rather bare, navy wise.
I look forward to your Russian move.
You cannot be allowed to achieve victory!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 factory_minor, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
3 fighters moved from Novgorod to 115 Sea Zone
3 fighters moved from 115 Sea Zone to Finland
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Volgograd to Szechwan
1 infantry moved from Shensi to Szechwan
1 armour and 1 mech_infantry moved from Sikang to Szechwan
14 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Karelia to Finland
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Finland
Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Szechwan
Russians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry and 3 mech_infantrys
retreated to Szechwan
Japanese win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Szechwan to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 artillery moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 aaGun, 4 artilleries and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
3 fighters moved from Finland to Novgorod
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Russia to Smolensk
1 armour moved from Karelia to Novgorod
1 mech_infantry moved from Belarus to Novgorod
Place Units - Russians
1 factory_minor placed in Persia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Not very exciting I am afraid.
Not sure how long I can maintain my new factory:I thought it was now or never.
I need to pressure you more; it is all going your way. Which is not ACCEPTABLE!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Japanese take 6 Sea Zone from Americans
2 fighters moved from Japan to 18 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 artilleries, 1 infantry and 8 mech_infantrys moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Sakha to Buryatia
3 mech_infantrys moved from Szechwan to French Indo China
2 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Chahar to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Philippines to 42 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Battle in French Indo China
Japanese attack with 1 artillery, 1 infantry and 4 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in French Indo China, round 2 : 1/6 hits
Americans roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Japanese roll dice for 1 artillery and 4 mech_infantrys in French Indo China, round 3 : 0/5 hits
Americans roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery and 3 mech_infantrys in French Indo China, round 4 : 1/4 hits
Americans roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
1 infantry owned by the Americans lost in French Indo China
Japanese win, taking Dutch New Guinea from ANZAC, taking French Indo China from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsu to Anhwe
2 fighters moved from 18 Sea Zone to Japan
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Malaya
1 fighter moved from 36 Sea Zone to Hunan
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Shantung
Japanese undo move 4.
1 mech_infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Japanese collect 62 PUs; end with 62 PUs total
You are too fast. I am trying to get drunk on my day off, not beat you at your own game.
Hahaha,
Get drunk then!
Or… bring the battle to me! You are still doing very well, though making some strange moves. (Why did you retreat in the far east! You should have attacked my 1 inf 1 art!)
As for the complex’s in the middle east… I thought the ANZAC one was a joke… but you have maintained putting pieces there, and now it’s a big problem.
And with a russian one to support it… AND a massive allied fleet coming my way. Italy has some big problems to solve fast.
I notice you bought a few Destroyers this turn. Scared?
I cannot afford to lose those 14 Inf and would rather bring you closer to my heartlands. I feel sorry for your slant eyed troops freezing in Siberia.
I was about to pm Malachi. Have you heard from him.
Will you pm me his email?
I’ll go dig it up.
I can’t find any games he played via TripleA :(
And I thought I had his phone #, but it may have been in my old phone… :(
I sent a PM, and I’ll ask FMG if he’s heard anything, or has contact info (He should).
Mal hasn’t logged on since June.
I have been monitoring him and noticed that.
I miss his intelligent and well written posts. He was a good, unprejudiced and tolerent man.
A better man than me.
@wittmann:
I have been monitoring him and noticed that.
I miss his intelligent and well written posts. He was a good, unprejudiced and tolerent man.
A better man than me.
I wonder what you say about me behind my back! ;)
As I am new to Internet sites (this is my only one), nothing.
I have angered someone for talking freely with someone who shares my passion for Confedrate feats of arms.
I am honest and straight talking. Not a backstabbing orc asaassin.
Only thing I have said about you is that you are(as expected) a better A&A player than me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Malta to Alexandria
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from 106 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Morocco
Battle in Alexandria
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield and 1 infantry
Americans win, taking Morocco from Germans, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Alexandria to Malta
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Guam
Place Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
2 fighters placed in Western United States
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
Combat - British
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
2 aaGuns, 2 artilleries and 8 infantry moved from Burma to India
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 56 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,5,6,6,5,5,6,5,4,1,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
I put my US fighter on Guam, because I meant to attack your Destroyer in SZ 18 and that is the only place to land afterwards.
Was looking at Atlantic and forgot to go back to Pacific side.
Would you roll it on the Forum? I do not know how to.
Thank you. Goodnight.
A (1 fgt)
Rolls: 10@3; Total Hits: 710@3: (4, 2, 4, 3, 3, 2, 2, 1, 1, 6)
D (1 dst)
Rolls: 10@2; Total Hits: 210@2: (4, 3, 4, 6, 5, 1, 2, 6, 5, 3)
First hit wins, or mutual destruction!